ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/faq.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/faq.pod (file contents):
Revision 1.4 by root, Sun Oct 1 10:57:45 2006 UTC vs.
Revision 1.15 by root, Fri Apr 11 01:01:53 2008 UTC

1=head1 Game FAQ/Tips and Tricks 1=head1 FAQ, Tips and Tricks
2 2
3Here are some questions you might asked yourself over time. 3Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 4Also some nice Tips and Tricks are listed here, which you may find informative.
5 5
6=head2 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 6=head2 Meta - About the Game and the Client
7 7
8There are a few options: 8=head3 What is the relation between Deliantra and Crossfire?
9The right-click context menu in the L<Inventory|playerbook_inventory> reveals
10B<ignite/thaw>, which will ignite something or thaw icecubes.
11You will need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for this
12to work!
13 9
14An alternative would be to use the L<mark|command/mark> and L<apply|command/apply> 10Deliantra was originally a Crossfire server, but by now most of the code
15commands like this: 11has been rewritten. Still most maps are very similar or identical to
12Crossfire maps, so the games share a lot.
16 13
17 mark icecube 14The major differences are a better client, better graphics, a stable
18 apply flint and steel 15server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design, and full support for sound effects
18and background music.
19 19
20If you need to something do this often, I recommend using the L<Bind
21Recorder|binding_recorder>.
22
23=head2 The client is very sluggish and slow, what can I do about this? 20=head3 The client is very sluggish and slow, what can I do about this?
24 21
25Most likely, you don't have accelerated OpenGL support. Try to find a 22Most likely, you don't have accelerated OpenGL support. Try to find a
26newer driver, or a driver from your hardware vendor, that features OpenGL 23newer driver, or a driver from your hardware vendor, that features OpenGL
27support. 24support.
28 25
34 31
35=item * B<Video Mode> should be set as low as possible (e.g. 640x480) 32=item * B<Video Mode> should be set as low as possible (e.g. 640x480)
36 33
37=item * Enable B<Fast & Ugly> mode 34=item * Enable B<Fast & Ugly> mode
38 35
39=item * Disable B<Fog of War> 36=item * Disable B<Fog of War> and C<Map Smoothing>
40 37
41=item * Increase B<Map Scale> 38=item * Increase B<Map Scale>
42 39
43=back 40=back
44 41
42=head3 The client doesn't correctly react to keypresses or mouseclicks.
43
44=over 4
45
46=item Make sure Numlock is off.
47
48Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
49numerical keypad keys while Numlock is active.
50
51=item Make sure no other Modifier is "pressed".
52
53Mircosoft Windows versions have some accessability features that could
54interfere with games like Deliantra. You might want to switch these off in
55the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
56them down once.
57
58=item Fullscreen switches confuse the keyboard modifiers.
59
60Fullscreen switches on Microsoft Windows sometimes confuse which keys are
61pressed and which aren't. Doing another switch to/from fullscreen might
62help.
63
64=back
65
66=head3 My client doesn't start anymore/graphics are corrupted!
67
68Sometimes you hit a bug in the client. To reset the state of your client
69you can delete your client database directory (your client will have to
70re-download music and images and you will lose your minimap contents).
71
72=over 4
73
74To do that, on Unix:
75
76 rm -rf ~/.deliantra/client-*
77
78On windows:
79
80Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
81window that will open, first open F<deliantra>, then delete the directory
82starting with F<client->.
83
84=back
85
86Alternatively you can delete the F<.deliantra> or F<deliantra> directory
87itself, but this will also delete your settings and keybindings.
88
89
90=head2 Game Mechanics
91
92=head3 I lose health but can't see why!
93
94Here are the typical reasons why you lose health:
95
96=over 4
97
98=item * You are being attacked.
99
100Sounds obvious, but sometiems you can't see the monster attacking
101you. Check the C<Log> tab, as you usually get a message when this happens.
102
103=item * You are out of food.
104
105When your food reaches C<0> you will start to lose health. Eating (good)
106food will replenish your food level.
107
108=item * You are poisoned.
109
110Poison will reduce your health. When your body heals fast enough it will
111eventually get over the poison, otherwise you should seek professional
112help such as the House of Healing in Scorn, or a player with the C<cure
113poison> spell. It is rumored that neko san might sometimes cure poison.
114
115=item * You have a disease.
116
117Some diseases have such drastic effects on your organism that you can lose
118health. Get help in the House of Healing in Scorn, or ask a player who can
119cast C<cure disease> on your.
120
121=item * Your stats change.
122
123Switching items can affect your stats, which in turn can affect your
124healthpoints. While this is not a regular effect (it only happens when you
125change items), it can sometimes look as if you are losing health.
126
127=back
128
129=head3 How can I Prepare/Improve/Enchant Weapons?
130
131This is done in two steps: first you have to I<prepare> your weapon
132for the desired number of enchantments, then you apply the enchanments
133(weapons remember how many times they can be enchanted further).
134
135To prepare a weapon, wield it and L<mark< (e.g. using the popup menu in
136the inventory) some diamonds, as a sacrifice, then read the I<Prepare
137Weapon> scroll. The square root of the total number of diamonds sacrificed
138this way determines the number of enchantments the weapon accepts: one
139diamond for one enchanment, nine diamonds for three enchantments, 100
140diamonds for ten enchantments and so on.
141
142After that, you can apply improvement and enchantnment scrolls:
143
144=over 4
145
146=item Improve Damage
147
148Each scroll read will increase the damage by five points, and likewise the
149weight by five kilograms.
150
151=item Lower Weight
152
153This "improves" the weight of your weapon: each scroll reduces the weight
154by one fifth (20%). It will not, however, create weightless weapons.
155
156=item Enchant Weapon
157
158Each scroll read increases the magic by one point.
159
160=item Improve Stat
161
162This scroll improves one of the basic stat improvements (Strength,
163Dexterity and so on). For this it needs a further sacrifice in form of
164stat potions. The stat potions must be of the same type and will determine
165which stat gets improved.
166
167The number of stat potions you need to improve it is twice the number of
168stat points the weapon currently gives, plus one (the minimum is two stat
169potions, however). That is, a weapon which gives no stat bonus needs two
170(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
171already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
172potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
173will result in needing five stat potions only (C<2 × 2 + 1>).
174
175=back
176
177Keep in mind, however, that your character can only handle a limited
178number of weapon improvements, see the L<skills> command. Item power will
179also increase.
180
181=head3 How can I enchant Armour?
182
183Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
184the magic value will be increased by one, the speed, armour (physical
185resistance) and weight are increased by some amount, as well as the item
186power.
187
188=head3 What is this item power business?
189
190In general, the more interesting/powerful items have higher item power
191values. Your character can handle only handle only a limited amount of power - for each overall level
192you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
193(see the L<skills> command for your current limit and remaining item power points).
194
195All the equipment you wear adds to this limit, so if you wield a weapon of
196item power 30 plus two rings of item power 14 each you will need 58 item
197power (and a level of 47).
198
199
200=head2 Generic how do I...
201
202=head3 How do I use range weapons such as bows?
203
204First, you have to L<apply> the bow, then it will show up in the lower
205right corner in the C<Range:> slot. If it is already shown as C<(applied)>
206but not in the C<Range:> slot you have to unapply and reaply it.
207
208When you have a bow (or similar weapons like guns or crossbows) applied,
209you just shoot as with spells or other range attacks - C<Shift>+direction
210key.
211
212You need to have arrows (shells, bolts etc.) in your inventory or an
213active container for this to work.
214
215You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
216Playerbook => Settings >> tab.
217
218=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
219
220The right-click context menu in the playerbook inventory has an entry
221B<ignite/thaw>, which will ignite something or thaw icecubes. You will
222need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
223this to work!
224
225An alternative would be to use the L<mark|command/mark> and
226L<apply|command/apply> commands like this:
227
228 mark icecube
229 apply flint and steel
230
231You can bind these commands to a key and invoke them repeatedly.
232
233=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
234
235Use the C<5>-key on your keypad. This will cats spells "onto yourself"
236which has the desired effect with cone spells.
237
238
239=head2 Playing Together
240
241=head3 How can I communicate with other players?
242
243There are five commands you can use to talk to others. All of them can
244be entered by just typing them in, followed by the message, followed by
245C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
246in your message window you can also just type a text in there followed
247by C<Return> (this is especially handy as C<Return> also activates the
248current chat tab as well).
249
250=over 4
251
252=item chat <message> (short: C<c>)
253
254The most-used communications command. Whatever you I<chat> will end up
255in the I<Chat> tab of everybody else who is currently logged in.
256
257Example:
258
259 c uh, that anchovis almost killed me
260
261=item shout <message>
262
263This is like C<chat>, but "louder". Everybody will get your message in red
264in their C<Chat> tabs. You should not use C<shout> unless you are in an
265emergency or there is something really important to be said, otherwise you
266risk being ignored by people.
267
268Example:
269
270 sh I am stuck! can anybody let me out?
271
272=item say <message> (short: C<s>)
273
274This command can be used to talk to NPCs (without going through the NPC
275dialogue window), but all players anywhere on the same map can hear you as
276well.
277
278Example:
279
280 s good that schmorp cnanot hera us here!
281
282=item tell <playername> <message> (short: C<te>)
283
284This is your prototypical two-way, private, chat channel. You can talk to
285any other player that is currently logged in, and only he can hear you.
286
287=item gsay <message> (short: C<gs>)
288
289The group say command sends a message to every member of the party/group
290you are in. This is useful when playing in a team, to avoid cluttering the
291chat channel.
292
293=back
294
295=head3 Can I form parties? Which benefits does party-play have?
296
297You can form I<new> parties using the C<< party form <name> >> name
298command, and you can join I<existing> parties using the C<< party join
299<name> >> command. There are other party commands, use C<help party> to
300find out more.
301
302The main benefit of party-play is sharing experience: All experience you
303gain is distributed to all party members accoridng to their level (people
304with twice the level as you gain twice as much experience).
305
306This is great for training skills you are bad in, but somebody else is
307good in, and of course vice versa!
308
309
310=head2 Magic
311
312=head3 How can I summon a specific monster with C<summon pet monster>?
313
314Higher levels of L<skill_description/summoning> give you access to higher
315level monsters, but not all monsters have equal abilities. Instead of
316summoning the highest level monster allowed by your level you can also
317summon any other monster you had before by adding its I<archetype name>
318after the command, i.e. to summon bees you would use the C<cast summon pet
319monster bee> (short: C<cspm bee>) command.
320
321 Level Monster
322 1 bat
323 3 bird
324 4 spider
325 6 killer_bee
326 7 pixie
327 8 skeleton
328 9 stalker
329 11 devil
330 13 beholder
331 15 dark_elf
332 17 skull
333 20 angel
334 25 vampire
335 30 spectre
336 35 lich
337 40 demilich
338 50 hellhound
339 60 unusual_kobold
340 70 chicken
341 80 gr_hellhound
342 90 dave
343 100 laoch
344 105 snitchangel
345
346=head2 Praying, Gods and Cults
347
348=head3 X<how_tp_pray>How do I pray?
349
350First enter the "praying mode" by readying your L<skill_description/praying> skill
351(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
352C<Shift> and a direction key (e.g. C<Shift-Up>).
353
354You will now pray as long as you keep pressing the keys.
355
356=head3 How can I summon a specific monster with C<summon cult monster>?
357
358You can't, your god selects the monsters for you.
359
360=head3 How do I join a cult/become a follower of a god?
361
362That is simple, just find an altar of a god of your choice and start
363L<skill_description/praying>. Eventually, the god will recognize
364you.
365
366=head3 How do I change gods?
367
368That is far more difficult: gods really hate it when you defect
369them. Expect to lose a lot of L<skill_description/praying> experience in
370the process.
371
372First you should pray long enough to your god, until you gain 95%
373resistancy to god power. Then quickly go to the altar of your newly-chosen
374god and pray on her/his altar. Your old god won't make it easy, but if you
375are persistent your old god will let you go at one point.
376
377=head2 Exploring
378
379=head3 What areas are there to explore?
380
381First, you should explore Scorn and find the port pass (and maybe also the
382gate pass). Make sure you don't miss out the old city of scorn, many
383a dangers, but also many treasures, cna be found there.
384
385When you finished most of the quests in Scorn you should investigate how
386the pirates escape from the prison. This will lead to a number of nice
387quests in and around Port Joseph.
388
389Another nice series of quests, from low to medium level, can be found in
390the King's Palace in Scorn. Who wouldn't want to meet the princess in
391person?
392
393The areas you can reach through the various transportation modes in Scorn
394are Pupland (which has a lot of puzzles and quests from very low to very
395high level), Stoneville and Santo Dominion (low and medium level quests,
396also nice shops), and the Aldwulf Archipelago (which is more dangerous).
397
398Through the gate you can reach Euthville and Santo Dominion to the north,
399Brest (medium level) and Lake Country (medium to high leve) to the south,
400and Navar (medium level quests) in the east (a long travel).
401
402From Navar you can travel to Darcap in the far north (medium level
403quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
404on the ocean, a rather dangerous area with many thieves and pirates
405(medium level quests) and Valleynoy to the south, with medium and high
406level quests (did you find the southpole yet?).
407
408Also, it is said that Navar somehow has access to the mystical City
409de Clouds, the biggest city ever seen (high level and very high level
410quests). There are rumors about lands beyond (St. Bartholemew and other
411cities) and other even more mystical places, but little is known about
412that.
413

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines