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114 | |
114 | |
115 | =item * You have a disease. |
115 | =item * You have a disease. |
116 | |
116 | |
117 | Some diseases have such drastic effects on your organism that you can lose |
117 | Some diseases have such drastic effects on your organism that you can lose |
118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
119 | cast C<cure disease> on your. |
119 | cast C<cure disease> on you. |
120 | |
120 | |
121 | =item * Your stats change. |
121 | =item * Your stats change. |
122 | |
122 | |
123 | Switching items can affect your stats, which in turn can affect your |
123 | Switching items can affect your stats, which in turn can affect your |
124 | healthpoints. While this is not a regular effect (it only happens when you |
124 | healthpoints. While this is not a regular effect (it only happens when you |
125 | change items), it can sometimes look as if you are losing health. |
125 | change items), it can sometimes look as if you are losing health. |
126 | |
126 | |
127 | =back |
127 | =back |
128 | |
128 | |
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129 | =head3 I lost an item, how? |
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130 | |
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131 | Well, we don't know. If you don't know, either, here is a partial list of ways people |
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132 | typically lose stuff: |
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133 | |
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134 | =over 4 |
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135 | |
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136 | =item You accidentally dropped it in a shop (or elswehere). |
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137 | |
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138 | If in a shop, if it was money, you can just go there and pick it up again: |
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139 | shops do not "buy" money. For other items you will have to buy it back. |
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140 | |
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141 | =item Thieves or monsters stole your items. |
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142 | |
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143 | Yes, thieves and many other monsters (such as demons) can actually steal |
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144 | stuff. They can steal about anything that you don't currently wield, and |
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145 | if they are good, you don't even notice it. Your only chance of getting |
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146 | the item back is to kill the thief. |
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147 | |
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148 | Many adventurers find that the old road to Navar harbours a lot of thieves |
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149 | and is best avoided by the beginning adventurers. |
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150 | |
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151 | =back |
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152 | |
129 | =head3 How can I Prepare/Improve/Enchant Weapons? |
153 | =head3 How can I Prepare/Improve/Enchant Weapons? |
130 | |
154 | |
131 | This is done in two steps: first you have to I<prepare> your weapon |
155 | This is done in two steps: first you have to I<prepare> your weapon |
132 | for the desired number of enchantments, then you apply the enchanments |
156 | for the desired number of enchantments, then you apply the enchanments |
133 | (weapons remember how many times they can be enchanted further). |
157 | (weapons remember how many times they can be enchanted further). |
134 | |
158 | |
135 | To prepare a weapon, wield it and L<mark< (e.g. using the popup menu in |
159 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
136 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
160 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
137 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
161 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
138 | this way determines the number of enchantments the weapon accepts: one |
162 | this way determines the number of enchantments the weapon accepts: one |
139 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
163 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
140 | diamonds for ten enchantments and so on. |
164 | diamonds for ten enchantments and so on. |
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289 | The group say command sends a message to every member of the party/group |
313 | The group say command sends a message to every member of the party/group |
290 | you are in. This is useful when playing in a team, to avoid cluttering the |
314 | you are in. This is useful when playing in a team, to avoid cluttering the |
291 | chat channel. |
315 | chat channel. |
292 | |
316 | |
293 | =back |
317 | =back |
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318 | |
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319 | In addition to these, there are a large number of emotes you can use, use |
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320 | the L<help> command to get a list. |
294 | |
321 | |
295 | =head3 Can I form parties? Which benefits does party-play have? |
322 | =head3 Can I form parties? Which benefits does party-play have? |
296 | |
323 | |
297 | You can form I<new> parties using the C<< party form <name> >> name |
324 | You can form I<new> parties using the C<< party form <name> >> name |
298 | command, and you can join I<existing> parties using the C<< party join |
325 | command, and you can join I<existing> parties using the C<< party join |
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368 | That is far more difficult: gods really hate it when you defect |
395 | That is far more difficult: gods really hate it when you defect |
369 | them. Expect to lose a lot of L<skill_description/praying> experience in |
396 | them. Expect to lose a lot of L<skill_description/praying> experience in |
370 | the process. |
397 | the process. |
371 | |
398 | |
372 | First you should pray long enough to your god, until you gain 95% |
399 | First you should pray long enough to your god, until you gain 95% |
373 | resistancy to god power. Then quickly go to the altar of your newly-chosen |
400 | resistance to god power. Then quickly go to the altar of your newly-chosen |
374 | god and pray on her/his altar. Your old god won't make it easy, but if you |
401 | god and pray on her/his altar. Your old god won't make it easy, but if you |
375 | are persistent your old god will let you go at one point. |
402 | are persistent your old god will let you go at one point. |
376 | |
403 | |
377 | =head2 Exploring |
404 | =head2 Exploring |
378 | |
405 | |
379 | =head3 What areas are there to explore? |
406 | =head3 What areas are there to explore? |
380 | |
407 | |
381 | First, you should explore Scorn and find the port pass (and maybe also the |
408 | First, you should explore Scorn and find the port pass (and maybe also the |
382 | gate pass). Make sure you don't miss out the old city of scorn, many |
409 | gate pass). Make sure you don't miss out the old city of scorn, many |
383 | a dangers, but also many treasures, cna be found there. |
410 | a dangers, but also many treasures, can be found there. |
384 | |
411 | |
385 | When you finished most of the quests in Scorn you should investigate how |
412 | When you finished most of the quests in Scorn you should investigate how |
386 | the pirates escape from the prison. This will lead to a number of nice |
413 | the pirates escape from the prison. This will lead to a number of nice |
387 | quests in and around Port Joseph. |
414 | quests in and around Port Joseph. |
388 | |
415 | |
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394 | are Pupland (which has a lot of puzzles and quests from very low to very |
421 | are Pupland (which has a lot of puzzles and quests from very low to very |
395 | high level), Stoneville and Santo Dominion (low and medium level quests, |
422 | high level), Stoneville and Santo Dominion (low and medium level quests, |
396 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
423 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
397 | |
424 | |
398 | Through the gate you can reach Euthville and Santo Dominion to the north, |
425 | Through the gate you can reach Euthville and Santo Dominion to the north, |
399 | Brest (medium level) and Lake Country (medium to high leve) to the south, |
426 | Brest (medium level) and Lake Country (medium to high level) to the south, |
400 | and Navar (medium level quests) in the east (a long travel). |
427 | and Navar (medium level quests) in the east (a long travel). |
401 | |
428 | |
402 | From Navar you can travel to Darcap in the far north (medium level |
429 | From Navar you can travel to Darcap in the far north (medium level |
403 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
430 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
404 | on the ocean, a rather dangerous area with many thieves and pirates |
431 | on the ocean, a rather dangerous area with many thieves and pirates |