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Revision 1.8 by root, Wed Apr 2 13:52:43 2008 UTC vs.
Revision 1.18 by root, Fri Apr 11 01:39:03 2008 UTC

37 37
38=item * Increase B<Map Scale> 38=item * Increase B<Map Scale>
39 39
40=back 40=back
41 41
42=head3 The client doesn't correctly react to keypresses or mouseclicks.
43
44=over 4
45
46=item Make sure Numlock is off.
47
48Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
49numerical keypad keys while Numlock is active.
50
51=item Make sure no other Modifier is "pressed".
52
53Mircosoft Windows versions have some accessability features that could
54interfere with games like Deliantra. You might want to switch these off in
55the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
56them down once.
57
58=item Fullscreen switches confuse the keyboard modifiers.
59
60Fullscreen switches on Microsoft Windows sometimes confuse which keys are
61pressed and which aren't. Doing another switch to/from fullscreen might
62help.
63
64=back
65
42=head3 My client doesn't start anymore/graphics are corrupted! 66=head3 My client doesn't start anymore/graphics are corrupted!
43 67
44Sometimes you hit a bug in the client. To reset the state of your client 68Sometimes you hit a bug in the client. To reset the state of your client
45you can delete your client database directory (your client will have to 69you can delete your client database directory (your client will have to
46re-download music and images and you will lose your minimap contents). 70re-download music and images and you will lose your minimap contents).
61 85
62Alternatively you can delete the F<.deliantra> or F<deliantra> directory 86Alternatively you can delete the F<.deliantra> or F<deliantra> directory
63itself, but this will also delete your settings and keybindings. 87itself, but this will also delete your settings and keybindings.
64 88
65 89
90=head2 Game Mechanics
91
92=head3 I lose health but can't see why!
93
94Here are the typical reasons why you lose health:
95
96=over 4
97
98=item * You are being attacked.
99
100Sounds obvious, but sometiems you can't see the monster attacking
101you. Check the C<Log> tab, as you usually get a message when this happens.
102
103=item * You are out of food.
104
105When your food reaches C<0> you will start to lose health. Eating (good)
106food will replenish your food level.
107
108=item * You are poisoned.
109
110Poison will reduce your health. When your body heals fast enough it will
111eventually get over the poison, otherwise you should seek professional
112help such as the House of Healing in Scorn, or a player with the C<cure
113poison> spell. It is rumored that neko san might sometimes cure poison.
114
115=item * You have a disease.
116
117Some diseases have such drastic effects on your organism that you can lose
118health. Get help in the House of Healing in Scorn, or ask a player who can
119cast C<cure disease> on you.
120
121=item * Your stats change.
122
123Switching items can affect your stats, which in turn can affect your
124healthpoints. While this is not a regular effect (it only happens when you
125change items), it can sometimes look as if you are losing health.
126
127=back
128
129=head3 I lost an item, how?
130
131Well, we don't know. If you don't know, either, here is a partial list of ways people
132typically lose stuff:
133
134=over 4
135
136=item You accidentally dropped it in a shop (or elswehere).
137
138If in a shop, if it was money, you can just go there and pick it up again:
139shops do not "buy" money. For other items you will have to buy it back.
140
141=item Thieves or monsters stole your items.
142
143Yes, thieves and many other monsters (such as demons) can actually steal
144stuff. They can steal about anything that you don't currently wield, and
145if they are good, you don't even notice it. Your only chance of getting
146the item back is to kill the thief.
147
148Many adventurers find that the old road to Navar harbours a lot of thieves
149and is best avoided by the beginning adventurers.
150
151=back
152
153=head3 How can I Prepare/Improve/Enchant Weapons?
154
155This is done in two steps: first you have to I<prepare> your weapon
156for the desired number of enchantments, then you apply the enchanments
157(weapons remember how many times they can be enchanted further).
158
159To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
160the inventory) some diamonds, as a sacrifice, then read the I<Prepare
161Weapon> scroll. The square root of the total number of diamonds sacrificed
162this way determines the number of enchantments the weapon accepts: one
163diamond for one enchanment, nine diamonds for three enchantments, 100
164diamonds for ten enchantments and so on.
165
166After that, you can apply improvement and enchantnment scrolls:
167
168=over 4
169
170=item Improve Damage
171
172Each scroll read will increase the damage by five points, and likewise the
173weight by five kilograms.
174
175=item Lower Weight
176
177This "improves" the weight of your weapon: each scroll reduces the weight
178by one fifth (20%). It will not, however, create weightless weapons.
179
180=item Enchant Weapon
181
182Each scroll read increases the magic by one point.
183
184=item Improve Stat
185
186This scroll improves one of the basic stat improvements (Strength,
187Dexterity and so on). For this it needs a further sacrifice in form of
188stat potions. The stat potions must be of the same type and will determine
189which stat gets improved.
190
191The number of stat potions you need to improve it is twice the number of
192stat points the weapon currently gives, plus one (the minimum is two stat
193potions, however). That is, a weapon which gives no stat bonus needs two
194(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
195already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
196potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
197will result in needing five stat potions only (C<2 × 2 + 1>).
198
199=back
200
201Keep in mind, however, that your character can only handle a limited
202number of weapon improvements, see the L<skills> command. Item power will
203also increase.
204
205=head3 How can I enchant Armour?
206
207Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
208the magic value will be increased by one, the speed, armour (physical
209resistance) and weight are increased by some amount, as well as the item
210power.
211
212=head3 What is this item power business?
213
214In general, the more interesting/powerful items have higher item power
215values. Your character can handle only handle only a limited amount of power - for each overall level
216you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
217(see the L<skills> command for your current limit and remaining item power points).
218
219All the equipment you wear adds to this limit, so if you wield a weapon of
220item power 30 plus two rings of item power 14 each you will need 58 item
221power (and a level of 47).
222
223
66=head2 Generic how do I... 224=head2 Generic how do I...
225
226=head3 How do I use range weapons such as bows?
227
228First, you have to L<apply> the bow, then it will show up in the lower
229right corner in the C<Range:> slot. If it is already shown as C<(applied)>
230but not in the C<Range:> slot you have to unapply and reaply it.
231
232When you have a bow (or similar weapons like guns or crossbows) applied,
233you just shoot as with spells or other range attacks - C<Shift>+direction
234key.
235
236You need to have arrows (shells, bolts etc.) in your inventory or an
237active container for this to work.
238
239You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
240Playerbook => Settings >> tab.
67 241
68=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 242=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
69 243
70The right-click context menu in the playerbook inventory has an entry 244The right-click context menu in the playerbook inventory has an entry
71B<ignite/thaw>, which will ignite something or thaw icecubes. You will 245B<ignite/thaw>, which will ignite something or thaw icecubes. You will
72need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for 246need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
73this to work! 247this to work!
74 248
75An alternative would be to use the L<mark|command/mark> and 249An alternative would be to use the L<mark|command/mark> and
76L<apply|command/apply> commands like this: 250L<apply|command/apply> commands like this:
77 251
82 256
83=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 257=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
84 258
85Use the C<5>-key on your keypad. This will cats spells "onto yourself" 259Use the C<5>-key on your keypad. This will cats spells "onto yourself"
86which has the desired effect with cone spells. 260which has the desired effect with cone spells.
261
262
263=head2 Playing Together
264
265=head3 How can I communicate with other players?
266
267There are five commands you can use to talk to others. All of them can
268be entered by just typing them in, followed by the message, followed by
269C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
270in your message window you can also just type a text in there followed
271by C<Return> (this is especially handy as C<Return> also activates the
272current chat tab as well).
273
274=over 4
275
276=item chat <message> (short: C<c>)
277
278The most-used communications command. Whatever you I<chat> will end up
279in the I<Chat> tab of everybody else who is currently logged in.
280
281Example:
282
283 c uh, that anchovis almost killed me
284
285=item shout <message>
286
287This is like C<chat>, but "louder". Everybody will get your message in red
288in their C<Chat> tabs. You should not use C<shout> unless you are in an
289emergency or there is something really important to be said, otherwise you
290risk being ignored by people.
291
292Example:
293
294 sh I am stuck! can anybody let me out?
295
296=item say <message> (short: C<s>)
297
298This command can be used to talk to NPCs (without going through the NPC
299dialogue window), but all players anywhere on the same map can hear you as
300well.
301
302Example:
303
304 s good that schmorp cnanot hera us here!
305
306=item tell <playername> <message> (short: C<te>)
307
308This is your prototypical two-way, private, chat channel. You can talk to
309any other player that is currently logged in, and only he can hear you.
310
311=item gsay <message> (short: C<gs>)
312
313The group say command sends a message to every member of the party/group
314you are in. This is useful when playing in a team, to avoid cluttering the
315chat channel.
316
317=back
318
319In addition to these, there are a large number of emotes you can use, use
320the L<help> command to get a list.
321
322=head3 Can I form parties? Which benefits does party-play have?
323
324You can form I<new> parties using the C<< party form <name> >> name
325command, and you can join I<existing> parties using the C<< party join
326<name> >> command. There are other party commands, use C<help party> to
327find out more.
328
329The main benefit of party-play is sharing experience: All experience you
330gain is distributed to all party members accoridng to their level (people
331with twice the level as you gain twice as much experience).
332
333This is great for training skills you are bad in, but somebody else is
334good in, and of course vice versa!
87 335
88 336
89=head2 Magic 337=head2 Magic
90 338
91=head3 How can I summon a specific monster with C<summon pet monster>? 339=head3 How can I summon a specific monster with C<summon pet monster>?
122 100 laoch 370 100 laoch
123 105 snitchangel 371 105 snitchangel
124 372
125=head2 Praying, Gods and Cults 373=head2 Praying, Gods and Cults
126 374
127=head3 How do I pray? 375=head3 X<how_tp_pray>How do I pray?
128 376
129First enter the "praying mode" by readying your L<skill_description/praying> skill 377First enter the "praying mode" by readying your L<skill_description/praying> skill
130(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 378(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
131C<Shift> and a direction key (e.g. C<Shift-Up>). 379C<Shift> and a direction key (e.g. C<Shift-Up>).
132 380
147That is far more difficult: gods really hate it when you defect 395That is far more difficult: gods really hate it when you defect
148them. Expect to lose a lot of L<skill_description/praying> experience in 396them. Expect to lose a lot of L<skill_description/praying> experience in
149the process. 397the process.
150 398
151First you should pray long enough to your god, until you gain 95% 399First you should pray long enough to your god, until you gain 95%
152resistancy to god power. Then quickly go to the altar of your newly-chosen 400resistance to god power. Then quickly go to the altar of your newly-chosen
153god and pray on her/his altar. Your old god won't make it easy, but if you 401god and pray on her/his altar. Your old god won't make it easy, but if you
154are persistent your old god will let you go at one point. 402are persistent your old god will let you go at one point.
155 403
156=head2 Exploring 404=head2 Exploring
157 405
158=head3 What areas are there to explore? 406=head3 What areas are there to explore?
159 407
160First, you should explore Scorn and find the port pass (and maybe also the 408First, you should explore Scorn and find the port pass (and maybe also the
161gate pass). 409gate pass). Make sure you don't miss out the old city of scorn, many
410a dangers, but also many treasures, can be found there.
162 411
163When you finished most of the quests in Scorn you should investigate how 412When you finished most of the quests in Scorn you should investigate how
164the pirates escape from the prison. This will lead to a number of nice 413the pirates escape from the prison. This will lead to a number of nice
165quests in and around Port Joseph. 414quests in and around Port Joseph.
166 415
172are Pupland (which has a lot of puzzles and quests from very low to very 421are Pupland (which has a lot of puzzles and quests from very low to very
173high level), Stoneville and Santo Dominion (low and medium level quests, 422high level), Stoneville and Santo Dominion (low and medium level quests,
174also nice shops), and the Aldwulf Archipelago (which is more dangerous). 423also nice shops), and the Aldwulf Archipelago (which is more dangerous).
175 424
176Through the gate you can reach Euthville and Santo Dominion to the north, 425Through the gate you can reach Euthville and Santo Dominion to the north,
177Brest (medium level) and Lake Country (medium to high leve) to the south, 426Brest (medium level) and Lake Country (medium to high level) to the south,
178and Navar (medium level quests) in the east (a long travel). 427and Navar (medium level quests) in the east (a long travel).
179 428
180From Navar you can travel to Darcap in the far north (medium level 429From Navar you can travel to Darcap in the far north (medium level
181quests), near the mystical country of Azumauindo, to Wolfsburg somewhere 430quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
182on the ocean, a rather dangerous area with many thieves and pirates 431on the ocean, a rather dangerous area with many thieves and pirates

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