ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/faq.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/faq.pod (file contents):
Revision 1.6 by root, Wed Apr 2 13:27:55 2008 UTC vs.
Revision 1.22 by root, Mon Sep 29 08:24:32 2008 UTC

1=head1 FAQ, Tips and Tricks 1=head1 FAQ, Tips and Tricks
2 2
3Here are some questions you might asked yourself over time. 3Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 4Also some nice tips and tricks are listed here, which you may find informative.
5 5
6=head2 Meta - About the Game and the Client 6=head2 Meta - About the Game and the Client
7 7
8=head3 What is the relation between Deliantra and Crossfire? 8=head3 What is the relation between Deliantra and Crossfire?
9 9
10Deliantra was originally a Crossfire server, but by now most of the code 10Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 11has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 12Crossfire maps, so the games share a lot.
13 13
14The major differences are a better client, better graphics, a stable 14The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 15server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 16reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design. 17and having a fully asynchronous design, and full support for sound effects
18and background music.
19
20=head3 I found a bug, how can I report it/what do I do?
21
22Mail us at support@deliantra.net , which is best, unless it is a small, temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
18 23
19=head3 The client is very sluggish and slow, what can I do about this? 24=head3 The client is very sluggish and slow, what can I do about this?
20 25
21Most likely, you don't have accelerated OpenGL support. Try to find a 26Most likely, you don't have accelerated OpenGL support. Try to find a
22newer driver, or a driver from your hardware vendor, that features OpenGL 27newer driver, or a driver from your hardware vendor, that features OpenGL
36 41
37=item * Increase B<Map Scale> 42=item * Increase B<Map Scale>
38 43
39=back 44=back
40 45
46=head3 The client doesn't correctly react to keypresses or mouseclicks.
47
48=over 4
49
50=item Make sure Numlock is off.
51
52Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
53numerical keypad keys while Numlock is active.
54
55=item Make sure no other Modifier is "pressed".
56
57Mircosoft Windows versions have some accessability features that could
58interfere with games like Deliantra. You might want to switch these off in
59the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
60them down once.
61
62=item Fullscreen switches confuse the keyboard modifiers.
63
64Fullscreen switches on Microsoft Windows sometimes confuse which keys are
65pressed and which aren't. Doing another switch to/from fullscreen might
66help.
67
68=back
69
70=head3 My client doesn't start anymore/graphics are corrupted!
71
72Sometimes you hit a bug in the client. To reset the state of your client
73you can delete your client database directory (your client will have to
74re-download music and images and you will lose your minimap contents).
75
76=over 4
77
78To do that, on Unix:
79
80 rm -rf ~/.deliantra/client-*
81
82On windows:
83
84Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
85window that will open, first open F<deliantra>, then delete the directory
86starting with F<client->.
87
88=back
89
90Alternatively you can delete the F<.deliantra> or F<deliantra> directory
91itself, but this will also delete your settings and keybindings.
92
93
94=head2 Game Mechanics
95
96=head3 I lose health, but I can't see why!
97
98Here are the typical reasons why you lose health:
99
100=over 4
101
102=item * You are being attacked.
103
104Sounds obvious, but sometimes you can't see the monster attacking
105you. Check the C<Log> tab, as you usually get a message when this happens.
106
107=item * You are out of food.
108
109When your food reaches C<0> you will start to lose health. Eating (good)
110food will replenish your food level.
111
112=item * You are poisoned.
113
114Poison will reduce your health. When your body heals fast enough it will
115eventually get over the poison, otherwise you should seek professional
116help such as the House of Healing in Scorn, or a player with the C<cure
117poison> spell. It is rumored that neko san might sometimes cure poison.
118
119=item * You have a disease.
120
121Some diseases have such drastic effects on your organism that you can lose
122health. Get help in the House of Healing in Scorn, or ask a player who can
123cast C<cure disease> on you.
124
125=item * Your stats change.
126
127Switching items or being restored from depletion can affect your stats, which in turn can affect your healthpoints. While this is not a regular effect (it only happens when you change items or are restored from depletion), it can sometimes look as if you are losing health.
128
129=back
130
131=head3 I lost an item! How?
132
133Well, we don't know. If you don't know, either, here is a partial list of ways people
134typically lose stuff:
135
136=over 4
137
138=item You accidentally dropped it in a shop (or elswehere).
139
140If in a shop, if it was money, you can just go there and pick it up again:
141shops do not "buy" money. For other items you will have to buy it back.
142
143=item Thieves or monsters stole your items.
144
145Yes, thieves and many other monsters (such as demons) can actually steal
146stuff. They can steal about anything that you don't currently wield, and
147if they are good, you don't even notice it. Your only chance of getting
148the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
149
150Many adventurers find that the old road to Navar harbours a lot of thieves
151and is best avoided by the beginning adventurers.
152
153=back
154
155=head3 How do I uncurse/undamn items?
156
157You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
158
159To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll.
160
161=back
162
163=head3 When I log-in, I keep dying! Why is this?
164
165What happened is that you died of a cave-in. Cave-ins kill you when you unsafely log out. An unsafe log out is when you disconnect without using a bed to reality, or when you time out (after 10-20 seconds without reply, the server automatically kicks players). Safe log outs are when you log out using a bed to realtiy, or when you are disconnected when the server crashes or restarts.
166
167If the disconnection was safe, then you will appear where you were before you got logged out. If it was unsafe, and more than 1 hour has passed, you will die of a cave-in. If the map you were in reset, but 1 hour has not passed, then you will be recalled to your bed to reality.
168
169=head3 How does the I<identify> spell work?
170
171The I<identify> spell identifies your items, making it give it's full description. The spell goes through your inventory in a psuedo-random order, skipping past identified items. If it identifies all the items in your inventory, or they are already identified, it then checks for identified items on the ground, again in a psuedo-random order. If it identifies all the items on the ground, then the remaining power is wasted.
172
173The I<identify> spell counts stacks of items, such as arrows or gems, as one 'item'. It can only identify a certain amount of items. Therefore, the only way to choose what it identifies is by dropping what you don't want identified on the ground.
174
175=head3 How can I Prepare/Improve/Enchant Weapons?
176
177This is done in two steps: first you have to I<prepare> your weapon
178for the desired number of enchantments, then you apply the enchanments
179(weapons remember how many times they can be enchanted further).
180
181To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
182the inventory) some diamonds, as a sacrifice, then read the I<Prepare
183Weapon> scroll. The square root of the total number of diamonds sacrificed
184this way determines the number of enchantments the weapon accepts: one
185diamond for one enchanment, nine diamonds for three enchantments, 100
186diamonds for ten enchantments and so on.
187
188Remember, once you prepare the weapon, it can only be wielded by you.
189
190After that, you can apply improvement and enchantnment scrolls:
191
192=over 4
193
194=item Improve Damage
195
196Each scroll read will increase the damage by five points, and likewise the
197weight by five kilograms.
198
199=item Lower Weight
200
201This "improves" the weight of your weapon: each scroll reduces the weight
202by one fifth (20%). It will not, however, create weightless weapons.
203
204=item Enchant Weapon
205
206Each scroll read increases the magic by one point.
207
208=item Improve Stat
209
210This scroll improves one of the basic stat improvements (Strength,
211Dexterity and so on). For this it needs a further sacrifice in form of
212stat potions. The stat potions must be of the same type and will determine
213which stat gets improved.
214
215The number of stat potions you need to improve it is twice the number of
216stat points the weapon currently gives, plus one (the minimum is two stat
217potions, however). That is, a weapon which gives no stat bonus needs two
218(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
219already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
220potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
221will result in needing five stat potions only (C<2 × 2 + 1>).
222
223=back
224
225Keep in mind, however, that your character can only handle a limited
226number of weapon improvements, see the L<skills> command. Item power will
227also increase.
228
229=head3 How can I enchant Armour?
230
231Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
232the magic value will be increased by one, the speed, armour (physical
233resistance) and weight are increased by some amount, as well as the item
234power.
235
236=head3 What is this item power business?
237
238In general, the more interesting/powerful items have higher item power
239values. Your character can handle only handle only a limited amount of power - for each overall level
240you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
241(see the L<skills> command for your current limit and remaining item power points).
242
243All the equipment you wear adds to this limit, so if you wield a weapon of
244item power 30 plus two rings of item power 14 each you will need 58 item
245power (and a level of 47).
246
247
41=head2 Generic how do I... 248=head2 Generic how do I...
249
250=head3 How do I use range weapons such as bows?
251
252First, you have to L<apply> the bow, then it will show up in the lower
253right corner in the C<Range:> slot. If it is already shown as C<(applied)>
254but not in the C<Range:> slot you have to unapply and reaply it.
255
256When you have a bow (or similar weapons like guns or crossbows) applied,
257you just shoot as with spells or other range attacks - C<Shift>+direction
258key.
259
260You need to have arrows (shells, bolts etc.) in your inventory or an
261active container for this to work.
262
263You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
264Playerbook => Settings >> tab.
42 265
43=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 266=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
44 267
45The right-click context menu in the playerbook inventory has an entry 268The right-click context menu in the playerbook inventory has an entry
46B<ignite/thaw>, which will ignite something or thaw icecubes. You will 269B<ignite/thaw>, which will ignite something or thaw icecubes. You will
47need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for 270need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
48this to work! 271this to work!
49 272
50An alternative would be to use the L<mark|command/mark> and 273An alternative would be to use the L<mark|command/mark> and
51L<apply|command/apply> commands like this: 274L<apply|command/apply> commands like this:
52 275
58=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 281=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
59 282
60Use the C<5>-key on your keypad. This will cats spells "onto yourself" 283Use the C<5>-key on your keypad. This will cats spells "onto yourself"
61which has the desired effect with cone spells. 284which has the desired effect with cone spells.
62 285
286
287=head2 Playing Together
288
289=head3 How can I communicate with other players?
290
291There are five commands you can use to talk to others. All of them can
292be entered by just typing them in, followed by the message, followed by
293C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
294in your message window you can also just type a text in there followed
295by C<Return> (this is especially handy as C<Return> also activates the
296current chat tab as well).
297
298=over 4
299
300=item chat <message> (short: C<c>)
301
302The most-used communications command. Whatever you I<chat> will end up
303in the I<Chat> tab of everybody else who is currently logged in.
304
305Example:
306
307 c uh, that anchovis almost killed me
308
309=item shout <message>
310
311This is like C<chat>, but "louder". Everybody will get your message in red
312in their C<Chat> tabs. You should not use C<shout> unless you are in an
313emergency or there is something really important to be said, otherwise you
314risk being ignored by people.
315
316Example:
317
318 sh I am stuck! can anybody let me out?
319
320=item say <message> (short: C<s>)
321
322This command can be used to talk to NPCs (without going through the NPC
323dialogue window), but all players anywhere on the same map can hear you as
324well.
325
326Example:
327
328 s good that schmorp cnanot hera us here!
329
330=item tell <playername> <message> (short: C<te>)
331
332This is your prototypical two-way, private, chat channel. You can talk to
333any other player that is currently logged in, and only he can hear you.
334
335=item gsay <message> (short: C<gs>)
336
337The group say command sends a message to every member of the party/group
338you are in. This is useful when playing in a team, to avoid cluttering the
339chat channel.
340
341=back
342
343In addition to these, there are a large number of emotes you can use, use
344the L<help> command to get a list.
345
346=head3 Can I form parties? Which benefits does party-play have?
347
348You can form I<new> parties using the C<< party form <name> >> name
349command, and you can join I<existing> parties using the C<< party join
350<name> >> command. There are other party commands, use C<help party> to
351find out more.
352
353The main benefit of party-play is sharing experience: All experience you
354gain is distributed to all party members accoridng to their level (people
355with twice the level as you gain twice as much experience).
356
357This is great for training skills you are bad in, but somebody else is
358good in, and of course vice versa!
359
360
63=head2 Magic 361=head2 Magic
64 362
65=head3 How can I summon a specific monster with C<summon pet monster>? 363=head3 How can I summon a specific monster with C<summon pet monster>?
66 364
67Higher levels of L<skill_description/summoning> give you access to higher 365Higher (effective) casting levels of L<skill_description/summoning> give
68level monsters, but not all monsters have equal abilities. Instead of 366you access to higher level monsters, but not all monsters have equal
69summoning the highest level monster allowed by your level you can also 367abilities. Instead of summoning the highest level monster allowed by your
70summon any other monster you had before by adding its I<archetype name> 368level you can also summon any other monster you had before by adding its
71after the command, i.e. to summon bees you would use the C<cast summon pet 369I<archetype name> after the command, i.e. to summon bees you would use the
72monster bee> (short: C<cspm bee>) command. 370C<cast summon pet monster bee> (short: C<cspm bee>) command.
73 371
74 Level Monster 372 Level Monster
75 1 bat 373 1 bat
76 3 bird 374 3 bird
77 4 spider 375 4 spider
94 80 gr_hellhound 392 80 gr_hellhound
95 90 dave 393 90 dave
96 100 laoch 394 100 laoch
97 105 snitchangel 395 105 snitchangel
98 396
397=head3 How does being attuned/repelled/denied effect casting level?
398
399Some spells are attuned to one or more spell classes (such as wounding,
400summoning, fire and so on). The player can likewise be attuned to some of
401these classes, giving a bonus, or repelled to them, giving a malus, or
402denied to them, making her unable to cast the spell at all.
403
404The casting level is the level of the skill that the spell uses (e.g.
405summoning or sorcery).
406
407When attuned, the bonus is 16 levels, but never higher than the casting
408level itself, i.e. at level 2, the bionus is 4, at level 5, the bonus is
40910 and at level 50, the bonus is 16.
410
411When repelled, the malus is 16 levels always.
412
413These are added (or subtracted) to the skill level when checking whether
414the player can cast th spell and when calculating spell strength.
415
416The effect on strength is as if the minimum spell level is lower (when
417attuned) or higher (when repelled), and the strength will increase the
418same as without any attunement.
419
420=head3 What is the "effective" spell level?
421
422Effective spell levels start at 1 (lowest spell strength) and go up to
423100 (highest nominal spell strength). Higher levels are also possible and
424make the spell correspondingly stronger.
425
426The effective spell level is calculated from the casting level, after
427adding/subtracting any bonus from attunements.
428
429If the casting level is 100 or higher, then this is the effective spell
430level.
431
432If it is lower, then the minimum level comes into play: the minimum level
433is not only the minimum level a caster is required to have, it is also the
434level where the spell strength starts.
435
436When you cast a spell at level 90, which has a minimum level of 90, the
437effective strength will be 1 (lowest). Casting at level 91 gives effective
438strength 10, casting level 98 gives effective strength 80, up to casting
439level 100, which then gives effective level 100.
440
441
99=head2 Praying, Gods and Cults 442=head2 Praying, Gods and Cults
100 443
101=head3 How do I pray? 444=head3 X<how_to_pray>How do I pray?
102 445
103First enter the "praying mode" by readying your L<skill_description/praying> skill 446First enter the "praying mode" by readying your L<skill_description/praying> skill
104(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 447(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
105C<Shift> and a direction key (e.g. C<Shift-Up>). 448C<Shift> and a direction key (e.g. C<Shift-Up>).
106 449
107You will now pray as long as you keep pressing the keys. 450You will now pray as long as you keep pressing the keys.
108 451
109=head3 How can I summon a specific monster with C<summon cult monster> 452=head3 How can I summon a specific monster with C<summon cult monster>?
110 453
111You can't, your god selects the monsters for you. 454You can't, your god selects the monsters for you.
112 455
113=head3 How do I join a cult (become a follower of a god)? 456=head3 How do I join a cult/become a follower of a god?
114 457
115That is simple, just find an altar of a god of your choice and start 458That is simple, just find an altar of a god of your choice and start
116L<skill_description/praying>. Eventually, the god will recognize 459L<skill_description/praying>. Eventually, the god will recognize
117you. 460you.
118 461
121That is far more difficult: gods really hate it when you defect 464That is far more difficult: gods really hate it when you defect
122them. Expect to lose a lot of L<skill_description/praying> experience in 465them. Expect to lose a lot of L<skill_description/praying> experience in
123the process. 466the process.
124 467
125First you should pray long enough to your god, until you gain 95% 468First you should pray long enough to your god, until you gain 95%
126resistancy to god power. Then quickly go to the altar of your newly-chosen 469resistance to god power. Then quickly go to the altar of your newly-chosen
127god and pray on her/his altar. Your old god won't make it easy, but if you 470god and pray on her/his altar. Your old god won't make it easy, but if you
128are persistent your old god will let you go at one point. 471are persistent your old god will let you go at one point.
129 472
473
474=head2 Exploring / Quests
475
476=head3 What areas are there to explore?
477
478First, you should explore Scorn and find the port pass (and maybe also the
479gate pass). Make sure you don't miss out the old city of scorn, many
480a dangers, but also many treasures, can be found there.
481
482When you finished most of the quests in Scorn you should investigate how
483the pirates escape from the prison. This will lead to a number of nice
484quests in and around Port Joseph.
485
486Another nice series of quests, from low to medium level, can be found in
487the King's Palace in Scorn. Who wouldn't want to meet the princess in
488person?
489
490The areas you can reach through the various transportation modes in Scorn
491are Pupland (which has a lot of puzzles and quests from very low to very
492high level), Stoneville and Santo Dominion (low and medium level quests,
493also nice shops), and the Aldwulf Archipelago (which is more dangerous).
494
495Through the gate you can reach Euthville and Santo Dominion to the north,
496Brest (medium level) and Lake Country (medium to high level) to the south,
497and Navar (medium level quests) in the east (a long travel).
498
499From Navar you can travel to Darcap in the far north (medium level
500quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
501on the ocean, a rather dangerous area with many thieves and pirates
502(medium level quests) and Valleynoy to the south, with medium and high
503level quests (did you find the southpole yet?).
504
505Also, it is said that Navar somehow has access to the mystical City
506de Clouds, the biggest city ever seen (high level and very high level
507quests). There are rumors about lands beyond (St. Bartholemew and other
508cities) and other even more mystical places, but little is known about
509that.
510
511=head2 Where is that damn Goblin Chief?
512
513In his cave to the north-east of the Scorn Gate. It is the one that starts
514with a random maze (yes, there are multiple caves). Keep in mind that the
515Goblin Chief's Head is fastened to his body, so you have to find and kill
516him first.
517
518=head2 Where can I find the I<comet> spell?
519
520In the tower of stars, which is almost directly south of Scorn (but not
521too near to it). You have to talk to people to solve this quest, and it
522does not involve a random maze.
523
524

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines