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1 | =encoding utf-8 |
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2 | |
1 | =head1 FAQ, Tips and Tricks |
3 | =head1 FAQ, Tips and Tricks |
2 | |
4 | |
3 | Here are some questions you might asked yourself over time. |
5 | Here are some questions you might asked yourself over time. |
4 | Also some nice tips and tricks are listed here, which you may find informative. |
6 | Also some nice tips and tricks are listed here, which you may find informative. |
5 | |
7 | |
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68 | |
70 | |
69 | =back |
71 | =back |
70 | |
72 | |
71 | =head3 My client doesn't start anymore/graphics are corrupted! |
73 | =head3 My client doesn't start anymore/graphics are corrupted! |
72 | |
74 | |
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75 | If your computer crashed, the game client or any updates for it might have |
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76 | become corrupted. |
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77 | |
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78 | If you suspect this to be the case, you can delete the cached copy and any |
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79 | updates - you lose software updates this way, but your personal settings |
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80 | and minimap stay intact. |
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81 | |
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82 | =over 4 |
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83 | |
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84 | =item To do that on Unix: |
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85 | |
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86 | Open a terminal window as the user that starts the client and execute: |
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87 | |
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88 | rm -rf ~/.urlader |
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89 | |
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90 | =item To do that on Windows: |
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91 | |
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92 | Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the |
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93 | location bar and press return. |
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94 | |
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95 | Find and delete the directory called F<urlader> - if you can't delete all |
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96 | files, reboot first. |
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97 | |
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98 | =back |
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99 | |
73 | Sometimes you hit a bug in the client. To reset the state of your client |
100 | Sometimes you hit a bug in the client. To reset the state of your client |
74 | you can delete your client database directory (your client will have to |
101 | you can delete your client database directory (your client will have to |
75 | re-download music and images and you will lose your minimap contents). |
102 | re-download music and images and you will lose your minimap contents). |
76 | |
103 | |
77 | =over 4 |
104 | =over 4 |
78 | |
105 | |
79 | To do that, on Unix: |
106 | =item To do that on Unix: |
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107 | |
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108 | Open a terminal window as the user that starts the client and execute: |
80 | |
109 | |
81 | rm -rf ~/.deliantra/client-* |
110 | rm -rf ~/.deliantra/client-* |
82 | |
111 | |
83 | On windows: |
112 | =item To do that on Windows: |
84 | |
113 | |
85 | Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the |
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86 | window that will open, first open F<deliantra>, then delete the directory |
114 | window that will open, first open F<deliantra>, then delete the directory |
87 | starting with F<client->. |
115 | starting with F<client->. |
88 | |
116 | |
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117 | Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the |
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118 | location bar and press return. |
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119 | |
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120 | Find and enter the directory called F<deliantra> and delete all files |
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121 | starting with F<client-> - if you can't delete all files, reboot first. |
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122 | |
89 | =back |
123 | =back |
90 | |
124 | |
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125 | Additionally, to completely reset the client and all your settings, you |
91 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
126 | can delete the F<.deliantra> or F<deliantra> directory itself. |
92 | itself, but this will also delete your settings and keybindings. |
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93 | |
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94 | |
127 | |
95 | =head2 Game Mechanics |
128 | =head2 Game Mechanics |
96 | |
129 | |
97 | =head3 I lose health, but I can't see why! |
130 | =head3 What is this place I go to when I die? |
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131 | |
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132 | When you die, you go to a place called the nimbus. In the nimbus, you are |
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133 | able to play minesweeper for your experience. If you win and have applied |
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134 | all the spaces except for bombs, you will automatically be teleported to |
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135 | a hallway you can walk down to be teleported back to life, with your |
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136 | experience intact. |
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137 | |
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138 | If you lose by applying a bomb, you are teleported to a hallway |
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139 | with a flower, and you can walk down to be teleported back to life, |
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140 | without your experience you lost when you died. There are rumors |
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141 | that the Key to Life can let the losers walk in the winner's |
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142 | hallway, however... |
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143 | |
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144 | =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
98 | |
145 | |
99 | Here are the typical reasons why you lose health: |
146 | Here are the typical reasons why you lose health: |
100 | |
147 | |
101 | =over 4 |
148 | =over 4 |
102 | |
149 | |
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126 | =item * Your stats change. |
173 | =item * Your stats change. |
127 | |
174 | |
128 | Switching items or being restored from depletion can affect your stats, |
175 | Switching items or being restored from depletion can affect your stats, |
129 | which in turn can affect your healthpoints. While this is not a regular |
176 | which in turn can affect your healthpoints. While this is not a regular |
130 | effect (it only happens when you change items or are restored from |
177 | effect (it only happens when you change items or are restored from |
131 | depletion), it can sometimes look as if you are losing health. |
178 | depletion), it can sometimes look as if you are losing health. You can |
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179 | restore depletion by drinking a potion of life. |
132 | |
180 | |
133 | =back |
181 | =back |
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182 | |
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183 | =head3 How do diseases work? |
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184 | |
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185 | Diseases are obtained by things like traps or spells. Usually, they |
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186 | will reduce some of your attributes, like strength. They might also |
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187 | cause damage to you, or slow you down. Some of them infect monsters |
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188 | and players around you, spreading the disease. |
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189 | |
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190 | If your disease can be cured naturally, and if you do wait until |
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191 | it is cured naturally, you develop immunity for that level of |
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192 | disease. Higher level forms of that disease will still infect |
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193 | you, but you can wait it out to get better immunity. |
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194 | |
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195 | Some diseases, like rabies, cannot be cured by waiting. |
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196 | Instead, you will have to cure it magically. For information on how |
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197 | to do that, see the above entry. |
134 | |
198 | |
135 | =head3 I lost an item! How? |
199 | =head3 I lost an item! How? |
136 | |
200 | |
137 | Well, we don't know. If you don't know, either, here is a partial list of |
201 | Well, we don't know. If you don't know, either, here is a partial list of |
138 | ways people typically lose stuff: |
202 | ways people typically lose stuff: |
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152 | the item back is to kill the thief or steal the item back with the steal |
216 | the item back is to kill the thief or steal the item back with the steal |
153 | skill before the map he is in resets. |
217 | skill before the map he is in resets. |
154 | |
218 | |
155 | Many adventurers find that the old road to Navar harbours a lot of thieves |
219 | Many adventurers find that the old road to Navar harbours a lot of thieves |
156 | and is best avoided by the beginning adventurers. |
220 | and is best avoided by the beginning adventurers. |
157 | |
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158 | =back |
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159 | |
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160 | =head3 How do I uncurse/undamn items? |
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161 | |
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162 | You need a spell to uncurse or undamn items, but luckily, magic shops |
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163 | commonly have scrolls of remove curse or remove damnation. In addition, |
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164 | all of the gods except the Devourers can remove curses, and Gnarg, |
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165 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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166 | grants the remove damnation spell at 300 grace. |
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167 | |
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168 | To actually remove the curse or damnation with a scroll, you need to |
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169 | L<mark> the item, and then L<apply> the scroll. |
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170 | |
221 | |
171 | =back |
222 | =back |
172 | |
223 | |
173 | =head3 When I log-in, I keep dying! Why is this? |
224 | =head3 When I log-in, I keep dying! Why is this? |
174 | |
225 | |
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178 | the server automatically kicks players). Safe log outs are when you log |
229 | the server automatically kicks players). Safe log outs are when you log |
179 | out using a bed to realtiy, or when you are disconnected when the server |
230 | out using a bed to realtiy, or when you are disconnected when the server |
180 | crashes or restarts. |
231 | crashes or restarts. |
181 | |
232 | |
182 | If the disconnection was safe, then you will appear where you were before |
233 | If the disconnection was safe, then you will appear where you were before |
183 | you got logged out. If it was unsafe, and more than 1 hour has passed, you |
234 | you got logged out. If it was unsafe, and more than one hour has passed, you |
184 | will die of a cave-in. If the map you were in reset, but 1 hour has not |
235 | will die of a cave-in. If the map you were in reset, but one hour has not |
185 | passed, then you will be recalled to your bed to reality. |
236 | passed, then you will be recalled to your bed to reality. |
186 | |
237 | |
187 | =head3 Where do I find beds to reality? |
238 | =head3 Where do I find beds to reality? |
188 | |
239 | |
189 | Inns usually have them, and apartments almost always have beds to |
240 | Inns usually have them, and apartments almost always have beds to |
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204 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
255 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
205 | one 'item'. It can only identify a certain amount of items. Therefore, the |
256 | one 'item'. It can only identify a certain amount of items. Therefore, the |
206 | only way to choose what it identifies is by dropping what you don't want |
257 | only way to choose what it identifies is by dropping what you don't want |
207 | identified on the ground. |
258 | identified on the ground. |
208 | |
259 | |
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260 | =head3 What do altars do? |
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261 | |
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262 | There are different types of altars. Altars found in churches and |
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263 | chapels are aligned to gods; they usually have decoration based |
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264 | on the god they are aligned to. You can pray at these altars to |
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265 | start worshipping the god the altar is aligned to, or pray to |
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266 | get over your normal grace limit, get grace faster, or any |
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267 | other effects the altar might have. |
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268 | |
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269 | Pink altars usually require a sacrifice, which can be seen by |
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270 | rolling your mouse over it at the bottom of the screen. If you |
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271 | drop the sacrifiice, it will activate something, like a gate, or |
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272 | maybe it will teleport something. |
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273 | |
209 | =head3 How come I don't get any change from an altar? |
274 | =head3 How come I don't get any change from an altar? |
210 | |
275 | |
211 | Altars do not give change. This means that you might drop a platinum piece |
276 | Altars do not give change. This means that you might drop a platinum piece |
212 | on a table that identifies for 2 gold, or equivalent, and get only one |
277 | on a table that identifies for 2 gold, or equivalent, and get only one |
213 | identify. The equivalent means that you can make the price up in smaller |
278 | identify. The equivalent means that you can make the price up in smaller |
214 | currency, like 200 silver, but higher currency won't get you any more |
279 | currency, like 200 silver, but higher currency won't get you any more |
215 | identifies. |
280 | identifies. |
216 | |
281 | |
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282 | =head3 What diseases cannot be cured naturally? |
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283 | |
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284 | Tapeworms, leprosy, and arthritis are all unable to be cured naturally, |
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285 | and thus you cannot have an immunity against them. |
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286 | |
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287 | =head3 Where can I use building materials? |
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288 | |
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289 | You can only use them in tiles that are buildable. These tiles are found in |
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290 | guild storages, and in some apartments. |
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291 | |
217 | =head3 How can I Prepare/Improve/Enchant Weapons? |
292 | =head3 How can I Prepare/Improve/Enchant Weapons? |
218 | |
293 | |
219 | This is done in two steps: first you have to I<prepare> your weapon |
294 | This is done in two steps: first you have to I<prepare> your weapon |
220 | for the desired number of enchantments, then you apply the enchanments |
295 | for the desired number of enchantments, then you apply the enchanments |
221 | (weapons remember how many times they can be enchanted further). |
296 | (weapons remember how many times they can be enchanted further). |
222 | |
297 | |
223 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
298 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
224 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
299 | the inventory) it. Then, as a sacrifice, drop some diamonds on the floor |
225 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
300 | then read the I<Prepare Weapon> scroll. The square root of the total |
226 | this way determines the number of enchantments the weapon accepts: one |
301 | number of diamonds sacrificed this way determines the number of |
227 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
302 | enchantments the weapon accepts: one diamond for one enchanment, nine |
228 | diamonds for ten enchantments and so on. |
303 | diamonds for three enchantments, 100 diamonds for ten enchantments, |
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304 | and so on. |
229 | |
305 | |
230 | Remember, once you prepare the weapon, it can only be wielded by you. |
306 | Remember, once you prepare the weapon, it can only be wielded by you. |
231 | |
307 | |
232 | After that, you can apply improvement and enchantnment scrolls: |
308 | After that, you can apply improvement and enchantnment scrolls: |
233 | |
309 | |
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351 | Just drop the item in a shop. Some tiles in a shop might not be shop |
427 | Just drop the item in a shop. Some tiles in a shop might not be shop |
352 | tiles; usually, shop tiles are white brick floors. Try going over one of |
428 | tiles; usually, shop tiles are white brick floors. Try going over one of |
353 | them and dropping the item. If the shop is not interested, the item will |
429 | them and dropping the item. If the shop is not interested, the item will |
354 | not leave your inventory. |
430 | not leave your inventory. |
355 | |
431 | |
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432 | =head3 How do I increase my attributes? |
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433 | |
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434 | To increase your attributes (strength, dexterity, etc.) you can wear items |
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435 | that can increase them as long as you have them worn. You can get your |
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436 | attributes up to 30 like this. To increase them permanently, you can |
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437 | drink a stat potion, which have special colors and a letter on the potion |
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438 | named 'potion of <attribute>'. These potions can increase your attributes |
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439 | up to the natural maximum of your race; which can be viewd with the |
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440 | statistics command. It increases your 'natural' attribute, up to the |
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441 | 'maximum' attribute. |
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442 | |
356 | =head3 How do I get my literacy experience up? |
443 | =head3 How do I get my literacy experience up? |
357 | |
444 | |
358 | You need to read books and scrolls to get literacy experience. You can |
445 | You need to read books and scrolls to get literacy experience. You can |
359 | also use the literacy skill to identify scrolls and books. Identifying |
446 | also use the literacy skill to identify scrolls and books. Identifying |
360 | them gives you literacy experience, and you are still able to read them |
447 | them gives you literacy experience, and you are still able to read them |
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375 | |
462 | |
376 | Whatever looks at your pass or key opens automatically, if you have it in |
463 | Whatever looks at your pass or key opens automatically, if you have it in |
377 | your inventory or in an applied container. Some keys might just open a |
464 | your inventory or in an applied container. Some keys might just open a |
378 | locked door, not a gate, and can be used by moving into the locked door. |
465 | locked door, not a gate, and can be used by moving into the locked door. |
379 | |
466 | |
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467 | =head3 How do I find out where the key is to a locked door? |
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468 | |
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469 | Usually, bumping into the locked door will tell you what kind of key |
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470 | you need. This key is probably hidden somewhere in the same or close maps. |
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471 | Some of the characters near by might give you hints or explain something. |
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472 | |
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473 | =head3 How do I see how much an altar or table costs to use? |
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474 | |
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475 | You can move your mouse over it, and it will tell you how much currency it |
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476 | needs. |
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477 | |
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478 | =head3 How do I join a guild? |
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479 | |
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480 | To join a player guild, such as the Black Shield or Laughing Skull (not |
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481 | the Adventurer's Guild, the Guild of Freedom, or anything else like |
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482 | them), you need to be given a key by one of its current members. |
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483 | The players might have special tasks and requirements for you, but all that |
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484 | is needed is to have the key to enter the guild building and use its features. |
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485 | |
380 | =head3 How do I drop items? |
486 | =head3 How do I drop items? |
381 | |
487 | |
382 | To drop items, you can right click on the item in your inventory screen in |
488 | To drop items, you can right click on the item in your inventory screen in |
383 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
489 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
384 | and selecting drop. You can also shift + left click an item to drop it, or |
490 | and selecting drop. You can also shift + left click an item to drop it, or |
385 | enter the command |
491 | enter the command |
386 | |
492 | |
387 | =item drop <item> |
493 | drop <item> |
388 | |
494 | |
389 | This command drops items with the names that have <item> in it. If you are |
495 | This command drops items with the names that have <item> in it. If you are |
390 | unable to drop an item, this will probably be because it is locked. You |
496 | unable to drop an item, this will probably be because it is locked. You |
391 | can unlock it by right clicking the item in your inventory, and selecting |
497 | can unlock it by right clicking the item in your inventory, and selecting |
392 | unlock. |
498 | unlock. |
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485 | good in, and of course vice versa! |
591 | good in, and of course vice versa! |
486 | |
592 | |
487 | |
593 | |
488 | =head2 Magic |
594 | =head2 Magic |
489 | |
595 | |
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596 | =head3 How does an improvement potion work? |
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597 | |
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598 | An improvement potion increases your hitpoints, spellpoints, or your grace, |
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599 | permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
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600 | or grace, and increasing it. This way, if you drink enough improvement |
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601 | potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly. |
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602 | |
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603 | However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
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604 | 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount. |
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605 | |
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606 | =head3 How do I control golems I summon? |
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607 | |
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608 | You can control golems by holding down shift + a direction key. It moves in the |
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609 | direction you are holding. |
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610 | |
490 | =head3 How can I summon a specific monster with C<summon pet monster>? |
611 | =head3 How can I summon a specific monster with C<summon pet monster>? |
491 | |
612 | |
492 | Higher (effective) casting levels of L<skill_description/summoning> give |
613 | Higher (effective) casting levels of L<skill_description/summoning> give |
493 | you access to higher level monsters, but not all monsters have equal |
614 | you access to higher level monsters, but not all monsters have equal |
494 | abilities. Instead of summoning the highest level monster allowed by your |
615 | abilities. Instead of summoning the highest level monster allowed by your |
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497 | C<cast summon pet monster bee> (short: C<cspm bee>) command. |
618 | C<cast summon pet monster bee> (short: C<cspm bee>) command. |
498 | |
619 | |
499 | Level Monster |
620 | Level Monster |
500 | 1 bat |
621 | 1 bat |
501 | 3 bird |
622 | 3 bird |
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623 | 4 bee |
502 | 4 spider |
624 | 5 spider |
503 | 6 killer_bee |
625 | 6 killer_bee |
504 | 7 pixie |
626 | 7 pixie |
505 | 8 skeleton |
627 | 8 skeleton |
506 | 9 stalker |
628 | 9 stalker |
507 | 11 devil |
629 | 11 devil |
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530 | |
652 | |
531 | The skill level is the level of the skill that the spell uses (e.g. |
653 | The skill level is the level of the skill that the spell uses (e.g. |
532 | summoning or sorcery). |
654 | summoning or sorcery). |
533 | |
655 | |
534 | When attuned, the bonus is up to 16 levels, but never higher than the |
656 | When attuned, the bonus is up to 16 levels, but never higher than the |
535 | skill level itself, i.e. at level 2, the bonus is 4, at level 5, the |
657 | skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an |
536 | bonus is 10 and at level 50, the bonus is 16. |
658 | attuned casting level of 4, at level 5, the bonus is 5, yielding a casting |
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659 | level of 10, and at level 50, the bonus is 16, yielding 66. |
537 | |
660 | |
538 | When repelled, the malus is 16 levels always. |
661 | When repelled, the malus is 16 levels always. If you are both attuned and |
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662 | repelled at the same time, the effects will add. |
539 | |
663 | |
540 | These are added (or subtracted) to the skill level when checking whether |
664 | These are added (or subtracted) to the skill level when checking whether |
541 | the player can cast the spell and when calculating the effective casting |
665 | the player can cast the spell and when calculating the effective casting |
542 | level. |
666 | level. |
543 | |
667 | |
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556 | |
680 | |
557 | If the skill level plus bonus is lower than 100, then the minimum spell |
681 | If the skill level plus bonus is lower than 100, then the minimum spell |
558 | level comes into play: the minimum level is not only the minimum level |
682 | level comes into play: the minimum level is not only the minimum level |
559 | a caster is required to have, it is also the level where the effective |
683 | a caster is required to have, it is also the level where the effective |
560 | casting level equals 1. From there it grows till it reaches casting level |
684 | casting level equals 1. From there it grows till it reaches casting level |
561 | 100, whre the effective level will also be 100. |
685 | 100, where the effective level will also be 100. |
562 | |
686 | |
563 | If the skill level plus bonus is 100 or higher, then this is the effective |
687 | If the skill level plus bonus is 100 or higher, then this is the effective |
564 | spell level. |
688 | spell level. |
565 | |
689 | |
566 | That means, when you have a spell with a minimum level of 90, then it's |
690 | That means, when you have a spell with a minimum level of 90, then it's |
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571 | effective level 100. |
695 | effective level 100. |
572 | |
696 | |
573 | |
697 | |
574 | =head2 Praying, Gods and Cults |
698 | =head2 Praying, Gods and Cults |
575 | |
699 | |
576 | =head3 X<how_tp_pray>How do I pray or get the praying skill? |
700 | =head3 X<how_to_pray>How do I pray or get the praying skill? |
577 | |
701 | |
578 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
702 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
579 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
703 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
580 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
704 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
581 | |
705 | |
… | |
… | |
644 | de Clouds, the biggest city ever seen (high level and very high level |
768 | de Clouds, the biggest city ever seen (high level and very high level |
645 | quests). There are rumors about lands beyond (St. Bartholemew and other |
769 | quests). There are rumors about lands beyond (St. Bartholemew and other |
646 | cities) and other even more mystical places, but little is known about |
770 | cities) and other even more mystical places, but little is known about |
647 | that. |
771 | that. |
648 | |
772 | |
649 | =head2 Where is that damn Goblin Chief? |
773 | =head3 Where is that damn Goblin Chief? |
650 | |
774 | |
651 | In his cave to the north-east of the Scorn Gate. It is the one that starts |
775 | In his cave to the north-east of the Scorn Gate. It is the one that starts |
652 | with a random maze (yes, there are multiple caves). Keep in mind that the |
776 | with a random maze (yes, there are multiple caves). Keep in mind that the |
653 | Goblin Chief's Head is fastened to his body, so you have to find and kill |
777 | Goblin Chief's Head is fastened to his body, so you have to find and kill |
654 | him first. |
778 | him first. |
655 | |
779 | |
656 | =head2 Where can I find the I<comet> spell? |
780 | =head3 Where can I find the I<comet> spell? |
657 | |
781 | |
658 | In the tower of stars, which is almost directly south of Scorn (but not |
782 | In the tower of stars, which is almost directly south of Scorn (but not |
659 | too near to it). You have to talk to people to solve this quest, and it |
783 | too near to it). You have to talk to people to solve this quest, and it |
660 | does not involve a random maze. |
784 | does not involve a random maze. |
661 | |
785 | |
662 | |
786 | |
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787 | =head1 Authors |
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788 | |
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789 | The following people contributed to this document: Robin Redeker, John O'Donnell |
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790 | and Marc Lehmann. |