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Revision 1.28 by sf-asarth, Sat Oct 11 18:26:47 2008 UTC

1=head1 FAQ, Tips and Tricks 1=head1 FAQ, Tips and Tricks
2 2
3Here are some questions you might asked yourself over time. 3Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 4Also some nice tips and tricks are listed here, which you may find informative.
5 5
6=head2 Meta - About the Game and the Client 6=head2 Meta - About the Game and the Client
7 7
8=head3 What is the relation between Deliantra and Crossfire? 8=head3 What is the relation between Deliantra and Crossfire?
9 9
10Deliantra was originally a Crossfire server, but by now most of the code 10Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 11has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 12Crossfire maps, so the games share a lot.
13 13
14The major differences are a better client, better graphics, a stable 14The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 15server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 16reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design, and full support for sound effects 17and having a fully asynchronous design, and full support for sound effects
18and background music. 18and background music.
19 19
20=head3 I found a bug, how can I report it/what do I do?
21
22Mail us at support@deliantra.net , which is best, unless it is a small,
23temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24
20=head3 The client is very sluggish and slow, what can I do about this? 25=head3 The client is very sluggish and slow, what can I do about this?
21 26
22Most likely, you don't have accelerated OpenGL support. Try to find a 27Most likely, you don't have accelerated OpenGL support. Try to find a
23newer driver, or a driver from your hardware vendor, that features OpenGL 28newer driver, or a driver from your hardware vendor, that features OpenGL
24support. 29support.
37 42
38=item * Increase B<Map Scale> 43=item * Increase B<Map Scale>
39 44
40=back 45=back
41 46
47=head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49=over 4
50
51=item Make sure Numlock is off.
52
53Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54numerical keypad keys while Numlock is active.
55
56=item Make sure no other Modifier is "pressed".
57
58Mircosoft Windows versions have some accessability features that could
59interfere with games like Deliantra. You might want to switch these off in
60the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61them down once.
62
63=item Fullscreen switches confuse the keyboard modifiers.
64
65Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66pressed and which aren't. Doing another switch to/from fullscreen might
67help.
68
69=back
70
42=head3 My client doesn't start anymore/graphics are corrupted! 71=head3 My client doesn't start anymore/graphics are corrupted!
43 72
44Sometimes you hit a bug in the client. To reset the state of your client 73Sometimes you hit a bug in the client. To reset the state of your client
45you can delete your client database directory (your client will have to 74you can delete your client database directory (your client will have to
46re-download music and images and you will lose your minimap contents). 75re-download music and images and you will lose your minimap contents).
61 90
62Alternatively you can delete the F<.deliantra> or F<deliantra> directory 91Alternatively you can delete the F<.deliantra> or F<deliantra> directory
63itself, but this will also delete your settings and keybindings. 92itself, but this will also delete your settings and keybindings.
64 93
65 94
95=head2 Game Mechanics
96
97=head3 I lose health, but I can't see why!
98
99Here are the typical reasons why you lose health:
100
101=over 4
102
103=item * You are being attacked.
104
105Sounds obvious, but sometimes you can't see the monster attacking
106you. Check the C<Log> tab, as you usually get a message when this happens.
107
108=item * You are out of food.
109
110When your food reaches C<0> you will start to lose health. Eating (good)
111food will replenish your food level.
112
113=item * You are poisoned.
114
115Poison will reduce your health. When your body heals fast enough it will
116eventually get over the poison, otherwise you should seek professional
117help such as the House of Healing in Scorn, or a player with the C<cure
118poison> spell. It is rumored that neko san might sometimes cure poison.
119
120=item * You have a disease.
121
122Some diseases have such drastic effects on your organism that you can lose
123health. Get help in the House of Healing in Scorn, or ask a player who can
124cast C<cure disease> on you.
125
126=item * Your stats change.
127
128Switching items or being restored from depletion can affect your stats,
129which in turn can affect your healthpoints. While this is not a regular
130effect (it only happens when you change items or are restored from
131depletion), it can sometimes look as if you are losing health.
132
133=back
134
135=head3 I lost an item! How?
136
137Well, we don't know. If you don't know, either, here is a partial list of ways people
138typically lose stuff:
139
140=over 4
141
142=item You accidentally dropped it in a shop (or elswehere).
143
144If in a shop, if it was money, you can just go there and pick it up again:
145shops do not "buy" money. For other items you will have to buy it back.
146
147=item Thieves or monsters stole your items.
148
149Yes, thieves and many other monsters (such as demons) can actually steal
150stuff. They can steal about anything that you don't currently wield, and
151if they are good, you don't even notice it. Your only chance of getting
152the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
153
154Many adventurers find that the old road to Navar harbours a lot of thieves
155and is best avoided by the beginning adventurers.
156
157=back
158
159=head3 How do I uncurse/undamn items?
160
161You need a spell to uncurse or undamn items, but luckily, magic shops
162commonly have scrolls of remove curse or remove damnation. In addition,
163all of the gods except the Devourers can remove curses, and Gnarg,
164Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
165grants the remove damnation spell at 300 grace.
166
167To actually remove the curse or damnation with a scroll, you need to
168L<mark> the item, and then L<apply> the scroll.
169
170=back
171
172=head3 When I log-in, I keep dying! Why is this?
173
174What happened is that you died of a cave-in. Cave-ins kill you when you
175unsafely log out. An unsafe log out is when you disconnect without using a
176bed to reality, or when you time out (after 10-20 seconds without reply,
177the server automatically kicks players). Safe log outs are when you log
178out using a bed to realtiy, or when you are disconnected when the server
179crashes or restarts.
180
181If the disconnection was safe, then you will appear where you were before
182you got logged out. If it was unsafe, and more than 1 hour has passed, you
183will die of a cave-in. If the map you were in reset, but 1 hour has not
184passed, then you will be recalled to your bed to reality.
185
186=head3 Where do I find beds to reality?
187
188Inns usually have them, and apartments almost always have beds to reality. Almost every city has an inn. Taverns sometimes have them, and they might be in surprising places. Scorn has an inn that is located in the southern area.
189
190=head3 How does the I<identify> spell work?
191
192The I<identify> spell identifies your items, making it give it's full
193description. The spell goes through your inventory in a psuedo-random
194order, skipping past identified items. If it identifies all the items
195in your inventory, or they are already identified, it then checks for
196identified items on the ground, again in a psuedo-random order. If it
197identifies all the items on the ground, then the remaining power is
198wasted.
199
200The I<identify> spell counts stacks of items, such as arrows or gems, as
201one 'item'. It can only identify a certain amount of items. Therefore, the
202only way to choose what it identifies is by dropping what you don't want
203identified on the ground.
204
205=head3 How come I don't get any change from an altar?
206
207Altars do not give change. This means that you might drop a platinum piece on a table that identifies for 2 gold, or equivalent, and get only one identify. The equivalent means that you can make the price up in smaller currency, like 200 silver, but higher currency won't get you any more identifies.
208
209=head3 How can I Prepare/Improve/Enchant Weapons?
210
211This is done in two steps: first you have to I<prepare> your weapon
212for the desired number of enchantments, then you apply the enchanments
213(weapons remember how many times they can be enchanted further).
214
215To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
216the inventory) some diamonds, as a sacrifice, then read the I<Prepare
217Weapon> scroll. The square root of the total number of diamonds sacrificed
218this way determines the number of enchantments the weapon accepts: one
219diamond for one enchanment, nine diamonds for three enchantments, 100
220diamonds for ten enchantments and so on.
221
222Remember, once you prepare the weapon, it can only be wielded by you.
223
224After that, you can apply improvement and enchantnment scrolls:
225
226=over 4
227
228=item Improve Damage
229
230Each scroll read will increase the damage by five points, and likewise the
231weight by five kilograms.
232
233=item Lower Weight
234
235This "improves" the weight of your weapon: each scroll reduces the weight
236by one fifth (20%). It will not, however, create weightless weapons.
237
238=item Enchant Weapon
239
240Each scroll read increases the magic by one point.
241
242=item Improve Stat
243
244This scroll improves one of the basic stat improvements (Strength,
245Dexterity and so on). For this it needs a further sacrifice in form of
246stat potions. The stat potions must be of the same type and will determine
247which stat gets improved.
248
249The number of stat potions you need to improve it is twice the number of
250stat points the weapon currently gives, plus one (the minimum is two stat
251potions, however). That is, a weapon which gives no stat bonus needs two
252(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
253already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
254potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
255will result in needing five stat potions only (C<2 × 2 + 1>).
256
257=back
258
259Keep in mind, however, that your character can only handle a limited
260number of weapon improvements, see the L<skills> command. Item power will
261also increase.
262
263=head3 How can I enchant Armour?
264
265Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
266the magic value will be increased by one, the speed, armour (physical
267resistance) and weight are increased by some amount, as well as the item
268power.
269
270=head3 What is this item power business?
271
272In general, the more interesting/powerful items have higher item power
273values. Your character can handle only handle only a limited amount of
274power - for each overall level you can handle C<1.25> item power points,
275so if you are level 16 you can handle a total of 20 item power points (see
276the L<skills> command for your current limit and remaining item power
277points).
278
279All the equipment you wear adds to this limit, so if you wield a weapon of
280item power 30 plus two rings of item power 14 each you will need 58 item
281power (and a level of 47).
282
283
66=head2 Generic how do I... 284=head2 Generic how do I...
285
286=head3 How do I uncurse/undamn items or unwear cursed/damned items?
287
288You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
289
290To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll. Once the curse or damnation is removed, you can unwear the item.
291
292=head3 How do I use range weapons such as bows?
293
294First, you have to L<apply> the bow, then it will show up in the lower
295right corner in the C<Range:> slot. If it is already shown as C<(applied)>
296but not in the C<Range:> slot you have to unapply and reaply it.
297
298When you have a bow (or similar weapons like guns or crossbows) applied,
299you just shoot as with spells or other range attacks - C<Shift>+direction
300key.
301
302You need to have arrows (shells, bolts etc.) in your inventory or an
303active container for this to work.
304
305You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
306Playerbook => Settings >> tab.
67 307
68=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 308=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
69 309
70The right-click context menu in the playerbook inventory has an entry 310The right-click context menu in the playerbook inventory has an entry
71B<ignite/thaw>, which will ignite something or thaw icecubes. You will 311B<ignite/thaw>, which will ignite something or thaw icecubes. You will
72need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for 312need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
73this to work! 313this to work!
74 314
75An alternative would be to use the L<mark|command/mark> and 315An alternative would be to use the L<mark|command/mark> and
76L<apply|command/apply> commands like this: 316L<apply|command/apply> commands like this:
77 317
83=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 323=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
84 324
85Use the C<5>-key on your keypad. This will cats spells "onto yourself" 325Use the C<5>-key on your keypad. This will cats spells "onto yourself"
86which has the desired effect with cone spells. 326which has the desired effect with cone spells.
87 327
328=head3 How do I pay for items from a shop?
329
330You need to have the unpaid item in your inventory, and then walk out of the store with the shop mat. It will automatically pay for the item, if you have enough money. If you don't, you will be prevented from leaving, until you drop the unpaid item, or if you obtain enough money.
331
332=head3 How do I sell items to a shop?
333
334Just drop the item in a shop. Some tiles in a shop might not be shop tiles; usually, shop tiles are white brick floors. Try going over one of them and dropping the item. If the shop is not interested, the item will not leave your inventory.
335
336=head3 How do I get my literacy experience up?
337
338You need to read books and scrolls to get literacy experience. You can also use the literacy skill to identify scrolls and books. Identifying them gives you literacy experience, and you are still able to read them once you identify them.
339
340=head3 How do I rent and maintain an apartment?
341
342Payment for an apartment is done in 3 steps. First, there is an entry fee in the apartment map that you need to pay only once. Then, the apartment rental fee depends on the apartment model, not you. The taxes depend on your character level, and need to be paid, even while you are offline (the rental fee is only paid while you are online.)
343
344You can rent apartments in Scorn's Apartment Shop, and the hourly fees are deducted from your bank account.
345
346=head3 How do I use passes/keys?
347
348Whatever looks at your pass or key opens automatically, if you have it in your inventory or in an applied container. Some keys might just open a locked door, not a gate, and can be used by moving into the locked door.
349
350=head3 How do I drop items?
351
352To drop items, you can right click on the item in your inventory screen in the playerbook, which you can get by pressing F5 or the Playerbook tab, and selecting drop. You can also shift + left click an item to drop it, or enter the command
353
354=item drop <item>
355
356This command drops items with the names that have <item> in it. If you are unable to drop an item, this will probably be because it is locked. You can unlock it by right clicking the item in your inventory, and selecting unlock.
357
358=head3 How do I pick up items?
359
360You can pick up items by pressing the comma key (,) or by right clicking the item on the floor, and selecting 'take'. You can also type the
361
362=item take <item>
363
364command.
365
366=head3 How do I make money, fast?!
367
368You should identify the items you sell. Unidentified items sell MUCH lower. Make sure you have the bargaining skill. It lets you save lots of money when you buy stuff, and gain more money when you sell stuff. You can level it up by buying items or selling expensive items. The higher it is priced, the more experience. You can get a scroll of bargaining in Scorn's gem shop.
369
370Quests also might give you something valuable as a reward.
371
372=head2 Playing Together
373
374=head3 How can I communicate with other players?
375
376There are five commands you can use to talk to others. All of them can
377be entered by just typing them in, followed by the message, followed by
378C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
379in your message window you can also just type a text in there followed
380by C<Return> (this is especially handy as C<Return> also activates the
381current chat tab as well).
382
383=over 4
384
385=item chat <message> (short: C<c>)
386
387The most-used communications command. Whatever you I<chat> will end up
388in the I<Chat> tab of everybody else who is currently logged in.
389
390Example:
391
392 c uh, that anchovis almost killed me
393
394=item shout <message>
395
396This is like C<chat>, but "louder". Everybody will get your message in red
397in their C<Chat> tabs. You should not use C<shout> unless you are in an
398emergency or there is something really important to be said, otherwise you
399risk being ignored by people.
400
401Example:
402
403 sh I am stuck! can anybody let me out?
404
405=item say <message> (short: C<s>)
406
407This command can be used to talk to NPCs (without going through the NPC
408dialogue window), but all players anywhere on the same map can hear you as
409well.
410
411Example:
412
413 s good that schmorp cnanot hera us here!
414
415=item tell <playername> <message> (short: C<te>)
416
417This is your prototypical two-way, private, chat channel. You can talk to
418any other player that is currently logged in, and only he can hear you.
419
420=item gsay <message> (short: C<gs>)
421
422The group say command sends a message to every member of the party/group
423you are in. This is useful when playing in a team, to avoid cluttering the
424chat channel.
425
426=back
427
428In addition to these, there are a large number of emotes you can use, use
429the L<help> command to get a list.
430
431=head3 Can I form parties? Which benefits does party-play have?
432
433You can form I<new> parties using the C<< party form <name> >> name
434command, and you can join I<existing> parties using the C<< party join
435<name> >> command. There are other party commands, use C<help party> to
436find out more.
437
438The main benefit of party-play is sharing experience: All experience you
439gain is distributed to all party members accoridng to their level (people
440with twice the level as you gain twice as much experience).
441
442This is great for training skills you are bad in, but somebody else is
443good in, and of course vice versa!
444
88 445
89=head2 Magic 446=head2 Magic
90 447
91=head3 How can I summon a specific monster with C<summon pet monster>? 448=head3 How can I summon a specific monster with C<summon pet monster>?
92 449
93Higher levels of L<skill_description/summoning> give you access to higher 450Higher (effective) casting levels of L<skill_description/summoning> give
94level monsters, but not all monsters have equal abilities. Instead of 451you access to higher level monsters, but not all monsters have equal
95summoning the highest level monster allowed by your level you can also 452abilities. Instead of summoning the highest level monster allowed by your
96summon any other monster you had before by adding its I<archetype name> 453level you can also summon any other monster you had before by adding its
97after the command, i.e. to summon bees you would use the C<cast summon pet 454I<archetype name> after the command, i.e. to summon bees you would use the
98monster bee> (short: C<cspm bee>) command. 455C<cast summon pet monster bee> (short: C<cspm bee>) command.
99 456
100 Level Monster 457 Level Monster
101 1 bat 458 1 bat
102 3 bird 459 3 bird
103 4 spider 460 4 spider
120 80 gr_hellhound 477 80 gr_hellhound
121 90 dave 478 90 dave
122 100 laoch 479 100 laoch
123 105 snitchangel 480 105 snitchangel
124 481
482=head3 How does being attuned/repelled/denied affect casting level?
483
484Some spells are attuned to one or more spell classes (such as wounding,
485summoning, fire and so on). The player can likewise be attuned to some of
486these classes, giving a bonus, or repelled to them, giving a malus, or
487denied to them, making her unable to cast the spell at all.
488
489The skill level is the level of the skill that the spell uses (e.g.
490summoning or sorcery).
491
492When attuned, the bonus is up to 16 levels, but never higher than the
493skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
494bonus is 10 and at level 50, the bonus is 16.
495
496When repelled, the malus is 16 levels always.
497
498These are added (or subtracted) to the skill level when checking whether
499the player can cast the spell and when calculating the effective casting
500level.
501
502The effect on strength is as if the minimum spell level is lower (when
503attuned) or higher (when repelled), and the strength will increase the
504same as without any attunement.
505
506=head3 What is the "effective" casting level?
507
508Effective casting levels start at 1 (lowest spell strength) and go up to
509100 (highest nominal spell strength). Higher levels are also possible and
510make the spell correspondingly stronger.
511
512The effective casting level is calculated from the skill level, after
513adding/subtracting any bonus from attunements.
514
515If the skill level plus bonus is lower than 100, then the minimum spell
516level comes into play: the minimum level is not only the minimum level
517a caster is required to have, it is also the level where the effective
518casting level equals 1. From there it grows till it reaches casting level
519100, whre the effective level will also be 100.
520
521If the skill level plus bonus is 100 or higher, then this is the effective
522spell level.
523
524That means, when you have a spell with a minimum level of 90, then it's
525effective range will be spread evenly over the 90..100 range, e.g. when
526you cast this spell at skill level 90, the effective casting level will
527be 1 (lowest). Casting at level 91 gives casting level 11, skill level
52898 gives effective level 80, up to skill level 100, which then gives
529effective level 100.
530
531
125=head2 Praying, Gods and Cults 532=head2 Praying, Gods and Cults
126 533
127=head3 How do I pray? 534=head3 X<how_tp_pray>How do I pray or get the praying skill?
128 535
129First enter the "praying mode" by readying your L<skill_description/praying> skill 536First enter the "praying mode" by readying your L<skill_description/praying> skill
130(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 537(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
131C<Shift> and a direction key (e.g. C<Shift-Up>). 538C<Shift> and a direction key (e.g. C<Shift-Up>).
132 539
133You will now pray as long as you keep pressing the keys. 540You will now pray as long as you keep pressing the keys.
134 541
542However, if you do not have the praying skill, you can obtain it by reading a scroll of praying. This will let you learn the praying skill depending on your intelligence. You can also use a holy symbol to use the praying skill, as long as you have the holy symbol in your inventory. Holy symbols can be found in shops and random dungeons.
543
135=head3 How can I summon a specific monster with C<summon cult monster>? 544=head3 How can I summon a specific monster with C<summon cult monster>?
136 545
137You can't, your god selects the monsters for you. 546You can't, your god selects the monsters for you.
138 547
139=head3 How do I join a cult/become a follower of a god? 548=head3 How do I join a cult/become a follower of a god?
147That is far more difficult: gods really hate it when you defect 556That is far more difficult: gods really hate it when you defect
148them. Expect to lose a lot of L<skill_description/praying> experience in 557them. Expect to lose a lot of L<skill_description/praying> experience in
149the process. 558the process.
150 559
151First you should pray long enough to your god, until you gain 95% 560First you should pray long enough to your god, until you gain 95%
152resistancy to god power. Then quickly go to the altar of your newly-chosen 561resistance to god power. Then quickly go to the altar of your newly-chosen
153god and pray on her/his altar. Your old god won't make it easy, but if you 562god and pray on her/his altar. Your old god won't make it easy, but if you
154are persistent your old god will let you go at one point. 563are persistent your old god will let you go at one point.
155 564
565
156=head2 Exploring 566=head2 Exploring / Quests
157 567
158=head3 What areas are there to explore? 568=head3 What areas are there to explore?
159 569
160First, you should explore Scorn and find the port pass (and maybe also the 570First, you should explore Scorn and find the port pass (and maybe also the
161gate pass). 571gate pass). Make sure you don't miss out the old city of scorn, many
572a dangers, but also many treasures, can be found there.
162 573
163When you finished most of the quests in Scorn you should investigate how 574When you finished most of the quests in Scorn you should investigate how
164the pirates escape from the prison. This will lead to a number of nice 575the pirates escape from the prison. This will lead to a number of nice
165quests in and around Port Joseph. 576quests in and around Port Joseph.
166 577
172are Pupland (which has a lot of puzzles and quests from very low to very 583are Pupland (which has a lot of puzzles and quests from very low to very
173high level), Stoneville and Santo Dominion (low and medium level quests, 584high level), Stoneville and Santo Dominion (low and medium level quests,
174also nice shops), and the Aldwulf Archipelago (which is more dangerous). 585also nice shops), and the Aldwulf Archipelago (which is more dangerous).
175 586
176Through the gate you can reach Euthville and Santo Dominion to the north, 587Through the gate you can reach Euthville and Santo Dominion to the north,
177Brest (medium level) and Lake Country (medium to high leve) to the south, 588Brest (medium level) and Lake Country (medium to high level) to the south,
178and Navar (medium level quests) in the east (a long travel). 589and Navar (medium level quests) in the east (a long travel).
179 590
180From Navar you can travel to Darcap in the far north (medium level 591From Navar you can travel to Darcap in the far north (medium level
181quests), near the mystical country of Azumauindo, to Wolfsburg somewhere 592quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
182on the ocean, a rather dangerous area with many thieves and pirates 593on the ocean, a rather dangerous area with many thieves and pirates
187de Clouds, the biggest city ever seen (high level and very high level 598de Clouds, the biggest city ever seen (high level and very high level
188quests). There are rumors about lands beyond (St. Bartholemew and other 599quests). There are rumors about lands beyond (St. Bartholemew and other
189cities) and other even more mystical places, but little is known about 600cities) and other even more mystical places, but little is known about
190that. 601that.
191 602
603=head2 Where is that damn Goblin Chief?
604
605In his cave to the north-east of the Scorn Gate. It is the one that starts
606with a random maze (yes, there are multiple caves). Keep in mind that the
607Goblin Chief's Head is fastened to his body, so you have to find and kill
608him first.
609
610=head2 Where can I find the I<comet> spell?
611
612In the tower of stars, which is almost directly south of Scorn (but not
613too near to it). You have to talk to people to solve this quest, and it
614does not involve a random maze.
615
616

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