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114 | |
114 | |
115 | =item * You have a disease. |
115 | =item * You have a disease. |
116 | |
116 | |
117 | Some diseases have such drastic effects on your organism that you can lose |
117 | Some diseases have such drastic effects on your organism that you can lose |
118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
119 | cast C<cure disease> on your. |
119 | cast C<cure disease> on you. |
120 | |
120 | |
121 | =item * Your stats change. |
121 | =item * Your stats change. |
122 | |
122 | |
123 | Switching items can affect your stats, which in turn can affect your |
123 | Switching items can affect your stats, which in turn can affect your |
124 | healthpoints. While this is not a regular effect (it only happens when you |
124 | healthpoints. While this is not a regular effect (it only happens when you |
125 | change items), it can sometimes look as if you are losing health. |
125 | change items), it can sometimes look as if you are losing health. |
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126 | |
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127 | =back |
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128 | |
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129 | =head3 I lost an item, how? |
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130 | |
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131 | Well, we don't know. If you don't know, either, here is a partial list of ways people |
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132 | typically lose stuff: |
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133 | |
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134 | =over 4 |
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135 | |
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136 | =item You accidentally dropped it in a shop (or elswehere). |
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137 | |
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138 | If in a shop, if it was money, you can just go there and pick it up again: |
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139 | shops do not "buy" money. For other items you will have to buy it back. |
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140 | |
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141 | =item Thieves or monsters stole your items. |
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142 | |
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143 | Yes, thieves and many other monsters (such as demons) can actually steal |
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144 | stuff. They can steal about anything that you don't currently wield, and |
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145 | if they are good, you don't even notice it. Your only chance of getting |
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146 | the item back is to kill the thief. |
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147 | |
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148 | Many adventurers find that the old road to Navar harbours a lot of thieves |
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149 | and is best avoided by the beginning adventurers. |
126 | |
150 | |
127 | =back |
151 | =back |
128 | |
152 | |
129 | =head3 How can I Prepare/Improve/Enchant Weapons? |
153 | =head3 How can I Prepare/Improve/Enchant Weapons? |
130 | |
154 | |
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371 | That is far more difficult: gods really hate it when you defect |
395 | That is far more difficult: gods really hate it when you defect |
372 | them. Expect to lose a lot of L<skill_description/praying> experience in |
396 | them. Expect to lose a lot of L<skill_description/praying> experience in |
373 | the process. |
397 | the process. |
374 | |
398 | |
375 | First you should pray long enough to your god, until you gain 95% |
399 | First you should pray long enough to your god, until you gain 95% |
376 | resistancy to god power. Then quickly go to the altar of your newly-chosen |
400 | resistance to god power. Then quickly go to the altar of your newly-chosen |
377 | god and pray on her/his altar. Your old god won't make it easy, but if you |
401 | god and pray on her/his altar. Your old god won't make it easy, but if you |
378 | are persistent your old god will let you go at one point. |
402 | are persistent your old god will let you go at one point. |
379 | |
403 | |
380 | =head2 Exploring |
404 | =head2 Exploring |
381 | |
405 | |
382 | =head3 What areas are there to explore? |
406 | =head3 What areas are there to explore? |
383 | |
407 | |
384 | First, you should explore Scorn and find the port pass (and maybe also the |
408 | First, you should explore Scorn and find the port pass (and maybe also the |
385 | gate pass). Make sure you don't miss out the old city of scorn, many |
409 | gate pass). Make sure you don't miss out the old city of scorn, many |
386 | a dangers, but also many treasures, cna be found there. |
410 | a dangers, but also many treasures, can be found there. |
387 | |
411 | |
388 | When you finished most of the quests in Scorn you should investigate how |
412 | When you finished most of the quests in Scorn you should investigate how |
389 | the pirates escape from the prison. This will lead to a number of nice |
413 | the pirates escape from the prison. This will lead to a number of nice |
390 | quests in and around Port Joseph. |
414 | quests in and around Port Joseph. |
391 | |
415 | |
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397 | are Pupland (which has a lot of puzzles and quests from very low to very |
421 | are Pupland (which has a lot of puzzles and quests from very low to very |
398 | high level), Stoneville and Santo Dominion (low and medium level quests, |
422 | high level), Stoneville and Santo Dominion (low and medium level quests, |
399 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
423 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
400 | |
424 | |
401 | Through the gate you can reach Euthville and Santo Dominion to the north, |
425 | Through the gate you can reach Euthville and Santo Dominion to the north, |
402 | Brest (medium level) and Lake Country (medium to high leve) to the south, |
426 | Brest (medium level) and Lake Country (medium to high level) to the south, |
403 | and Navar (medium level quests) in the east (a long travel). |
427 | and Navar (medium level quests) in the east (a long travel). |
404 | |
428 | |
405 | From Navar you can travel to Darcap in the far north (medium level |
429 | From Navar you can travel to Darcap in the far north (medium level |
406 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
430 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
407 | on the ocean, a rather dangerous area with many thieves and pirates |
431 | on the ocean, a rather dangerous area with many thieves and pirates |