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1=encoding utf-8
2
1=head1 FAQ, Tips and Tricks 3=head1 FAQ, Tips and Tricks
2 4
3Here are some questions you might asked yourself over time. 5Here are some questions you might asked yourself over time.
4Also some nice tips and tricks are listed here, which you may find informative. 6Also some nice tips and tricks are listed here, which you may find informative.
5 7
68 70
69=back 71=back
70 72
71=head3 My client doesn't start anymore/graphics are corrupted! 73=head3 My client doesn't start anymore/graphics are corrupted!
72 74
75If your computer crashed, the game client or any updates for it might have
76become corrupted.
77
78If you suspect this to be the case, you can delete the cached copy and any
79updates - you lose software updates this way, but your personal settings
80and minimap stay intact.
81
82=over 4
83
84=item To do that on Unix:
85
86Open a terminal window as the user that starts the client and execute:
87
88 rm -rf ~/.urlader
89
90=item To do that on Windows:
91
92Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the
93location bar and press return.
94
95Find and delete the directory called F<urlader> - if you can't delete all
96files, reboot first.
97
98=back
99
73Sometimes you hit a bug in the client. To reset the state of your client 100Sometimes you hit a bug in the client. To reset the state of your client
74you can delete your client database directory (your client will have to 101you can delete your client database directory (your client will have to
75re-download music and images and you will lose your minimap contents). 102re-download music and images and you will lose your minimap contents).
76 103
77=over 4 104=over 4
78 105
79To do that, on Unix: 106=item To do that on Unix:
107
108Open a terminal window as the user that starts the client and execute:
80 109
81 rm -rf ~/.deliantra/client-* 110 rm -rf ~/.deliantra/client-*
82 111
83On windows: 112=item To do that on Windows:
84 113
85Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86window that will open, first open F<deliantra>, then delete the directory 114window that will open, first open F<deliantra>, then delete the directory
87starting with F<client->. 115starting with F<client->.
88 116
117Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the
118location bar and press return.
119
120Find and enter the directory called F<deliantra> and delete all files
121starting with F<client-> - if you can't delete all files, reboot first.
122
89=back 123=back
90 124
125Additionally, to completely reset the client and all your settings, you
91Alternatively you can delete the F<.deliantra> or F<deliantra> directory 126can delete the F<.deliantra> or F<deliantra> directory itself.
92itself, but this will also delete your settings and keybindings.
93
94 127
95=head2 Game Mechanics 128=head2 Game Mechanics
96 129
97=head3 I lose health, but I can't see why! 130=head3 What is this place I go to when I die?
131
132When you die, you go to a place called the nimbus. In the nimbus, you are
133able to play minesweeper for your experience. If you win and have applied
134all the spaces except for bombs, you will automatically be teleported to
135a hallway you can walk down to be teleported back to life, with your
136experience intact.
137
138If you lose by applying a bomb, you are teleported to a hallway
139with a flower, and you can walk down to be teleported back to life,
140without your experience you lost when you died. There are rumors
141that the Key to Life can let the losers walk in the winner's
142hallway, however...
143
144=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
98 145
99Here are the typical reasons why you lose health: 146Here are the typical reasons why you lose health:
100 147
101=over 4 148=over 4
102 149
126=item * Your stats change. 173=item * Your stats change.
127 174
128Switching items or being restored from depletion can affect your stats, 175Switching items or being restored from depletion can affect your stats,
129which in turn can affect your healthpoints. While this is not a regular 176which in turn can affect your healthpoints. While this is not a regular
130effect (it only happens when you change items or are restored from 177effect (it only happens when you change items or are restored from
131depletion), it can sometimes look as if you are losing health. 178depletion), it can sometimes look as if you are losing health. You can
179restore depletion by drinking a potion of life.
132 180
133=back 181=back
182
183=head3 How do diseases work?
184
185Diseases are obtained by things like traps or spells. Usually, they
186will reduce some of your attributes, like strength. They might also
187cause damage to you, or slow you down. Some of them infect monsters
188and players around you, spreading the disease.
189
190If your disease can be cured naturally, and if you do wait until
191it is cured naturally, you develop immunity for that level of
192disease. Higher level forms of that disease will still infect
193you, but you can wait it out to get better immunity.
194
195Some diseases, like rabies, cannot be cured by waiting.
196Instead, you will have to cure it magically. For information on how
197to do that, see the above entry.
134 198
135=head3 I lost an item! How? 199=head3 I lost an item! How?
136 200
137Well, we don't know. If you don't know, either, here is a partial list of 201Well, we don't know. If you don't know, either, here is a partial list of
138ways people typically lose stuff: 202ways people typically lose stuff:
152the item back is to kill the thief or steal the item back with the steal 216the item back is to kill the thief or steal the item back with the steal
153skill before the map he is in resets. 217skill before the map he is in resets.
154 218
155Many adventurers find that the old road to Navar harbours a lot of thieves 219Many adventurers find that the old road to Navar harbours a lot of thieves
156and is best avoided by the beginning adventurers. 220and is best avoided by the beginning adventurers.
157
158=back
159
160=head3 How do I uncurse/undamn items?
161
162You need a spell to uncurse or undamn items, but luckily, magic shops
163commonly have scrolls of remove curse or remove damnation. In addition,
164all of the gods except the Devourers can remove curses, and Gnarg,
165Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
166grants the remove damnation spell at 300 grace.
167
168To actually remove the curse or damnation with a scroll, you need to
169L<mark> the item, and then L<apply> the scroll.
170 221
171=back 222=back
172 223
173=head3 When I log-in, I keep dying! Why is this? 224=head3 When I log-in, I keep dying! Why is this?
174 225
178the server automatically kicks players). Safe log outs are when you log 229the server automatically kicks players). Safe log outs are when you log
179out using a bed to realtiy, or when you are disconnected when the server 230out using a bed to realtiy, or when you are disconnected when the server
180crashes or restarts. 231crashes or restarts.
181 232
182If the disconnection was safe, then you will appear where you were before 233If the disconnection was safe, then you will appear where you were before
183you got logged out. If it was unsafe, and more than 1 hour has passed, you 234you got logged out. If it was unsafe, and more than one hour has passed, you
184will die of a cave-in. If the map you were in reset, but 1 hour has not 235will die of a cave-in. If the map you were in reset, but one hour has not
185passed, then you will be recalled to your bed to reality. 236passed, then you will be recalled to your bed to reality.
186 237
187=head3 Where do I find beds to reality? 238=head3 Where do I find beds to reality?
188 239
189Inns usually have them, and apartments almost always have beds to 240Inns usually have them, and apartments almost always have beds to
204The I<identify> spell counts stacks of items, such as arrows or gems, as 255The I<identify> spell counts stacks of items, such as arrows or gems, as
205one 'item'. It can only identify a certain amount of items. Therefore, the 256one 'item'. It can only identify a certain amount of items. Therefore, the
206only way to choose what it identifies is by dropping what you don't want 257only way to choose what it identifies is by dropping what you don't want
207identified on the ground. 258identified on the ground.
208 259
260=head3 What do altars do?
261
262There are different types of altars. Altars found in churches and
263chapels are aligned to gods; they usually have decoration based
264on the god they are aligned to. You can pray at these altars to
265start worshipping the god the altar is aligned to, or pray to
266get over your normal grace limit, get grace faster, or any
267other effects the altar might have.
268
269Pink altars usually require a sacrifice, which can be seen by
270rolling your mouse over it at the bottom of the screen. If you
271drop the sacrifiice, it will activate something, like a gate, or
272maybe it will teleport something.
273
209=head3 How come I don't get any change from an altar? 274=head3 How come I don't get any change from an altar?
210 275
211Altars do not give change. This means that you might drop a platinum piece 276Altars do not give change. This means that you might drop a platinum piece
212on a table that identifies for 2 gold, or equivalent, and get only one 277on a table that identifies for 2 gold, or equivalent, and get only one
213identify. The equivalent means that you can make the price up in smaller 278identify. The equivalent means that you can make the price up in smaller
214currency, like 200 silver, but higher currency won't get you any more 279currency, like 200 silver, but higher currency won't get you any more
215identifies. 280identifies.
216 281
282=head3 What diseases cannot be cured naturally?
283
284Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
285and thus you cannot have an immunity against them.
286
287=head3 Where can I use building materials?
288
289You can only use them in tiles that are buildable. These tiles are found in
290guild storages, and in some apartments.
291
217=head3 How can I Prepare/Improve/Enchant Weapons? 292=head3 How can I Prepare/Improve/Enchant Weapons?
218 293
219This is done in two steps: first you have to I<prepare> your weapon 294This is done in two steps: first you have to I<prepare> your weapon
220for the desired number of enchantments, then you apply the enchanments 295for the desired number of enchantments, then you apply the enchanments
221(weapons remember how many times they can be enchanted further). 296(weapons remember how many times they can be enchanted further).
222 297
223To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in 298To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
224the inventory) some diamonds, as a sacrifice, then read the I<Prepare 299the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
225Weapon> scroll. The square root of the total number of diamonds sacrificed 300then read the I<Prepare Weapon> scroll. The square root of the total
226this way determines the number of enchantments the weapon accepts: one 301number of diamonds sacrificed this way determines the number of
227diamond for one enchanment, nine diamonds for three enchantments, 100 302enchantments the weapon accepts: one diamond for one enchanment, nine
228diamonds for ten enchantments and so on. 303diamonds for three enchantments, 100 diamonds for ten enchantments,
304and so on.
229 305
230Remember, once you prepare the weapon, it can only be wielded by you. 306Remember, once you prepare the weapon, it can only be wielded by you.
231 307
232After that, you can apply improvement and enchantnment scrolls: 308After that, you can apply improvement and enchantnment scrolls:
233 309
351Just drop the item in a shop. Some tiles in a shop might not be shop 427Just drop the item in a shop. Some tiles in a shop might not be shop
352tiles; usually, shop tiles are white brick floors. Try going over one of 428tiles; usually, shop tiles are white brick floors. Try going over one of
353them and dropping the item. If the shop is not interested, the item will 429them and dropping the item. If the shop is not interested, the item will
354not leave your inventory. 430not leave your inventory.
355 431
432=head3 How do I increase my attributes?
433
434To increase your attributes (strength, dexterity, etc.) you can wear items
435that can increase them as long as you have them worn. You can get your
436attributes up to 30 like this. To increase them permanently, you can
437drink a stat potion, which have special colors and a letter on the potion
438named 'potion of <attribute>'. These potions can increase your attributes
439up to the natural maximum of your race; which can be viewd with the
440statistics command. It increases your 'natural' attribute, up to the
441'maximum' attribute.
442
356=head3 How do I get my literacy experience up? 443=head3 How do I get my literacy experience up?
357 444
358You need to read books and scrolls to get literacy experience. You can 445You need to read books and scrolls to get literacy experience. You can
359also use the literacy skill to identify scrolls and books. Identifying 446also use the literacy skill to identify scrolls and books. Identifying
360them gives you literacy experience, and you are still able to read them 447them gives you literacy experience, and you are still able to read them
375 462
376Whatever looks at your pass or key opens automatically, if you have it in 463Whatever looks at your pass or key opens automatically, if you have it in
377your inventory or in an applied container. Some keys might just open a 464your inventory or in an applied container. Some keys might just open a
378locked door, not a gate, and can be used by moving into the locked door. 465locked door, not a gate, and can be used by moving into the locked door.
379 466
467=head3 How do I find out where the key is to a locked door?
468
469Usually, bumping into the locked door will tell you what kind of key
470you need. This key is probably hidden somewhere in the same or close maps.
471Some of the characters near by might give you hints or explain something.
472
473=head3 How do I see how much an altar or table costs to use?
474
475You can move your mouse over it, and it will tell you how much currency it
476needs.
477
478=head3 How do I join a guild?
479
480To join a player guild, such as the Black Shield or Laughing Skull (not
481the Adventurer's Guild, the Guild of Freedom, or anything else like
482them), you need to be given a key by one of its current members.
483The players might have special tasks and requirements for you, but all that
484is needed is to have the key to enter the guild building and use its features.
485
380=head3 How do I drop items? 486=head3 How do I drop items?
381 487
382To drop items, you can right click on the item in your inventory screen in 488To drop items, you can right click on the item in your inventory screen in
383the playerbook, which you can get by pressing F5 or the Playerbook tab, 489the playerbook, which you can get by pressing F5 or the Playerbook tab,
384and selecting drop. You can also shift + left click an item to drop it, or 490and selecting drop. You can also shift + left click an item to drop it, or
385enter the command 491enter the command
386 492
387=item drop <item> 493 drop <item>
388 494
389This command drops items with the names that have <item> in it. If you are 495This command drops items with the names that have <item> in it. If you are
390unable to drop an item, this will probably be because it is locked. You 496unable to drop an item, this will probably be because it is locked. You
391can unlock it by right clicking the item in your inventory, and selecting 497can unlock it by right clicking the item in your inventory, and selecting
392unlock. 498unlock.
485good in, and of course vice versa! 591good in, and of course vice versa!
486 592
487 593
488=head2 Magic 594=head2 Magic
489 595
596=head3 How does an improvement potion work?
597
598An improvement potion increases your hitpoints, spellpoints, or your grace,
599permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
600or grace, and increasing it. This way, if you drink enough improvement
601potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
602
603However, only lower levels roll for hitpoints, spellpoints, or grace. After level
60410, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
605
606=head3 How do I control golems I summon?
607
608You can control golems by holding down shift + a direction key. It moves in the
609direction you are holding.
610
490=head3 How can I summon a specific monster with C<summon pet monster>? 611=head3 How can I summon a specific monster with C<summon pet monster>?
491 612
492Higher (effective) casting levels of L<skill_description/summoning> give 613Higher (effective) casting levels of L<skill_description/summoning> give
493you access to higher level monsters, but not all monsters have equal 614you access to higher level monsters, but not all monsters have equal
494abilities. Instead of summoning the highest level monster allowed by your 615abilities. Instead of summoning the highest level monster allowed by your
497C<cast summon pet monster bee> (short: C<cspm bee>) command. 618C<cast summon pet monster bee> (short: C<cspm bee>) command.
498 619
499 Level Monster 620 Level Monster
500 1 bat 621 1 bat
501 3 bird 622 3 bird
623 4 bee
502 4 spider 624 5 spider
503 6 killer_bee 625 6 killer_bee
504 7 pixie 626 7 pixie
505 8 skeleton 627 8 skeleton
506 9 stalker 628 9 stalker
507 11 devil 629 11 devil
530 652
531The skill level is the level of the skill that the spell uses (e.g. 653The skill level is the level of the skill that the spell uses (e.g.
532summoning or sorcery). 654summoning or sorcery).
533 655
534When attuned, the bonus is up to 16 levels, but never higher than the 656When attuned, the bonus is up to 16 levels, but never higher than the
535skill level itself, i.e. at level 2, the bonus is 4, at level 5, the 657skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
536bonus is 10 and at level 50, the bonus is 16. 658attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
659level of 10, and at level 50, the bonus is 16, yielding 66.
537 660
538When repelled, the malus is 16 levels always. 661When repelled, the malus is 16 levels always. If you are both attuned and
662repelled at the same time, the effects will add.
539 663
540These are added (or subtracted) to the skill level when checking whether 664These are added (or subtracted) to the skill level when checking whether
541the player can cast the spell and when calculating the effective casting 665the player can cast the spell and when calculating the effective casting
542level. 666level.
543 667
556 680
557If the skill level plus bonus is lower than 100, then the minimum spell 681If the skill level plus bonus is lower than 100, then the minimum spell
558level comes into play: the minimum level is not only the minimum level 682level comes into play: the minimum level is not only the minimum level
559a caster is required to have, it is also the level where the effective 683a caster is required to have, it is also the level where the effective
560casting level equals 1. From there it grows till it reaches casting level 684casting level equals 1. From there it grows till it reaches casting level
561100, whre the effective level will also be 100. 685100, where the effective level will also be 100.
562 686
563If the skill level plus bonus is 100 or higher, then this is the effective 687If the skill level plus bonus is 100 or higher, then this is the effective
564spell level. 688spell level.
565 689
566That means, when you have a spell with a minimum level of 90, then it's 690That means, when you have a spell with a minimum level of 90, then it's
571effective level 100. 695effective level 100.
572 696
573 697
574=head2 Praying, Gods and Cults 698=head2 Praying, Gods and Cults
575 699
576=head3 X<how_tp_pray>How do I pray or get the praying skill? 700=head3 X<how_to_pray>How do I pray or get the praying skill?
577 701
578First enter the "praying mode" by readying your L<skill_description/praying> skill 702First enter the "praying mode" by readying your L<skill_description/praying> skill
579(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 703(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
580C<Shift> and a direction key (e.g. C<Shift-Up>). 704C<Shift> and a direction key (e.g. C<Shift-Up>).
581 705
644de Clouds, the biggest city ever seen (high level and very high level 768de Clouds, the biggest city ever seen (high level and very high level
645quests). There are rumors about lands beyond (St. Bartholemew and other 769quests). There are rumors about lands beyond (St. Bartholemew and other
646cities) and other even more mystical places, but little is known about 770cities) and other even more mystical places, but little is known about
647that. 771that.
648 772
649=head2 Where is that damn Goblin Chief? 773=head3 Where is that damn Goblin Chief?
650 774
651In his cave to the north-east of the Scorn Gate. It is the one that starts 775In his cave to the north-east of the Scorn Gate. It is the one that starts
652with a random maze (yes, there are multiple caves). Keep in mind that the 776with a random maze (yes, there are multiple caves). Keep in mind that the
653Goblin Chief's Head is fastened to his body, so you have to find and kill 777Goblin Chief's Head is fastened to his body, so you have to find and kill
654him first. 778him first.
655 779
656=head2 Where can I find the I<comet> spell? 780=head3 Where can I find the I<comet> spell?
657 781
658In the tower of stars, which is almost directly south of Scorn (but not 782In the tower of stars, which is almost directly south of Scorn (but not
659too near to it). You have to talk to people to solve this quest, and it 783too near to it). You have to talk to people to solve this quest, and it
660does not involve a random maze. 784does not involve a random maze.
661 785
662 786
787=head1 Authors
788
789The following people contributed to this document: Robin Redeker, John O'Donnell
790and Marc Lehmann.

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