ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/faq.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/faq.pod (file contents):
Revision 1.23 by root, Mon Sep 29 15:23:31 2008 UTC vs.
Revision 1.45 by root, Fri Dec 30 06:58:14 2011 UTC

1=encoding utf-8
2
1=head1 FAQ, Tips and Tricks 3=head1 FAQ, Tips and Tricks
2 4
3Here are some questions you might asked yourself over time. 5Here are some questions you might asked yourself over time.
4Also some nice tips and tricks are listed here, which you may find informative. 6Also some nice tips and tricks are listed here, which you may find informative.
5 7
17and having a fully asynchronous design, and full support for sound effects 19and having a fully asynchronous design, and full support for sound effects
18and background music. 20and background music.
19 21
20=head3 I found a bug, how can I report it/what do I do? 22=head3 I found a bug, how can I report it/what do I do?
21 23
22Mail us at support@deliantra.net , which is best, unless it is a small, temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth. 24Mail us at support@deliantra.net , which is best, unless it is a small,
25temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
23 26
24=head3 The client is very sluggish and slow, what can I do about this? 27=head3 The client is very sluggish and slow, what can I do about this?
25 28
26Most likely, you don't have accelerated OpenGL support. Try to find a 29Most likely, you don't have accelerated OpenGL support. Try to find a
27newer driver, or a driver from your hardware vendor, that features OpenGL 30newer driver, or a driver from your hardware vendor, that features OpenGL
67 70
68=back 71=back
69 72
70=head3 My client doesn't start anymore/graphics are corrupted! 73=head3 My client doesn't start anymore/graphics are corrupted!
71 74
75If your computer crashed, the game client or any updates for it might have
76become corrupted.
77
78If you suspect this to be the case, you can delete the cached copy and any
79updates - you lose software updates this way, but your personal settings
80and minimap stay intact.
81
82=over 4
83
84=item To do that on Unix:
85
86Open a terminal window as the user that starts the client and execute:
87
88 rm -rf ~/.urlader
89
90=item To do that on Windows:
91
92Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the
93location bar and press return.
94
95Find and delete the directory called F<urlader> - if you can't delete all
96files, reboot first.
97
98=back
99
72Sometimes you hit a bug in the client. To reset the state of your client 100Sometimes you hit a bug in the client. To reset the state of your client
73you can delete your client database directory (your client will have to 101you can delete your client database directory (your client will have to
74re-download music and images and you will lose your minimap contents). 102re-download music and images and you will lose your minimap contents).
75 103
76=over 4 104=over 4
77 105
78To do that, on Unix: 106=item To do that on Unix:
107
108Open a terminal window as the user that starts the client and execute:
79 109
80 rm -rf ~/.deliantra/client-* 110 rm -rf ~/.deliantra/client-*
81 111
82On windows: 112=item To do that on Windows:
83 113
84Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
85window that will open, first open F<deliantra>, then delete the directory 114window that will open, first open F<deliantra>, then delete the directory
86starting with F<client->. 115starting with F<client->.
87 116
117Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the
118location bar and press return.
119
120Find and enter the directory called F<deliantra> and delete all files
121starting with F<client-> - if you can't delete all files, reboot first.
122
88=back 123=back
89 124
125Additionally, to completely reset the client and all your settings, you
90Alternatively you can delete the F<.deliantra> or F<deliantra> directory 126can delete the F<.deliantra> or F<deliantra> directory itself.
91itself, but this will also delete your settings and keybindings.
92
93 127
94=head2 Game Mechanics 128=head2 Game Mechanics
95 129
96=head3 I lose health, but I can't see why! 130=head3 What is this place I go to when I die?
131
132When you die, you go to a place called the nimbus. In the nimbus, you are
133able to play minesweeper for your experience. If you win and have applied
134all the spaces except for bombs, you will automatically be teleported to
135a hallway you can walk down to be teleported back to life, with your
136experience intact.
137
138If you lose by applying a bomb, you are teleported to a hallway
139with a flower, and you can walk down to be teleported back to life,
140without your experience you lost when you died. There are rumors
141that the Key to Life can let the losers walk in the winner's
142hallway, however...
143
144=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
97 145
98Here are the typical reasons why you lose health: 146Here are the typical reasons why you lose health:
99 147
100=over 4 148=over 4
101 149
122health. Get help in the House of Healing in Scorn, or ask a player who can 170health. Get help in the House of Healing in Scorn, or ask a player who can
123cast C<cure disease> on you. 171cast C<cure disease> on you.
124 172
125=item * Your stats change. 173=item * Your stats change.
126 174
127Switching items or being restored from depletion can affect your stats, which in turn can affect your healthpoints. While this is not a regular effect (it only happens when you change items or are restored from depletion), it can sometimes look as if you are losing health. 175Switching items or being restored from depletion can affect your stats,
176which in turn can affect your healthpoints. While this is not a regular
177effect (it only happens when you change items or are restored from
178depletion), it can sometimes look as if you are losing health. You can
179restore depletion by drinking a potion of life.
128 180
129=back 181=back
130 182
183=head3 How do diseases work?
184
185Diseases are obtained by things like traps or spells. Usually, they
186will reduce some of your attributes, like strength. They might also
187cause damage to you, or slow you down. Some of them infect monsters
188and players around you, spreading the disease.
189
190If your disease can be cured naturally, and if you do wait until
191it is cured naturally, you develop immunity for that level of
192disease. Higher level forms of that disease will still infect
193you, but you can wait it out to get better immunity.
194
195Some diseases, like rabies, cannot be cured by waiting.
196Instead, you will have to cure it magically. For information on how
197to do that, see the above entry.
198
131=head3 I lost an item! How? 199=head3 I lost an item! How?
132 200
133Well, we don't know. If you don't know, either, here is a partial list of ways people 201Well, we don't know. If you don't know, either, here is a partial list of
134typically lose stuff: 202ways people typically lose stuff:
135 203
136=over 4 204=over 4
137 205
138=item You accidentally dropped it in a shop (or elswehere). 206=item You accidentally dropped it in a shop (or elswehere).
139 207
143=item Thieves or monsters stole your items. 211=item Thieves or monsters stole your items.
144 212
145Yes, thieves and many other monsters (such as demons) can actually steal 213Yes, thieves and many other monsters (such as demons) can actually steal
146stuff. They can steal about anything that you don't currently wield, and 214stuff. They can steal about anything that you don't currently wield, and
147if they are good, you don't even notice it. Your only chance of getting 215if they are good, you don't even notice it. Your only chance of getting
148the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets. 216the item back is to kill the thief or steal the item back with the steal
217skill before the map he is in resets.
149 218
150Many adventurers find that the old road to Navar harbours a lot of thieves 219Many adventurers find that the old road to Navar harbours a lot of thieves
151and is best avoided by the beginning adventurers. 220and is best avoided by the beginning adventurers.
152 221
153=back 222=back
154 223
155=head3 How do I uncurse/undamn items?
156
157You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
158
159To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll.
160
161=back
162
163=head3 When I log-in, I keep dying! Why is this? 224=head3 When I log-in, I keep dying! Why is this?
164 225
165What happened is that you died of a cave-in. Cave-ins kill you when you unsafely log out. An unsafe log out is when you disconnect without using a bed to reality, or when you time out (after 10-20 seconds without reply, the server automatically kicks players). Safe log outs are when you log out using a bed to realtiy, or when you are disconnected when the server crashes or restarts. 226What happened is that you died of a cave-in. Cave-ins kill you when you
227unsafely log out. An unsafe log out is when you disconnect without using a
228bed to reality, or when you time out (after 10-20 seconds without reply,
229the server automatically kicks players). Safe log outs are when you log
230out using a bed to realtiy, or when you are disconnected when the server
231crashes or restarts.
166 232
167If the disconnection was safe, then you will appear where you were before you got logged out. If it was unsafe, and more than 1 hour has passed, you will die of a cave-in. If the map you were in reset, but 1 hour has not passed, then you will be recalled to your bed to reality. 233If the disconnection was safe, then you will appear where you were before
234you got logged out. If it was unsafe, and more than one hour has passed, you
235will die of a cave-in. If the map you were in reset, but one hour has not
236passed, then you will be recalled to your bed to reality.
237
238=head3 Where do I find beds to reality?
239
240Inns usually have them, and apartments almost always have beds to
241reality. Almost every city has an inn. Taverns sometimes have them, and
242they might be in surprising places. Scorn has an inn that is located in
243the southern area.
168 244
169=head3 How does the I<identify> spell work? 245=head3 How does the I<identify> spell work?
170 246
171The I<identify> spell identifies your items, making it give it's full description. The spell goes through your inventory in a psuedo-random order, skipping past identified items. If it identifies all the items in your inventory, or they are already identified, it then checks for identified items on the ground, again in a psuedo-random order. If it identifies all the items on the ground, then the remaining power is wasted. 247The I<identify> spell identifies your items, making it give it's full
248description. The spell goes through your inventory in a psuedo-random
249order, skipping past identified items. If it identifies all the items
250in your inventory, or they are already identified, it then checks for
251identified items on the ground, again in a psuedo-random order. If it
252identifies all the items on the ground, then the remaining power is
253wasted.
172 254
173The I<identify> spell counts stacks of items, such as arrows or gems, as one 'item'. It can only identify a certain amount of items. Therefore, the only way to choose what it identifies is by dropping what you don't want identified on the ground. 255The I<identify> spell counts stacks of items, such as arrows or gems, as
256one 'item'. It can only identify a certain amount of items. Therefore, the
257only way to choose what it identifies is by dropping what you don't want
258identified on the ground.
259
260=head3 What do altars do?
261
262There are different types of altars. Altars found in churches and
263chapels are aligned to gods; they usually have decoration based
264on the god they are aligned to. You can pray at these altars to
265start worshipping the god the altar is aligned to, or pray to
266get over your normal grace limit, get grace faster, or any
267other effects the altar might have.
268
269Pink altars usually require a sacrifice, which can be seen by
270rolling your mouse over it at the bottom of the screen. If you
271drop the sacrifiice, it will activate something, like a gate, or
272maybe it will teleport something.
273
274=head3 How come I don't get any change from an altar?
275
276Altars do not give change. This means that you might drop a platinum piece
277on a table that identifies for 2 gold, or equivalent, and get only one
278identify. The equivalent means that you can make the price up in smaller
279currency, like 200 silver, but higher currency won't get you any more
280identifies.
281
282=head3 What diseases cannot be cured naturally?
283
284Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
285and thus you cannot have an immunity against them.
286
287=head3 Where can I use building materials?
288
289You can only use them in tiles that are buildable. These tiles are found in
290guild storages, and in some apartments.
174 291
175=head3 How can I Prepare/Improve/Enchant Weapons? 292=head3 How can I Prepare/Improve/Enchant Weapons?
176 293
177This is done in two steps: first you have to I<prepare> your weapon 294This is done in two steps: first you have to I<prepare> your weapon
178for the desired number of enchantments, then you apply the enchanments 295for the desired number of enchantments, then you apply the enchanments
179(weapons remember how many times they can be enchanted further). 296(weapons remember how many times they can be enchanted further).
180 297
181To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in 298To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
182the inventory) some diamonds, as a sacrifice, then read the I<Prepare 299the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
183Weapon> scroll. The square root of the total number of diamonds sacrificed 300then read the I<Prepare Weapon> scroll. The square root of the total
184this way determines the number of enchantments the weapon accepts: one 301number of diamonds sacrificed this way determines the number of
185diamond for one enchanment, nine diamonds for three enchantments, 100 302enchantments the weapon accepts: one diamond for one enchanment, nine
186diamonds for ten enchantments and so on. 303diamonds for three enchantments, 100 diamonds for ten enchantments,
304and so on.
187 305
188Remember, once you prepare the weapon, it can only be wielded by you. 306Remember, once you prepare the weapon, it can only be wielded by you.
189 307
190After that, you can apply improvement and enchantnment scrolls: 308After that, you can apply improvement and enchantnment scrolls:
191 309
234power. 352power.
235 353
236=head3 What is this item power business? 354=head3 What is this item power business?
237 355
238In general, the more interesting/powerful items have higher item power 356In general, the more interesting/powerful items have higher item power
239values. Your character can handle only handle only a limited amount of power - for each overall level 357values. Your character can handle only handle only a limited amount of
240you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points 358power - for each overall level you can handle C<1.25> item power points,
359so if you are level 16 you can handle a total of 20 item power points (see
241(see the L<skills> command for your current limit and remaining item power points). 360the L<skills> command for your current limit and remaining item power
361points).
242 362
243All the equipment you wear adds to this limit, so if you wield a weapon of 363All the equipment you wear adds to this limit, so if you wield a weapon of
244item power 30 plus two rings of item power 14 each you will need 58 item 364item power 30 plus two rings of item power 14 each you will need 58 item
245power (and a level of 47). 365power (and a level of 47).
246 366
247 367
248=head2 Generic how do I... 368=head2 Generic how do I...
369
370=head3 How do I uncurse/undamn items or unwear cursed/damned items?
371
372You need a spell to uncurse or undamn items, but luckily, magic shops
373commonly have scrolls of remove curse or remove damnation. In addition,
374all of the gods except the Devourers can remove curses, and Gnarg,
375Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
376grants the remove damnation spell at 300 grace.
377
378To actually remove the curse or damnation with a scroll, you need to
379L<mark> the item, and then L<apply> the scroll. Once the curse or
380damnation is removed, you can unwear the item.
249 381
250=head3 How do I use range weapons such as bows? 382=head3 How do I use range weapons such as bows?
251 383
252First, you have to L<apply> the bow, then it will show up in the lower 384First, you have to L<apply> the bow, then it will show up in the lower
253right corner in the C<Range:> slot. If it is already shown as C<(applied)> 385right corner in the C<Range:> slot. If it is already shown as C<(applied)>
281=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 413=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
282 414
283Use the C<5>-key on your keypad. This will cats spells "onto yourself" 415Use the C<5>-key on your keypad. This will cats spells "onto yourself"
284which has the desired effect with cone spells. 416which has the desired effect with cone spells.
285 417
418=head3 How do I pay for items from a shop?
419
420You need to have the unpaid item in your inventory, and then walk out of
421the store with the shop mat. It will automatically pay for the item, if
422you have enough money. If you don't, you will be prevented from leaving,
423until you drop the unpaid item, or if you obtain enough money.
424
425=head3 How do I sell items to a shop?
426
427Just drop the item in a shop. Some tiles in a shop might not be shop
428tiles; usually, shop tiles are white brick floors. Try going over one of
429them and dropping the item. If the shop is not interested, the item will
430not leave your inventory.
431
432=head3 How do I increase my attributes?
433
434To increase your attributes (strength, dexterity, etc.) you can wear items
435that can increase them as long as you have them worn. You can get your
436attributes up to 30 like this. To increase them permanently, you can
437drink a stat potion, which have special colors and a letter on the potion
438named 'potion of <attribute>'. These potions can increase your attributes
439up to the natural maximum of your race; which can be viewd with the
440statistics command. It increases your 'natural' attribute, up to the
441'maximum' attribute.
442
443=head3 How do I get my literacy experience up?
444
445You need to read books and scrolls to get literacy experience. You can
446also use the literacy skill to identify scrolls and books. Identifying
447them gives you literacy experience, and you are still able to read them
448once you identify them.
449
450=head3 How do I rent and maintain an apartment?
451
452Payment for an apartment is done in 3 steps. First, there is an entry fee
453in the apartment map that you need to pay only once. Then, the apartment
454rental fee depends on the apartment model, not you. The taxes depend on
455your character level, and need to be paid, even while you are offline (the
456rental fee is only paid while you are online.)
457
458You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
459deducted from your bank account.
460
461=head3 How do I use passes/keys?
462
463Whatever looks at your pass or key opens automatically, if you have it in
464your inventory or in an applied container. Some keys might just open a
465locked door, not a gate, and can be used by moving into the locked door.
466
467=head3 How do I find out where the key is to a locked door?
468
469Usually, bumping into the locked door will tell you what kind of key
470you need. This key is probably hidden somewhere in the same or close maps.
471Some of the characters near by might give you hints or explain something.
472
473=head3 How do I see how much an altar or table costs to use?
474
475You can move your mouse over it, and it will tell you how much currency it
476needs.
477
478=head3 How do I join a guild?
479
480To join a player guild, such as the Black Shield or Laughing Skull (not
481the Adventurer's Guild, the Guild of Freedom, or anything else like
482them), you need to be given a key by one of its current members.
483The players might have special tasks and requirements for you, but all that
484is needed is to have the key to enter the guild building and use its features.
485
486=head3 How do I drop items?
487
488To drop items, you can right click on the item in your inventory screen in
489the playerbook, which you can get by pressing F5 or the Playerbook tab,
490and selecting drop. You can also shift + left click an item to drop it, or
491enter the command
492
493 drop <item>
494
495This command drops items with the names that have <item> in it. If you are
496unable to drop an item, this will probably be because it is locked. You
497can unlock it by right clicking the item in your inventory, and selecting
498unlock.
499
500=head3 How do I pick up items?
501
502You can pick up items by pressing the comma key (,) or by right clicking
503the item on the floor, and selecting 'take'. You can also type the
504
505 take <item>
506
507command.
508
509=head3 How do I make money, fast?!
510
511You should identify the items you sell. Unidentified items sell MUCH
512lower. Make sure you have the bargaining skill. It lets you save lots of
513money when you buy stuff, and gain more money when you sell stuff. You can
514level it up by buying items or selling expensive items. The higher it is
515priced, the more experience. You can get a scroll of bargaining in Scorn's
516gem shop.
517
518Quests also might give you something valuable as a reward.
286 519
287=head2 Playing Together 520=head2 Playing Together
288 521
289=head3 How can I communicate with other players? 522=head3 How can I communicate with other players?
290 523
358good in, and of course vice versa! 591good in, and of course vice versa!
359 592
360 593
361=head2 Magic 594=head2 Magic
362 595
596=head3 How does an improvement potion work?
597
598An improvement potion increases your hitpoints, spellpoints, or your grace,
599permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
600or grace, and increasing it. This way, if you drink enough improvement
601potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
602
603However, only lower levels roll for hitpoints, spellpoints, or grace. After level
60410, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
605
606=head3 How do I control golems I summon?
607
608You can control golems by holding down shift + a direction key. It moves in the
609direction you are holding.
610
363=head3 How can I summon a specific monster with C<summon pet monster>? 611=head3 How can I summon a specific monster with C<summon pet monster>?
364 612
365Higher (effective) casting levels of L<skill_description/summoning> give 613Higher (effective) casting levels of L<skill_description/summoning> give
366you access to higher level monsters, but not all monsters have equal 614you access to higher level monsters, but not all monsters have equal
367abilities. Instead of summoning the highest level monster allowed by your 615abilities. Instead of summoning the highest level monster allowed by your
370C<cast summon pet monster bee> (short: C<cspm bee>) command. 618C<cast summon pet monster bee> (short: C<cspm bee>) command.
371 619
372 Level Monster 620 Level Monster
373 1 bat 621 1 bat
374 3 bird 622 3 bird
623 4 bee
375 4 spider 624 5 spider
376 6 killer_bee 625 6 killer_bee
377 7 pixie 626 7 pixie
378 8 skeleton 627 8 skeleton
379 9 stalker 628 9 stalker
380 11 devil 629 11 devil
392 80 gr_hellhound 641 80 gr_hellhound
393 90 dave 642 90 dave
394 100 laoch 643 100 laoch
395 105 snitchangel 644 105 snitchangel
396 645
397=head3 How does being attuned/repelled/denied effect casting level? 646=head3 How does being attuned/repelled/denied affect casting level?
398 647
399Some spells are attuned to one or more spell classes (such as wounding, 648Some spells are attuned to one or more spell classes (such as wounding,
400summoning, fire and so on). The player can likewise be attuned to some of 649summoning, fire and so on). The player can likewise be attuned to some of
401these classes, giving a bonus, or repelled to them, giving a malus, or 650these classes, giving a bonus, or repelled to them, giving a malus, or
402denied to them, making her unable to cast the spell at all. 651denied to them, making her unable to cast the spell at all.
403 652
404The casting level is the level of the skill that the spell uses (e.g. 653The skill level is the level of the skill that the spell uses (e.g.
405summoning or sorcery). 654summoning or sorcery).
406 655
407When attuned, the bonus is 16 levels, but never higher than the casting 656When attuned, the bonus is up to 16 levels, but never higher than the
408level itself, i.e. at level 2, the bonus is 4, at level 5, the bonus is 657skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
40910 and at level 50, the bonus is 16. 658attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
659level of 10, and at level 50, the bonus is 16, yielding 66.
410 660
411When repelled, the malus is 16 levels always. 661When repelled, the malus is 16 levels always. If you are both attuned and
662repelled at the same time, the effects will add.
412 663
413These are added (or subtracted) to the skill level when checking whether 664These are added (or subtracted) to the skill level when checking whether
414the player can cast th spell and when calculating spell strength. 665the player can cast the spell and when calculating the effective casting
666level.
415 667
416The effect on strength is as if the minimum spell level is lower (when 668The effect on strength is as if the minimum spell level is lower (when
417attuned) or higher (when repelled), and the strength will increase the 669attuned) or higher (when repelled), and the strength will increase the
418same as without any attunement. 670same as without any attunement.
419 671
420=head3 What is the "effective" spell level? 672=head3 What is the "effective" casting level?
421 673
422Effective spell levels start at 1 (lowest spell strength) and go up to 674Effective casting levels start at 1 (lowest spell strength) and go up to
423100 (highest nominal spell strength). Higher levels are also possible and 675100 (highest nominal spell strength). Higher levels are also possible and
424make the spell correspondingly stronger. 676make the spell correspondingly stronger.
425 677
426The effective spell level is calculated from the casting level, after 678The effective casting level is calculated from the skill level, after
427adding/subtracting any bonus from attunements. 679adding/subtracting any bonus from attunements.
428 680
681If the skill level plus bonus is lower than 100, then the minimum spell
682level comes into play: the minimum level is not only the minimum level
683a caster is required to have, it is also the level where the effective
684casting level equals 1. From there it grows till it reaches casting level
685100, where the effective level will also be 100.
686
429If the casting level is 100 or higher, then this is the effective spell 687If the skill level plus bonus is 100 or higher, then this is the effective
430level. 688spell level.
431 689
432If it is lower, then the minimum level comes into play: the minimum level 690That means, when you have a spell with a minimum level of 90, then it's
433is not only the minimum level a caster is required to have, it is also the 691effective range will be spread evenly over the 90..100 range, e.g. when
434level where the spell strength starts. 692you cast this spell at skill level 90, the effective casting level will
435 693be 1 (lowest). Casting at level 91 gives casting level 11, skill level
436When you cast a spell at level 90, which has a minimum level of 90, the 69498 gives effective level 80, up to skill level 100, which then gives
437effective strength will be 1 (lowest). Casting at level 91 gives effective 695effective level 100.
438strength 10, casting level 98 gives effective strength 80, up to casting
439level 100, which then gives effective level 100.
440 696
441 697
442=head2 Praying, Gods and Cults 698=head2 Praying, Gods and Cults
443 699
444=head3 X<how_to_pray>How do I pray? 700=head3 X<how_to_pray>How do I pray or get the praying skill?
445 701
446First enter the "praying mode" by readying your L<skill_description/praying> skill 702First enter the "praying mode" by readying your L<skill_description/praying> skill
447(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 703(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
448C<Shift> and a direction key (e.g. C<Shift-Up>). 704C<Shift> and a direction key (e.g. C<Shift-Up>).
449 705
450You will now pray as long as you keep pressing the keys. 706You will now pray as long as you keep pressing the keys.
707
708However, if you do not have the praying skill, you can obtain it by
709reading a scroll of praying. This will let you learn the praying skill
710depending on your intelligence. You can also use a holy symbol to use the
711praying skill, as long as you have the holy symbol in your inventory. Holy
712symbols can be found in shops and random dungeons.
451 713
452=head3 How can I summon a specific monster with C<summon cult monster>? 714=head3 How can I summon a specific monster with C<summon cult monster>?
453 715
454You can't, your god selects the monsters for you. 716You can't, your god selects the monsters for you.
455 717
506de Clouds, the biggest city ever seen (high level and very high level 768de Clouds, the biggest city ever seen (high level and very high level
507quests). There are rumors about lands beyond (St. Bartholemew and other 769quests). There are rumors about lands beyond (St. Bartholemew and other
508cities) and other even more mystical places, but little is known about 770cities) and other even more mystical places, but little is known about
509that. 771that.
510 772
511=head2 Where is that damn Goblin Chief? 773=head3 Where is that damn Goblin Chief?
512 774
513In his cave to the north-east of the Scorn Gate. It is the one that starts 775In his cave to the north-east of the Scorn Gate. It is the one that starts
514with a random maze (yes, there are multiple caves). Keep in mind that the 776with a random maze (yes, there are multiple caves). Keep in mind that the
515Goblin Chief's Head is fastened to his body, so you have to find and kill 777Goblin Chief's Head is fastened to his body, so you have to find and kill
516him first. 778him first.
517 779
518=head2 Where can I find the I<comet> spell? 780=head3 Where can I find the I<comet> spell?
519 781
520In the tower of stars, which is almost directly south of Scorn (but not 782In the tower of stars, which is almost directly south of Scorn (but not
521too near to it). You have to talk to people to solve this quest, and it 783too near to it). You have to talk to people to solve this quest, and it
522does not involve a random maze. 784does not involve a random maze.
523 785
524 786
787=head1 Authors
788
789The following people contributed to this document: Robin Redeker, John O'Donnell
790and Marc Lehmann.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines