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Revision 1.10 by root, Wed Apr 2 13:59:11 2008 UTC vs.
Revision 1.20 by sf-asarth, Tue Aug 26 00:14:55 2008 UTC

1=head1 FAQ, Tips and Tricks 1=head1 FAQ, Tips and Tricks
2 2
3Here are some questions you might asked yourself over time. 3Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 4Also some nice tips and tricks are listed here, which you may find informative.
5 5
6=head2 Meta - About the Game and the Client 6=head2 Meta - About the Game and the Client
7 7
8=head3 What is the relation between Deliantra and Crossfire? 8=head3 What is the relation between Deliantra and Crossfire?
9 9
10Deliantra was originally a Crossfire server, but by now most of the code 10Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 11has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 12Crossfire maps, so the games share a lot.
13 13
14The major differences are a better client, better graphics, a stable 14The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 15server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 16reset) and the ability to let more players play, by using less resources
37 37
38=item * Increase B<Map Scale> 38=item * Increase B<Map Scale>
39 39
40=back 40=back
41 41
42=head3 The client doesn't correctly react to keypresses or mouseclicks.
43
44=over 4
45
46=item Make sure Numlock is off.
47
48Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
49numerical keypad keys while Numlock is active.
50
51=item Make sure no other Modifier is "pressed".
52
53Mircosoft Windows versions have some accessability features that could
54interfere with games like Deliantra. You might want to switch these off in
55the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
56them down once.
57
58=item Fullscreen switches confuse the keyboard modifiers.
59
60Fullscreen switches on Microsoft Windows sometimes confuse which keys are
61pressed and which aren't. Doing another switch to/from fullscreen might
62help.
63
64=back
65
42=head3 My client doesn't start anymore/graphics are corrupted! 66=head3 My client doesn't start anymore/graphics are corrupted!
43 67
44Sometimes you hit a bug in the client. To reset the state of your client 68Sometimes you hit a bug in the client. To reset the state of your client
45you can delete your client database directory (your client will have to 69you can delete your client database directory (your client will have to
46re-download music and images and you will lose your minimap contents). 70re-download music and images and you will lose your minimap contents).
61 85
62Alternatively you can delete the F<.deliantra> or F<deliantra> directory 86Alternatively you can delete the F<.deliantra> or F<deliantra> directory
63itself, but this will also delete your settings and keybindings. 87itself, but this will also delete your settings and keybindings.
64 88
65 89
90=head2 Game Mechanics
91
92=head3 I lose health, but I can't see why!
93
94Here are the typical reasons why you lose health:
95
96=over 4
97
98=item * You are being attacked.
99
100Sounds obvious, but sometimes you can't see the monster attacking
101you. Check the C<Log> tab, as you usually get a message when this happens.
102
103=item * You are out of food.
104
105When your food reaches C<0> you will start to lose health. Eating (good)
106food will replenish your food level.
107
108=item * You are poisoned.
109
110Poison will reduce your health. When your body heals fast enough it will
111eventually get over the poison, otherwise you should seek professional
112help such as the House of Healing in Scorn, or a player with the C<cure
113poison> spell. It is rumored that neko san might sometimes cure poison.
114
115=item * You have a disease.
116
117Some diseases have such drastic effects on your organism that you can lose
118health. Get help in the House of Healing in Scorn, or ask a player who can
119cast C<cure disease> on you.
120
121=item * Your stats change.
122
123Switching items or being restored from depletion can affect your stats, which in turn can affect your healthpoints. While this is not a regular effect (it only happens when you change items or are restored from depletion), it can sometimes look as if you are losing health.
124
125=back
126
127=head3 I lost an item! How?
128
129Well, we don't know. If you don't know, either, here is a partial list of ways people
130typically lose stuff:
131
132=over 4
133
134=item You accidentally dropped it in a shop (or elswehere).
135
136If in a shop, if it was money, you can just go there and pick it up again:
137shops do not "buy" money. For other items you will have to buy it back.
138
139=item Thieves or monsters stole your items.
140
141Yes, thieves and many other monsters (such as demons) can actually steal
142stuff. They can steal about anything that you don't currently wield, and
143if they are good, you don't even notice it. Your only chance of getting
144the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
145
146Many adventurers find that the old road to Navar harbours a lot of thieves
147and is best avoided by the beginning adventurers.
148
149=back
150
151=head3 How do I uncurse/undamn items?
152
153You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
154
155To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll.
156
157=back
158
159=head3 How can I Prepare/Improve/Enchant Weapons?
160
161This is done in two steps: first you have to I<prepare> your weapon
162for the desired number of enchantments, then you apply the enchanments
163(weapons remember how many times they can be enchanted further).
164
165To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
166the inventory) some diamonds, as a sacrifice, then read the I<Prepare
167Weapon> scroll. The square root of the total number of diamonds sacrificed
168this way determines the number of enchantments the weapon accepts: one
169diamond for one enchanment, nine diamonds for three enchantments, 100
170diamonds for ten enchantments and so on.
171
172Remember, once you prepare the weapon, it can only be wielded by you.
173
174After that, you can apply improvement and enchantnment scrolls:
175
176=over 4
177
178=item Improve Damage
179
180Each scroll read will increase the damage by five points, and likewise the
181weight by five kilograms.
182
183=item Lower Weight
184
185This "improves" the weight of your weapon: each scroll reduces the weight
186by one fifth (20%). It will not, however, create weightless weapons.
187
188=item Enchant Weapon
189
190Each scroll read increases the magic by one point.
191
192=item Improve Stat
193
194This scroll improves one of the basic stat improvements (Strength,
195Dexterity and so on). For this it needs a further sacrifice in form of
196stat potions. The stat potions must be of the same type and will determine
197which stat gets improved.
198
199The number of stat potions you need to improve it is twice the number of
200stat points the weapon currently gives, plus one (the minimum is two stat
201potions, however). That is, a weapon which gives no stat bonus needs two
202(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
203already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
204potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
205will result in needing five stat potions only (C<2 × 2 + 1>).
206
207=back
208
209Keep in mind, however, that your character can only handle a limited
210number of weapon improvements, see the L<skills> command. Item power will
211also increase.
212
213=head3 How can I enchant Armour?
214
215Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
216the magic value will be increased by one, the speed, armour (physical
217resistance) and weight are increased by some amount, as well as the item
218power.
219
220=head3 What is this item power business?
221
222In general, the more interesting/powerful items have higher item power
223values. Your character can handle only handle only a limited amount of power - for each overall level
224you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
225(see the L<skills> command for your current limit and remaining item power points).
226
227All the equipment you wear adds to this limit, so if you wield a weapon of
228item power 30 plus two rings of item power 14 each you will need 58 item
229power (and a level of 47).
230
231
66=head2 Generic how do I... 232=head2 Generic how do I...
233
234=head3 How do I use range weapons such as bows?
235
236First, you have to L<apply> the bow, then it will show up in the lower
237right corner in the C<Range:> slot. If it is already shown as C<(applied)>
238but not in the C<Range:> slot you have to unapply and reaply it.
239
240When you have a bow (or similar weapons like guns or crossbows) applied,
241you just shoot as with spells or other range attacks - C<Shift>+direction
242key.
243
244You need to have arrows (shells, bolts etc.) in your inventory or an
245active container for this to work.
246
247You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
248Playerbook => Settings >> tab.
67 249
68=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 250=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
69 251
70The right-click context menu in the playerbook inventory has an entry 252The right-click context menu in the playerbook inventory has an entry
71B<ignite/thaw>, which will ignite something or thaw icecubes. You will 253B<ignite/thaw>, which will ignite something or thaw icecubes. You will
72need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for 254need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
73this to work! 255this to work!
74 256
75An alternative would be to use the L<mark|command/mark> and 257An alternative would be to use the L<mark|command/mark> and
76L<apply|command/apply> commands like this: 258L<apply|command/apply> commands like this:
77 259
82 264
83=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 265=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
84 266
85Use the C<5>-key on your keypad. This will cats spells "onto yourself" 267Use the C<5>-key on your keypad. This will cats spells "onto yourself"
86which has the desired effect with cone spells. 268which has the desired effect with cone spells.
269
270
271=head2 Playing Together
272
273=head3 How can I communicate with other players?
274
275There are five commands you can use to talk to others. All of them can
276be entered by just typing them in, followed by the message, followed by
277C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
278in your message window you can also just type a text in there followed
279by C<Return> (this is especially handy as C<Return> also activates the
280current chat tab as well).
281
282=over 4
283
284=item chat <message> (short: C<c>)
285
286The most-used communications command. Whatever you I<chat> will end up
287in the I<Chat> tab of everybody else who is currently logged in.
288
289Example:
290
291 c uh, that anchovis almost killed me
292
293=item shout <message>
294
295This is like C<chat>, but "louder". Everybody will get your message in red
296in their C<Chat> tabs. You should not use C<shout> unless you are in an
297emergency or there is something really important to be said, otherwise you
298risk being ignored by people.
299
300Example:
301
302 sh I am stuck! can anybody let me out?
303
304=item say <message> (short: C<s>)
305
306This command can be used to talk to NPCs (without going through the NPC
307dialogue window), but all players anywhere on the same map can hear you as
308well.
309
310Example:
311
312 s good that schmorp cnanot hera us here!
313
314=item tell <playername> <message> (short: C<te>)
315
316This is your prototypical two-way, private, chat channel. You can talk to
317any other player that is currently logged in, and only he can hear you.
318
319=item gsay <message> (short: C<gs>)
320
321The group say command sends a message to every member of the party/group
322you are in. This is useful when playing in a team, to avoid cluttering the
323chat channel.
324
325=back
326
327In addition to these, there are a large number of emotes you can use, use
328the L<help> command to get a list.
329
330=head3 Can I form parties? Which benefits does party-play have?
331
332You can form I<new> parties using the C<< party form <name> >> name
333command, and you can join I<existing> parties using the C<< party join
334<name> >> command. There are other party commands, use C<help party> to
335find out more.
336
337The main benefit of party-play is sharing experience: All experience you
338gain is distributed to all party members accoridng to their level (people
339with twice the level as you gain twice as much experience).
340
341This is great for training skills you are bad in, but somebody else is
342good in, and of course vice versa!
87 343
88 344
89=head2 Magic 345=head2 Magic
90 346
91=head3 How can I summon a specific monster with C<summon pet monster>? 347=head3 How can I summon a specific monster with C<summon pet monster>?
147That is far more difficult: gods really hate it when you defect 403That is far more difficult: gods really hate it when you defect
148them. Expect to lose a lot of L<skill_description/praying> experience in 404them. Expect to lose a lot of L<skill_description/praying> experience in
149the process. 405the process.
150 406
151First you should pray long enough to your god, until you gain 95% 407First you should pray long enough to your god, until you gain 95%
152resistancy to god power. Then quickly go to the altar of your newly-chosen 408resistance to god power. Then quickly go to the altar of your newly-chosen
153god and pray on her/his altar. Your old god won't make it easy, but if you 409god and pray on her/his altar. Your old god won't make it easy, but if you
154are persistent your old god will let you go at one point. 410are persistent your old god will let you go at one point.
155 411
412
156=head2 Exploring 413=head2 Exploring / Quests
157 414
158=head3 What areas are there to explore? 415=head3 What areas are there to explore?
159 416
160First, you should explore Scorn and find the port pass (and maybe also the 417First, you should explore Scorn and find the port pass (and maybe also the
161gate pass). Make sure you don't miss out the old city of scorn, many 418gate pass). Make sure you don't miss out the old city of scorn, many
162a dangers, but also many treasures, cna be found there. 419a dangers, but also many treasures, can be found there.
163 420
164When you finished most of the quests in Scorn you should investigate how 421When you finished most of the quests in Scorn you should investigate how
165the pirates escape from the prison. This will lead to a number of nice 422the pirates escape from the prison. This will lead to a number of nice
166quests in and around Port Joseph. 423quests in and around Port Joseph.
167 424
173are Pupland (which has a lot of puzzles and quests from very low to very 430are Pupland (which has a lot of puzzles and quests from very low to very
174high level), Stoneville and Santo Dominion (low and medium level quests, 431high level), Stoneville and Santo Dominion (low and medium level quests,
175also nice shops), and the Aldwulf Archipelago (which is more dangerous). 432also nice shops), and the Aldwulf Archipelago (which is more dangerous).
176 433
177Through the gate you can reach Euthville and Santo Dominion to the north, 434Through the gate you can reach Euthville and Santo Dominion to the north,
178Brest (medium level) and Lake Country (medium to high leve) to the south, 435Brest (medium level) and Lake Country (medium to high level) to the south,
179and Navar (medium level quests) in the east (a long travel). 436and Navar (medium level quests) in the east (a long travel).
180 437
181From Navar you can travel to Darcap in the far north (medium level 438From Navar you can travel to Darcap in the far north (medium level
182quests), near the mystical country of Azumauindo, to Wolfsburg somewhere 439quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
183on the ocean, a rather dangerous area with many thieves and pirates 440on the ocean, a rather dangerous area with many thieves and pirates
188de Clouds, the biggest city ever seen (high level and very high level 445de Clouds, the biggest city ever seen (high level and very high level
189quests). There are rumors about lands beyond (St. Bartholemew and other 446quests). There are rumors about lands beyond (St. Bartholemew and other
190cities) and other even more mystical places, but little is known about 447cities) and other even more mystical places, but little is known about
191that. 448that.
192 449
450=head2 Where is that damn Goblin Chief?
451
452In his cave to the north-east of the Scorn Gate. It is the one that starts
453with a random maze (yes, there are multiple caves). Keep in mind that the
454Goblin Chief's Head is fastened to his body, so you have to find and kill
455him first.
456
457=head2 Where can I find the I<comet> spell?
458
459In the tower of stars, which is almost directly south of Scorn (but not
460too near to it). You have to talk to people to solve this quest, and it
461does not involve a random maze.
462
463

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