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Revision 1.11 by root, Wed Apr 2 14:42:29 2008 UTC vs.
Revision 1.17 by root, Fri Apr 11 01:30:12 2008 UTC

37 37
38=item * Increase B<Map Scale> 38=item * Increase B<Map Scale>
39 39
40=back 40=back
41 41
42=head3 The client doesn't correctly react to keypresses or mouseclicks.
43
44=over 4
45
46=item Make sure Numlock is off.
47
48Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
49numerical keypad keys while Numlock is active.
50
51=item Make sure no other Modifier is "pressed".
52
53Mircosoft Windows versions have some accessability features that could
54interfere with games like Deliantra. You might want to switch these off in
55the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
56them down once.
57
58=item Fullscreen switches confuse the keyboard modifiers.
59
60Fullscreen switches on Microsoft Windows sometimes confuse which keys are
61pressed and which aren't. Doing another switch to/from fullscreen might
62help.
63
64=back
65
42=head3 My client doesn't start anymore/graphics are corrupted! 66=head3 My client doesn't start anymore/graphics are corrupted!
43 67
44Sometimes you hit a bug in the client. To reset the state of your client 68Sometimes you hit a bug in the client. To reset the state of your client
45you can delete your client database directory (your client will have to 69you can delete your client database directory (your client will have to
46re-download music and images and you will lose your minimap contents). 70re-download music and images and you will lose your minimap contents).
61 85
62Alternatively you can delete the F<.deliantra> or F<deliantra> directory 86Alternatively you can delete the F<.deliantra> or F<deliantra> directory
63itself, but this will also delete your settings and keybindings. 87itself, but this will also delete your settings and keybindings.
64 88
65 89
90=head2 Game Mechanics
91
92=head3 I lose health but can't see why!
93
94Here are the typical reasons why you lose health:
95
96=over 4
97
98=item * You are being attacked.
99
100Sounds obvious, but sometiems you can't see the monster attacking
101you. Check the C<Log> tab, as you usually get a message when this happens.
102
103=item * You are out of food.
104
105When your food reaches C<0> you will start to lose health. Eating (good)
106food will replenish your food level.
107
108=item * You are poisoned.
109
110Poison will reduce your health. When your body heals fast enough it will
111eventually get over the poison, otherwise you should seek professional
112help such as the House of Healing in Scorn, or a player with the C<cure
113poison> spell. It is rumored that neko san might sometimes cure poison.
114
115=item * You have a disease.
116
117Some diseases have such drastic effects on your organism that you can lose
118health. Get help in the House of Healing in Scorn, or ask a player who can
119cast C<cure disease> on you.
120
121=item * Your stats change.
122
123Switching items can affect your stats, which in turn can affect your
124healthpoints. While this is not a regular effect (it only happens when you
125change items), it can sometimes look as if you are losing health.
126
127=back
128
129=head3 How can I Prepare/Improve/Enchant Weapons?
130
131This is done in two steps: first you have to I<prepare> your weapon
132for the desired number of enchantments, then you apply the enchanments
133(weapons remember how many times they can be enchanted further).
134
135To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
136the inventory) some diamonds, as a sacrifice, then read the I<Prepare
137Weapon> scroll. The square root of the total number of diamonds sacrificed
138this way determines the number of enchantments the weapon accepts: one
139diamond for one enchanment, nine diamonds for three enchantments, 100
140diamonds for ten enchantments and so on.
141
142After that, you can apply improvement and enchantnment scrolls:
143
144=over 4
145
146=item Improve Damage
147
148Each scroll read will increase the damage by five points, and likewise the
149weight by five kilograms.
150
151=item Lower Weight
152
153This "improves" the weight of your weapon: each scroll reduces the weight
154by one fifth (20%). It will not, however, create weightless weapons.
155
156=item Enchant Weapon
157
158Each scroll read increases the magic by one point.
159
160=item Improve Stat
161
162This scroll improves one of the basic stat improvements (Strength,
163Dexterity and so on). For this it needs a further sacrifice in form of
164stat potions. The stat potions must be of the same type and will determine
165which stat gets improved.
166
167The number of stat potions you need to improve it is twice the number of
168stat points the weapon currently gives, plus one (the minimum is two stat
169potions, however). That is, a weapon which gives no stat bonus needs two
170(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
171already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
172potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
173will result in needing five stat potions only (C<2 × 2 + 1>).
174
175=back
176
177Keep in mind, however, that your character can only handle a limited
178number of weapon improvements, see the L<skills> command. Item power will
179also increase.
180
181=head3 How can I enchant Armour?
182
183Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
184the magic value will be increased by one, the speed, armour (physical
185resistance) and weight are increased by some amount, as well as the item
186power.
187
188=head3 What is this item power business?
189
190In general, the more interesting/powerful items have higher item power
191values. Your character can handle only handle only a limited amount of power - for each overall level
192you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
193(see the L<skills> command for your current limit and remaining item power points).
194
195All the equipment you wear adds to this limit, so if you wield a weapon of
196item power 30 plus two rings of item power 14 each you will need 58 item
197power (and a level of 47).
198
199
66=head2 Generic how do I... 200=head2 Generic how do I...
201
202=head3 How do I use range weapons such as bows?
203
204First, you have to L<apply> the bow, then it will show up in the lower
205right corner in the C<Range:> slot. If it is already shown as C<(applied)>
206but not in the C<Range:> slot you have to unapply and reaply it.
207
208When you have a bow (or similar weapons like guns or crossbows) applied,
209you just shoot as with spells or other range attacks - C<Shift>+direction
210key.
211
212You need to have arrows (shells, bolts etc.) in your inventory or an
213active container for this to work.
214
215You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
216Playerbook => Settings >> tab.
67 217
68=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 218=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
69 219
70The right-click context menu in the playerbook inventory has an entry 220The right-click context menu in the playerbook inventory has an entry
71B<ignite/thaw>, which will ignite something or thaw icecubes. You will 221B<ignite/thaw>, which will ignite something or thaw icecubes. You will
82 232
83=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 233=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
84 234
85Use the C<5>-key on your keypad. This will cats spells "onto yourself" 235Use the C<5>-key on your keypad. This will cats spells "onto yourself"
86which has the desired effect with cone spells. 236which has the desired effect with cone spells.
237
238
239=head2 Playing Together
240
241=head3 How can I communicate with other players?
242
243There are five commands you can use to talk to others. All of them can
244be entered by just typing them in, followed by the message, followed by
245C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
246in your message window you can also just type a text in there followed
247by C<Return> (this is especially handy as C<Return> also activates the
248current chat tab as well).
249
250=over 4
251
252=item chat <message> (short: C<c>)
253
254The most-used communications command. Whatever you I<chat> will end up
255in the I<Chat> tab of everybody else who is currently logged in.
256
257Example:
258
259 c uh, that anchovis almost killed me
260
261=item shout <message>
262
263This is like C<chat>, but "louder". Everybody will get your message in red
264in their C<Chat> tabs. You should not use C<shout> unless you are in an
265emergency or there is something really important to be said, otherwise you
266risk being ignored by people.
267
268Example:
269
270 sh I am stuck! can anybody let me out?
271
272=item say <message> (short: C<s>)
273
274This command can be used to talk to NPCs (without going through the NPC
275dialogue window), but all players anywhere on the same map can hear you as
276well.
277
278Example:
279
280 s good that schmorp cnanot hera us here!
281
282=item tell <playername> <message> (short: C<te>)
283
284This is your prototypical two-way, private, chat channel. You can talk to
285any other player that is currently logged in, and only he can hear you.
286
287=item gsay <message> (short: C<gs>)
288
289The group say command sends a message to every member of the party/group
290you are in. This is useful when playing in a team, to avoid cluttering the
291chat channel.
292
293=back
294
295In addition to these, there are a large number of emotes you can use, use
296the L<help> command to get a list.
297
298=head3 Can I form parties? Which benefits does party-play have?
299
300You can form I<new> parties using the C<< party form <name> >> name
301command, and you can join I<existing> parties using the C<< party join
302<name> >> command. There are other party commands, use C<help party> to
303find out more.
304
305The main benefit of party-play is sharing experience: All experience you
306gain is distributed to all party members accoridng to their level (people
307with twice the level as you gain twice as much experience).
308
309This is great for training skills you are bad in, but somebody else is
310good in, and of course vice versa!
87 311
88 312
89=head2 Magic 313=head2 Magic
90 314
91=head3 How can I summon a specific monster with C<summon pet monster>? 315=head3 How can I summon a specific monster with C<summon pet monster>?
147That is far more difficult: gods really hate it when you defect 371That is far more difficult: gods really hate it when you defect
148them. Expect to lose a lot of L<skill_description/praying> experience in 372them. Expect to lose a lot of L<skill_description/praying> experience in
149the process. 373the process.
150 374
151First you should pray long enough to your god, until you gain 95% 375First you should pray long enough to your god, until you gain 95%
152resistancy to god power. Then quickly go to the altar of your newly-chosen 376resistance to god power. Then quickly go to the altar of your newly-chosen
153god and pray on her/his altar. Your old god won't make it easy, but if you 377god and pray on her/his altar. Your old god won't make it easy, but if you
154are persistent your old god will let you go at one point. 378are persistent your old god will let you go at one point.
155 379
156=head2 Exploring 380=head2 Exploring
157 381
158=head3 What areas are there to explore? 382=head3 What areas are there to explore?
159 383
160First, you should explore Scorn and find the port pass (and maybe also the 384First, you should explore Scorn and find the port pass (and maybe also the
161gate pass). Make sure you don't miss out the old city of scorn, many 385gate pass). Make sure you don't miss out the old city of scorn, many
162a dangers, but also many treasures, cna be found there. 386a dangers, but also many treasures, can be found there.
163 387
164When you finished most of the quests in Scorn you should investigate how 388When you finished most of the quests in Scorn you should investigate how
165the pirates escape from the prison. This will lead to a number of nice 389the pirates escape from the prison. This will lead to a number of nice
166quests in and around Port Joseph. 390quests in and around Port Joseph.
167 391
173are Pupland (which has a lot of puzzles and quests from very low to very 397are Pupland (which has a lot of puzzles and quests from very low to very
174high level), Stoneville and Santo Dominion (low and medium level quests, 398high level), Stoneville and Santo Dominion (low and medium level quests,
175also nice shops), and the Aldwulf Archipelago (which is more dangerous). 399also nice shops), and the Aldwulf Archipelago (which is more dangerous).
176 400
177Through the gate you can reach Euthville and Santo Dominion to the north, 401Through the gate you can reach Euthville and Santo Dominion to the north,
178Brest (medium level) and Lake Country (medium to high leve) to the south, 402Brest (medium level) and Lake Country (medium to high level) to the south,
179and Navar (medium level quests) in the east (a long travel). 403and Navar (medium level quests) in the east (a long travel).
180 404
181From Navar you can travel to Darcap in the far north (medium level 405From Navar you can travel to Darcap in the far north (medium level
182quests), near the mystical country of Azumauindo, to Wolfsburg somewhere 406quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
183on the ocean, a rather dangerous area with many thieves and pirates 407on the ocean, a rather dangerous area with many thieves and pirates

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