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37 | |
37 | |
38 | =item * Increase B<Map Scale> |
38 | =item * Increase B<Map Scale> |
39 | |
39 | |
40 | =back |
40 | =back |
41 | |
41 | |
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42 | =head3 The client doesn't correctly react to keypresses or mouseclicks. |
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43 | |
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44 | =over 4 |
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45 | |
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46 | =item Make sure Numlock is off. |
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47 | |
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48 | Some Microsoft Windows versions/keyboard layouts do not report modifiers for the |
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49 | numerical keypad keys while Numlock is active. |
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50 | |
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51 | =item Make sure no other Modifier is "pressed". |
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52 | |
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53 | Mircosoft Windows versions have some accessability features that could |
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54 | interfere with games like Deliantra. You might want to switch these off in |
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55 | the keyboard settings. Sometimes modifiers can be "unstuck" by pressing |
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56 | them down once. |
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57 | |
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58 | =item Fullscreen switches confuse the keyboard modifiers. |
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59 | |
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60 | Fullscreen switches on Microsoft Windows sometimes confuse which keys are |
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61 | pressed and which aren't. Doing another switch to/from fullscreen might |
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62 | help. |
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63 | |
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64 | =back |
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65 | |
42 | =head3 My client doesn't start anymore/graphics are corrupted! |
66 | =head3 My client doesn't start anymore/graphics are corrupted! |
43 | |
67 | |
44 | Sometimes you hit a bug in the client. To reset the state of your client |
68 | Sometimes you hit a bug in the client. To reset the state of your client |
45 | you can delete your client database directory (your client will have to |
69 | you can delete your client database directory (your client will have to |
46 | re-download music and images and you will lose your minimap contents). |
70 | re-download music and images and you will lose your minimap contents). |
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61 | |
85 | |
62 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
86 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
63 | itself, but this will also delete your settings and keybindings. |
87 | itself, but this will also delete your settings and keybindings. |
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88 | |
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89 | |
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90 | =head2 Game Mechanics |
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91 | |
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92 | =head3 I lose health but can't see why! |
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93 | |
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94 | Here are the typical reasons why you lose health: |
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95 | |
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96 | =over 4 |
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97 | |
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98 | =item * You are being attacked. |
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99 | |
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100 | Sounds obvious, but sometiems you can't see the monster attacking |
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101 | you. Check the C<Log> tab, as you usually get a message when this happens. |
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102 | |
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103 | =item * You are out of food. |
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104 | |
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105 | When your food reaches C<0> you will start to lose health. Eating (good) |
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106 | food will replenish your food level. |
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107 | |
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108 | =item * You are poisoned. |
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109 | |
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110 | Poison will reduce your health. When your body heals fast enough it will |
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111 | eventually get over the poison, otherwise you should seek professional |
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112 | help such as the House of Healing in Scorn, or a player with the C<cure |
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113 | poison> spell. It is rumored that neko san might sometimes cure poison. |
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114 | |
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115 | =item * You have a disease. |
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116 | |
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117 | Some diseases have such drastic effects on your organism that you can lose |
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118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
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119 | cast C<cure disease> on your. |
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120 | |
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121 | =item * Your stats change. |
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122 | |
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123 | Switching items can affect your stats, which in turn can affect your |
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124 | healthpoints. While this is not a regular effect (it only happens when you |
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125 | change items), it can sometimes look as if you are losing health. |
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126 | |
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127 | =back |
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128 | |
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129 | |
66 | =head2 Generic how do I... |
130 | =head2 Generic how do I... |
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131 | |
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132 | =head3 How do I use range weapons such as bows? |
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133 | |
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134 | First, you have to L<apply> the bow, then it will show up in the lower |
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135 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
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136 | but not in the C<Range:> slot you have to unapply and reaply it. |
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137 | |
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138 | When you have a bow (or similar weapons like guns or crossbows) applied, |
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139 | you just shoot as with spells or other range attacks - C<Shift>+direction |
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140 | key. |
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141 | |
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142 | You need to have arrows (shells, bolts etc.) in your inventory or an |
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143 | active container for this to work. |
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144 | |
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145 | You can influence how you shoot via the L<Bow Mode|bowmode> in the C<< |
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146 | Playerbook => Settings >> tab. |
67 | |
147 | |
68 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
148 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
69 | |
149 | |
70 | The right-click context menu in the playerbook inventory has an entry |
150 | The right-click context menu in the playerbook inventory has an entry |
71 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
151 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |