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1=head1 FAQ, Tips and Tricks 1=head1 FAQ, Tips and Tricks
2 2
3Here are some questions you might asked yourself over time. 3Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 4Also some nice tips and tricks are listed here, which you may find informative.
5 5
6=head2 Meta - About the Game and the Client 6=head2 Meta - About the Game and the Client
7 7
8=head3 What is the relation between Deliantra and Crossfire? 8=head3 What is the relation between Deliantra and Crossfire?
9 9
10Deliantra was originally a Crossfire server, but by now most of the code 10Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 11has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 12Crossfire maps, so the games share a lot.
13 13
14The major differences are a better client, better graphics, a stable 14The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 15server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 16reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design, and full support for sound effects 17and having a fully asynchronous design, and full support for sound effects
18and background music. 18and background music.
19 19
20=head3 I found a bug, how can I report it/what do I do?
21
22Mail us at support@deliantra.net , which is best, unless it is a small,
23temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24
20=head3 The client is very sluggish and slow, what can I do about this? 25=head3 The client is very sluggish and slow, what can I do about this?
21 26
22Most likely, you don't have accelerated OpenGL support. Try to find a 27Most likely, you don't have accelerated OpenGL support. Try to find a
23newer driver, or a driver from your hardware vendor, that features OpenGL 28newer driver, or a driver from your hardware vendor, that features OpenGL
24support. 29support.
37 42
38=item * Increase B<Map Scale> 43=item * Increase B<Map Scale>
39 44
40=back 45=back
41 46
47=head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49=over 4
50
51=item Make sure Numlock is off.
52
53Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54numerical keypad keys while Numlock is active.
55
56=item Make sure no other Modifier is "pressed".
57
58Mircosoft Windows versions have some accessability features that could
59interfere with games like Deliantra. You might want to switch these off in
60the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61them down once.
62
63=item Fullscreen switches confuse the keyboard modifiers.
64
65Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66pressed and which aren't. Doing another switch to/from fullscreen might
67help.
68
69=back
70
42=head3 My client doesn't start anymore/graphics are corrupted! 71=head3 My client doesn't start anymore/graphics are corrupted!
43 72
44Sometimes you hit a bug in the client. To reset the state of your client 73Sometimes you hit a bug in the client. To reset the state of your client
45you can delete your client database directory (your client will have to 74you can delete your client database directory (your client will have to
46re-download music and images and you will lose your minimap contents). 75re-download music and images and you will lose your minimap contents).
61 90
62Alternatively you can delete the F<.deliantra> or F<deliantra> directory 91Alternatively you can delete the F<.deliantra> or F<deliantra> directory
63itself, but this will also delete your settings and keybindings. 92itself, but this will also delete your settings and keybindings.
64 93
65 94
95=head2 Game Mechanics
96
97=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
98
99Here are the typical reasons why you lose health:
100
101=over 4
102
103=item * You are being attacked.
104
105Sounds obvious, but sometimes you can't see the monster attacking
106you. Check the C<Log> tab, as you usually get a message when this happens.
107
108=item * You are out of food.
109
110When your food reaches C<0> you will start to lose health. Eating (good)
111food will replenish your food level.
112
113=item * You are poisoned.
114
115Poison will reduce your health. When your body heals fast enough it will
116eventually get over the poison, otherwise you should seek professional
117help such as the House of Healing in Scorn, or a player with the C<cure
118poison> spell. It is rumored that neko san might sometimes cure poison.
119
120=item * You have a disease.
121
122Some diseases have such drastic effects on your organism that you can lose
123health. Get help in the House of Healing in Scorn, or ask a player who can
124cast C<cure disease> on you.
125
126=item * Your stats change.
127
128Switching items or being restored from depletion can affect your stats,
129which in turn can affect your healthpoints. While this is not a regular
130effect (it only happens when you change items or are restored from
131depletion), it can sometimes look as if you are losing health. You can
132restore depletion by drinking a potion of life.
133
134=back
135
136=head3 I lost an item! How?
137
138Well, we don't know. If you don't know, either, here is a partial list of
139ways people typically lose stuff:
140
141=over 4
142
143=item You accidentally dropped it in a shop (or elswehere).
144
145If in a shop, if it was money, you can just go there and pick it up again:
146shops do not "buy" money. For other items you will have to buy it back.
147
148=item Thieves or monsters stole your items.
149
150Yes, thieves and many other monsters (such as demons) can actually steal
151stuff. They can steal about anything that you don't currently wield, and
152if they are good, you don't even notice it. Your only chance of getting
153the item back is to kill the thief or steal the item back with the steal
154skill before the map he is in resets.
155
156Many adventurers find that the old road to Navar harbours a lot of thieves
157and is best avoided by the beginning adventurers.
158
159=back
160
161=head3 How do I uncurse/undamn items?
162
163You need a spell to uncurse or undamn items, but luckily, magic shops
164commonly have scrolls of remove curse or remove damnation. In addition,
165all of the gods except the Devourers can remove curses, and Gnarg,
166Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
167grants the remove damnation spell at 300 grace.
168
169To actually remove the curse or damnation with a scroll, you need to
170L<mark> the item, and then L<apply> the scroll.
171
172=head3 When I log-in, I keep dying! Why is this?
173
174What happened is that you died of a cave-in. Cave-ins kill you when you
175unsafely log out. An unsafe log out is when you disconnect without using a
176bed to reality, or when you time out (after 10-20 seconds without reply,
177the server automatically kicks players). Safe log outs are when you log
178out using a bed to realtiy, or when you are disconnected when the server
179crashes or restarts.
180
181If the disconnection was safe, then you will appear where you were before
182you got logged out. If it was unsafe, and more than 1 hour has passed, you
183will die of a cave-in. If the map you were in reset, but 1 hour has not
184passed, then you will be recalled to your bed to reality.
185
186=head3 Where do I find beds to reality?
187
188Inns usually have them, and apartments almost always have beds to
189reality. Almost every city has an inn. Taverns sometimes have them, and
190they might be in surprising places. Scorn has an inn that is located in
191the southern area.
192
193=head3 How does the I<identify> spell work?
194
195The I<identify> spell identifies your items, making it give it's full
196description. The spell goes through your inventory in a psuedo-random
197order, skipping past identified items. If it identifies all the items
198in your inventory, or they are already identified, it then checks for
199identified items on the ground, again in a psuedo-random order. If it
200identifies all the items on the ground, then the remaining power is
201wasted.
202
203The I<identify> spell counts stacks of items, such as arrows or gems, as
204one 'item'. It can only identify a certain amount of items. Therefore, the
205only way to choose what it identifies is by dropping what you don't want
206identified on the ground.
207
208=head3 How come I don't get any change from an altar?
209
210Altars do not give change. This means that you might drop a platinum piece
211on a table that identifies for 2 gold, or equivalent, and get only one
212identify. The equivalent means that you can make the price up in smaller
213currency, like 200 silver, but higher currency won't get you any more
214identifies.
215
216=head3 Where can I use building materials?
217
218You can only use them in tiles that are buildable. These tiles are found in
219guild storages, and in some apartments.
220
221=head3 How can I Prepare/Improve/Enchant Weapons?
222
223This is done in two steps: first you have to I<prepare> your weapon
224for the desired number of enchantments, then you apply the enchanments
225(weapons remember how many times they can be enchanted further).
226
227To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
228the inventory) some diamonds, as a sacrifice, then read the I<Prepare
229Weapon> scroll. The square root of the total number of diamonds sacrificed
230this way determines the number of enchantments the weapon accepts: one
231diamond for one enchanment, nine diamonds for three enchantments, 100
232diamonds for ten enchantments and so on.
233
234Remember, once you prepare the weapon, it can only be wielded by you.
235
236After that, you can apply improvement and enchantnment scrolls:
237
238=over 4
239
240=item Improve Damage
241
242Each scroll read will increase the damage by five points, and likewise the
243weight by five kilograms.
244
245=item Lower Weight
246
247This "improves" the weight of your weapon: each scroll reduces the weight
248by one fifth (20%). It will not, however, create weightless weapons.
249
250=item Enchant Weapon
251
252Each scroll read increases the magic by one point.
253
254=item Improve Stat
255
256This scroll improves one of the basic stat improvements (Strength,
257Dexterity and so on). For this it needs a further sacrifice in form of
258stat potions. The stat potions must be of the same type and will determine
259which stat gets improved.
260
261The number of stat potions you need to improve it is twice the number of
262stat points the weapon currently gives, plus one (the minimum is two stat
263potions, however). That is, a weapon which gives no stat bonus needs two
264(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
265already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
266potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
267will result in needing five stat potions only (C<2 × 2 + 1>).
268
269=back
270
271Keep in mind, however, that your character can only handle a limited
272number of weapon improvements, see the L<skills> command. Item power will
273also increase.
274
275=head3 How can I enchant Armour?
276
277Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
278the magic value will be increased by one, the speed, armour (physical
279resistance) and weight are increased by some amount, as well as the item
280power.
281
282=head3 What is this item power business?
283
284In general, the more interesting/powerful items have higher item power
285values. Your character can handle only handle only a limited amount of
286power - for each overall level you can handle C<1.25> item power points,
287so if you are level 16 you can handle a total of 20 item power points (see
288the L<skills> command for your current limit and remaining item power
289points).
290
291All the equipment you wear adds to this limit, so if you wield a weapon of
292item power 30 plus two rings of item power 14 each you will need 58 item
293power (and a level of 47).
294
295
66=head2 Generic how do I... 296=head2 Generic how do I...
297
298=head3 How do I uncurse/undamn items or unwear cursed/damned items?
299
300You need a spell to uncurse or undamn items, but luckily, magic shops
301commonly have scrolls of remove curse or remove damnation. In addition,
302all of the gods except the Devourers can remove curses, and Gnarg,
303Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
304grants the remove damnation spell at 300 grace.
305
306To actually remove the curse or damnation with a scroll, you need to
307L<mark> the item, and then L<apply> the scroll. Once the curse or
308damnation is removed, you can unwear the item.
309
310=head3 How do I use range weapons such as bows?
311
312First, you have to L<apply> the bow, then it will show up in the lower
313right corner in the C<Range:> slot. If it is already shown as C<(applied)>
314but not in the C<Range:> slot you have to unapply and reaply it.
315
316When you have a bow (or similar weapons like guns or crossbows) applied,
317you just shoot as with spells or other range attacks - C<Shift>+direction
318key.
319
320You need to have arrows (shells, bolts etc.) in your inventory or an
321active container for this to work.
322
323You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
324Playerbook => Settings >> tab.
67 325
68=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 326=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
69 327
70The right-click context menu in the playerbook inventory has an entry 328The right-click context menu in the playerbook inventory has an entry
71B<ignite/thaw>, which will ignite something or thaw icecubes. You will 329B<ignite/thaw>, which will ignite something or thaw icecubes. You will
72need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for 330need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
73this to work! 331this to work!
74 332
75An alternative would be to use the L<mark|command/mark> and 333An alternative would be to use the L<mark|command/mark> and
76L<apply|command/apply> commands like this: 334L<apply|command/apply> commands like this:
77 335
83=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 341=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
84 342
85Use the C<5>-key on your keypad. This will cats spells "onto yourself" 343Use the C<5>-key on your keypad. This will cats spells "onto yourself"
86which has the desired effect with cone spells. 344which has the desired effect with cone spells.
87 345
346=head3 How do I pay for items from a shop?
347
348You need to have the unpaid item in your inventory, and then walk out of
349the store with the shop mat. It will automatically pay for the item, if
350you have enough money. If you don't, you will be prevented from leaving,
351until you drop the unpaid item, or if you obtain enough money.
352
353=head3 How do I sell items to a shop?
354
355Just drop the item in a shop. Some tiles in a shop might not be shop
356tiles; usually, shop tiles are white brick floors. Try going over one of
357them and dropping the item. If the shop is not interested, the item will
358not leave your inventory.
359
360=head3 How do I increase my attributes?
361
362To increase your attributes (strength, dexterity, etc.) you can wear items
363that can increase them as long as you have them worn. You can get your
364attributes up to 30 like this. To increase them permanently, you can
365drink a stat potion, which have special colors and a letter on the potion
366named 'potion of <attribute>'. These potions can increase your attributes
367up to the natural maximum of your race; which can be viewd with the
368statistics command. It increases your 'natural' attribute, up to the
369'maximum' attribute.
370
371=head3 How do I get my literacy experience up?
372
373You need to read books and scrolls to get literacy experience. You can
374also use the literacy skill to identify scrolls and books. Identifying
375them gives you literacy experience, and you are still able to read them
376once you identify them.
377
378=head3 How do I rent and maintain an apartment?
379
380Payment for an apartment is done in 3 steps. First, there is an entry fee
381in the apartment map that you need to pay only once. Then, the apartment
382rental fee depends on the apartment model, not you. The taxes depend on
383your character level, and need to be paid, even while you are offline (the
384rental fee is only paid while you are online.)
385
386You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
387deducted from your bank account.
388
389=head3 How do I use passes/keys?
390
391Whatever looks at your pass or key opens automatically, if you have it in
392your inventory or in an applied container. Some keys might just open a
393locked door, not a gate, and can be used by moving into the locked door.
394
395=head3 How do I find out where the key is to a locked door?
396
397Usually, bumping into the locked door will tell you what kind of key
398you need. This key is probably hidden somewhere in the same or close maps.
399Some of the characters near by might give you hints or explain something.
400
401=head3 How do I see how much an altar or table costs to use?
402
403You can move your mouse over it, and it will tell you how much currency it
404needs.
405
406=head3 How do I drop items?
407
408To drop items, you can right click on the item in your inventory screen in
409the playerbook, which you can get by pressing F5 or the Playerbook tab,
410and selecting drop. You can also shift + left click an item to drop it, or
411enter the command
412
413 drop <item>
414
415This command drops items with the names that have <item> in it. If you are
416unable to drop an item, this will probably be because it is locked. You
417can unlock it by right clicking the item in your inventory, and selecting
418unlock.
419
420=head3 How do I pick up items?
421
422You can pick up items by pressing the comma key (,) or by right clicking
423the item on the floor, and selecting 'take'. You can also type the
424
425 take <item>
426
427command.
428
429=head3 How do I make money, fast?!
430
431You should identify the items you sell. Unidentified items sell MUCH
432lower. Make sure you have the bargaining skill. It lets you save lots of
433money when you buy stuff, and gain more money when you sell stuff. You can
434level it up by buying items or selling expensive items. The higher it is
435priced, the more experience. You can get a scroll of bargaining in Scorn's
436gem shop.
437
438Quests also might give you something valuable as a reward.
439
440=head2 Playing Together
441
442=head3 How can I communicate with other players?
443
444There are five commands you can use to talk to others. All of them can
445be entered by just typing them in, followed by the message, followed by
446C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
447in your message window you can also just type a text in there followed
448by C<Return> (this is especially handy as C<Return> also activates the
449current chat tab as well).
450
451=over 4
452
453=item chat <message> (short: C<c>)
454
455The most-used communications command. Whatever you I<chat> will end up
456in the I<Chat> tab of everybody else who is currently logged in.
457
458Example:
459
460 c uh, that anchovis almost killed me
461
462=item shout <message>
463
464This is like C<chat>, but "louder". Everybody will get your message in red
465in their C<Chat> tabs. You should not use C<shout> unless you are in an
466emergency or there is something really important to be said, otherwise you
467risk being ignored by people.
468
469Example:
470
471 sh I am stuck! can anybody let me out?
472
473=item say <message> (short: C<s>)
474
475This command can be used to talk to NPCs (without going through the NPC
476dialogue window), but all players anywhere on the same map can hear you as
477well.
478
479Example:
480
481 s good that schmorp cnanot hera us here!
482
483=item tell <playername> <message> (short: C<te>)
484
485This is your prototypical two-way, private, chat channel. You can talk to
486any other player that is currently logged in, and only he can hear you.
487
488=item gsay <message> (short: C<gs>)
489
490The group say command sends a message to every member of the party/group
491you are in. This is useful when playing in a team, to avoid cluttering the
492chat channel.
493
494=back
495
496In addition to these, there are a large number of emotes you can use, use
497the L<help> command to get a list.
498
499=head3 Can I form parties? Which benefits does party-play have?
500
501You can form I<new> parties using the C<< party form <name> >> name
502command, and you can join I<existing> parties using the C<< party join
503<name> >> command. There are other party commands, use C<help party> to
504find out more.
505
506The main benefit of party-play is sharing experience: All experience you
507gain is distributed to all party members accoridng to their level (people
508with twice the level as you gain twice as much experience).
509
510This is great for training skills you are bad in, but somebody else is
511good in, and of course vice versa!
512
88 513
89=head2 Magic 514=head2 Magic
90 515
516=head3 How does an improvement potion work?
517
518An improvement potion increases your hitpoints, spellpoints, or your grace,
519permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
520or grace, and increasing it. This way, if you drink enough improvement
521potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
522
523However, only lower levels roll for hitpoints, spellpoints, or grace. After level
52410, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
525
526=head3 How do I control golems I summon?
527
528You can control golems by holding down shift + a direction key. It moves in the
529direction you are holding.
530
91=head3 How can I summon a specific monster with C<summon pet monster>? 531=head3 How can I summon a specific monster with C<summon pet monster>?
92 532
93Higher levels of L<skill_description/summoning> give you access to higher 533Higher (effective) casting levels of L<skill_description/summoning> give
94level monsters, but not all monsters have equal abilities. Instead of 534you access to higher level monsters, but not all monsters have equal
95summoning the highest level monster allowed by your level you can also 535abilities. Instead of summoning the highest level monster allowed by your
96summon any other monster you had before by adding its I<archetype name> 536level you can also summon any other monster you had before by adding its
97after the command, i.e. to summon bees you would use the C<cast summon pet 537I<archetype name> after the command, i.e. to summon bees you would use the
98monster bee> (short: C<cspm bee>) command. 538C<cast summon pet monster bee> (short: C<cspm bee>) command.
99 539
100 Level Monster 540 Level Monster
101 1 bat 541 1 bat
102 3 bird 542 3 bird
103 4 spider 543 4 spider
120 80 gr_hellhound 560 80 gr_hellhound
121 90 dave 561 90 dave
122 100 laoch 562 100 laoch
123 105 snitchangel 563 105 snitchangel
124 564
565=head3 How does being attuned/repelled/denied affect casting level?
566
567Some spells are attuned to one or more spell classes (such as wounding,
568summoning, fire and so on). The player can likewise be attuned to some of
569these classes, giving a bonus, or repelled to them, giving a malus, or
570denied to them, making her unable to cast the spell at all.
571
572The skill level is the level of the skill that the spell uses (e.g.
573summoning or sorcery).
574
575When attuned, the bonus is up to 16 levels, but never higher than the
576skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
577bonus is 10 and at level 50, the bonus is 16.
578
579When repelled, the malus is 16 levels always.
580
581These are added (or subtracted) to the skill level when checking whether
582the player can cast the spell and when calculating the effective casting
583level.
584
585The effect on strength is as if the minimum spell level is lower (when
586attuned) or higher (when repelled), and the strength will increase the
587same as without any attunement.
588
589=head3 What is the "effective" casting level?
590
591Effective casting levels start at 1 (lowest spell strength) and go up to
592100 (highest nominal spell strength). Higher levels are also possible and
593make the spell correspondingly stronger.
594
595The effective casting level is calculated from the skill level, after
596adding/subtracting any bonus from attunements.
597
598If the skill level plus bonus is lower than 100, then the minimum spell
599level comes into play: the minimum level is not only the minimum level
600a caster is required to have, it is also the level where the effective
601casting level equals 1. From there it grows till it reaches casting level
602100, whre the effective level will also be 100.
603
604If the skill level plus bonus is 100 or higher, then this is the effective
605spell level.
606
607That means, when you have a spell with a minimum level of 90, then it's
608effective range will be spread evenly over the 90..100 range, e.g. when
609you cast this spell at skill level 90, the effective casting level will
610be 1 (lowest). Casting at level 91 gives casting level 11, skill level
61198 gives effective level 80, up to skill level 100, which then gives
612effective level 100.
613
614
125=head2 Praying, Gods and Cults 615=head2 Praying, Gods and Cults
126 616
127=head3 How do I pray? 617=head3 X<how_tp_pray>How do I pray or get the praying skill?
128 618
129First enter the "praying mode" by readying your L<skill_description/praying> skill 619First enter the "praying mode" by readying your L<skill_description/praying> skill
130(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 620(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
131C<Shift> and a direction key (e.g. C<Shift-Up>). 621C<Shift> and a direction key (e.g. C<Shift-Up>).
132 622
133You will now pray as long as you keep pressing the keys. 623You will now pray as long as you keep pressing the keys.
134 624
625However, if you do not have the praying skill, you can obtain it by
626reading a scroll of praying. This will let you learn the praying skill
627depending on your intelligence. You can also use a holy symbol to use the
628praying skill, as long as you have the holy symbol in your inventory. Holy
629symbols can be found in shops and random dungeons.
630
135=head3 How can I summon a specific monster with C<summon cult monster>? 631=head3 How can I summon a specific monster with C<summon cult monster>?
136 632
137You can't, your god selects the monsters for you. 633You can't, your god selects the monsters for you.
138 634
139=head3 How do I join a cult/become a follower of a god? 635=head3 How do I join a cult/become a follower of a god?
147That is far more difficult: gods really hate it when you defect 643That is far more difficult: gods really hate it when you defect
148them. Expect to lose a lot of L<skill_description/praying> experience in 644them. Expect to lose a lot of L<skill_description/praying> experience in
149the process. 645the process.
150 646
151First you should pray long enough to your god, until you gain 95% 647First you should pray long enough to your god, until you gain 95%
152resistancy to god power. Then quickly go to the altar of your newly-chosen 648resistance to god power. Then quickly go to the altar of your newly-chosen
153god and pray on her/his altar. Your old god won't make it easy, but if you 649god and pray on her/his altar. Your old god won't make it easy, but if you
154are persistent your old god will let you go at one point. 650are persistent your old god will let you go at one point.
155 651
652
156=head2 Exploring 653=head2 Exploring / Quests
157 654
158=head3 What areas are there to explore? 655=head3 What areas are there to explore?
159 656
160First, you should explore Scorn and find the port pass (and maybe also the 657First, you should explore Scorn and find the port pass (and maybe also the
161gate pass). Make sure you don't miss out the old city of scorn, many 658gate pass). Make sure you don't miss out the old city of scorn, many
162a dangers, but also many treasures, cna be found there. 659a dangers, but also many treasures, can be found there.
163 660
164When you finished most of the quests in Scorn you should investigate how 661When you finished most of the quests in Scorn you should investigate how
165the pirates escape from the prison. This will lead to a number of nice 662the pirates escape from the prison. This will lead to a number of nice
166quests in and around Port Joseph. 663quests in and around Port Joseph.
167 664
173are Pupland (which has a lot of puzzles and quests from very low to very 670are Pupland (which has a lot of puzzles and quests from very low to very
174high level), Stoneville and Santo Dominion (low and medium level quests, 671high level), Stoneville and Santo Dominion (low and medium level quests,
175also nice shops), and the Aldwulf Archipelago (which is more dangerous). 672also nice shops), and the Aldwulf Archipelago (which is more dangerous).
176 673
177Through the gate you can reach Euthville and Santo Dominion to the north, 674Through the gate you can reach Euthville and Santo Dominion to the north,
178Brest (medium level) and Lake Country (medium to high leve) to the south, 675Brest (medium level) and Lake Country (medium to high level) to the south,
179and Navar (medium level quests) in the east (a long travel). 676and Navar (medium level quests) in the east (a long travel).
180 677
181From Navar you can travel to Darcap in the far north (medium level 678From Navar you can travel to Darcap in the far north (medium level
182quests), near the mystical country of Azumauindo, to Wolfsburg somewhere 679quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
183on the ocean, a rather dangerous area with many thieves and pirates 680on the ocean, a rather dangerous area with many thieves and pirates
188de Clouds, the biggest city ever seen (high level and very high level 685de Clouds, the biggest city ever seen (high level and very high level
189quests). There are rumors about lands beyond (St. Bartholemew and other 686quests). There are rumors about lands beyond (St. Bartholemew and other
190cities) and other even more mystical places, but little is known about 687cities) and other even more mystical places, but little is known about
191that. 688that.
192 689
690=head2 Where is that damn Goblin Chief?
691
692In his cave to the north-east of the Scorn Gate. It is the one that starts
693with a random maze (yes, there are multiple caves). Keep in mind that the
694Goblin Chief's Head is fastened to his body, so you have to find and kill
695him first.
696
697=head2 Where can I find the I<comet> spell?
698
699In the tower of stars, which is almost directly south of Scorn (but not
700too near to it). You have to talk to people to solve this quest, and it
701does not involve a random maze.
702
703

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