--- deliantra/Deliantra-Client/pod/faq.pod 2006/08/14 14:40:15 1.2 +++ deliantra/Deliantra-Client/pod/faq.pod 2008/04/02 13:27:55 1.6 @@ -1,20 +1,129 @@ -=head1 Game FAQ/Tips and Tricks +=head1 FAQ, Tips and Tricks Here are some questions you might asked yourself over time. Also some nice Tips and Tricks are listed here, which you may find informative. -=head2 XHow do I thaw icecubes? Or: How do I ignite a torch? +=head2 Meta - About the Game and the Client -There are a few options: -The right-click context menu in the L reveals -B, which will ignite something or thaw icecubes. -You will need a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>) for this -to work! +=head3 What is the relation between Deliantra and Crossfire? -An alternative would be to use the L and L -commands like this: +Deliantra was originally a Crossfire server, but by now most of the code +has been rewritten. Still most maps are very similar or identical to +Crossfire maps, so the games share a lot. + +The major differences are a better client, better graphics, a stable +server (i.e. no crashes every few hours with players and maps getting +reset) and the ability to let more players play, by using less resources +and having a fully asynchronous design. + +=head3 The client is very sluggish and slow, what can I do about this? + +Most likely, you don't have accelerated OpenGL support. Try to find a +newer driver, or a driver from your hardware vendor, that features OpenGL +support. + +If this is not an option, the following Setup options reduce the load and +will likely make the client playable with software rendering (it will +still be slow, though): + +=over 4 + +=item * B