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6 | =head2 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
6 | =head2 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
7 | |
7 | |
8 | There are a few options: |
8 | There are a few options: |
9 | The right-click context menu in the L<Inventory|playerbook_inventory> reveals |
9 | The right-click context menu in the L<Inventory|playerbook_inventory> reveals |
10 | B<ignite/thaw>, which will ignite something or thaw icecubes. |
10 | B<ignite/thaw>, which will ignite something or thaw icecubes. |
11 | You will need a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>) for this |
11 | You will need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for this |
12 | to work! |
12 | to work! |
13 | |
13 | |
14 | An alternative would be to use the L<mark|command/mark> and L<apply|command/apply> |
14 | An alternative would be to use the L<mark|command/mark> and L<apply|command/apply> |
15 | commands like this: |
15 | commands like this: |
16 | |
16 | |
17 | mark icecube |
17 | mark icecube |
18 | apply flint and steel |
18 | apply flint and steel |
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20 | If you need to something do this often, i recommend using the L<Bind Recorder|binding_recorder>. |
20 | If you need to something do this often, I recommend using the L<Bind |
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21 | Recorder|binding_recorder>. |
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22 | |
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23 | =head2 The client is very sluggish and slow, what can I do about this? |
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25 | Most likely, you don't have accelerated OpenGL support. Try to find a |
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26 | newer driver, or a driver from your hardware vendor, that features OpenGL |
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27 | support. |
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28 | |
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29 | If this is not an option, the following Setup options reduce the load and |
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30 | will likely make the client playable with software rendering (it will |
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31 | still be slow, though): |
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32 | |
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33 | =over 4 |
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35 | =item * B<Video Mode> should be set as low as possible (e.g. 640x480) |
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37 | =item * Enable B<Fast & Ugly> mode |
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38 | |
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39 | =item * Disable B<Fog of War> |
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40 | |
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41 | =item * Increase B<Map Scale> |
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42 | |
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43 | =back |
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44 | |
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45 | =back |
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46 | |