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Revision 1.14 by root, Thu Apr 10 14:35:50 2008 UTC vs.
Revision 1.15 by root, Fri Apr 11 01:01:53 2008 UTC

123Switching items can affect your stats, which in turn can affect your 123Switching items can affect your stats, which in turn can affect your
124healthpoints. While this is not a regular effect (it only happens when you 124healthpoints. While this is not a regular effect (it only happens when you
125change items), it can sometimes look as if you are losing health. 125change items), it can sometimes look as if you are losing health.
126 126
127=back 127=back
128
129=head3 How can I Prepare/Improve/Enchant Weapons?
130
131This is done in two steps: first you have to I<prepare> your weapon
132for the desired number of enchantments, then you apply the enchanments
133(weapons remember how many times they can be enchanted further).
134
135To prepare a weapon, wield it and L<mark< (e.g. using the popup menu in
136the inventory) some diamonds, as a sacrifice, then read the I<Prepare
137Weapon> scroll. The square root of the total number of diamonds sacrificed
138this way determines the number of enchantments the weapon accepts: one
139diamond for one enchanment, nine diamonds for three enchantments, 100
140diamonds for ten enchantments and so on.
141
142After that, you can apply improvement and enchantnment scrolls:
143
144=over 4
145
146=item Improve Damage
147
148Each scroll read will increase the damage by five points, and likewise the
149weight by five kilograms.
150
151=item Lower Weight
152
153This "improves" the weight of your weapon: each scroll reduces the weight
154by one fifth (20%). It will not, however, create weightless weapons.
155
156=item Enchant Weapon
157
158Each scroll read increases the magic by one point.
159
160=item Improve Stat
161
162This scroll improves one of the basic stat improvements (Strength,
163Dexterity and so on). For this it needs a further sacrifice in form of
164stat potions. The stat potions must be of the same type and will determine
165which stat gets improved.
166
167The number of stat potions you need to improve it is twice the number of
168stat points the weapon currently gives, plus one (the minimum is two stat
169potions, however). That is, a weapon which gives no stat bonus needs two
170(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
171already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
172potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
173will result in needing five stat potions only (C<2 × 2 + 1>).
174
175=back
176
177Keep in mind, however, that your character can only handle a limited
178number of weapon improvements, see the L<skills> command. Item power will
179also increase.
180
181=head3 How can I enchant Armour?
182
183Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
184the magic value will be increased by one, the speed, armour (physical
185resistance) and weight are increased by some amount, as well as the item
186power.
187
188=head3 What is this item power business?
189
190In general, the more interesting/powerful items have higher item power
191values. Your character can handle only handle only a limited amount of power - for each overall level
192you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
193(see the L<skills> command for your current limit and remaining item power points).
194
195All the equipment you wear adds to this limit, so if you wield a weapon of
196item power 30 plus two rings of item power 14 each you will need 58 item
197power (and a level of 47).
128 198
129 199
130=head2 Generic how do I... 200=head2 Generic how do I...
131 201
132=head3 How do I use range weapons such as bows? 202=head3 How do I use range weapons such as bows?

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