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1=head1 FAQ, Tips and Tricks 1=head1 FAQ, Tips and Tricks
2 2
3Here are some questions you might asked yourself over time. 3Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 4Also some nice tips and tricks are listed here, which you may find informative.
5 5
6=head2 Meta - About the Game and the Client 6=head2 Meta - About the Game and the Client
7 7
8=head3 What is the relation between Deliantra and Crossfire? 8=head3 What is the relation between Deliantra and Crossfire?
9 9
10Deliantra was originally a Crossfire server, but by now most of the code 10Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 11has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 12Crossfire maps, so the games share a lot.
13 13
14The major differences are a better client, better graphics, a stable 14The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 15server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 16reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design. 17and having a fully asynchronous design, and full support for sound effects
18and background music.
19
20=head3 I found a bug, how can I report it/what do I do?
21
22Mail us at support@deliantra.net , which is best, unless it is a small, temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
18 23
19=head3 The client is very sluggish and slow, what can I do about this? 24=head3 The client is very sluggish and slow, what can I do about this?
20 25
21Most likely, you don't have accelerated OpenGL support. Try to find a 26Most likely, you don't have accelerated OpenGL support. Try to find a
22newer driver, or a driver from your hardware vendor, that features OpenGL 27newer driver, or a driver from your hardware vendor, that features OpenGL
36 41
37=item * Increase B<Map Scale> 42=item * Increase B<Map Scale>
38 43
39=back 44=back
40 45
46=head3 The client doesn't correctly react to keypresses or mouseclicks.
47
48=over 4
49
50=item Make sure Numlock is off.
51
52Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
53numerical keypad keys while Numlock is active.
54
55=item Make sure no other Modifier is "pressed".
56
57Mircosoft Windows versions have some accessability features that could
58interfere with games like Deliantra. You might want to switch these off in
59the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
60them down once.
61
62=item Fullscreen switches confuse the keyboard modifiers.
63
64Fullscreen switches on Microsoft Windows sometimes confuse which keys are
65pressed and which aren't. Doing another switch to/from fullscreen might
66help.
67
68=back
69
70=head3 My client doesn't start anymore/graphics are corrupted!
71
72Sometimes you hit a bug in the client. To reset the state of your client
73you can delete your client database directory (your client will have to
74re-download music and images and you will lose your minimap contents).
75
76=over 4
77
78To do that, on Unix:
79
80 rm -rf ~/.deliantra/client-*
81
82On windows:
83
84Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
85window that will open, first open F<deliantra>, then delete the directory
86starting with F<client->.
87
88=back
89
90Alternatively you can delete the F<.deliantra> or F<deliantra> directory
91itself, but this will also delete your settings and keybindings.
92
93
94=head2 Game Mechanics
95
96=head3 I lose health, but I can't see why!
97
98Here are the typical reasons why you lose health:
99
100=over 4
101
102=item * You are being attacked.
103
104Sounds obvious, but sometimes you can't see the monster attacking
105you. Check the C<Log> tab, as you usually get a message when this happens.
106
107=item * You are out of food.
108
109When your food reaches C<0> you will start to lose health. Eating (good)
110food will replenish your food level.
111
112=item * You are poisoned.
113
114Poison will reduce your health. When your body heals fast enough it will
115eventually get over the poison, otherwise you should seek professional
116help such as the House of Healing in Scorn, or a player with the C<cure
117poison> spell. It is rumored that neko san might sometimes cure poison.
118
119=item * You have a disease.
120
121Some diseases have such drastic effects on your organism that you can lose
122health. Get help in the House of Healing in Scorn, or ask a player who can
123cast C<cure disease> on you.
124
125=item * Your stats change.
126
127Switching items or being restored from depletion can affect your stats,
128which in turn can affect your healthpoints. While this is not a regular
129effect (it only happens when you change items or are restored from
130depletion), it can sometimes look as if you are losing health.
131
132=back
133
134=head3 I lost an item! How?
135
136Well, we don't know. If you don't know, either, here is a partial list of ways people
137typically lose stuff:
138
139=over 4
140
141=item You accidentally dropped it in a shop (or elswehere).
142
143If in a shop, if it was money, you can just go there and pick it up again:
144shops do not "buy" money. For other items you will have to buy it back.
145
146=item Thieves or monsters stole your items.
147
148Yes, thieves and many other monsters (such as demons) can actually steal
149stuff. They can steal about anything that you don't currently wield, and
150if they are good, you don't even notice it. Your only chance of getting
151the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
152
153Many adventurers find that the old road to Navar harbours a lot of thieves
154and is best avoided by the beginning adventurers.
155
156=back
157
158=head3 How do I uncurse/undamn items?
159
160You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
161
162To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll.
163
164=back
165
166=head3 When I log-in, I keep dying! Why is this?
167
168What happened is that you died of a cave-in. Cave-ins kill you when you unsafely log out. An unsafe log out is when you disconnect without using a bed to reality, or when you time out (after 10-20 seconds without reply, the server automatically kicks players). Safe log outs are when you log out using a bed to realtiy, or when you are disconnected when the server crashes or restarts.
169
170If the disconnection was safe, then you will appear where you were before you got logged out. If it was unsafe, and more than 1 hour has passed, you will die of a cave-in. If the map you were in reset, but 1 hour has not passed, then you will be recalled to your bed to reality.
171
172=head3 How does the I<identify> spell work?
173
174The I<identify> spell identifies your items, making it give it's full description. The spell goes through your inventory in a psuedo-random order, skipping past identified items. If it identifies all the items in your inventory, or they are already identified, it then checks for identified items on the ground, again in a psuedo-random order. If it identifies all the items on the ground, then the remaining power is wasted.
175
176The I<identify> spell counts stacks of items, such as arrows or gems, as one 'item'. It can only identify a certain amount of items. Therefore, the only way to choose what it identifies is by dropping what you don't want identified on the ground.
177
178=head3 How can I Prepare/Improve/Enchant Weapons?
179
180This is done in two steps: first you have to I<prepare> your weapon
181for the desired number of enchantments, then you apply the enchanments
182(weapons remember how many times they can be enchanted further).
183
184To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
185the inventory) some diamonds, as a sacrifice, then read the I<Prepare
186Weapon> scroll. The square root of the total number of diamonds sacrificed
187this way determines the number of enchantments the weapon accepts: one
188diamond for one enchanment, nine diamonds for three enchantments, 100
189diamonds for ten enchantments and so on.
190
191Remember, once you prepare the weapon, it can only be wielded by you.
192
193After that, you can apply improvement and enchantnment scrolls:
194
195=over 4
196
197=item Improve Damage
198
199Each scroll read will increase the damage by five points, and likewise the
200weight by five kilograms.
201
202=item Lower Weight
203
204This "improves" the weight of your weapon: each scroll reduces the weight
205by one fifth (20%). It will not, however, create weightless weapons.
206
207=item Enchant Weapon
208
209Each scroll read increases the magic by one point.
210
211=item Improve Stat
212
213This scroll improves one of the basic stat improvements (Strength,
214Dexterity and so on). For this it needs a further sacrifice in form of
215stat potions. The stat potions must be of the same type and will determine
216which stat gets improved.
217
218The number of stat potions you need to improve it is twice the number of
219stat points the weapon currently gives, plus one (the minimum is two stat
220potions, however). That is, a weapon which gives no stat bonus needs two
221(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
222already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
223potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
224will result in needing five stat potions only (C<2 × 2 + 1>).
225
226=back
227
228Keep in mind, however, that your character can only handle a limited
229number of weapon improvements, see the L<skills> command. Item power will
230also increase.
231
232=head3 How can I enchant Armour?
233
234Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
235the magic value will be increased by one, the speed, armour (physical
236resistance) and weight are increased by some amount, as well as the item
237power.
238
239=head3 What is this item power business?
240
241In general, the more interesting/powerful items have higher item power
242values. Your character can handle only handle only a limited amount of power - for each overall level
243you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
244(see the L<skills> command for your current limit and remaining item power points).
245
246All the equipment you wear adds to this limit, so if you wield a weapon of
247item power 30 plus two rings of item power 14 each you will need 58 item
248power (and a level of 47).
249
250
41=head2 Generic how do I... 251=head2 Generic how do I...
252
253=head3 How do I use range weapons such as bows?
254
255First, you have to L<apply> the bow, then it will show up in the lower
256right corner in the C<Range:> slot. If it is already shown as C<(applied)>
257but not in the C<Range:> slot you have to unapply and reaply it.
258
259When you have a bow (or similar weapons like guns or crossbows) applied,
260you just shoot as with spells or other range attacks - C<Shift>+direction
261key.
262
263You need to have arrows (shells, bolts etc.) in your inventory or an
264active container for this to work.
265
266You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
267Playerbook => Settings >> tab.
42 268
43=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 269=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
44 270
45The right-click context menu in the playerbook inventory has an entry 271The right-click context menu in the playerbook inventory has an entry
46B<ignite/thaw>, which will ignite something or thaw icecubes. You will 272B<ignite/thaw>, which will ignite something or thaw icecubes. You will
47need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for 273need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
48this to work! 274this to work!
49 275
50An alternative would be to use the L<mark|command/mark> and 276An alternative would be to use the L<mark|command/mark> and
51L<apply|command/apply> commands like this: 277L<apply|command/apply> commands like this:
52 278
58=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 284=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
59 285
60Use the C<5>-key on your keypad. This will cats spells "onto yourself" 286Use the C<5>-key on your keypad. This will cats spells "onto yourself"
61which has the desired effect with cone spells. 287which has the desired effect with cone spells.
62 288
289
290=head2 Playing Together
291
292=head3 How can I communicate with other players?
293
294There are five commands you can use to talk to others. All of them can
295be entered by just typing them in, followed by the message, followed by
296C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
297in your message window you can also just type a text in there followed
298by C<Return> (this is especially handy as C<Return> also activates the
299current chat tab as well).
300
301=over 4
302
303=item chat <message> (short: C<c>)
304
305The most-used communications command. Whatever you I<chat> will end up
306in the I<Chat> tab of everybody else who is currently logged in.
307
308Example:
309
310 c uh, that anchovis almost killed me
311
312=item shout <message>
313
314This is like C<chat>, but "louder". Everybody will get your message in red
315in their C<Chat> tabs. You should not use C<shout> unless you are in an
316emergency or there is something really important to be said, otherwise you
317risk being ignored by people.
318
319Example:
320
321 sh I am stuck! can anybody let me out?
322
323=item say <message> (short: C<s>)
324
325This command can be used to talk to NPCs (without going through the NPC
326dialogue window), but all players anywhere on the same map can hear you as
327well.
328
329Example:
330
331 s good that schmorp cnanot hera us here!
332
333=item tell <playername> <message> (short: C<te>)
334
335This is your prototypical two-way, private, chat channel. You can talk to
336any other player that is currently logged in, and only he can hear you.
337
338=item gsay <message> (short: C<gs>)
339
340The group say command sends a message to every member of the party/group
341you are in. This is useful when playing in a team, to avoid cluttering the
342chat channel.
343
344=back
345
346In addition to these, there are a large number of emotes you can use, use
347the L<help> command to get a list.
348
349=head3 Can I form parties? Which benefits does party-play have?
350
351You can form I<new> parties using the C<< party form <name> >> name
352command, and you can join I<existing> parties using the C<< party join
353<name> >> command. There are other party commands, use C<help party> to
354find out more.
355
356The main benefit of party-play is sharing experience: All experience you
357gain is distributed to all party members accoridng to their level (people
358with twice the level as you gain twice as much experience).
359
360This is great for training skills you are bad in, but somebody else is
361good in, and of course vice versa!
362
363
63=head2 Magic 364=head2 Magic
64 365
65=head3 How can I summon a specific monster with C<summon pet monster>? 366=head3 How can I summon a specific monster with C<summon pet monster>?
66 367
67Higher levels of L<skill_description/summoning> give you access to higher 368Higher (effective) casting levels of L<skill_description/summoning> give
68level monsters, but not all monsters have equal abilities. Instead of 369you access to higher level monsters, but not all monsters have equal
69summoning the highest level monster allowed by your level you can also 370abilities. Instead of summoning the highest level monster allowed by your
70summon any other monster you had before by adding its I<archetype name> 371level you can also summon any other monster you had before by adding its
71after the command, i.e. to summon bees you would use the C<cast summon pet 372I<archetype name> after the command, i.e. to summon bees you would use the
72monster bee> (short: C<cspm bee>) command. 373C<cast summon pet monster bee> (short: C<cspm bee>) command.
73 374
74 Level Monster 375 Level Monster
75 1 bat 376 1 bat
76 3 bird 377 3 bird
77 4 spider 378 4 spider
94 80 gr_hellhound 395 80 gr_hellhound
95 90 dave 396 90 dave
96 100 laoch 397 100 laoch
97 105 snitchangel 398 105 snitchangel
98 399
400=head3 How does being attuned/repelled/denied affect casting level?
401
402Some spells are attuned to one or more spell classes (such as wounding,
403summoning, fire and so on). The player can likewise be attuned to some of
404these classes, giving a bonus, or repelled to them, giving a malus, or
405denied to them, making her unable to cast the spell at all.
406
407The skill level is the level of the skill that the spell uses (e.g.
408summoning or sorcery).
409
410When attuned, the bonus is up to 16 levels, but never higher than the
411skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
412bonus is 10 and at level 50, the bonus is 16.
413
414When repelled, the malus is 16 levels always.
415
416These are added (or subtracted) to the skill level when checking whether
417the player can cast the spell and when calculating the effective casting
418level.
419
420The effect on strength is as if the minimum spell level is lower (when
421attuned) or higher (when repelled), and the strength will increase the
422same as without any attunement.
423
424=head3 What is the "effective" casting level?
425
426Effective casting levels start at 1 (lowest spell strength) and go up to
427100 (highest nominal spell strength). Higher levels are also possible and
428make the spell correspondingly stronger.
429
430The effective casting level is calculated from the skill level, after
431adding/subtracting any bonus from attunements.
432
433If the skill level plus bonus is 100 or higher, then this is the effective
434spell level.
435
436If it is lower, then the minimum spell level comes into play: the minimum
437level is not only the minimum level a caster is required to have, it is
438also the level where the effective casting level equals 1.
439
440When you cast a spell at skill level 90, which has a minimum level of
44190, the effective casting level will be 1 (lowest). Casting at level 91 gives
442casting level 10, skill level 98 gives effective level 80, up to
443skill level 100, which then gives effective level 100.
444
445
99=head2 Praying, Gods and Cults 446=head2 Praying, Gods and Cults
100 447
101=head3 How do I pray? 448=head3 X<how_to_pray>How do I pray?
102 449
103First enter the "praying mode" by readying your L<skill_description/praying> skill 450First enter the "praying mode" by readying your L<skill_description/praying> skill
104(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 451(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
105C<Shift> and a direction key (e.g. C<Shift-Up>). 452C<Shift> and a direction key (e.g. C<Shift-Up>).
106 453
107You will now pray as long as you keep pressing the keys. 454You will now pray as long as you keep pressing the keys.
108 455
109=head3 How can I summon a specific monster with C<summon cult monster> 456=head3 How can I summon a specific monster with C<summon cult monster>?
110 457
111You can't, your god selects the monsters for you. 458You can't, your god selects the monsters for you.
112 459
113=head3 How do I join a cult (become a follower of a god)? 460=head3 How do I join a cult/become a follower of a god?
114 461
115That is simple, just find an altar of a god of your choice and start 462That is simple, just find an altar of a god of your choice and start
116L<skill_description/praying>. Eventually, the god will recognize 463L<skill_description/praying>. Eventually, the god will recognize
117you. 464you.
118 465
121That is far more difficult: gods really hate it when you defect 468That is far more difficult: gods really hate it when you defect
122them. Expect to lose a lot of L<skill_description/praying> experience in 469them. Expect to lose a lot of L<skill_description/praying> experience in
123the process. 470the process.
124 471
125First you should pray long enough to your god, until you gain 95% 472First you should pray long enough to your god, until you gain 95%
126resistancy to god power. Then quickly go to the altar of your newly-chosen 473resistance to god power. Then quickly go to the altar of your newly-chosen
127god and pray on her/his altar. Your old god won't make it easy, but if you 474god and pray on her/his altar. Your old god won't make it easy, but if you
128are persistent your old god will let you go at one point. 475are persistent your old god will let you go at one point.
129 476
477
478=head2 Exploring / Quests
479
480=head3 What areas are there to explore?
481
482First, you should explore Scorn and find the port pass (and maybe also the
483gate pass). Make sure you don't miss out the old city of scorn, many
484a dangers, but also many treasures, can be found there.
485
486When you finished most of the quests in Scorn you should investigate how
487the pirates escape from the prison. This will lead to a number of nice
488quests in and around Port Joseph.
489
490Another nice series of quests, from low to medium level, can be found in
491the King's Palace in Scorn. Who wouldn't want to meet the princess in
492person?
493
494The areas you can reach through the various transportation modes in Scorn
495are Pupland (which has a lot of puzzles and quests from very low to very
496high level), Stoneville and Santo Dominion (low and medium level quests,
497also nice shops), and the Aldwulf Archipelago (which is more dangerous).
498
499Through the gate you can reach Euthville and Santo Dominion to the north,
500Brest (medium level) and Lake Country (medium to high level) to the south,
501and Navar (medium level quests) in the east (a long travel).
502
503From Navar you can travel to Darcap in the far north (medium level
504quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
505on the ocean, a rather dangerous area with many thieves and pirates
506(medium level quests) and Valleynoy to the south, with medium and high
507level quests (did you find the southpole yet?).
508
509Also, it is said that Navar somehow has access to the mystical City
510de Clouds, the biggest city ever seen (high level and very high level
511quests). There are rumors about lands beyond (St. Bartholemew and other
512cities) and other even more mystical places, but little is known about
513that.
514
515=head2 Where is that damn Goblin Chief?
516
517In his cave to the north-east of the Scorn Gate. It is the one that starts
518with a random maze (yes, there are multiple caves). Keep in mind that the
519Goblin Chief's Head is fastened to his body, so you have to find and kill
520him first.
521
522=head2 Where can I find the I<comet> spell?
523
524In the tower of stars, which is almost directly south of Scorn (but not
525too near to it). You have to talk to people to solve this quest, and it
526does not involve a random maze.
527
528

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