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Revision 1.14 by root, Thu Apr 10 14:35:50 2008 UTC vs.
Revision 1.18 by root, Fri Apr 11 01:39:03 2008 UTC

114 114
115=item * You have a disease. 115=item * You have a disease.
116 116
117Some diseases have such drastic effects on your organism that you can lose 117Some diseases have such drastic effects on your organism that you can lose
118health. Get help in the House of Healing in Scorn, or ask a player who can 118health. Get help in the House of Healing in Scorn, or ask a player who can
119cast C<cure disease> on your. 119cast C<cure disease> on you.
120 120
121=item * Your stats change. 121=item * Your stats change.
122 122
123Switching items can affect your stats, which in turn can affect your 123Switching items can affect your stats, which in turn can affect your
124healthpoints. While this is not a regular effect (it only happens when you 124healthpoints. While this is not a regular effect (it only happens when you
125change items), it can sometimes look as if you are losing health. 125change items), it can sometimes look as if you are losing health.
126 126
127=back 127=back
128
129=head3 I lost an item, how?
130
131Well, we don't know. If you don't know, either, here is a partial list of ways people
132typically lose stuff:
133
134=over 4
135
136=item You accidentally dropped it in a shop (or elswehere).
137
138If in a shop, if it was money, you can just go there and pick it up again:
139shops do not "buy" money. For other items you will have to buy it back.
140
141=item Thieves or monsters stole your items.
142
143Yes, thieves and many other monsters (such as demons) can actually steal
144stuff. They can steal about anything that you don't currently wield, and
145if they are good, you don't even notice it. Your only chance of getting
146the item back is to kill the thief.
147
148Many adventurers find that the old road to Navar harbours a lot of thieves
149and is best avoided by the beginning adventurers.
150
151=back
152
153=head3 How can I Prepare/Improve/Enchant Weapons?
154
155This is done in two steps: first you have to I<prepare> your weapon
156for the desired number of enchantments, then you apply the enchanments
157(weapons remember how many times they can be enchanted further).
158
159To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
160the inventory) some diamonds, as a sacrifice, then read the I<Prepare
161Weapon> scroll. The square root of the total number of diamonds sacrificed
162this way determines the number of enchantments the weapon accepts: one
163diamond for one enchanment, nine diamonds for three enchantments, 100
164diamonds for ten enchantments and so on.
165
166After that, you can apply improvement and enchantnment scrolls:
167
168=over 4
169
170=item Improve Damage
171
172Each scroll read will increase the damage by five points, and likewise the
173weight by five kilograms.
174
175=item Lower Weight
176
177This "improves" the weight of your weapon: each scroll reduces the weight
178by one fifth (20%). It will not, however, create weightless weapons.
179
180=item Enchant Weapon
181
182Each scroll read increases the magic by one point.
183
184=item Improve Stat
185
186This scroll improves one of the basic stat improvements (Strength,
187Dexterity and so on). For this it needs a further sacrifice in form of
188stat potions. The stat potions must be of the same type and will determine
189which stat gets improved.
190
191The number of stat potions you need to improve it is twice the number of
192stat points the weapon currently gives, plus one (the minimum is two stat
193potions, however). That is, a weapon which gives no stat bonus needs two
194(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
195already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
196potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
197will result in needing five stat potions only (C<2 × 2 + 1>).
198
199=back
200
201Keep in mind, however, that your character can only handle a limited
202number of weapon improvements, see the L<skills> command. Item power will
203also increase.
204
205=head3 How can I enchant Armour?
206
207Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
208the magic value will be increased by one, the speed, armour (physical
209resistance) and weight are increased by some amount, as well as the item
210power.
211
212=head3 What is this item power business?
213
214In general, the more interesting/powerful items have higher item power
215values. Your character can handle only handle only a limited amount of power - for each overall level
216you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
217(see the L<skills> command for your current limit and remaining item power points).
218
219All the equipment you wear adds to this limit, so if you wield a weapon of
220item power 30 plus two rings of item power 14 each you will need 58 item
221power (and a level of 47).
128 222
129 223
130=head2 Generic how do I... 224=head2 Generic how do I...
131 225
132=head3 How do I use range weapons such as bows? 226=head3 How do I use range weapons such as bows?
219The group say command sends a message to every member of the party/group 313The group say command sends a message to every member of the party/group
220you are in. This is useful when playing in a team, to avoid cluttering the 314you are in. This is useful when playing in a team, to avoid cluttering the
221chat channel. 315chat channel.
222 316
223=back 317=back
318
319In addition to these, there are a large number of emotes you can use, use
320the L<help> command to get a list.
224 321
225=head3 Can I form parties? Which benefits does party-play have? 322=head3 Can I form parties? Which benefits does party-play have?
226 323
227You can form I<new> parties using the C<< party form <name> >> name 324You can form I<new> parties using the C<< party form <name> >> name
228command, and you can join I<existing> parties using the C<< party join 325command, and you can join I<existing> parties using the C<< party join
298That is far more difficult: gods really hate it when you defect 395That is far more difficult: gods really hate it when you defect
299them. Expect to lose a lot of L<skill_description/praying> experience in 396them. Expect to lose a lot of L<skill_description/praying> experience in
300the process. 397the process.
301 398
302First you should pray long enough to your god, until you gain 95% 399First you should pray long enough to your god, until you gain 95%
303resistancy to god power. Then quickly go to the altar of your newly-chosen 400resistance to god power. Then quickly go to the altar of your newly-chosen
304god and pray on her/his altar. Your old god won't make it easy, but if you 401god and pray on her/his altar. Your old god won't make it easy, but if you
305are persistent your old god will let you go at one point. 402are persistent your old god will let you go at one point.
306 403
307=head2 Exploring 404=head2 Exploring
308 405
309=head3 What areas are there to explore? 406=head3 What areas are there to explore?
310 407
311First, you should explore Scorn and find the port pass (and maybe also the 408First, you should explore Scorn and find the port pass (and maybe also the
312gate pass). Make sure you don't miss out the old city of scorn, many 409gate pass). Make sure you don't miss out the old city of scorn, many
313a dangers, but also many treasures, cna be found there. 410a dangers, but also many treasures, can be found there.
314 411
315When you finished most of the quests in Scorn you should investigate how 412When you finished most of the quests in Scorn you should investigate how
316the pirates escape from the prison. This will lead to a number of nice 413the pirates escape from the prison. This will lead to a number of nice
317quests in and around Port Joseph. 414quests in and around Port Joseph.
318 415
324are Pupland (which has a lot of puzzles and quests from very low to very 421are Pupland (which has a lot of puzzles and quests from very low to very
325high level), Stoneville and Santo Dominion (low and medium level quests, 422high level), Stoneville and Santo Dominion (low and medium level quests,
326also nice shops), and the Aldwulf Archipelago (which is more dangerous). 423also nice shops), and the Aldwulf Archipelago (which is more dangerous).
327 424
328Through the gate you can reach Euthville and Santo Dominion to the north, 425Through the gate you can reach Euthville and Santo Dominion to the north,
329Brest (medium level) and Lake Country (medium to high leve) to the south, 426Brest (medium level) and Lake Country (medium to high level) to the south,
330and Navar (medium level quests) in the east (a long travel). 427and Navar (medium level quests) in the east (a long travel).
331 428
332From Navar you can travel to Darcap in the far north (medium level 429From Navar you can travel to Darcap in the far north (medium level
333quests), near the mystical country of Azumauindo, to Wolfsburg somewhere 430quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
334on the ocean, a rather dangerous area with many thieves and pirates 431on the ocean, a rather dangerous area with many thieves and pirates

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