1 | =head1 FAQ, Tips and Tricks |
1 | =head1 FAQ, Tips and Tricks |
2 | |
2 | |
3 | Here are some questions you might asked yourself over time. |
3 | Here are some questions you might asked yourself over time. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
4 | Also some nice tips and tricks are listed here, which you may find informative. |
5 | |
5 | |
6 | =head2 Meta - About the Game and the Client |
6 | =head2 Meta - About the Game and the Client |
7 | |
7 | |
8 | =head3 What is the relation between Deliantra and Crossfire? |
8 | =head3 What is the relation between Deliantra and Crossfire? |
9 | |
9 | |
10 | Deliantra was originally a Crossfire server, but by now most of the code |
10 | Deliantra was originally a Crossfire server, but by now most of the code |
11 | has been rewritten. Still most maps are very similar or identical to |
11 | has been rewritten. Still, most maps are very similar or identical to |
12 | Crossfire maps, so the games share a lot. |
12 | Crossfire maps, so the games share a lot. |
13 | |
13 | |
14 | The major differences are a better client, better graphics, a stable |
14 | The major differences are a better client, better graphics, a stable |
15 | server (i.e. no crashes every few hours with players and maps getting |
15 | server (i.e. no crashes every few hours with players and maps getting |
16 | reset) and the ability to let more players play, by using less resources |
16 | reset) and the ability to let more players play, by using less resources |
17 | and having a fully asynchronous design, and full support for sound effects |
17 | and having a fully asynchronous design, and full support for sound effects |
18 | and background music. |
18 | and background music. |
19 | |
19 | |
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20 | =head3 I found a bug, how can I report it/what do I do? |
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21 | |
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22 | Mail us at support@deliantra.net , which is best, unless it is a small, |
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23 | temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth. |
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24 | |
20 | =head3 The client is very sluggish and slow, what can I do about this? |
25 | =head3 The client is very sluggish and slow, what can I do about this? |
21 | |
26 | |
22 | Most likely, you don't have accelerated OpenGL support. Try to find a |
27 | Most likely, you don't have accelerated OpenGL support. Try to find a |
23 | newer driver, or a driver from your hardware vendor, that features OpenGL |
28 | newer driver, or a driver from your hardware vendor, that features OpenGL |
24 | support. |
29 | support. |
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87 | itself, but this will also delete your settings and keybindings. |
92 | itself, but this will also delete your settings and keybindings. |
88 | |
93 | |
89 | |
94 | |
90 | =head2 Game Mechanics |
95 | =head2 Game Mechanics |
91 | |
96 | |
92 | =head3 I lose health but can't see why! |
97 | =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
93 | |
98 | |
94 | Here are the typical reasons why you lose health: |
99 | Here are the typical reasons why you lose health: |
95 | |
100 | |
96 | =over 4 |
101 | =over 4 |
97 | |
102 | |
98 | =item * You are being attacked. |
103 | =item * You are being attacked. |
99 | |
104 | |
100 | Sounds obvious, but sometiems you can't see the monster attacking |
105 | Sounds obvious, but sometimes you can't see the monster attacking |
101 | you. Check the C<Log> tab, as you usually get a message when this happens. |
106 | you. Check the C<Log> tab, as you usually get a message when this happens. |
102 | |
107 | |
103 | =item * You are out of food. |
108 | =item * You are out of food. |
104 | |
109 | |
105 | When your food reaches C<0> you will start to lose health. Eating (good) |
110 | When your food reaches C<0> you will start to lose health. Eating (good) |
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118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
123 | health. Get help in the House of Healing in Scorn, or ask a player who can |
119 | cast C<cure disease> on you. |
124 | cast C<cure disease> on you. |
120 | |
125 | |
121 | =item * Your stats change. |
126 | =item * Your stats change. |
122 | |
127 | |
123 | Switching items can affect your stats, which in turn can affect your |
128 | Switching items or being restored from depletion can affect your stats, |
124 | healthpoints. While this is not a regular effect (it only happens when you |
129 | which in turn can affect your healthpoints. While this is not a regular |
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130 | effect (it only happens when you change items or are restored from |
125 | change items), it can sometimes look as if you are losing health. |
131 | depletion), it can sometimes look as if you are losing health. You can |
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132 | restore depletion by drinking a potion of life. |
126 | |
133 | |
127 | =back |
134 | =back |
128 | |
135 | |
129 | =head3 I lost an item, how? |
136 | =head3 I lost an item! How? |
130 | |
137 | |
131 | Well, we don't know. If you don't know, either, here is a partial list of ways people |
138 | Well, we don't know. If you don't know, either, here is a partial list of |
132 | typically lose stuff: |
139 | ways people typically lose stuff: |
133 | |
140 | |
134 | =over 4 |
141 | =over 4 |
135 | |
142 | |
136 | =item You accidentally dropped it in a shop (or elswehere). |
143 | =item You accidentally dropped it in a shop (or elswehere). |
137 | |
144 | |
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141 | =item Thieves or monsters stole your items. |
148 | =item Thieves or monsters stole your items. |
142 | |
149 | |
143 | Yes, thieves and many other monsters (such as demons) can actually steal |
150 | Yes, thieves and many other monsters (such as demons) can actually steal |
144 | stuff. They can steal about anything that you don't currently wield, and |
151 | stuff. They can steal about anything that you don't currently wield, and |
145 | if they are good, you don't even notice it. Your only chance of getting |
152 | if they are good, you don't even notice it. Your only chance of getting |
146 | the item back is to kill the thief. |
153 | the item back is to kill the thief or steal the item back with the steal |
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154 | skill before the map he is in resets. |
147 | |
155 | |
148 | Many adventurers find that the old road to Navar harbours a lot of thieves |
156 | Many adventurers find that the old road to Navar harbours a lot of thieves |
149 | and is best avoided by the beginning adventurers. |
157 | and is best avoided by the beginning adventurers. |
150 | |
158 | |
151 | =back |
159 | =back |
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160 | |
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161 | =head3 How do I uncurse/undamn items? |
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162 | |
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163 | You need a spell to uncurse or undamn items, but luckily, magic shops |
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164 | commonly have scrolls of remove curse or remove damnation. In addition, |
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165 | all of the gods except the Devourers can remove curses, and Gnarg, |
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166 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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167 | grants the remove damnation spell at 300 grace. |
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168 | |
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169 | To actually remove the curse or damnation with a scroll, you need to |
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170 | L<mark> the item, and then L<apply> the scroll. |
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171 | |
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172 | =head3 When I log-in, I keep dying! Why is this? |
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173 | |
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174 | What happened is that you died of a cave-in. Cave-ins kill you when you |
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175 | unsafely log out. An unsafe log out is when you disconnect without using a |
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176 | bed to reality, or when you time out (after 10-20 seconds without reply, |
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177 | the server automatically kicks players). Safe log outs are when you log |
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178 | out using a bed to realtiy, or when you are disconnected when the server |
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179 | crashes or restarts. |
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180 | |
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181 | If the disconnection was safe, then you will appear where you were before |
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182 | you got logged out. If it was unsafe, and more than 1 hour has passed, you |
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183 | will die of a cave-in. If the map you were in reset, but 1 hour has not |
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184 | passed, then you will be recalled to your bed to reality. |
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185 | |
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186 | =head3 Where do I find beds to reality? |
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187 | |
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188 | Inns usually have them, and apartments almost always have beds to |
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189 | reality. Almost every city has an inn. Taverns sometimes have them, and |
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190 | they might be in surprising places. Scorn has an inn that is located in |
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191 | the southern area. |
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192 | |
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193 | =head3 How does the I<identify> spell work? |
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194 | |
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195 | The I<identify> spell identifies your items, making it give it's full |
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196 | description. The spell goes through your inventory in a psuedo-random |
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197 | order, skipping past identified items. If it identifies all the items |
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198 | in your inventory, or they are already identified, it then checks for |
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199 | identified items on the ground, again in a psuedo-random order. If it |
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200 | identifies all the items on the ground, then the remaining power is |
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201 | wasted. |
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202 | |
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203 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
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204 | one 'item'. It can only identify a certain amount of items. Therefore, the |
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205 | only way to choose what it identifies is by dropping what you don't want |
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206 | identified on the ground. |
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207 | |
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208 | =head3 How come I don't get any change from an altar? |
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209 | |
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210 | Altars do not give change. This means that you might drop a platinum piece |
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211 | on a table that identifies for 2 gold, or equivalent, and get only one |
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212 | identify. The equivalent means that you can make the price up in smaller |
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213 | currency, like 200 silver, but higher currency won't get you any more |
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214 | identifies. |
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215 | |
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216 | =head3 Where can I use building materials? |
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217 | |
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218 | You can only use them in tiles that are buildable. These tiles are found in |
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219 | guild storages, and in some apartments. |
152 | |
220 | |
153 | =head3 How can I Prepare/Improve/Enchant Weapons? |
221 | =head3 How can I Prepare/Improve/Enchant Weapons? |
154 | |
222 | |
155 | This is done in two steps: first you have to I<prepare> your weapon |
223 | This is done in two steps: first you have to I<prepare> your weapon |
156 | for the desired number of enchantments, then you apply the enchanments |
224 | for the desired number of enchantments, then you apply the enchanments |
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159 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
227 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
160 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
228 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
161 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
229 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
162 | this way determines the number of enchantments the weapon accepts: one |
230 | this way determines the number of enchantments the weapon accepts: one |
163 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
231 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
164 | diamonds for ten enchantments and so on. |
232 | diamonds for ten enchantments and so on. |
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233 | |
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234 | Remember, once you prepare the weapon, it can only be wielded by you. |
165 | |
235 | |
166 | After that, you can apply improvement and enchantnment scrolls: |
236 | After that, you can apply improvement and enchantnment scrolls: |
167 | |
237 | |
168 | =over 4 |
238 | =over 4 |
169 | |
239 | |
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210 | power. |
280 | power. |
211 | |
281 | |
212 | =head3 What is this item power business? |
282 | =head3 What is this item power business? |
213 | |
283 | |
214 | In general, the more interesting/powerful items have higher item power |
284 | In general, the more interesting/powerful items have higher item power |
215 | values. Your character can handle only handle only a limited amount of power - for each overall level |
285 | values. Your character can handle only handle only a limited amount of |
216 | you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points |
286 | power - for each overall level you can handle C<1.25> item power points, |
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287 | so if you are level 16 you can handle a total of 20 item power points (see |
217 | (see the L<skills> command for your current limit and remaining item power points). |
288 | the L<skills> command for your current limit and remaining item power |
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289 | points). |
218 | |
290 | |
219 | All the equipment you wear adds to this limit, so if you wield a weapon of |
291 | All the equipment you wear adds to this limit, so if you wield a weapon of |
220 | item power 30 plus two rings of item power 14 each you will need 58 item |
292 | item power 30 plus two rings of item power 14 each you will need 58 item |
221 | power (and a level of 47). |
293 | power (and a level of 47). |
222 | |
294 | |
223 | |
295 | |
224 | =head2 Generic how do I... |
296 | =head2 Generic how do I... |
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297 | |
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298 | =head3 How do I uncurse/undamn items or unwear cursed/damned items? |
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299 | |
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300 | You need a spell to uncurse or undamn items, but luckily, magic shops |
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301 | commonly have scrolls of remove curse or remove damnation. In addition, |
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302 | all of the gods except the Devourers can remove curses, and Gnarg, |
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303 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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304 | grants the remove damnation spell at 300 grace. |
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305 | |
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306 | To actually remove the curse or damnation with a scroll, you need to |
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307 | L<mark> the item, and then L<apply> the scroll. Once the curse or |
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308 | damnation is removed, you can unwear the item. |
225 | |
309 | |
226 | =head3 How do I use range weapons such as bows? |
310 | =head3 How do I use range weapons such as bows? |
227 | |
311 | |
228 | First, you have to L<apply> the bow, then it will show up in the lower |
312 | First, you have to L<apply> the bow, then it will show up in the lower |
229 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
313 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
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257 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
341 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
258 | |
342 | |
259 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
343 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
260 | which has the desired effect with cone spells. |
344 | which has the desired effect with cone spells. |
261 | |
345 | |
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346 | =head3 How do I pay for items from a shop? |
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347 | |
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348 | You need to have the unpaid item in your inventory, and then walk out of |
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349 | the store with the shop mat. It will automatically pay for the item, if |
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350 | you have enough money. If you don't, you will be prevented from leaving, |
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351 | until you drop the unpaid item, or if you obtain enough money. |
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352 | |
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353 | =head3 How do I sell items to a shop? |
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354 | |
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355 | Just drop the item in a shop. Some tiles in a shop might not be shop |
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356 | tiles; usually, shop tiles are white brick floors. Try going over one of |
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357 | them and dropping the item. If the shop is not interested, the item will |
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358 | not leave your inventory. |
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359 | |
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360 | =head3 How do I increase my attributes? |
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361 | |
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362 | To increase your attributes (strength, dexterity, etc.) you can wear items |
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363 | that can increase them as long as you have them worn. You can get your |
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364 | attributes up to 30 like this. To increase them permanently, you can |
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365 | drink a stat potion, which have special colors and a letter on the potion |
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366 | named 'potion of <attribute>'. These potions can increase your attributes |
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367 | up to the natural maximum of your race; which can be viewd with the |
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368 | statistics command. It increases your 'natural' attribute, up to the |
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369 | 'maximum' attribute. |
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370 | |
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371 | =head3 How do I get my literacy experience up? |
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372 | |
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373 | You need to read books and scrolls to get literacy experience. You can |
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374 | also use the literacy skill to identify scrolls and books. Identifying |
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375 | them gives you literacy experience, and you are still able to read them |
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376 | once you identify them. |
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377 | |
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378 | =head3 How do I rent and maintain an apartment? |
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379 | |
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380 | Payment for an apartment is done in 3 steps. First, there is an entry fee |
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381 | in the apartment map that you need to pay only once. Then, the apartment |
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382 | rental fee depends on the apartment model, not you. The taxes depend on |
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383 | your character level, and need to be paid, even while you are offline (the |
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384 | rental fee is only paid while you are online.) |
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385 | |
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386 | You can rent apartments in Scorn's Apartment Shop, and the hourly fees are |
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387 | deducted from your bank account. |
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388 | |
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389 | =head3 How do I use passes/keys? |
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390 | |
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391 | Whatever looks at your pass or key opens automatically, if you have it in |
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392 | your inventory or in an applied container. Some keys might just open a |
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393 | locked door, not a gate, and can be used by moving into the locked door. |
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394 | |
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395 | =head3 How do I find out where the key is to a locked door? |
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396 | |
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397 | Usually, bumping into the locked door will tell you what kind of key |
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398 | you need. This key is probably hidden somewhere in the same or close maps. |
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399 | Some of the characters near by might give you hints or explain something. |
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400 | |
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401 | =head3 How do I see how much an altar or table costs to use? |
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402 | |
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403 | You can move your mouse over it, and it will tell you how much currency it |
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404 | needs. |
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405 | |
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406 | =head3 How do I drop items? |
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407 | |
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408 | To drop items, you can right click on the item in your inventory screen in |
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409 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
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410 | and selecting drop. You can also shift + left click an item to drop it, or |
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411 | enter the command |
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412 | |
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413 | drop <item> |
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414 | |
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415 | This command drops items with the names that have <item> in it. If you are |
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416 | unable to drop an item, this will probably be because it is locked. You |
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417 | can unlock it by right clicking the item in your inventory, and selecting |
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418 | unlock. |
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419 | |
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420 | =head3 How do I pick up items? |
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421 | |
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422 | You can pick up items by pressing the comma key (,) or by right clicking |
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423 | the item on the floor, and selecting 'take'. You can also type the |
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424 | |
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425 | take <item> |
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426 | |
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427 | command. |
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428 | |
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429 | =head3 How do I make money, fast?! |
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430 | |
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431 | You should identify the items you sell. Unidentified items sell MUCH |
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432 | lower. Make sure you have the bargaining skill. It lets you save lots of |
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433 | money when you buy stuff, and gain more money when you sell stuff. You can |
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434 | level it up by buying items or selling expensive items. The higher it is |
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435 | priced, the more experience. You can get a scroll of bargaining in Scorn's |
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436 | gem shop. |
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437 | |
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438 | Quests also might give you something valuable as a reward. |
262 | |
439 | |
263 | =head2 Playing Together |
440 | =head2 Playing Together |
264 | |
441 | |
265 | =head3 How can I communicate with other players? |
442 | =head3 How can I communicate with other players? |
266 | |
443 | |
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334 | good in, and of course vice versa! |
511 | good in, and of course vice versa! |
335 | |
512 | |
336 | |
513 | |
337 | =head2 Magic |
514 | =head2 Magic |
338 | |
515 | |
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516 | =head3 How does an improvement potion work? |
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517 | |
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518 | An improvement potion increases your hitpoints, spellpoints, or your grace, |
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519 | permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
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520 | or grace, and increasing it. This way, if you drink enough improvement |
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521 | potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly. |
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522 | |
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523 | However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
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524 | 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount. |
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525 | |
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526 | =head3 How do I control golems I summon? |
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527 | |
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528 | You can control golems by holding down shift + a direction key. It moves in the |
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529 | direction you are holding. |
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530 | |
339 | =head3 How can I summon a specific monster with C<summon pet monster>? |
531 | =head3 How can I summon a specific monster with C<summon pet monster>? |
340 | |
532 | |
341 | Higher levels of L<skill_description/summoning> give you access to higher |
533 | Higher (effective) casting levels of L<skill_description/summoning> give |
342 | level monsters, but not all monsters have equal abilities. Instead of |
534 | you access to higher level monsters, but not all monsters have equal |
343 | summoning the highest level monster allowed by your level you can also |
535 | abilities. Instead of summoning the highest level monster allowed by your |
344 | summon any other monster you had before by adding its I<archetype name> |
536 | level you can also summon any other monster you had before by adding its |
345 | after the command, i.e. to summon bees you would use the C<cast summon pet |
537 | I<archetype name> after the command, i.e. to summon bees you would use the |
346 | monster bee> (short: C<cspm bee>) command. |
538 | C<cast summon pet monster bee> (short: C<cspm bee>) command. |
347 | |
539 | |
348 | Level Monster |
540 | Level Monster |
349 | 1 bat |
541 | 1 bat |
350 | 3 bird |
542 | 3 bird |
351 | 4 spider |
543 | 4 spider |
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368 | 80 gr_hellhound |
560 | 80 gr_hellhound |
369 | 90 dave |
561 | 90 dave |
370 | 100 laoch |
562 | 100 laoch |
371 | 105 snitchangel |
563 | 105 snitchangel |
372 | |
564 | |
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565 | =head3 How does being attuned/repelled/denied affect casting level? |
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566 | |
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567 | Some spells are attuned to one or more spell classes (such as wounding, |
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568 | summoning, fire and so on). The player can likewise be attuned to some of |
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569 | these classes, giving a bonus, or repelled to them, giving a malus, or |
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570 | denied to them, making her unable to cast the spell at all. |
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571 | |
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572 | The skill level is the level of the skill that the spell uses (e.g. |
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573 | summoning or sorcery). |
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574 | |
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575 | When attuned, the bonus is up to 16 levels, but never higher than the |
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576 | skill level itself, i.e. at level 2, the bonus is 4, at level 5, the |
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577 | bonus is 10 and at level 50, the bonus is 16. |
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578 | |
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579 | When repelled, the malus is 16 levels always. |
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580 | |
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581 | These are added (or subtracted) to the skill level when checking whether |
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582 | the player can cast the spell and when calculating the effective casting |
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583 | level. |
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584 | |
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585 | The effect on strength is as if the minimum spell level is lower (when |
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586 | attuned) or higher (when repelled), and the strength will increase the |
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587 | same as without any attunement. |
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588 | |
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589 | =head3 What is the "effective" casting level? |
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590 | |
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591 | Effective casting levels start at 1 (lowest spell strength) and go up to |
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592 | 100 (highest nominal spell strength). Higher levels are also possible and |
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593 | make the spell correspondingly stronger. |
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594 | |
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595 | The effective casting level is calculated from the skill level, after |
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596 | adding/subtracting any bonus from attunements. |
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597 | |
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598 | If the skill level plus bonus is lower than 100, then the minimum spell |
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599 | level comes into play: the minimum level is not only the minimum level |
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600 | a caster is required to have, it is also the level where the effective |
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601 | casting level equals 1. From there it grows till it reaches casting level |
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602 | 100, whre the effective level will also be 100. |
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603 | |
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604 | If the skill level plus bonus is 100 or higher, then this is the effective |
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605 | spell level. |
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606 | |
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607 | That means, when you have a spell with a minimum level of 90, then it's |
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608 | effective range will be spread evenly over the 90..100 range, e.g. when |
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609 | you cast this spell at skill level 90, the effective casting level will |
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610 | be 1 (lowest). Casting at level 91 gives casting level 11, skill level |
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611 | 98 gives effective level 80, up to skill level 100, which then gives |
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612 | effective level 100. |
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613 | |
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614 | |
373 | =head2 Praying, Gods and Cults |
615 | =head2 Praying, Gods and Cults |
374 | |
616 | |
375 | =head3 X<how_tp_pray>How do I pray? |
617 | =head3 X<how_tp_pray>How do I pray or get the praying skill? |
376 | |
618 | |
377 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
619 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
378 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
620 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
379 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
621 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
380 | |
622 | |
381 | You will now pray as long as you keep pressing the keys. |
623 | You will now pray as long as you keep pressing the keys. |
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624 | |
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625 | However, if you do not have the praying skill, you can obtain it by |
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626 | reading a scroll of praying. This will let you learn the praying skill |
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627 | depending on your intelligence. You can also use a holy symbol to use the |
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628 | praying skill, as long as you have the holy symbol in your inventory. Holy |
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629 | symbols can be found in shops and random dungeons. |
382 | |
630 | |
383 | =head3 How can I summon a specific monster with C<summon cult monster>? |
631 | =head3 How can I summon a specific monster with C<summon cult monster>? |
384 | |
632 | |
385 | You can't, your god selects the monsters for you. |
633 | You can't, your god selects the monsters for you. |
386 | |
634 | |