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114 | |
114 | |
115 | =item * You have a disease. |
115 | =item * You have a disease. |
116 | |
116 | |
117 | Some diseases have such drastic effects on your organism that you can lose |
117 | Some diseases have such drastic effects on your organism that you can lose |
118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
119 | cast C<cure disease> on your. |
119 | cast C<cure disease> on you. |
120 | |
120 | |
121 | =item * Your stats change. |
121 | =item * Your stats change. |
122 | |
122 | |
123 | Switching items can affect your stats, which in turn can affect your |
123 | Switching items can affect your stats, which in turn can affect your |
124 | healthpoints. While this is not a regular effect (it only happens when you |
124 | healthpoints. While this is not a regular effect (it only happens when you |
125 | change items), it can sometimes look as if you are losing health. |
125 | change items), it can sometimes look as if you are losing health. |
126 | |
126 | |
127 | =back |
127 | =back |
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128 | |
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129 | =head3 I lost an item, how? |
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130 | |
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131 | Well, we don't know. If you don't know, either, here is a partial list of ways people |
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132 | typically lose stuff: |
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133 | |
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134 | =over 4 |
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135 | |
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136 | =item You accidentally dropped it in a shop (or elswehere). |
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137 | |
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138 | If in a shop, if it was money, you can just go there and pick it up again: |
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139 | shops do not "buy" money. For other items you will have to buy it back. |
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140 | |
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141 | =item Thieves or monsters stole your items. |
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142 | |
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143 | Yes, thieves and many other monsters (such as demons) can actually steal |
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144 | stuff. They can steal about anything that you don't currently wield, and |
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145 | if they are good, you don't even notice it. Your only chance of getting |
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146 | the item back is to kill the thief. |
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147 | |
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148 | Many adventurers find that the old road to Navar harbours a lot of thieves |
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149 | and is best avoided by the beginning adventurers. |
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150 | |
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151 | =back |
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152 | |
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153 | =head3 How can I Prepare/Improve/Enchant Weapons? |
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154 | |
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155 | This is done in two steps: first you have to I<prepare> your weapon |
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156 | for the desired number of enchantments, then you apply the enchanments |
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157 | (weapons remember how many times they can be enchanted further). |
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158 | |
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159 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
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160 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
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161 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
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162 | this way determines the number of enchantments the weapon accepts: one |
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163 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
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164 | diamonds for ten enchantments and so on. |
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165 | |
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166 | After that, you can apply improvement and enchantnment scrolls: |
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167 | |
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168 | =over 4 |
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169 | |
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170 | =item Improve Damage |
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171 | |
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172 | Each scroll read will increase the damage by five points, and likewise the |
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173 | weight by five kilograms. |
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174 | |
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175 | =item Lower Weight |
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176 | |
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177 | This "improves" the weight of your weapon: each scroll reduces the weight |
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178 | by one fifth (20%). It will not, however, create weightless weapons. |
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179 | |
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180 | =item Enchant Weapon |
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181 | |
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182 | Each scroll read increases the magic by one point. |
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183 | |
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184 | =item Improve Stat |
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185 | |
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186 | This scroll improves one of the basic stat improvements (Strength, |
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187 | Dexterity and so on). For this it needs a further sacrifice in form of |
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188 | stat potions. The stat potions must be of the same type and will determine |
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189 | which stat gets improved. |
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190 | |
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191 | The number of stat potions you need to improve it is twice the number of |
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192 | stat points the weapon currently gives, plus one (the minimum is two stat |
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193 | potions, however). That is, a weapon which gives no stat bonus needs two |
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194 | (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that |
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195 | already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat |
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196 | potions. Negative stats are summed normally, so I<Str +4> and I<Int -2> |
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197 | will result in needing five stat potions only (C<2 × 2 + 1>). |
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198 | |
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199 | =back |
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200 | |
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201 | Keep in mind, however, that your character can only handle a limited |
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202 | number of weapon improvements, see the L<skills> command. Item power will |
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203 | also increase. |
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204 | |
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205 | =head3 How can I enchant Armour? |
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206 | |
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207 | Enchanting armour is easy: each time you read an I<Enchant Armour> scroll, |
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208 | the magic value will be increased by one, the speed, armour (physical |
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209 | resistance) and weight are increased by some amount, as well as the item |
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210 | power. |
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211 | |
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212 | =head3 What is this item power business? |
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213 | |
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214 | In general, the more interesting/powerful items have higher item power |
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215 | values. Your character can handle only handle only a limited amount of power - for each overall level |
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216 | you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points |
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217 | (see the L<skills> command for your current limit and remaining item power points). |
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218 | |
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219 | All the equipment you wear adds to this limit, so if you wield a weapon of |
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220 | item power 30 plus two rings of item power 14 each you will need 58 item |
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221 | power (and a level of 47). |
128 | |
222 | |
129 | |
223 | |
130 | =head2 Generic how do I... |
224 | =head2 Generic how do I... |
131 | |
225 | |
132 | =head3 How do I use range weapons such as bows? |
226 | =head3 How do I use range weapons such as bows? |
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219 | The group say command sends a message to every member of the party/group |
313 | The group say command sends a message to every member of the party/group |
220 | you are in. This is useful when playing in a team, to avoid cluttering the |
314 | you are in. This is useful when playing in a team, to avoid cluttering the |
221 | chat channel. |
315 | chat channel. |
222 | |
316 | |
223 | =back |
317 | =back |
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318 | |
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319 | In addition to these, there are a large number of emotes you can use, use |
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320 | the L<help> command to get a list. |
224 | |
321 | |
225 | =head3 Can I form parties? Which benefits does party-play have? |
322 | =head3 Can I form parties? Which benefits does party-play have? |
226 | |
323 | |
227 | You can form I<new> parties using the C<< party form <name> >> name |
324 | You can form I<new> parties using the C<< party form <name> >> name |
228 | command, and you can join I<existing> parties using the C<< party join |
325 | command, and you can join I<existing> parties using the C<< party join |
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298 | That is far more difficult: gods really hate it when you defect |
395 | That is far more difficult: gods really hate it when you defect |
299 | them. Expect to lose a lot of L<skill_description/praying> experience in |
396 | them. Expect to lose a lot of L<skill_description/praying> experience in |
300 | the process. |
397 | the process. |
301 | |
398 | |
302 | First you should pray long enough to your god, until you gain 95% |
399 | First you should pray long enough to your god, until you gain 95% |
303 | resistancy to god power. Then quickly go to the altar of your newly-chosen |
400 | resistance to god power. Then quickly go to the altar of your newly-chosen |
304 | god and pray on her/his altar. Your old god won't make it easy, but if you |
401 | god and pray on her/his altar. Your old god won't make it easy, but if you |
305 | are persistent your old god will let you go at one point. |
402 | are persistent your old god will let you go at one point. |
306 | |
403 | |
307 | =head2 Exploring |
404 | =head2 Exploring |
308 | |
405 | |
309 | =head3 What areas are there to explore? |
406 | =head3 What areas are there to explore? |
310 | |
407 | |
311 | First, you should explore Scorn and find the port pass (and maybe also the |
408 | First, you should explore Scorn and find the port pass (and maybe also the |
312 | gate pass). Make sure you don't miss out the old city of scorn, many |
409 | gate pass). Make sure you don't miss out the old city of scorn, many |
313 | a dangers, but also many treasures, cna be found there. |
410 | a dangers, but also many treasures, can be found there. |
314 | |
411 | |
315 | When you finished most of the quests in Scorn you should investigate how |
412 | When you finished most of the quests in Scorn you should investigate how |
316 | the pirates escape from the prison. This will lead to a number of nice |
413 | the pirates escape from the prison. This will lead to a number of nice |
317 | quests in and around Port Joseph. |
414 | quests in and around Port Joseph. |
318 | |
415 | |
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324 | are Pupland (which has a lot of puzzles and quests from very low to very |
421 | are Pupland (which has a lot of puzzles and quests from very low to very |
325 | high level), Stoneville and Santo Dominion (low and medium level quests, |
422 | high level), Stoneville and Santo Dominion (low and medium level quests, |
326 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
423 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
327 | |
424 | |
328 | Through the gate you can reach Euthville and Santo Dominion to the north, |
425 | Through the gate you can reach Euthville and Santo Dominion to the north, |
329 | Brest (medium level) and Lake Country (medium to high leve) to the south, |
426 | Brest (medium level) and Lake Country (medium to high level) to the south, |
330 | and Navar (medium level quests) in the east (a long travel). |
427 | and Navar (medium level quests) in the east (a long travel). |
331 | |
428 | |
332 | From Navar you can travel to Darcap in the far north (medium level |
429 | From Navar you can travel to Darcap in the far north (medium level |
333 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
430 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
334 | on the ocean, a rather dangerous area with many thieves and pirates |
431 | on the ocean, a rather dangerous area with many thieves and pirates |