… | |
… | |
12 | Crossfire maps, so the games share a lot. |
12 | Crossfire maps, so the games share a lot. |
13 | |
13 | |
14 | The major differences are a better client, better graphics, a stable |
14 | The major differences are a better client, better graphics, a stable |
15 | server (i.e. no crashes every few hours with players and maps getting |
15 | server (i.e. no crashes every few hours with players and maps getting |
16 | reset) and the ability to let more players play, by using less resources |
16 | reset) and the ability to let more players play, by using less resources |
17 | and having a fully asynchronous design. |
17 | and having a fully asynchronous design, and full support for sound effects |
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18 | and background music. |
18 | |
19 | |
19 | =head3 The client is very sluggish and slow, what can I do about this? |
20 | =head3 The client is very sluggish and slow, what can I do about this? |
20 | |
21 | |
21 | Most likely, you don't have accelerated OpenGL support. Try to find a |
22 | Most likely, you don't have accelerated OpenGL support. Try to find a |
22 | newer driver, or a driver from your hardware vendor, that features OpenGL |
23 | newer driver, or a driver from your hardware vendor, that features OpenGL |
… | |
… | |
36 | |
37 | |
37 | =item * Increase B<Map Scale> |
38 | =item * Increase B<Map Scale> |
38 | |
39 | |
39 | =back |
40 | =back |
40 | |
41 | |
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42 | =head3 The client doesn't correctly react to keypresses or mouseclicks. |
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43 | |
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44 | =over 4 |
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45 | |
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46 | =item Make sure Numlock is off. |
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47 | |
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48 | Some Microsoft Windows versions/keyboard layouts do not report modifiers for the |
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49 | numerical keypad keys while Numlock is active. |
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50 | |
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51 | =item Make sure no other Modifier is "pressed". |
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52 | |
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53 | Mircosoft Windows versions have some accessability features that could |
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54 | interfere with games like Deliantra. You might want to switch these off in |
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55 | the keyboard settings. Sometimes modifiers can be "unstuck" by pressing |
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56 | them down once. |
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57 | |
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58 | =item Fullscreen switches confuse the keyboard modifiers. |
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59 | |
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60 | Fullscreen switches on Microsoft Windows sometimes confuse which keys are |
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61 | pressed and which aren't. Doing another switch to/from fullscreen might |
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62 | help. |
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63 | |
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64 | =back |
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65 | |
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66 | =head3 My client doesn't start anymore/graphics are corrupted! |
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67 | |
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68 | Sometimes you hit a bug in the client. To reset the state of your client |
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69 | you can delete your client database directory (your client will have to |
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70 | re-download music and images and you will lose your minimap contents). |
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71 | |
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72 | =over 4 |
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73 | |
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74 | To do that, on Unix: |
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75 | |
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76 | rm -rf ~/.deliantra/client-* |
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77 | |
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78 | On windows: |
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79 | |
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80 | Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the |
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81 | window that will open, first open F<deliantra>, then delete the directory |
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82 | starting with F<client->. |
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83 | |
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84 | =back |
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85 | |
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86 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
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87 | itself, but this will also delete your settings and keybindings. |
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88 | |
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89 | |
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90 | =head2 Game Mechanics |
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91 | |
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92 | =head3 I lose health but can't see why! |
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93 | |
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94 | Here are the typical reasons why you lose health: |
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95 | |
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96 | =over 4 |
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97 | |
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98 | =item * You are being attacked. |
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99 | |
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100 | Sounds obvious, but sometiems you can't see the monster attacking |
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101 | you. Check the C<Log> tab, as you usually get a message when this happens. |
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102 | |
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103 | =item * You are out of food. |
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104 | |
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105 | When your food reaches C<0> you will start to lose health. Eating (good) |
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106 | food will replenish your food level. |
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107 | |
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108 | =item * You are poisoned. |
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109 | |
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110 | Poison will reduce your health. When your body heals fast enough it will |
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111 | eventually get over the poison, otherwise you should seek professional |
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112 | help such as the House of Healing in Scorn, or a player with the C<cure |
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113 | poison> spell. It is rumored that neko san might sometimes cure poison. |
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114 | |
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115 | =item * You have a disease. |
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116 | |
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117 | Some diseases have such drastic effects on your organism that you can lose |
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118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
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119 | cast C<cure disease> on you. |
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120 | |
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121 | =item * Your stats change. |
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122 | |
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123 | Switching items can affect your stats, which in turn can affect your |
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124 | healthpoints. While this is not a regular effect (it only happens when you |
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125 | change items), it can sometimes look as if you are losing health. |
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126 | |
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127 | =back |
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128 | |
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129 | =head3 I lost an item, how? |
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130 | |
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131 | Well, we don't know. If you don't know, either, here is a partial list of ways people |
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132 | typically lose stuff: |
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133 | |
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134 | =over 4 |
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135 | |
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136 | =item You accidentally dropped it in a shop (or elswehere). |
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137 | |
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138 | If in a shop, if it was money, you can just go there and pick it up again: |
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139 | shops do not "buy" money. For other items you will have to buy it back. |
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140 | |
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141 | =item Thieves or monsters stole your items. |
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142 | |
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143 | Yes, thieves and many other monsters (such as demons) can actually steal |
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144 | stuff. They can steal about anything that you don't currently wield, and |
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145 | if they are good, you don't even notice it. Your only chance of getting |
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146 | the item back is to kill the thief. |
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147 | |
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148 | Many adventurers find that the old road to Navar harbours a lot of thieves |
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149 | and is best avoided by the beginning adventurers. |
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150 | |
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151 | =back |
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152 | |
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153 | =head3 How can I Prepare/Improve/Enchant Weapons? |
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154 | |
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155 | This is done in two steps: first you have to I<prepare> your weapon |
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156 | for the desired number of enchantments, then you apply the enchanments |
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157 | (weapons remember how many times they can be enchanted further). |
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158 | |
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159 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
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160 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
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161 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
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162 | this way determines the number of enchantments the weapon accepts: one |
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163 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
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164 | diamonds for ten enchantments and so on. |
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165 | |
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166 | After that, you can apply improvement and enchantnment scrolls: |
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167 | |
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168 | =over 4 |
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169 | |
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170 | =item Improve Damage |
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171 | |
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172 | Each scroll read will increase the damage by five points, and likewise the |
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173 | weight by five kilograms. |
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174 | |
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175 | =item Lower Weight |
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176 | |
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177 | This "improves" the weight of your weapon: each scroll reduces the weight |
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178 | by one fifth (20%). It will not, however, create weightless weapons. |
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179 | |
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180 | =item Enchant Weapon |
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181 | |
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182 | Each scroll read increases the magic by one point. |
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183 | |
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184 | =item Improve Stat |
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185 | |
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186 | This scroll improves one of the basic stat improvements (Strength, |
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187 | Dexterity and so on). For this it needs a further sacrifice in form of |
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188 | stat potions. The stat potions must be of the same type and will determine |
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189 | which stat gets improved. |
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190 | |
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191 | The number of stat potions you need to improve it is twice the number of |
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192 | stat points the weapon currently gives, plus one (the minimum is two stat |
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193 | potions, however). That is, a weapon which gives no stat bonus needs two |
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194 | (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that |
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195 | already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat |
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196 | potions. Negative stats are summed normally, so I<Str +4> and I<Int -2> |
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197 | will result in needing five stat potions only (C<2 × 2 + 1>). |
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198 | |
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199 | =back |
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200 | |
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201 | Keep in mind, however, that your character can only handle a limited |
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202 | number of weapon improvements, see the L<skills> command. Item power will |
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203 | also increase. |
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204 | |
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205 | =head3 How can I enchant Armour? |
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206 | |
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207 | Enchanting armour is easy: each time you read an I<Enchant Armour> scroll, |
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208 | the magic value will be increased by one, the speed, armour (physical |
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209 | resistance) and weight are increased by some amount, as well as the item |
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210 | power. |
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211 | |
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212 | =head3 What is this item power business? |
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213 | |
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214 | In general, the more interesting/powerful items have higher item power |
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215 | values. Your character can handle only handle only a limited amount of power - for each overall level |
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216 | you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points |
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217 | (see the L<skills> command for your current limit and remaining item power points). |
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218 | |
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219 | All the equipment you wear adds to this limit, so if you wield a weapon of |
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220 | item power 30 plus two rings of item power 14 each you will need 58 item |
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221 | power (and a level of 47). |
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222 | |
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223 | |
41 | =head2 Generic how do I... |
224 | =head2 Generic how do I... |
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225 | |
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226 | =head3 How do I use range weapons such as bows? |
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227 | |
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228 | First, you have to L<apply> the bow, then it will show up in the lower |
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229 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
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230 | but not in the C<Range:> slot you have to unapply and reaply it. |
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231 | |
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232 | When you have a bow (or similar weapons like guns or crossbows) applied, |
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233 | you just shoot as with spells or other range attacks - C<Shift>+direction |
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234 | key. |
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235 | |
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236 | You need to have arrows (shells, bolts etc.) in your inventory or an |
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237 | active container for this to work. |
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238 | |
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239 | You can influence how you shoot via the L<Bow Mode|bowmode> in the C<< |
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240 | Playerbook => Settings >> tab. |
42 | |
241 | |
43 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
242 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
44 | |
243 | |
45 | The right-click context menu in the playerbook inventory has an entry |
244 | The right-click context menu in the playerbook inventory has an entry |
46 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
245 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
47 | need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for |
246 | need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for |
48 | this to work! |
247 | this to work! |
49 | |
248 | |
50 | An alternative would be to use the L<mark|command/mark> and |
249 | An alternative would be to use the L<mark|command/mark> and |
51 | L<apply|command/apply> commands like this: |
250 | L<apply|command/apply> commands like this: |
52 | |
251 | |
… | |
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57 | |
256 | |
58 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
257 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
59 | |
258 | |
60 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
259 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
61 | which has the desired effect with cone spells. |
260 | which has the desired effect with cone spells. |
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261 | |
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262 | |
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263 | =head2 Playing Together |
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264 | |
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265 | =head3 How can I communicate with other players? |
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266 | |
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267 | There are five commands you can use to talk to others. All of them can |
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268 | be entered by just typing them in, followed by the message, followed by |
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269 | C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open |
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270 | in your message window you can also just type a text in there followed |
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271 | by C<Return> (this is especially handy as C<Return> also activates the |
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272 | current chat tab as well). |
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273 | |
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274 | =over 4 |
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275 | |
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276 | =item chat <message> (short: C<c>) |
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277 | |
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278 | The most-used communications command. Whatever you I<chat> will end up |
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279 | in the I<Chat> tab of everybody else who is currently logged in. |
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280 | |
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281 | Example: |
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282 | |
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283 | c uh, that anchovis almost killed me |
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284 | |
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285 | =item shout <message> |
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286 | |
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287 | This is like C<chat>, but "louder". Everybody will get your message in red |
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288 | in their C<Chat> tabs. You should not use C<shout> unless you are in an |
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289 | emergency or there is something really important to be said, otherwise you |
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290 | risk being ignored by people. |
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291 | |
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292 | Example: |
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293 | |
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294 | sh I am stuck! can anybody let me out? |
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295 | |
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296 | =item say <message> (short: C<s>) |
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297 | |
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298 | This command can be used to talk to NPCs (without going through the NPC |
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299 | dialogue window), but all players anywhere on the same map can hear you as |
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300 | well. |
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301 | |
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302 | Example: |
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303 | |
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304 | s good that schmorp cnanot hera us here! |
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305 | |
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306 | =item tell <playername> <message> (short: C<te>) |
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307 | |
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308 | This is your prototypical two-way, private, chat channel. You can talk to |
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309 | any other player that is currently logged in, and only he can hear you. |
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310 | |
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311 | =item gsay <message> (short: C<gs>) |
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312 | |
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313 | The group say command sends a message to every member of the party/group |
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314 | you are in. This is useful when playing in a team, to avoid cluttering the |
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315 | chat channel. |
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316 | |
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317 | =back |
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318 | |
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319 | In addition to these, there are a large number of emotes you can use, use |
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320 | the L<help> command to get a list. |
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321 | |
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322 | =head3 Can I form parties? Which benefits does party-play have? |
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323 | |
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324 | You can form I<new> parties using the C<< party form <name> >> name |
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325 | command, and you can join I<existing> parties using the C<< party join |
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326 | <name> >> command. There are other party commands, use C<help party> to |
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327 | find out more. |
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328 | |
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329 | The main benefit of party-play is sharing experience: All experience you |
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330 | gain is distributed to all party members accoridng to their level (people |
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331 | with twice the level as you gain twice as much experience). |
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332 | |
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333 | This is great for training skills you are bad in, but somebody else is |
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334 | good in, and of course vice versa! |
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335 | |
62 | |
336 | |
63 | =head2 Magic |
337 | =head2 Magic |
64 | |
338 | |
65 | =head3 How can I summon a specific monster with C<summon pet monster>? |
339 | =head3 How can I summon a specific monster with C<summon pet monster>? |
66 | |
340 | |
… | |
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96 | 100 laoch |
370 | 100 laoch |
97 | 105 snitchangel |
371 | 105 snitchangel |
98 | |
372 | |
99 | =head2 Praying, Gods and Cults |
373 | =head2 Praying, Gods and Cults |
100 | |
374 | |
101 | =head3 How do I pray? |
375 | =head3 X<how_tp_pray>How do I pray? |
102 | |
376 | |
103 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
377 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
104 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
378 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
105 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
379 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
106 | |
380 | |
107 | You will now pray as long as you keep pressing the keys. |
381 | You will now pray as long as you keep pressing the keys. |
108 | |
382 | |
109 | =head3 How can I summon a specific monster with C<summon cult monster> |
383 | =head3 How can I summon a specific monster with C<summon cult monster>? |
110 | |
384 | |
111 | You can't, your god selects the monsters for you. |
385 | You can't, your god selects the monsters for you. |
112 | |
386 | |
113 | =head3 How do I join a cult (become a follower of a god)? |
387 | =head3 How do I join a cult/become a follower of a god? |
114 | |
388 | |
115 | That is simple, just find an altar of a god of your choice and start |
389 | That is simple, just find an altar of a god of your choice and start |
116 | L<skill_description/praying>. Eventually, the god will recognize |
390 | L<skill_description/praying>. Eventually, the god will recognize |
117 | you. |
391 | you. |
118 | |
392 | |
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121 | That is far more difficult: gods really hate it when you defect |
395 | That is far more difficult: gods really hate it when you defect |
122 | them. Expect to lose a lot of L<skill_description/praying> experience in |
396 | them. Expect to lose a lot of L<skill_description/praying> experience in |
123 | the process. |
397 | the process. |
124 | |
398 | |
125 | First you should pray long enough to your god, until you gain 95% |
399 | First you should pray long enough to your god, until you gain 95% |
126 | resistancy to god power. Then quickly go to the altar of your newly-chosen |
400 | resistance to god power. Then quickly go to the altar of your newly-chosen |
127 | god and pray on her/his altar. Your old god won't make it easy, but if you |
401 | god and pray on her/his altar. Your old god won't make it easy, but if you |
128 | are persistent your old god will let you go at one point. |
402 | are persistent your old god will let you go at one point. |
129 | |
403 | |
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404 | |
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405 | =head2 Exploring / Quests |
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406 | |
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407 | =head3 What areas are there to explore? |
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408 | |
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409 | First, you should explore Scorn and find the port pass (and maybe also the |
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410 | gate pass). Make sure you don't miss out the old city of scorn, many |
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411 | a dangers, but also many treasures, can be found there. |
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412 | |
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413 | When you finished most of the quests in Scorn you should investigate how |
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414 | the pirates escape from the prison. This will lead to a number of nice |
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415 | quests in and around Port Joseph. |
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416 | |
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417 | Another nice series of quests, from low to medium level, can be found in |
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418 | the King's Palace in Scorn. Who wouldn't want to meet the princess in |
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419 | person? |
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420 | |
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421 | The areas you can reach through the various transportation modes in Scorn |
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422 | are Pupland (which has a lot of puzzles and quests from very low to very |
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423 | high level), Stoneville and Santo Dominion (low and medium level quests, |
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424 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
|
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425 | |
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426 | Through the gate you can reach Euthville and Santo Dominion to the north, |
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427 | Brest (medium level) and Lake Country (medium to high level) to the south, |
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428 | and Navar (medium level quests) in the east (a long travel). |
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429 | |
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430 | From Navar you can travel to Darcap in the far north (medium level |
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431 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
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432 | on the ocean, a rather dangerous area with many thieves and pirates |
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433 | (medium level quests) and Valleynoy to the south, with medium and high |
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434 | level quests (did you find the southpole yet?). |
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435 | |
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436 | Also, it is said that Navar somehow has access to the mystical City |
|
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437 | de Clouds, the biggest city ever seen (high level and very high level |
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438 | quests). There are rumors about lands beyond (St. Bartholemew and other |
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439 | cities) and other even more mystical places, but little is known about |
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440 | that. |
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441 | |
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442 | =head2 Where is that damn Goblin Chief? |
|
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443 | |
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444 | In his cave to the north-east of the Scorn Gate. It is the one that starts |
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445 | with a random maze (yes, there are multiple caves). Keep in mind that the |
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446 | Goblin Chief's Head is fastened to his body, so you have to find and kill |
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447 | him first. |
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448 | |
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449 | =head2 Where can I find the I<comet> spell? |
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450 | |
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451 | In the tower of stars, which is almost directly south of Scorn (but not |
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452 | too near to it). You have to talk to people to solve this quest, and it |
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453 | does not involve a random maze. |
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454 | |
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455 | |