1 | =head1 Game FAQ/Tips and Tricks |
1 | =head1 FAQ, Tips and Tricks |
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3 | Here are some questions you might asked yourself over time. |
3 | Here are some questions you might asked yourself over time. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
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6 | =head2 X<igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
6 | =head2 Meta - About the Game and the Client |
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8 | There are a few options: |
8 | =head3 What is the relation between Deliantra and Crossfire? |
9 | The right-click context menu in the L<Inventory|pod/manual/Usage/The Playerbook/Inventory> reveals |
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10 | B<ignite/thaw>, which will ignite something or thaw icecubes. |
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11 | You will need a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>) for this |
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12 | to work! |
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10 | Deliantra was originally a Crossfire server, but by now most of the code |
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11 | has been rewritten. Still most maps are very similar or identical to |
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12 | Crossfire maps, so the games share a lot. |
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14 | The major differences are a better client, better graphics, a stable |
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15 | server (i.e. no crashes every few hours with players and maps getting |
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16 | reset) and the ability to let more players play, by using less resources |
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17 | and having a fully asynchronous design, and full support for sound effects |
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18 | and background music. |
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20 | =head3 The client is very sluggish and slow, what can I do about this? |
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22 | Most likely, you don't have accelerated OpenGL support. Try to find a |
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23 | newer driver, or a driver from your hardware vendor, that features OpenGL |
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24 | support. |
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26 | If this is not an option, the following Setup options reduce the load and |
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27 | will likely make the client playable with software rendering (it will |
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28 | still be slow, though): |
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29 | |
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30 | =over 4 |
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32 | =item * B<Video Mode> should be set as low as possible (e.g. 640x480) |
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34 | =item * Enable B<Fast & Ugly> mode |
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36 | =item * Disable B<Fog of War> and C<Map Smoothing> |
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38 | =item * Increase B<Map Scale> |
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40 | =back |
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42 | =head3 My client doesn't start anymore/graphics are corrupted! |
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44 | Sometimes you hit a bug in the client. To reset the state of your client |
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45 | you can delete your client database directory (your client will have to |
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46 | re-download music and images and you will lose your minimap contents). |
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47 | |
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48 | =over 4 |
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49 | |
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50 | To do that, on Unix: |
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52 | rm -rf ~/.deliantra/client-* |
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54 | On windows: |
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56 | Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the |
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57 | window that will open, first open F<deliantra>, then delete the directory |
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58 | starting with F<client->. |
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59 | |
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60 | =back |
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61 | |
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62 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
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63 | itself, but this will also delete your settings and keybindings. |
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65 | |
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66 | =head2 Generic how do I... |
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67 | |
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68 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
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70 | The right-click context menu in the playerbook inventory has an entry |
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71 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
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72 | need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for |
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73 | this to work! |
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74 | |
14 | An alternative would be to use the L<mark|command/mark> and L<apply|command/apply> |
75 | An alternative would be to use the L<mark|command/mark> and |
15 | commands like this: |
76 | L<apply|command/apply> commands like this: |
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17 | mark icecube |
78 | mark icecube |
18 | apply flint and steel |
79 | apply flint and steel |
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20 | If you need to something do this often, i recommend using the L<Bind Recorder|binding_recorder>. |
81 | You can bind these commands to a key and invoke them repeatedly. |
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83 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
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84 | |
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85 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
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86 | which has the desired effect with cone spells. |
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89 | =head2 Magic |
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91 | =head3 How can I summon a specific monster with C<summon pet monster>? |
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93 | Higher levels of L<skill_description/summoning> give you access to higher |
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94 | level monsters, but not all monsters have equal abilities. Instead of |
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95 | summoning the highest level monster allowed by your level you can also |
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96 | summon any other monster you had before by adding its I<archetype name> |
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97 | after the command, i.e. to summon bees you would use the C<cast summon pet |
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98 | monster bee> (short: C<cspm bee>) command. |
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99 | |
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100 | Level Monster |
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101 | 1 bat |
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102 | 3 bird |
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103 | 4 spider |
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104 | 6 killer_bee |
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105 | 7 pixie |
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106 | 8 skeleton |
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107 | 9 stalker |
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108 | 11 devil |
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109 | 13 beholder |
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110 | 15 dark_elf |
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111 | 17 skull |
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112 | 20 angel |
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113 | 25 vampire |
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114 | 30 spectre |
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115 | 35 lich |
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116 | 40 demilich |
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117 | 50 hellhound |
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118 | 60 unusual_kobold |
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119 | 70 chicken |
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120 | 80 gr_hellhound |
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121 | 90 dave |
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122 | 100 laoch |
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123 | 105 snitchangel |
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125 | =head2 Praying, Gods and Cults |
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127 | =head3 X<how_tp_pray>How do I pray? |
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129 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
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130 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
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131 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
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133 | You will now pray as long as you keep pressing the keys. |
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135 | =head3 How can I summon a specific monster with C<summon cult monster>? |
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137 | You can't, your god selects the monsters for you. |
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139 | =head3 How do I join a cult/become a follower of a god? |
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141 | That is simple, just find an altar of a god of your choice and start |
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142 | L<skill_description/praying>. Eventually, the god will recognize |
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143 | you. |
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145 | =head3 How do I change gods? |
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147 | That is far more difficult: gods really hate it when you defect |
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148 | them. Expect to lose a lot of L<skill_description/praying> experience in |
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149 | the process. |
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151 | First you should pray long enough to your god, until you gain 95% |
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152 | resistancy to god power. Then quickly go to the altar of your newly-chosen |
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153 | god and pray on her/his altar. Your old god won't make it easy, but if you |
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154 | are persistent your old god will let you go at one point. |
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156 | =head2 Exploring |
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158 | =head3 What areas are there to explore? |
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160 | First, you should explore Scorn and find the port pass (and maybe also the |
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161 | gate pass). Make sure you don't miss out the old city of scorn, many |
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162 | a dangers, but also many treasures, cna be found there. |
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164 | When you finished most of the quests in Scorn you should investigate how |
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165 | the pirates escape from the prison. This will lead to a number of nice |
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166 | quests in and around Port Joseph. |
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168 | Another nice series of quests, from low to medium level, can be found in |
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169 | the King's Palace in Scorn. Who wouldn't want to meet the princess in |
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170 | person? |
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172 | The areas you can reach through the various transportation modes in Scorn |
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173 | are Pupland (which has a lot of puzzles and quests from very low to very |
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174 | high level), Stoneville and Santo Dominion (low and medium level quests, |
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175 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
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177 | Through the gate you can reach Euthville and Santo Dominion to the north, |
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178 | Brest (medium level) and Lake Country (medium to high leve) to the south, |
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179 | and Navar (medium level quests) in the east (a long travel). |
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181 | From Navar you can travel to Darcap in the far north (medium level |
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182 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
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183 | on the ocean, a rather dangerous area with many thieves and pirates |
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184 | (medium level quests) and Valleynoy to the south, with medium and high |
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185 | level quests (did you find the southpole yet?). |
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187 | Also, it is said that Navar somehow has access to the mystical City |
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188 | de Clouds, the biggest city ever seen (high level and very high level |
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189 | quests). There are rumors about lands beyond (St. Bartholemew and other |
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190 | cities) and other even more mystical places, but little is known about |
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191 | that. |
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