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Revision: 1.28
Committed: Sat Oct 11 18:26:47 2008 UTC (15 years, 8 months ago) by sf-asarth
Branch: MAIN
Changes since 1.27: +60 -1 lines
Log Message:
merged with website faq

File Contents

# Content
1 =head1 FAQ, Tips and Tricks
2
3 Here are some questions you might asked yourself over time.
4 Also some nice tips and tricks are listed here, which you may find informative.
5
6 =head2 Meta - About the Game and the Client
7
8 =head3 What is the relation between Deliantra and Crossfire?
9
10 Deliantra was originally a Crossfire server, but by now most of the code
11 has been rewritten. Still, most maps are very similar or identical to
12 Crossfire maps, so the games share a lot.
13
14 The major differences are a better client, better graphics, a stable
15 server (i.e. no crashes every few hours with players and maps getting
16 reset) and the ability to let more players play, by using less resources
17 and having a fully asynchronous design, and full support for sound effects
18 and background music.
19
20 =head3 I found a bug, how can I report it/what do I do?
21
22 Mail us at support@deliantra.net , which is best, unless it is a small,
23 temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24
25 =head3 The client is very sluggish and slow, what can I do about this?
26
27 Most likely, you don't have accelerated OpenGL support. Try to find a
28 newer driver, or a driver from your hardware vendor, that features OpenGL
29 support.
30
31 If this is not an option, the following Setup options reduce the load and
32 will likely make the client playable with software rendering (it will
33 still be slow, though):
34
35 =over 4
36
37 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38
39 =item * Enable B<Fast & Ugly> mode
40
41 =item * Disable B<Fog of War> and C<Map Smoothing>
42
43 =item * Increase B<Map Scale>
44
45 =back
46
47 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49 =over 4
50
51 =item Make sure Numlock is off.
52
53 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54 numerical keypad keys while Numlock is active.
55
56 =item Make sure no other Modifier is "pressed".
57
58 Mircosoft Windows versions have some accessability features that could
59 interfere with games like Deliantra. You might want to switch these off in
60 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61 them down once.
62
63 =item Fullscreen switches confuse the keyboard modifiers.
64
65 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66 pressed and which aren't. Doing another switch to/from fullscreen might
67 help.
68
69 =back
70
71 =head3 My client doesn't start anymore/graphics are corrupted!
72
73 Sometimes you hit a bug in the client. To reset the state of your client
74 you can delete your client database directory (your client will have to
75 re-download music and images and you will lose your minimap contents).
76
77 =over 4
78
79 To do that, on Unix:
80
81 rm -rf ~/.deliantra/client-*
82
83 On windows:
84
85 Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86 window that will open, first open F<deliantra>, then delete the directory
87 starting with F<client->.
88
89 =back
90
91 Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92 itself, but this will also delete your settings and keybindings.
93
94
95 =head2 Game Mechanics
96
97 =head3 I lose health, but I can't see why!
98
99 Here are the typical reasons why you lose health:
100
101 =over 4
102
103 =item * You are being attacked.
104
105 Sounds obvious, but sometimes you can't see the monster attacking
106 you. Check the C<Log> tab, as you usually get a message when this happens.
107
108 =item * You are out of food.
109
110 When your food reaches C<0> you will start to lose health. Eating (good)
111 food will replenish your food level.
112
113 =item * You are poisoned.
114
115 Poison will reduce your health. When your body heals fast enough it will
116 eventually get over the poison, otherwise you should seek professional
117 help such as the House of Healing in Scorn, or a player with the C<cure
118 poison> spell. It is rumored that neko san might sometimes cure poison.
119
120 =item * You have a disease.
121
122 Some diseases have such drastic effects on your organism that you can lose
123 health. Get help in the House of Healing in Scorn, or ask a player who can
124 cast C<cure disease> on you.
125
126 =item * Your stats change.
127
128 Switching items or being restored from depletion can affect your stats,
129 which in turn can affect your healthpoints. While this is not a regular
130 effect (it only happens when you change items or are restored from
131 depletion), it can sometimes look as if you are losing health.
132
133 =back
134
135 =head3 I lost an item! How?
136
137 Well, we don't know. If you don't know, either, here is a partial list of ways people
138 typically lose stuff:
139
140 =over 4
141
142 =item You accidentally dropped it in a shop (or elswehere).
143
144 If in a shop, if it was money, you can just go there and pick it up again:
145 shops do not "buy" money. For other items you will have to buy it back.
146
147 =item Thieves or monsters stole your items.
148
149 Yes, thieves and many other monsters (such as demons) can actually steal
150 stuff. They can steal about anything that you don't currently wield, and
151 if they are good, you don't even notice it. Your only chance of getting
152 the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
153
154 Many adventurers find that the old road to Navar harbours a lot of thieves
155 and is best avoided by the beginning adventurers.
156
157 =back
158
159 =head3 How do I uncurse/undamn items?
160
161 You need a spell to uncurse or undamn items, but luckily, magic shops
162 commonly have scrolls of remove curse or remove damnation. In addition,
163 all of the gods except the Devourers can remove curses, and Gnarg,
164 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
165 grants the remove damnation spell at 300 grace.
166
167 To actually remove the curse or damnation with a scroll, you need to
168 L<mark> the item, and then L<apply> the scroll.
169
170 =back
171
172 =head3 When I log-in, I keep dying! Why is this?
173
174 What happened is that you died of a cave-in. Cave-ins kill you when you
175 unsafely log out. An unsafe log out is when you disconnect without using a
176 bed to reality, or when you time out (after 10-20 seconds without reply,
177 the server automatically kicks players). Safe log outs are when you log
178 out using a bed to realtiy, or when you are disconnected when the server
179 crashes or restarts.
180
181 If the disconnection was safe, then you will appear where you were before
182 you got logged out. If it was unsafe, and more than 1 hour has passed, you
183 will die of a cave-in. If the map you were in reset, but 1 hour has not
184 passed, then you will be recalled to your bed to reality.
185
186 =head3 Where do I find beds to reality?
187
188 Inns usually have them, and apartments almost always have beds to reality. Almost every city has an inn. Taverns sometimes have them, and they might be in surprising places. Scorn has an inn that is located in the southern area.
189
190 =head3 How does the I<identify> spell work?
191
192 The I<identify> spell identifies your items, making it give it's full
193 description. The spell goes through your inventory in a psuedo-random
194 order, skipping past identified items. If it identifies all the items
195 in your inventory, or they are already identified, it then checks for
196 identified items on the ground, again in a psuedo-random order. If it
197 identifies all the items on the ground, then the remaining power is
198 wasted.
199
200 The I<identify> spell counts stacks of items, such as arrows or gems, as
201 one 'item'. It can only identify a certain amount of items. Therefore, the
202 only way to choose what it identifies is by dropping what you don't want
203 identified on the ground.
204
205 =head3 How come I don't get any change from an altar?
206
207 Altars do not give change. This means that you might drop a platinum piece on a table that identifies for 2 gold, or equivalent, and get only one identify. The equivalent means that you can make the price up in smaller currency, like 200 silver, but higher currency won't get you any more identifies.
208
209 =head3 How can I Prepare/Improve/Enchant Weapons?
210
211 This is done in two steps: first you have to I<prepare> your weapon
212 for the desired number of enchantments, then you apply the enchanments
213 (weapons remember how many times they can be enchanted further).
214
215 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
216 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
217 Weapon> scroll. The square root of the total number of diamonds sacrificed
218 this way determines the number of enchantments the weapon accepts: one
219 diamond for one enchanment, nine diamonds for three enchantments, 100
220 diamonds for ten enchantments and so on.
221
222 Remember, once you prepare the weapon, it can only be wielded by you.
223
224 After that, you can apply improvement and enchantnment scrolls:
225
226 =over 4
227
228 =item Improve Damage
229
230 Each scroll read will increase the damage by five points, and likewise the
231 weight by five kilograms.
232
233 =item Lower Weight
234
235 This "improves" the weight of your weapon: each scroll reduces the weight
236 by one fifth (20%). It will not, however, create weightless weapons.
237
238 =item Enchant Weapon
239
240 Each scroll read increases the magic by one point.
241
242 =item Improve Stat
243
244 This scroll improves one of the basic stat improvements (Strength,
245 Dexterity and so on). For this it needs a further sacrifice in form of
246 stat potions. The stat potions must be of the same type and will determine
247 which stat gets improved.
248
249 The number of stat potions you need to improve it is twice the number of
250 stat points the weapon currently gives, plus one (the minimum is two stat
251 potions, however). That is, a weapon which gives no stat bonus needs two
252 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
253 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
254 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
255 will result in needing five stat potions only (C<2 × 2 + 1>).
256
257 =back
258
259 Keep in mind, however, that your character can only handle a limited
260 number of weapon improvements, see the L<skills> command. Item power will
261 also increase.
262
263 =head3 How can I enchant Armour?
264
265 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
266 the magic value will be increased by one, the speed, armour (physical
267 resistance) and weight are increased by some amount, as well as the item
268 power.
269
270 =head3 What is this item power business?
271
272 In general, the more interesting/powerful items have higher item power
273 values. Your character can handle only handle only a limited amount of
274 power - for each overall level you can handle C<1.25> item power points,
275 so if you are level 16 you can handle a total of 20 item power points (see
276 the L<skills> command for your current limit and remaining item power
277 points).
278
279 All the equipment you wear adds to this limit, so if you wield a weapon of
280 item power 30 plus two rings of item power 14 each you will need 58 item
281 power (and a level of 47).
282
283
284 =head2 Generic how do I...
285
286 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
287
288 You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
289
290 To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll. Once the curse or damnation is removed, you can unwear the item.
291
292 =head3 How do I use range weapons such as bows?
293
294 First, you have to L<apply> the bow, then it will show up in the lower
295 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
296 but not in the C<Range:> slot you have to unapply and reaply it.
297
298 When you have a bow (or similar weapons like guns or crossbows) applied,
299 you just shoot as with spells or other range attacks - C<Shift>+direction
300 key.
301
302 You need to have arrows (shells, bolts etc.) in your inventory or an
303 active container for this to work.
304
305 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
306 Playerbook => Settings >> tab.
307
308 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
309
310 The right-click context menu in the playerbook inventory has an entry
311 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
312 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
313 this to work!
314
315 An alternative would be to use the L<mark|command/mark> and
316 L<apply|command/apply> commands like this:
317
318 mark icecube
319 apply flint and steel
320
321 You can bind these commands to a key and invoke them repeatedly.
322
323 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
324
325 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
326 which has the desired effect with cone spells.
327
328 =head3 How do I pay for items from a shop?
329
330 You need to have the unpaid item in your inventory, and then walk out of the store with the shop mat. It will automatically pay for the item, if you have enough money. If you don't, you will be prevented from leaving, until you drop the unpaid item, or if you obtain enough money.
331
332 =head3 How do I sell items to a shop?
333
334 Just drop the item in a shop. Some tiles in a shop might not be shop tiles; usually, shop tiles are white brick floors. Try going over one of them and dropping the item. If the shop is not interested, the item will not leave your inventory.
335
336 =head3 How do I get my literacy experience up?
337
338 You need to read books and scrolls to get literacy experience. You can also use the literacy skill to identify scrolls and books. Identifying them gives you literacy experience, and you are still able to read them once you identify them.
339
340 =head3 How do I rent and maintain an apartment?
341
342 Payment for an apartment is done in 3 steps. First, there is an entry fee in the apartment map that you need to pay only once. Then, the apartment rental fee depends on the apartment model, not you. The taxes depend on your character level, and need to be paid, even while you are offline (the rental fee is only paid while you are online.)
343
344 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are deducted from your bank account.
345
346 =head3 How do I use passes/keys?
347
348 Whatever looks at your pass or key opens automatically, if you have it in your inventory or in an applied container. Some keys might just open a locked door, not a gate, and can be used by moving into the locked door.
349
350 =head3 How do I drop items?
351
352 To drop items, you can right click on the item in your inventory screen in the playerbook, which you can get by pressing F5 or the Playerbook tab, and selecting drop. You can also shift + left click an item to drop it, or enter the command
353
354 =item drop <item>
355
356 This command drops items with the names that have <item> in it. If you are unable to drop an item, this will probably be because it is locked. You can unlock it by right clicking the item in your inventory, and selecting unlock.
357
358 =head3 How do I pick up items?
359
360 You can pick up items by pressing the comma key (,) or by right clicking the item on the floor, and selecting 'take'. You can also type the
361
362 =item take <item>
363
364 command.
365
366 =head3 How do I make money, fast?!
367
368 You should identify the items you sell. Unidentified items sell MUCH lower. Make sure you have the bargaining skill. It lets you save lots of money when you buy stuff, and gain more money when you sell stuff. You can level it up by buying items or selling expensive items. The higher it is priced, the more experience. You can get a scroll of bargaining in Scorn's gem shop.
369
370 Quests also might give you something valuable as a reward.
371
372 =head2 Playing Together
373
374 =head3 How can I communicate with other players?
375
376 There are five commands you can use to talk to others. All of them can
377 be entered by just typing them in, followed by the message, followed by
378 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
379 in your message window you can also just type a text in there followed
380 by C<Return> (this is especially handy as C<Return> also activates the
381 current chat tab as well).
382
383 =over 4
384
385 =item chat <message> (short: C<c>)
386
387 The most-used communications command. Whatever you I<chat> will end up
388 in the I<Chat> tab of everybody else who is currently logged in.
389
390 Example:
391
392 c uh, that anchovis almost killed me
393
394 =item shout <message>
395
396 This is like C<chat>, but "louder". Everybody will get your message in red
397 in their C<Chat> tabs. You should not use C<shout> unless you are in an
398 emergency or there is something really important to be said, otherwise you
399 risk being ignored by people.
400
401 Example:
402
403 sh I am stuck! can anybody let me out?
404
405 =item say <message> (short: C<s>)
406
407 This command can be used to talk to NPCs (without going through the NPC
408 dialogue window), but all players anywhere on the same map can hear you as
409 well.
410
411 Example:
412
413 s good that schmorp cnanot hera us here!
414
415 =item tell <playername> <message> (short: C<te>)
416
417 This is your prototypical two-way, private, chat channel. You can talk to
418 any other player that is currently logged in, and only he can hear you.
419
420 =item gsay <message> (short: C<gs>)
421
422 The group say command sends a message to every member of the party/group
423 you are in. This is useful when playing in a team, to avoid cluttering the
424 chat channel.
425
426 =back
427
428 In addition to these, there are a large number of emotes you can use, use
429 the L<help> command to get a list.
430
431 =head3 Can I form parties? Which benefits does party-play have?
432
433 You can form I<new> parties using the C<< party form <name> >> name
434 command, and you can join I<existing> parties using the C<< party join
435 <name> >> command. There are other party commands, use C<help party> to
436 find out more.
437
438 The main benefit of party-play is sharing experience: All experience you
439 gain is distributed to all party members accoridng to their level (people
440 with twice the level as you gain twice as much experience).
441
442 This is great for training skills you are bad in, but somebody else is
443 good in, and of course vice versa!
444
445
446 =head2 Magic
447
448 =head3 How can I summon a specific monster with C<summon pet monster>?
449
450 Higher (effective) casting levels of L<skill_description/summoning> give
451 you access to higher level monsters, but not all monsters have equal
452 abilities. Instead of summoning the highest level monster allowed by your
453 level you can also summon any other monster you had before by adding its
454 I<archetype name> after the command, i.e. to summon bees you would use the
455 C<cast summon pet monster bee> (short: C<cspm bee>) command.
456
457 Level Monster
458 1 bat
459 3 bird
460 4 spider
461 6 killer_bee
462 7 pixie
463 8 skeleton
464 9 stalker
465 11 devil
466 13 beholder
467 15 dark_elf
468 17 skull
469 20 angel
470 25 vampire
471 30 spectre
472 35 lich
473 40 demilich
474 50 hellhound
475 60 unusual_kobold
476 70 chicken
477 80 gr_hellhound
478 90 dave
479 100 laoch
480 105 snitchangel
481
482 =head3 How does being attuned/repelled/denied affect casting level?
483
484 Some spells are attuned to one or more spell classes (such as wounding,
485 summoning, fire and so on). The player can likewise be attuned to some of
486 these classes, giving a bonus, or repelled to them, giving a malus, or
487 denied to them, making her unable to cast the spell at all.
488
489 The skill level is the level of the skill that the spell uses (e.g.
490 summoning or sorcery).
491
492 When attuned, the bonus is up to 16 levels, but never higher than the
493 skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
494 bonus is 10 and at level 50, the bonus is 16.
495
496 When repelled, the malus is 16 levels always.
497
498 These are added (or subtracted) to the skill level when checking whether
499 the player can cast the spell and when calculating the effective casting
500 level.
501
502 The effect on strength is as if the minimum spell level is lower (when
503 attuned) or higher (when repelled), and the strength will increase the
504 same as without any attunement.
505
506 =head3 What is the "effective" casting level?
507
508 Effective casting levels start at 1 (lowest spell strength) and go up to
509 100 (highest nominal spell strength). Higher levels are also possible and
510 make the spell correspondingly stronger.
511
512 The effective casting level is calculated from the skill level, after
513 adding/subtracting any bonus from attunements.
514
515 If the skill level plus bonus is lower than 100, then the minimum spell
516 level comes into play: the minimum level is not only the minimum level
517 a caster is required to have, it is also the level where the effective
518 casting level equals 1. From there it grows till it reaches casting level
519 100, whre the effective level will also be 100.
520
521 If the skill level plus bonus is 100 or higher, then this is the effective
522 spell level.
523
524 That means, when you have a spell with a minimum level of 90, then it's
525 effective range will be spread evenly over the 90..100 range, e.g. when
526 you cast this spell at skill level 90, the effective casting level will
527 be 1 (lowest). Casting at level 91 gives casting level 11, skill level
528 98 gives effective level 80, up to skill level 100, which then gives
529 effective level 100.
530
531
532 =head2 Praying, Gods and Cults
533
534 =head3 X<how_tp_pray>How do I pray or get the praying skill?
535
536 First enter the "praying mode" by readying your L<skill_description/praying> skill
537 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
538 C<Shift> and a direction key (e.g. C<Shift-Up>).
539
540 You will now pray as long as you keep pressing the keys.
541
542 However, if you do not have the praying skill, you can obtain it by reading a scroll of praying. This will let you learn the praying skill depending on your intelligence. You can also use a holy symbol to use the praying skill, as long as you have the holy symbol in your inventory. Holy symbols can be found in shops and random dungeons.
543
544 =head3 How can I summon a specific monster with C<summon cult monster>?
545
546 You can't, your god selects the monsters for you.
547
548 =head3 How do I join a cult/become a follower of a god?
549
550 That is simple, just find an altar of a god of your choice and start
551 L<skill_description/praying>. Eventually, the god will recognize
552 you.
553
554 =head3 How do I change gods?
555
556 That is far more difficult: gods really hate it when you defect
557 them. Expect to lose a lot of L<skill_description/praying> experience in
558 the process.
559
560 First you should pray long enough to your god, until you gain 95%
561 resistance to god power. Then quickly go to the altar of your newly-chosen
562 god and pray on her/his altar. Your old god won't make it easy, but if you
563 are persistent your old god will let you go at one point.
564
565
566 =head2 Exploring / Quests
567
568 =head3 What areas are there to explore?
569
570 First, you should explore Scorn and find the port pass (and maybe also the
571 gate pass). Make sure you don't miss out the old city of scorn, many
572 a dangers, but also many treasures, can be found there.
573
574 When you finished most of the quests in Scorn you should investigate how
575 the pirates escape from the prison. This will lead to a number of nice
576 quests in and around Port Joseph.
577
578 Another nice series of quests, from low to medium level, can be found in
579 the King's Palace in Scorn. Who wouldn't want to meet the princess in
580 person?
581
582 The areas you can reach through the various transportation modes in Scorn
583 are Pupland (which has a lot of puzzles and quests from very low to very
584 high level), Stoneville and Santo Dominion (low and medium level quests,
585 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
586
587 Through the gate you can reach Euthville and Santo Dominion to the north,
588 Brest (medium level) and Lake Country (medium to high level) to the south,
589 and Navar (medium level quests) in the east (a long travel).
590
591 From Navar you can travel to Darcap in the far north (medium level
592 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
593 on the ocean, a rather dangerous area with many thieves and pirates
594 (medium level quests) and Valleynoy to the south, with medium and high
595 level quests (did you find the southpole yet?).
596
597 Also, it is said that Navar somehow has access to the mystical City
598 de Clouds, the biggest city ever seen (high level and very high level
599 quests). There are rumors about lands beyond (St. Bartholemew and other
600 cities) and other even more mystical places, but little is known about
601 that.
602
603 =head2 Where is that damn Goblin Chief?
604
605 In his cave to the north-east of the Scorn Gate. It is the one that starts
606 with a random maze (yes, there are multiple caves). Keep in mind that the
607 Goblin Chief's Head is fastened to his body, so you have to find and kill
608 him first.
609
610 =head2 Where can I find the I<comet> spell?
611
612 In the tower of stars, which is almost directly south of Scorn (but not
613 too near to it). You have to talk to people to solve this quest, and it
614 does not involve a random maze.
615
616