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1=head1 FAQ, Tips and Tricks 1=head1 FAQ, Tips and Tricks
2 2
3Here are some questions you might asked yourself over time. 3Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 4Also some nice tips and tricks are listed here, which you may find informative.
5 5
6=head2 Meta - About the Game and the Client 6=head2 Meta - About the Game and the Client
7 7
8=head3 What is the relation between Deliantra and Crossfire? 8=head3 What is the relation between Deliantra and Crossfire?
9 9
10Deliantra was originally a Crossfire server, but by now most of the code 10Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 11has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 12Crossfire maps, so the games share a lot.
13 13
14The major differences are a better client, better graphics, a stable 14The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 15server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 16reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design. 17and having a fully asynchronous design, and full support for sound effects
18and background music.
19
20=head3 I found a bug, how can I report it/what do I do?
21
22Mail us at support@deliantra.net , which is best, unless it is a small,
23temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
18 24
19=head3 The client is very sluggish and slow, what can I do about this? 25=head3 The client is very sluggish and slow, what can I do about this?
20 26
21Most likely, you don't have accelerated OpenGL support. Try to find a 27Most likely, you don't have accelerated OpenGL support. Try to find a
22newer driver, or a driver from your hardware vendor, that features OpenGL 28newer driver, or a driver from your hardware vendor, that features OpenGL
36 42
37=item * Increase B<Map Scale> 43=item * Increase B<Map Scale>
38 44
39=back 45=back
40 46
47=head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49=over 4
50
51=item Make sure Numlock is off.
52
53Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54numerical keypad keys while Numlock is active.
55
56=item Make sure no other Modifier is "pressed".
57
58Mircosoft Windows versions have some accessability features that could
59interfere with games like Deliantra. You might want to switch these off in
60the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61them down once.
62
63=item Fullscreen switches confuse the keyboard modifiers.
64
65Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66pressed and which aren't. Doing another switch to/from fullscreen might
67help.
68
69=back
70
71=head3 My client doesn't start anymore/graphics are corrupted!
72
73Sometimes you hit a bug in the client. To reset the state of your client
74you can delete your client database directory (your client will have to
75re-download music and images and you will lose your minimap contents).
76
77=over 4
78
79To do that, on Unix:
80
81 rm -rf ~/.deliantra/client-*
82
83On windows:
84
85Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86window that will open, first open F<deliantra>, then delete the directory
87starting with F<client->.
88
89=back
90
91Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92itself, but this will also delete your settings and keybindings.
93
94
95=head2 Game Mechanics
96
97=head3 I lose health, but I can't see why!
98
99Here are the typical reasons why you lose health:
100
101=over 4
102
103=item * You are being attacked.
104
105Sounds obvious, but sometimes you can't see the monster attacking
106you. Check the C<Log> tab, as you usually get a message when this happens.
107
108=item * You are out of food.
109
110When your food reaches C<0> you will start to lose health. Eating (good)
111food will replenish your food level.
112
113=item * You are poisoned.
114
115Poison will reduce your health. When your body heals fast enough it will
116eventually get over the poison, otherwise you should seek professional
117help such as the House of Healing in Scorn, or a player with the C<cure
118poison> spell. It is rumored that neko san might sometimes cure poison.
119
120=item * You have a disease.
121
122Some diseases have such drastic effects on your organism that you can lose
123health. Get help in the House of Healing in Scorn, or ask a player who can
124cast C<cure disease> on you.
125
126=item * Your stats change.
127
128Switching items or being restored from depletion can affect your stats,
129which in turn can affect your healthpoints. While this is not a regular
130effect (it only happens when you change items or are restored from
131depletion), it can sometimes look as if you are losing health.
132
133=back
134
135=head3 I lost an item! How?
136
137Well, we don't know. If you don't know, either, here is a partial list of
138ways people typically lose stuff:
139
140=over 4
141
142=item You accidentally dropped it in a shop (or elswehere).
143
144If in a shop, if it was money, you can just go there and pick it up again:
145shops do not "buy" money. For other items you will have to buy it back.
146
147=item Thieves or monsters stole your items.
148
149Yes, thieves and many other monsters (such as demons) can actually steal
150stuff. They can steal about anything that you don't currently wield, and
151if they are good, you don't even notice it. Your only chance of getting
152the item back is to kill the thief or steal the item back with the steal
153skill before the map he is in resets.
154
155Many adventurers find that the old road to Navar harbours a lot of thieves
156and is best avoided by the beginning adventurers.
157
158=back
159
160=head3 How do I uncurse/undamn items?
161
162You need a spell to uncurse or undamn items, but luckily, magic shops
163commonly have scrolls of remove curse or remove damnation. In addition,
164all of the gods except the Devourers can remove curses, and Gnarg,
165Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
166grants the remove damnation spell at 300 grace.
167
168To actually remove the curse or damnation with a scroll, you need to
169L<mark> the item, and then L<apply> the scroll.
170
171=back
172
173=head3 When I log-in, I keep dying! Why is this?
174
175What happened is that you died of a cave-in. Cave-ins kill you when you
176unsafely log out. An unsafe log out is when you disconnect without using a
177bed to reality, or when you time out (after 10-20 seconds without reply,
178the server automatically kicks players). Safe log outs are when you log
179out using a bed to realtiy, or when you are disconnected when the server
180crashes or restarts.
181
182If the disconnection was safe, then you will appear where you were before
183you got logged out. If it was unsafe, and more than 1 hour has passed, you
184will die of a cave-in. If the map you were in reset, but 1 hour has not
185passed, then you will be recalled to your bed to reality.
186
187=head3 Where do I find beds to reality?
188
189Inns usually have them, and apartments almost always have beds to
190reality. Almost every city has an inn. Taverns sometimes have them, and
191they might be in surprising places. Scorn has an inn that is located in
192the southern area.
193
194=head3 How does the I<identify> spell work?
195
196The I<identify> spell identifies your items, making it give it's full
197description. The spell goes through your inventory in a psuedo-random
198order, skipping past identified items. If it identifies all the items
199in your inventory, or they are already identified, it then checks for
200identified items on the ground, again in a psuedo-random order. If it
201identifies all the items on the ground, then the remaining power is
202wasted.
203
204The I<identify> spell counts stacks of items, such as arrows or gems, as
205one 'item'. It can only identify a certain amount of items. Therefore, the
206only way to choose what it identifies is by dropping what you don't want
207identified on the ground.
208
209=head3 How come I don't get any change from an altar?
210
211Altars do not give change. This means that you might drop a platinum piece
212on a table that identifies for 2 gold, or equivalent, and get only one
213identify. The equivalent means that you can make the price up in smaller
214currency, like 200 silver, but higher currency won't get you any more
215identifies.
216
217=head3 How can I Prepare/Improve/Enchant Weapons?
218
219This is done in two steps: first you have to I<prepare> your weapon
220for the desired number of enchantments, then you apply the enchanments
221(weapons remember how many times they can be enchanted further).
222
223To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
224the inventory) some diamonds, as a sacrifice, then read the I<Prepare
225Weapon> scroll. The square root of the total number of diamonds sacrificed
226this way determines the number of enchantments the weapon accepts: one
227diamond for one enchanment, nine diamonds for three enchantments, 100
228diamonds for ten enchantments and so on.
229
230Remember, once you prepare the weapon, it can only be wielded by you.
231
232After that, you can apply improvement and enchantnment scrolls:
233
234=over 4
235
236=item Improve Damage
237
238Each scroll read will increase the damage by five points, and likewise the
239weight by five kilograms.
240
241=item Lower Weight
242
243This "improves" the weight of your weapon: each scroll reduces the weight
244by one fifth (20%). It will not, however, create weightless weapons.
245
246=item Enchant Weapon
247
248Each scroll read increases the magic by one point.
249
250=item Improve Stat
251
252This scroll improves one of the basic stat improvements (Strength,
253Dexterity and so on). For this it needs a further sacrifice in form of
254stat potions. The stat potions must be of the same type and will determine
255which stat gets improved.
256
257The number of stat potions you need to improve it is twice the number of
258stat points the weapon currently gives, plus one (the minimum is two stat
259potions, however). That is, a weapon which gives no stat bonus needs two
260(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
261already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
262potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
263will result in needing five stat potions only (C<2 × 2 + 1>).
264
265=back
266
267Keep in mind, however, that your character can only handle a limited
268number of weapon improvements, see the L<skills> command. Item power will
269also increase.
270
271=head3 How can I enchant Armour?
272
273Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
274the magic value will be increased by one, the speed, armour (physical
275resistance) and weight are increased by some amount, as well as the item
276power.
277
278=head3 What is this item power business?
279
280In general, the more interesting/powerful items have higher item power
281values. Your character can handle only handle only a limited amount of
282power - for each overall level you can handle C<1.25> item power points,
283so if you are level 16 you can handle a total of 20 item power points (see
284the L<skills> command for your current limit and remaining item power
285points).
286
287All the equipment you wear adds to this limit, so if you wield a weapon of
288item power 30 plus two rings of item power 14 each you will need 58 item
289power (and a level of 47).
290
291
41=head2 Generic how do I... 292=head2 Generic how do I...
293
294=head3 How do I uncurse/undamn items or unwear cursed/damned items?
295
296You need a spell to uncurse or undamn items, but luckily, magic shops
297commonly have scrolls of remove curse or remove damnation. In addition,
298all of the gods except the Devourers can remove curses, and Gnarg,
299Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
300grants the remove damnation spell at 300 grace.
301
302To actually remove the curse or damnation with a scroll, you need to
303L<mark> the item, and then L<apply> the scroll. Once the curse or
304damnation is removed, you can unwear the item.
305
306=head3 How do I use range weapons such as bows?
307
308First, you have to L<apply> the bow, then it will show up in the lower
309right corner in the C<Range:> slot. If it is already shown as C<(applied)>
310but not in the C<Range:> slot you have to unapply and reaply it.
311
312When you have a bow (or similar weapons like guns or crossbows) applied,
313you just shoot as with spells or other range attacks - C<Shift>+direction
314key.
315
316You need to have arrows (shells, bolts etc.) in your inventory or an
317active container for this to work.
318
319You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
320Playerbook => Settings >> tab.
42 321
43=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 322=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
44 323
45The right-click context menu in the playerbook inventory has an entry 324The right-click context menu in the playerbook inventory has an entry
46B<ignite/thaw>, which will ignite something or thaw icecubes. You will 325B<ignite/thaw>, which will ignite something or thaw icecubes. You will
47need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for 326need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
48this to work! 327this to work!
49 328
50An alternative would be to use the L<mark|command/mark> and 329An alternative would be to use the L<mark|command/mark> and
51L<apply|command/apply> commands like this: 330L<apply|command/apply> commands like this:
52 331
58=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 337=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
59 338
60Use the C<5>-key on your keypad. This will cats spells "onto yourself" 339Use the C<5>-key on your keypad. This will cats spells "onto yourself"
61which has the desired effect with cone spells. 340which has the desired effect with cone spells.
62 341
342=head3 How do I pay for items from a shop?
343
344You need to have the unpaid item in your inventory, and then walk out of
345the store with the shop mat. It will automatically pay for the item, if
346you have enough money. If you don't, you will be prevented from leaving,
347until you drop the unpaid item, or if you obtain enough money.
348
349=head3 How do I sell items to a shop?
350
351Just drop the item in a shop. Some tiles in a shop might not be shop
352tiles; usually, shop tiles are white brick floors. Try going over one of
353them and dropping the item. If the shop is not interested, the item will
354not leave your inventory.
355
356=head3 How do I get my literacy experience up?
357
358You need to read books and scrolls to get literacy experience. You can
359also use the literacy skill to identify scrolls and books. Identifying
360them gives you literacy experience, and you are still able to read them
361once you identify them.
362
363=head3 How do I rent and maintain an apartment?
364
365Payment for an apartment is done in 3 steps. First, there is an entry fee
366in the apartment map that you need to pay only once. Then, the apartment
367rental fee depends on the apartment model, not you. The taxes depend on
368your character level, and need to be paid, even while you are offline (the
369rental fee is only paid while you are online.)
370
371You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
372deducted from your bank account.
373
374=head3 How do I use passes/keys?
375
376Whatever looks at your pass or key opens automatically, if you have it in
377your inventory or in an applied container. Some keys might just open a
378locked door, not a gate, and can be used by moving into the locked door.
379
380=head3 How do I drop items?
381
382To drop items, you can right click on the item in your inventory screen in
383the playerbook, which you can get by pressing F5 or the Playerbook tab,
384and selecting drop. You can also shift + left click an item to drop it, or
385enter the command
386
387=item drop <item>
388
389This command drops items with the names that have <item> in it. If you are
390unable to drop an item, this will probably be because it is locked. You
391can unlock it by right clicking the item in your inventory, and selecting
392unlock.
393
394=head3 How do I pick up items?
395
396You can pick up items by pressing the comma key (,) or by right clicking
397the item on the floor, and selecting 'take'. You can also type the
398
399 take <item>
400
401command.
402
403=head3 How do I make money, fast?!
404
405You should identify the items you sell. Unidentified items sell MUCH
406lower. Make sure you have the bargaining skill. It lets you save lots of
407money when you buy stuff, and gain more money when you sell stuff. You can
408level it up by buying items or selling expensive items. The higher it is
409priced, the more experience. You can get a scroll of bargaining in Scorn's
410gem shop.
411
412Quests also might give you something valuable as a reward.
413
414=head2 Playing Together
415
416=head3 How can I communicate with other players?
417
418There are five commands you can use to talk to others. All of them can
419be entered by just typing them in, followed by the message, followed by
420C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
421in your message window you can also just type a text in there followed
422by C<Return> (this is especially handy as C<Return> also activates the
423current chat tab as well).
424
425=over 4
426
427=item chat <message> (short: C<c>)
428
429The most-used communications command. Whatever you I<chat> will end up
430in the I<Chat> tab of everybody else who is currently logged in.
431
432Example:
433
434 c uh, that anchovis almost killed me
435
436=item shout <message>
437
438This is like C<chat>, but "louder". Everybody will get your message in red
439in their C<Chat> tabs. You should not use C<shout> unless you are in an
440emergency or there is something really important to be said, otherwise you
441risk being ignored by people.
442
443Example:
444
445 sh I am stuck! can anybody let me out?
446
447=item say <message> (short: C<s>)
448
449This command can be used to talk to NPCs (without going through the NPC
450dialogue window), but all players anywhere on the same map can hear you as
451well.
452
453Example:
454
455 s good that schmorp cnanot hera us here!
456
457=item tell <playername> <message> (short: C<te>)
458
459This is your prototypical two-way, private, chat channel. You can talk to
460any other player that is currently logged in, and only he can hear you.
461
462=item gsay <message> (short: C<gs>)
463
464The group say command sends a message to every member of the party/group
465you are in. This is useful when playing in a team, to avoid cluttering the
466chat channel.
467
468=back
469
470In addition to these, there are a large number of emotes you can use, use
471the L<help> command to get a list.
472
473=head3 Can I form parties? Which benefits does party-play have?
474
475You can form I<new> parties using the C<< party form <name> >> name
476command, and you can join I<existing> parties using the C<< party join
477<name> >> command. There are other party commands, use C<help party> to
478find out more.
479
480The main benefit of party-play is sharing experience: All experience you
481gain is distributed to all party members accoridng to their level (people
482with twice the level as you gain twice as much experience).
483
484This is great for training skills you are bad in, but somebody else is
485good in, and of course vice versa!
486
487
63=head2 Magic 488=head2 Magic
64 489
65=head3 How can I summon a specific monster with C<summon pet monster>? 490=head3 How can I summon a specific monster with C<summon pet monster>?
66 491
67Higher levels of L<skill_description/summoning> give you access to higher 492Higher (effective) casting levels of L<skill_description/summoning> give
68level monsters, but not all monsters have equal abilities. Instead of 493you access to higher level monsters, but not all monsters have equal
69summoning the highest level monster allowed by your level you can also 494abilities. Instead of summoning the highest level monster allowed by your
70summon any other monster you had before by adding its I<archetype name> 495level you can also summon any other monster you had before by adding its
71after the command, i.e. to summon bees you would use the C<cast summon pet 496I<archetype name> after the command, i.e. to summon bees you would use the
72monster bee> (short: C<cspm bee>) command. 497C<cast summon pet monster bee> (short: C<cspm bee>) command.
73 498
74 Level Monster 499 Level Monster
75 1 bat 500 1 bat
76 3 bird 501 3 bird
77 4 spider 502 4 spider
94 80 gr_hellhound 519 80 gr_hellhound
95 90 dave 520 90 dave
96 100 laoch 521 100 laoch
97 105 snitchangel 522 105 snitchangel
98 523
524=head3 How does being attuned/repelled/denied affect casting level?
525
526Some spells are attuned to one or more spell classes (such as wounding,
527summoning, fire and so on). The player can likewise be attuned to some of
528these classes, giving a bonus, or repelled to them, giving a malus, or
529denied to them, making her unable to cast the spell at all.
530
531The skill level is the level of the skill that the spell uses (e.g.
532summoning or sorcery).
533
534When attuned, the bonus is up to 16 levels, but never higher than the
535skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
536bonus is 10 and at level 50, the bonus is 16.
537
538When repelled, the malus is 16 levels always.
539
540These are added (or subtracted) to the skill level when checking whether
541the player can cast the spell and when calculating the effective casting
542level.
543
544The effect on strength is as if the minimum spell level is lower (when
545attuned) or higher (when repelled), and the strength will increase the
546same as without any attunement.
547
548=head3 What is the "effective" casting level?
549
550Effective casting levels start at 1 (lowest spell strength) and go up to
551100 (highest nominal spell strength). Higher levels are also possible and
552make the spell correspondingly stronger.
553
554The effective casting level is calculated from the skill level, after
555adding/subtracting any bonus from attunements.
556
557If the skill level plus bonus is lower than 100, then the minimum spell
558level comes into play: the minimum level is not only the minimum level
559a caster is required to have, it is also the level where the effective
560casting level equals 1. From there it grows till it reaches casting level
561100, whre the effective level will also be 100.
562
563If the skill level plus bonus is 100 or higher, then this is the effective
564spell level.
565
566That means, when you have a spell with a minimum level of 90, then it's
567effective range will be spread evenly over the 90..100 range, e.g. when
568you cast this spell at skill level 90, the effective casting level will
569be 1 (lowest). Casting at level 91 gives casting level 11, skill level
57098 gives effective level 80, up to skill level 100, which then gives
571effective level 100.
572
573
99=head2 Praying, Gods and Cults 574=head2 Praying, Gods and Cults
100 575
101=head3 How do I pray? 576=head3 X<how_tp_pray>How do I pray or get the praying skill?
102 577
103First enter the "praying mode" by readying your L<skill_description/praying> skill 578First enter the "praying mode" by readying your L<skill_description/praying> skill
104(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 579(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
105C<Shift> and a direction key (e.g. C<Shift-Up>). 580C<Shift> and a direction key (e.g. C<Shift-Up>).
106 581
107You will now pray as long as you keep pressing the keys. 582You will now pray as long as you keep pressing the keys.
108 583
584However, if you do not have the praying skill, you can obtain it by
585reading a scroll of praying. This will let you learn the praying skill
586depending on your intelligence. You can also use a holy symbol to use the
587praying skill, as long as you have the holy symbol in your inventory. Holy
588symbols can be found in shops and random dungeons.
589
109=head3 How can I summon a specific monster with C<summon cult monster> 590=head3 How can I summon a specific monster with C<summon cult monster>?
110 591
111You can't, your god selects the monsters for you. 592You can't, your god selects the monsters for you.
112 593
113=head3 How do I join a cult (become a follower of a god)? 594=head3 How do I join a cult/become a follower of a god?
114 595
115That is simple, just find an altar of a god of your choice and start 596That is simple, just find an altar of a god of your choice and start
116L<skill_description/praying>. Eventually, the god will recognize 597L<skill_description/praying>. Eventually, the god will recognize
117you. 598you.
118 599
121That is far more difficult: gods really hate it when you defect 602That is far more difficult: gods really hate it when you defect
122them. Expect to lose a lot of L<skill_description/praying> experience in 603them. Expect to lose a lot of L<skill_description/praying> experience in
123the process. 604the process.
124 605
125First you should pray long enough to your god, until you gain 95% 606First you should pray long enough to your god, until you gain 95%
126resistancy to god power. Then quickly go to the altar of your newly-chosen 607resistance to god power. Then quickly go to the altar of your newly-chosen
127god and pray on her/his altar. Your old god won't make it easy, but if you 608god and pray on her/his altar. Your old god won't make it easy, but if you
128are persistent your old god will let you go at one point. 609are persistent your old god will let you go at one point.
129 610
611
612=head2 Exploring / Quests
613
614=head3 What areas are there to explore?
615
616First, you should explore Scorn and find the port pass (and maybe also the
617gate pass). Make sure you don't miss out the old city of scorn, many
618a dangers, but also many treasures, can be found there.
619
620When you finished most of the quests in Scorn you should investigate how
621the pirates escape from the prison. This will lead to a number of nice
622quests in and around Port Joseph.
623
624Another nice series of quests, from low to medium level, can be found in
625the King's Palace in Scorn. Who wouldn't want to meet the princess in
626person?
627
628The areas you can reach through the various transportation modes in Scorn
629are Pupland (which has a lot of puzzles and quests from very low to very
630high level), Stoneville and Santo Dominion (low and medium level quests,
631also nice shops), and the Aldwulf Archipelago (which is more dangerous).
632
633Through the gate you can reach Euthville and Santo Dominion to the north,
634Brest (medium level) and Lake Country (medium to high level) to the south,
635and Navar (medium level quests) in the east (a long travel).
636
637From Navar you can travel to Darcap in the far north (medium level
638quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
639on the ocean, a rather dangerous area with many thieves and pirates
640(medium level quests) and Valleynoy to the south, with medium and high
641level quests (did you find the southpole yet?).
642
643Also, it is said that Navar somehow has access to the mystical City
644de Clouds, the biggest city ever seen (high level and very high level
645quests). There are rumors about lands beyond (St. Bartholemew and other
646cities) and other even more mystical places, but little is known about
647that.
648
649=head2 Where is that damn Goblin Chief?
650
651In his cave to the north-east of the Scorn Gate. It is the one that starts
652with a random maze (yes, there are multiple caves). Keep in mind that the
653Goblin Chief's Head is fastened to his body, so you have to find and kill
654him first.
655
656=head2 Where can I find the I<comet> spell?
657
658In the tower of stars, which is almost directly south of Scorn (but not
659too near to it). You have to talk to people to solve this quest, and it
660does not involve a random maze.
661
662

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