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Comparing deliantra/Deliantra-Client/pod/faq.pod (file contents):
Revision 1.12 by root, Fri Apr 4 15:23:35 2008 UTC vs.
Revision 1.15 by root, Fri Apr 11 01:01:53 2008 UTC

37 37
38=item * Increase B<Map Scale> 38=item * Increase B<Map Scale>
39 39
40=back 40=back
41 41
42=head3 The client doesn't correctly react to keypresses or mouseclicks.
43
44=over 4
45
46=item Make sure Numlock is off.
47
48Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
49numerical keypad keys while Numlock is active.
50
51=item Make sure no other Modifier is "pressed".
52
53Mircosoft Windows versions have some accessability features that could
54interfere with games like Deliantra. You might want to switch these off in
55the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
56them down once.
57
58=item Fullscreen switches confuse the keyboard modifiers.
59
60Fullscreen switches on Microsoft Windows sometimes confuse which keys are
61pressed and which aren't. Doing another switch to/from fullscreen might
62help.
63
64=back
65
42=head3 My client doesn't start anymore/graphics are corrupted! 66=head3 My client doesn't start anymore/graphics are corrupted!
43 67
44Sometimes you hit a bug in the client. To reset the state of your client 68Sometimes you hit a bug in the client. To reset the state of your client
45you can delete your client database directory (your client will have to 69you can delete your client database directory (your client will have to
46re-download music and images and you will lose your minimap contents). 70re-download music and images and you will lose your minimap contents).
61 85
62Alternatively you can delete the F<.deliantra> or F<deliantra> directory 86Alternatively you can delete the F<.deliantra> or F<deliantra> directory
63itself, but this will also delete your settings and keybindings. 87itself, but this will also delete your settings and keybindings.
64 88
65 89
90=head2 Game Mechanics
91
92=head3 I lose health but can't see why!
93
94Here are the typical reasons why you lose health:
95
96=over 4
97
98=item * You are being attacked.
99
100Sounds obvious, but sometiems you can't see the monster attacking
101you. Check the C<Log> tab, as you usually get a message when this happens.
102
103=item * You are out of food.
104
105When your food reaches C<0> you will start to lose health. Eating (good)
106food will replenish your food level.
107
108=item * You are poisoned.
109
110Poison will reduce your health. When your body heals fast enough it will
111eventually get over the poison, otherwise you should seek professional
112help such as the House of Healing in Scorn, or a player with the C<cure
113poison> spell. It is rumored that neko san might sometimes cure poison.
114
115=item * You have a disease.
116
117Some diseases have such drastic effects on your organism that you can lose
118health. Get help in the House of Healing in Scorn, or ask a player who can
119cast C<cure disease> on your.
120
121=item * Your stats change.
122
123Switching items can affect your stats, which in turn can affect your
124healthpoints. While this is not a regular effect (it only happens when you
125change items), it can sometimes look as if you are losing health.
126
127=back
128
129=head3 How can I Prepare/Improve/Enchant Weapons?
130
131This is done in two steps: first you have to I<prepare> your weapon
132for the desired number of enchantments, then you apply the enchanments
133(weapons remember how many times they can be enchanted further).
134
135To prepare a weapon, wield it and L<mark< (e.g. using the popup menu in
136the inventory) some diamonds, as a sacrifice, then read the I<Prepare
137Weapon> scroll. The square root of the total number of diamonds sacrificed
138this way determines the number of enchantments the weapon accepts: one
139diamond for one enchanment, nine diamonds for three enchantments, 100
140diamonds for ten enchantments and so on.
141
142After that, you can apply improvement and enchantnment scrolls:
143
144=over 4
145
146=item Improve Damage
147
148Each scroll read will increase the damage by five points, and likewise the
149weight by five kilograms.
150
151=item Lower Weight
152
153This "improves" the weight of your weapon: each scroll reduces the weight
154by one fifth (20%). It will not, however, create weightless weapons.
155
156=item Enchant Weapon
157
158Each scroll read increases the magic by one point.
159
160=item Improve Stat
161
162This scroll improves one of the basic stat improvements (Strength,
163Dexterity and so on). For this it needs a further sacrifice in form of
164stat potions. The stat potions must be of the same type and will determine
165which stat gets improved.
166
167The number of stat potions you need to improve it is twice the number of
168stat points the weapon currently gives, plus one (the minimum is two stat
169potions, however). That is, a weapon which gives no stat bonus needs two
170(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
171already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
172potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
173will result in needing five stat potions only (C<2 × 2 + 1>).
174
175=back
176
177Keep in mind, however, that your character can only handle a limited
178number of weapon improvements, see the L<skills> command. Item power will
179also increase.
180
181=head3 How can I enchant Armour?
182
183Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
184the magic value will be increased by one, the speed, armour (physical
185resistance) and weight are increased by some amount, as well as the item
186power.
187
188=head3 What is this item power business?
189
190In general, the more interesting/powerful items have higher item power
191values. Your character can handle only handle only a limited amount of power - for each overall level
192you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
193(see the L<skills> command for your current limit and remaining item power points).
194
195All the equipment you wear adds to this limit, so if you wield a weapon of
196item power 30 plus two rings of item power 14 each you will need 58 item
197power (and a level of 47).
198
199
66=head2 Generic how do I... 200=head2 Generic how do I...
201
202=head3 How do I use range weapons such as bows?
203
204First, you have to L<apply> the bow, then it will show up in the lower
205right corner in the C<Range:> slot. If it is already shown as C<(applied)>
206but not in the C<Range:> slot you have to unapply and reaply it.
207
208When you have a bow (or similar weapons like guns or crossbows) applied,
209you just shoot as with spells or other range attacks - C<Shift>+direction
210key.
211
212You need to have arrows (shells, bolts etc.) in your inventory or an
213active container for this to work.
214
215You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
216Playerbook => Settings >> tab.
67 217
68=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 218=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
69 219
70The right-click context menu in the playerbook inventory has an entry 220The right-click context menu in the playerbook inventory has an entry
71B<ignite/thaw>, which will ignite something or thaw icecubes. You will 221B<ignite/thaw>, which will ignite something or thaw icecubes. You will
88 238
89=head2 Playing Together 239=head2 Playing Together
90 240
91=head3 How can I communicate with other players? 241=head3 How can I communicate with other players?
92 242
93There are four commands you can use to talk to others. All of them can 243There are five commands you can use to talk to others. All of them can
94be entered by just typing them in, followed by the message, followed by 244be entered by just typing them in, followed by the message, followed by
95C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open 245C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
96in your message window you can also just type a text in there followed 246in your message window you can also just type a text in there followed
97by C<Return> (this is especially handy as C<Return> also activates the 247by C<Return> (this is especially handy as C<Return> also activates the
98current chat tab as well). 248current chat tab as well).
104The most-used communications command. Whatever you I<chat> will end up 254The most-used communications command. Whatever you I<chat> will end up
105in the I<Chat> tab of everybody else who is currently logged in. 255in the I<Chat> tab of everybody else who is currently logged in.
106 256
107Example: 257Example:
108 258
259 c uh, that anchovis almost killed me
260
261=item shout <message>
262
263This is like C<chat>, but "louder". Everybody will get your message in red
264in their C<Chat> tabs. You should not use C<shout> unless you are in an
265emergency or there is something really important to be said, otherwise you
266risk being ignored by people.
267
268Example:
269
109 c I am stuck! can anybody let me out? 270 sh I am stuck! can anybody let me out?
110 271
111=item say <message> (short: C<s>) 272=item say <message> (short: C<s>)
112 273
113This command can be used to talk to NPCs (without going through the NPC 274This command can be used to talk to NPCs (without going through the NPC
114dialogue window), but all players anywhere on the same map can hear you as 275dialogue window), but all players anywhere on the same map can hear you as

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