1 | =head1 Game FAQ/Tips and Tricks |
1 | =head1 FAQ, Tips and Tricks |
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3 | Here are some questions you might asked yourself over time. |
3 | Here are some questions you might asked yourself over time. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
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6 | =head2 Meta - About the Game and the Client |
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8 | =head3 What is the relation between Deliantra and Crossfire? |
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9 | |
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10 | Deliantra was originally a Crossfire server, but by now most of the code |
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11 | has been rewritten. Still most maps are very similar or identical to |
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12 | Crossfire maps, so the games share a lot. |
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13 | |
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14 | The major differences are a better client, better graphics, a stable |
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15 | server (i.e. no crashes every few hours with players and maps getting |
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16 | reset) and the ability to let more players play, by using less resources |
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17 | and having a fully asynchronous design, and full support for sound effects |
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18 | and background music. |
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20 | =head3 The client is very sluggish and slow, what can I do about this? |
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21 | |
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22 | Most likely, you don't have accelerated OpenGL support. Try to find a |
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23 | newer driver, or a driver from your hardware vendor, that features OpenGL |
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24 | support. |
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25 | |
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26 | If this is not an option, the following Setup options reduce the load and |
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27 | will likely make the client playable with software rendering (it will |
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28 | still be slow, though): |
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29 | |
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30 | =over 4 |
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31 | |
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32 | =item * B<Video Mode> should be set as low as possible (e.g. 640x480) |
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33 | |
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34 | =item * Enable B<Fast & Ugly> mode |
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35 | |
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36 | =item * Disable B<Fog of War> and C<Map Smoothing> |
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37 | |
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38 | =item * Increase B<Map Scale> |
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39 | |
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40 | =back |
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41 | |
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42 | =head3 My client doesn't start anymore/graphics are corrupted! |
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43 | |
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44 | Sometimes you hit a bug in the client. To reset the state of your client |
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45 | you can delete your client database directory (your client will have to |
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46 | re-download music and images and you will lose your minimap contents). |
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47 | |
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48 | =over 4 |
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49 | |
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50 | To do that, on Unix: |
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51 | |
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52 | rm -rf ~/.deliantra/client-* |
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53 | |
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54 | On windows: |
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55 | |
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56 | Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the |
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57 | window that will open, first open F<deliantra>, then delete the directory |
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58 | starting with F<client->. |
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59 | |
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60 | =back |
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61 | |
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62 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
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63 | itself, but this will also delete your settings and keybindings. |
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64 | |
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65 | |
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66 | =head2 Generic how do I... |
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67 | |
6 | =head2 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
68 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
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69 | |
8 | There are a few options: |
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9 | The right-click context menu in the L<Inventory|playerbook_inventory> reveals |
70 | The right-click context menu in the playerbook inventory has an entry |
10 | B<ignite/thaw>, which will ignite something or thaw icecubes. |
71 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
11 | You will need a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>) for this |
72 | need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for |
12 | to work! |
73 | this to work! |
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74 | |
14 | An alternative would be to use the L<mark|command/mark> and L<apply|command/apply> |
75 | An alternative would be to use the L<mark|command/mark> and |
15 | commands like this: |
76 | L<apply|command/apply> commands like this: |
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77 | |
17 | mark icecube |
78 | mark icecube |
18 | apply flint and steel |
79 | apply flint and steel |
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20 | If you need to something do this often, i recommend using the L<Bind Recorder|binding_recorder>. |
81 | You can bind these commands to a key and invoke them repeatedly. |
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82 | |
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83 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
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84 | |
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85 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
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86 | which has the desired effect with cone spells. |
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87 | |
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88 | |
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89 | =head2 Playing Together |
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90 | |
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91 | =head3 How can I communicate with other players? |
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92 | |
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93 | There are five commands you can use to talk to others. All of them can |
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94 | be entered by just typing them in, followed by the message, followed by |
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95 | C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open |
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96 | in your message window you can also just type a text in there followed |
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97 | by C<Return> (this is especially handy as C<Return> also activates the |
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98 | current chat tab as well). |
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99 | |
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100 | =over 4 |
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101 | |
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102 | =item chat <message> (short: C<c>) |
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103 | |
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104 | The most-used communications command. Whatever you I<chat> will end up |
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105 | in the I<Chat> tab of everybody else who is currently logged in. |
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106 | |
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107 | Example: |
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108 | |
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109 | c uh, that anchovis almost killed me |
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110 | |
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111 | =item shout <message> |
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112 | |
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113 | This is like C<chat>, but "louder". Everybody will get your message in red |
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114 | in their C<Chat> tabs. You should not use C<shout> unless you are in an |
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115 | emergency or there is something really important to be said, otherwise you |
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116 | risk being ignored by people. |
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117 | |
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118 | Example: |
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119 | |
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120 | sh I am stuck! can anybody let me out? |
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121 | |
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122 | =item say <message> (short: C<s>) |
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123 | |
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124 | This command can be used to talk to NPCs (without going through the NPC |
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125 | dialogue window), but all players anywhere on the same map can hear you as |
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126 | well. |
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127 | |
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128 | Example: |
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129 | |
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130 | s good that schmorp cnanot hera us here! |
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131 | |
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132 | =item tell <playername> <message> (short: C<te>) |
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133 | |
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134 | This is your prototypical two-way, private, chat channel. You can talk to |
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135 | any other player that is currently logged in, and only he can hear you. |
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136 | |
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137 | =item gsay <message> (short: C<gs>) |
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138 | |
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139 | The group say command sends a message to every member of the party/group |
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140 | you are in. This is useful when playing in a team, to avoid cluttering the |
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141 | chat channel. |
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142 | |
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143 | =back |
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144 | |
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145 | =head3 Can I form parties? Which benefits does party-play have? |
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146 | |
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147 | You can form I<new> parties using the C<< party form <name> >> name |
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148 | command, and you can join I<existing> parties using the C<< party join |
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149 | <name> >> command. There are other party commands, use C<help party> to |
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150 | find out more. |
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151 | |
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152 | The main benefit of party-play is sharing experience: All experience you |
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153 | gain is distributed to all party members accoridng to their level (people |
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154 | with twice the level as you gain twice as much experience). |
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155 | |
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156 | This is great for training skills you are bad in, but somebody else is |
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157 | good in, and of course vice versa! |
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158 | |
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159 | |
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160 | =head2 Magic |
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161 | |
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162 | =head3 How can I summon a specific monster with C<summon pet monster>? |
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163 | |
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164 | Higher levels of L<skill_description/summoning> give you access to higher |
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165 | level monsters, but not all monsters have equal abilities. Instead of |
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166 | summoning the highest level monster allowed by your level you can also |
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167 | summon any other monster you had before by adding its I<archetype name> |
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168 | after the command, i.e. to summon bees you would use the C<cast summon pet |
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169 | monster bee> (short: C<cspm bee>) command. |
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170 | |
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171 | Level Monster |
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172 | 1 bat |
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173 | 3 bird |
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174 | 4 spider |
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175 | 6 killer_bee |
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176 | 7 pixie |
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177 | 8 skeleton |
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178 | 9 stalker |
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179 | 11 devil |
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180 | 13 beholder |
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181 | 15 dark_elf |
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182 | 17 skull |
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183 | 20 angel |
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184 | 25 vampire |
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185 | 30 spectre |
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186 | 35 lich |
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187 | 40 demilich |
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188 | 50 hellhound |
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189 | 60 unusual_kobold |
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190 | 70 chicken |
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191 | 80 gr_hellhound |
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192 | 90 dave |
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193 | 100 laoch |
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194 | 105 snitchangel |
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195 | |
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196 | =head2 Praying, Gods and Cults |
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197 | |
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198 | =head3 X<how_tp_pray>How do I pray? |
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199 | |
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200 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
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201 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
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202 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
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203 | |
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204 | You will now pray as long as you keep pressing the keys. |
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205 | |
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206 | =head3 How can I summon a specific monster with C<summon cult monster>? |
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207 | |
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208 | You can't, your god selects the monsters for you. |
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209 | |
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210 | =head3 How do I join a cult/become a follower of a god? |
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211 | |
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212 | That is simple, just find an altar of a god of your choice and start |
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213 | L<skill_description/praying>. Eventually, the god will recognize |
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214 | you. |
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215 | |
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216 | =head3 How do I change gods? |
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217 | |
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218 | That is far more difficult: gods really hate it when you defect |
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219 | them. Expect to lose a lot of L<skill_description/praying> experience in |
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220 | the process. |
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222 | First you should pray long enough to your god, until you gain 95% |
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223 | resistancy to god power. Then quickly go to the altar of your newly-chosen |
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224 | god and pray on her/his altar. Your old god won't make it easy, but if you |
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225 | are persistent your old god will let you go at one point. |
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226 | |
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227 | =head2 Exploring |
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228 | |
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229 | =head3 What areas are there to explore? |
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230 | |
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231 | First, you should explore Scorn and find the port pass (and maybe also the |
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232 | gate pass). Make sure you don't miss out the old city of scorn, many |
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233 | a dangers, but also many treasures, cna be found there. |
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234 | |
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235 | When you finished most of the quests in Scorn you should investigate how |
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236 | the pirates escape from the prison. This will lead to a number of nice |
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237 | quests in and around Port Joseph. |
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238 | |
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239 | Another nice series of quests, from low to medium level, can be found in |
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240 | the King's Palace in Scorn. Who wouldn't want to meet the princess in |
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241 | person? |
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242 | |
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243 | The areas you can reach through the various transportation modes in Scorn |
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244 | are Pupland (which has a lot of puzzles and quests from very low to very |
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245 | high level), Stoneville and Santo Dominion (low and medium level quests, |
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246 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
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247 | |
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248 | Through the gate you can reach Euthville and Santo Dominion to the north, |
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249 | Brest (medium level) and Lake Country (medium to high leve) to the south, |
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250 | and Navar (medium level quests) in the east (a long travel). |
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251 | |
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252 | From Navar you can travel to Darcap in the far north (medium level |
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253 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
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254 | on the ocean, a rather dangerous area with many thieves and pirates |
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255 | (medium level quests) and Valleynoy to the south, with medium and high |
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256 | level quests (did you find the southpole yet?). |
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257 | |
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258 | Also, it is said that Navar somehow has access to the mystical City |
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259 | de Clouds, the biggest city ever seen (high level and very high level |
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260 | quests). There are rumors about lands beyond (St. Bartholemew and other |
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261 | cities) and other even more mystical places, but little is known about |
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262 | that. |
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263 | |