ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/faq.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/faq.pod (file contents):
Revision 1.14 by root, Thu Apr 10 14:35:50 2008 UTC vs.
Revision 1.17 by root, Fri Apr 11 01:30:12 2008 UTC

114 114
115=item * You have a disease. 115=item * You have a disease.
116 116
117Some diseases have such drastic effects on your organism that you can lose 117Some diseases have such drastic effects on your organism that you can lose
118health. Get help in the House of Healing in Scorn, or ask a player who can 118health. Get help in the House of Healing in Scorn, or ask a player who can
119cast C<cure disease> on your. 119cast C<cure disease> on you.
120 120
121=item * Your stats change. 121=item * Your stats change.
122 122
123Switching items can affect your stats, which in turn can affect your 123Switching items can affect your stats, which in turn can affect your
124healthpoints. While this is not a regular effect (it only happens when you 124healthpoints. While this is not a regular effect (it only happens when you
125change items), it can sometimes look as if you are losing health. 125change items), it can sometimes look as if you are losing health.
126 126
127=back 127=back
128
129=head3 How can I Prepare/Improve/Enchant Weapons?
130
131This is done in two steps: first you have to I<prepare> your weapon
132for the desired number of enchantments, then you apply the enchanments
133(weapons remember how many times they can be enchanted further).
134
135To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
136the inventory) some diamonds, as a sacrifice, then read the I<Prepare
137Weapon> scroll. The square root of the total number of diamonds sacrificed
138this way determines the number of enchantments the weapon accepts: one
139diamond for one enchanment, nine diamonds for three enchantments, 100
140diamonds for ten enchantments and so on.
141
142After that, you can apply improvement and enchantnment scrolls:
143
144=over 4
145
146=item Improve Damage
147
148Each scroll read will increase the damage by five points, and likewise the
149weight by five kilograms.
150
151=item Lower Weight
152
153This "improves" the weight of your weapon: each scroll reduces the weight
154by one fifth (20%). It will not, however, create weightless weapons.
155
156=item Enchant Weapon
157
158Each scroll read increases the magic by one point.
159
160=item Improve Stat
161
162This scroll improves one of the basic stat improvements (Strength,
163Dexterity and so on). For this it needs a further sacrifice in form of
164stat potions. The stat potions must be of the same type and will determine
165which stat gets improved.
166
167The number of stat potions you need to improve it is twice the number of
168stat points the weapon currently gives, plus one (the minimum is two stat
169potions, however). That is, a weapon which gives no stat bonus needs two
170(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
171already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
172potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
173will result in needing five stat potions only (C<2 × 2 + 1>).
174
175=back
176
177Keep in mind, however, that your character can only handle a limited
178number of weapon improvements, see the L<skills> command. Item power will
179also increase.
180
181=head3 How can I enchant Armour?
182
183Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
184the magic value will be increased by one, the speed, armour (physical
185resistance) and weight are increased by some amount, as well as the item
186power.
187
188=head3 What is this item power business?
189
190In general, the more interesting/powerful items have higher item power
191values. Your character can handle only handle only a limited amount of power - for each overall level
192you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
193(see the L<skills> command for your current limit and remaining item power points).
194
195All the equipment you wear adds to this limit, so if you wield a weapon of
196item power 30 plus two rings of item power 14 each you will need 58 item
197power (and a level of 47).
128 198
129 199
130=head2 Generic how do I... 200=head2 Generic how do I...
131 201
132=head3 How do I use range weapons such as bows? 202=head3 How do I use range weapons such as bows?
219The group say command sends a message to every member of the party/group 289The group say command sends a message to every member of the party/group
220you are in. This is useful when playing in a team, to avoid cluttering the 290you are in. This is useful when playing in a team, to avoid cluttering the
221chat channel. 291chat channel.
222 292
223=back 293=back
294
295In addition to these, there are a large number of emotes you can use, use
296the L<help> command to get a list.
224 297
225=head3 Can I form parties? Which benefits does party-play have? 298=head3 Can I form parties? Which benefits does party-play have?
226 299
227You can form I<new> parties using the C<< party form <name> >> name 300You can form I<new> parties using the C<< party form <name> >> name
228command, and you can join I<existing> parties using the C<< party join 301command, and you can join I<existing> parties using the C<< party join
298That is far more difficult: gods really hate it when you defect 371That is far more difficult: gods really hate it when you defect
299them. Expect to lose a lot of L<skill_description/praying> experience in 372them. Expect to lose a lot of L<skill_description/praying> experience in
300the process. 373the process.
301 374
302First you should pray long enough to your god, until you gain 95% 375First you should pray long enough to your god, until you gain 95%
303resistancy to god power. Then quickly go to the altar of your newly-chosen 376resistance to god power. Then quickly go to the altar of your newly-chosen
304god and pray on her/his altar. Your old god won't make it easy, but if you 377god and pray on her/his altar. Your old god won't make it easy, but if you
305are persistent your old god will let you go at one point. 378are persistent your old god will let you go at one point.
306 379
307=head2 Exploring 380=head2 Exploring
308 381
309=head3 What areas are there to explore? 382=head3 What areas are there to explore?
310 383
311First, you should explore Scorn and find the port pass (and maybe also the 384First, you should explore Scorn and find the port pass (and maybe also the
312gate pass). Make sure you don't miss out the old city of scorn, many 385gate pass). Make sure you don't miss out the old city of scorn, many
313a dangers, but also many treasures, cna be found there. 386a dangers, but also many treasures, can be found there.
314 387
315When you finished most of the quests in Scorn you should investigate how 388When you finished most of the quests in Scorn you should investigate how
316the pirates escape from the prison. This will lead to a number of nice 389the pirates escape from the prison. This will lead to a number of nice
317quests in and around Port Joseph. 390quests in and around Port Joseph.
318 391
324are Pupland (which has a lot of puzzles and quests from very low to very 397are Pupland (which has a lot of puzzles and quests from very low to very
325high level), Stoneville and Santo Dominion (low and medium level quests, 398high level), Stoneville and Santo Dominion (low and medium level quests,
326also nice shops), and the Aldwulf Archipelago (which is more dangerous). 399also nice shops), and the Aldwulf Archipelago (which is more dangerous).
327 400
328Through the gate you can reach Euthville and Santo Dominion to the north, 401Through the gate you can reach Euthville and Santo Dominion to the north,
329Brest (medium level) and Lake Country (medium to high leve) to the south, 402Brest (medium level) and Lake Country (medium to high level) to the south,
330and Navar (medium level quests) in the east (a long travel). 403and Navar (medium level quests) in the east (a long travel).
331 404
332From Navar you can travel to Darcap in the far north (medium level 405From Navar you can travel to Darcap in the far north (medium level
333quests), near the mystical country of Azumauindo, to Wolfsburg somewhere 406quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
334on the ocean, a rather dangerous area with many thieves and pirates 407on the ocean, a rather dangerous area with many thieves and pirates

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines