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37 | |
37 | |
38 | =item * Increase B<Map Scale> |
38 | =item * Increase B<Map Scale> |
39 | |
39 | |
40 | =back |
40 | =back |
41 | |
41 | |
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42 | =head3 The client doesn't correctly react to keypresses or mouseclicks. |
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43 | |
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44 | =over 4 |
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45 | |
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46 | =item Make sure Numlock is off. |
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47 | |
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48 | Some Microsoft Windows versions/keyboard layouts do not report modifiers for the |
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49 | numerical keypad keys while Numlock is active. |
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50 | |
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51 | =item Make sure no other Modifier is "pressed". |
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52 | |
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53 | Mircosoft Windows versions have some accessability features that could |
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54 | interfere with games like Deliantra. You might want to switch these off in |
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55 | the keyboard settings. Sometimes modifiers can be "unstuck" by pressing |
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56 | them down once. |
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57 | |
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58 | =item Fullscreen switches confuse the keyboard modifiers. |
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59 | |
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60 | Fullscreen switches on Microsoft Windows sometimes confuse which keys are |
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61 | pressed and which aren't. Doing another switch to/from fullscreen might |
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62 | help. |
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63 | |
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64 | =back |
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65 | |
42 | =head3 My client doesn't start anymore/graphics are corrupted! |
66 | =head3 My client doesn't start anymore/graphics are corrupted! |
43 | |
67 | |
44 | Sometimes you hit a bug in the client. To reset the state of your client |
68 | Sometimes you hit a bug in the client. To reset the state of your client |
45 | you can delete your client database directory (your client will have to |
69 | you can delete your client database directory (your client will have to |
46 | re-download music and images and you will lose your minimap contents). |
70 | re-download music and images and you will lose your minimap contents). |
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61 | |
85 | |
62 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
86 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
63 | itself, but this will also delete your settings and keybindings. |
87 | itself, but this will also delete your settings and keybindings. |
64 | |
88 | |
65 | |
89 | |
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90 | =head2 Game Mechanics |
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91 | |
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92 | =head3 I lose health but can't see why! |
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93 | |
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94 | Here are the typical reasons why you lose health: |
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95 | |
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96 | =over 4 |
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97 | |
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98 | =item * You are being attacked. |
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99 | |
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100 | Sounds obvious, but sometiems you can't see the monster attacking |
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101 | you. Check the C<Log> tab, as you usually get a message when this happens. |
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102 | |
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103 | =item * You are out of food. |
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104 | |
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105 | When your food reaches C<0> you will start to lose health. Eating (good) |
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106 | food will replenish your food level. |
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107 | |
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108 | =item * You are poisoned. |
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109 | |
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110 | Poison will reduce your health. When your body heals fast enough it will |
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111 | eventually get over the poison, otherwise you should seek professional |
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112 | help such as the House of Healing in Scorn, or a player with the C<cure |
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113 | poison> spell. It is rumored that neko san might sometimes cure poison. |
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114 | |
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115 | =item * You have a disease. |
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116 | |
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117 | Some diseases have such drastic effects on your organism that you can lose |
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118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
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119 | cast C<cure disease> on your. |
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120 | |
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121 | =item * Your stats change. |
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122 | |
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123 | Switching items can affect your stats, which in turn can affect your |
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124 | healthpoints. While this is not a regular effect (it only happens when you |
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125 | change items), it can sometimes look as if you are losing health. |
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126 | |
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127 | =back |
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128 | |
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129 | |
66 | =head2 Generic how do I... |
130 | =head2 Generic how do I... |
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131 | |
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132 | =head3 How do I use range weapons such as bows? |
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133 | |
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134 | First, you have to L<apply> the bow, then it will show up in the lower |
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135 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
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136 | but not in the C<Range:> slot you have to unapply and reaply it. |
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137 | |
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138 | When you have a bow (or similar weapons like guns or crossbows) applied, |
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139 | you just shoot as with spells or other range attacks - C<Shift>+direction |
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140 | key. |
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141 | |
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142 | You need to have arrows (shells, bolts etc.) in your inventory or an |
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143 | active container for this to work. |
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144 | |
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145 | You can influence how you shoot via the L<Bow Mode|bowmode> in the C<< |
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146 | Playerbook => Settings >> tab. |
67 | |
147 | |
68 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
148 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
69 | |
149 | |
70 | The right-click context menu in the playerbook inventory has an entry |
150 | The right-click context menu in the playerbook inventory has an entry |
71 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
151 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
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82 | |
162 | |
83 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
163 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
84 | |
164 | |
85 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
165 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
86 | which has the desired effect with cone spells. |
166 | which has the desired effect with cone spells. |
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167 | |
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168 | |
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169 | =head2 Playing Together |
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170 | |
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171 | =head3 How can I communicate with other players? |
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172 | |
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173 | There are five commands you can use to talk to others. All of them can |
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174 | be entered by just typing them in, followed by the message, followed by |
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175 | C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open |
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176 | in your message window you can also just type a text in there followed |
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177 | by C<Return> (this is especially handy as C<Return> also activates the |
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178 | current chat tab as well). |
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179 | |
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180 | =over 4 |
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181 | |
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182 | =item chat <message> (short: C<c>) |
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183 | |
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184 | The most-used communications command. Whatever you I<chat> will end up |
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185 | in the I<Chat> tab of everybody else who is currently logged in. |
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186 | |
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187 | Example: |
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188 | |
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189 | c uh, that anchovis almost killed me |
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190 | |
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191 | =item shout <message> |
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192 | |
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193 | This is like C<chat>, but "louder". Everybody will get your message in red |
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194 | in their C<Chat> tabs. You should not use C<shout> unless you are in an |
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195 | emergency or there is something really important to be said, otherwise you |
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196 | risk being ignored by people. |
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197 | |
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198 | Example: |
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199 | |
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200 | sh I am stuck! can anybody let me out? |
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201 | |
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202 | =item say <message> (short: C<s>) |
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203 | |
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204 | This command can be used to talk to NPCs (without going through the NPC |
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205 | dialogue window), but all players anywhere on the same map can hear you as |
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206 | well. |
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207 | |
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208 | Example: |
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209 | |
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210 | s good that schmorp cnanot hera us here! |
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211 | |
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212 | =item tell <playername> <message> (short: C<te>) |
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213 | |
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214 | This is your prototypical two-way, private, chat channel. You can talk to |
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215 | any other player that is currently logged in, and only he can hear you. |
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216 | |
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217 | =item gsay <message> (short: C<gs>) |
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218 | |
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219 | The group say command sends a message to every member of the party/group |
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220 | you are in. This is useful when playing in a team, to avoid cluttering the |
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221 | chat channel. |
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222 | |
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223 | =back |
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224 | |
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225 | =head3 Can I form parties? Which benefits does party-play have? |
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226 | |
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227 | You can form I<new> parties using the C<< party form <name> >> name |
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228 | command, and you can join I<existing> parties using the C<< party join |
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229 | <name> >> command. There are other party commands, use C<help party> to |
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230 | find out more. |
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231 | |
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232 | The main benefit of party-play is sharing experience: All experience you |
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233 | gain is distributed to all party members accoridng to their level (people |
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234 | with twice the level as you gain twice as much experience). |
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235 | |
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236 | This is great for training skills you are bad in, but somebody else is |
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237 | good in, and of course vice versa! |
87 | |
238 | |
88 | |
239 | |
89 | =head2 Magic |
240 | =head2 Magic |
90 | |
241 | |
91 | =head3 How can I summon a specific monster with C<summon pet monster>? |
242 | =head3 How can I summon a specific monster with C<summon pet monster>? |