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Revision 1.6 by root, Wed Apr 2 13:27:55 2008 UTC vs.
Revision 1.34 by sf-asarth, Sun Oct 26 23:16:22 2008 UTC

1=head1 FAQ, Tips and Tricks 1=head1 FAQ, Tips and Tricks
2 2
3Here are some questions you might asked yourself over time. 3Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 4Also some nice tips and tricks are listed here, which you may find informative.
5 5
6=head2 Meta - About the Game and the Client 6=head2 Meta - About the Game and the Client
7 7
8=head3 What is the relation between Deliantra and Crossfire? 8=head3 What is the relation between Deliantra and Crossfire?
9 9
10Deliantra was originally a Crossfire server, but by now most of the code 10Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 11has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 12Crossfire maps, so the games share a lot.
13 13
14The major differences are a better client, better graphics, a stable 14The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 15server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 16reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design. 17and having a fully asynchronous design, and full support for sound effects
18and background music.
19
20=head3 I found a bug, how can I report it/what do I do?
21
22Mail us at support@deliantra.net , which is best, unless it is a small,
23temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
18 24
19=head3 The client is very sluggish and slow, what can I do about this? 25=head3 The client is very sluggish and slow, what can I do about this?
20 26
21Most likely, you don't have accelerated OpenGL support. Try to find a 27Most likely, you don't have accelerated OpenGL support. Try to find a
22newer driver, or a driver from your hardware vendor, that features OpenGL 28newer driver, or a driver from your hardware vendor, that features OpenGL
36 42
37=item * Increase B<Map Scale> 43=item * Increase B<Map Scale>
38 44
39=back 45=back
40 46
47=head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49=over 4
50
51=item Make sure Numlock is off.
52
53Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54numerical keypad keys while Numlock is active.
55
56=item Make sure no other Modifier is "pressed".
57
58Mircosoft Windows versions have some accessability features that could
59interfere with games like Deliantra. You might want to switch these off in
60the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61them down once.
62
63=item Fullscreen switches confuse the keyboard modifiers.
64
65Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66pressed and which aren't. Doing another switch to/from fullscreen might
67help.
68
69=back
70
71=head3 My client doesn't start anymore/graphics are corrupted!
72
73Sometimes you hit a bug in the client. To reset the state of your client
74you can delete your client database directory (your client will have to
75re-download music and images and you will lose your minimap contents).
76
77=over 4
78
79To do that, on Unix:
80
81 rm -rf ~/.deliantra/client-*
82
83On windows:
84
85Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86window that will open, first open F<deliantra>, then delete the directory
87starting with F<client->.
88
89=back
90
91Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92itself, but this will also delete your settings and keybindings.
93
94
95=head2 Game Mechanics
96
97=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
98
99Here are the typical reasons why you lose health:
100
101=over 4
102
103=item * You are being attacked.
104
105Sounds obvious, but sometimes you can't see the monster attacking
106you. Check the C<Log> tab, as you usually get a message when this happens.
107
108=item * You are out of food.
109
110When your food reaches C<0> you will start to lose health. Eating (good)
111food will replenish your food level.
112
113=item * You are poisoned.
114
115Poison will reduce your health. When your body heals fast enough it will
116eventually get over the poison, otherwise you should seek professional
117help such as the House of Healing in Scorn, or a player with the C<cure
118poison> spell. It is rumored that neko san might sometimes cure poison.
119
120=item * You have a disease.
121
122Some diseases have such drastic effects on your organism that you can lose
123health. Get help in the House of Healing in Scorn, or ask a player who can
124cast C<cure disease> on you.
125
126=item * Your stats change.
127
128Switching items or being restored from depletion can affect your stats,
129which in turn can affect your healthpoints. While this is not a regular
130effect (it only happens when you change items or are restored from
131depletion), it can sometimes look as if you are losing health. You can
132restore depletion by drinking a potion of life.
133
134=back
135
136=head3 I lost an item! How?
137
138Well, we don't know. If you don't know, either, here is a partial list of
139ways people typically lose stuff:
140
141=over 4
142
143=item You accidentally dropped it in a shop (or elswehere).
144
145If in a shop, if it was money, you can just go there and pick it up again:
146shops do not "buy" money. For other items you will have to buy it back.
147
148=item Thieves or monsters stole your items.
149
150Yes, thieves and many other monsters (such as demons) can actually steal
151stuff. They can steal about anything that you don't currently wield, and
152if they are good, you don't even notice it. Your only chance of getting
153the item back is to kill the thief or steal the item back with the steal
154skill before the map he is in resets.
155
156Many adventurers find that the old road to Navar harbours a lot of thieves
157and is best avoided by the beginning adventurers.
158
159=back
160
161=head3 How do I uncurse/undamn items?
162
163You need a spell to uncurse or undamn items, but luckily, magic shops
164commonly have scrolls of remove curse or remove damnation. In addition,
165all of the gods except the Devourers can remove curses, and Gnarg,
166Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
167grants the remove damnation spell at 300 grace.
168
169To actually remove the curse or damnation with a scroll, you need to
170L<mark> the item, and then L<apply> the scroll.
171
172=head3 When I log-in, I keep dying! Why is this?
173
174What happened is that you died of a cave-in. Cave-ins kill you when you
175unsafely log out. An unsafe log out is when you disconnect without using a
176bed to reality, or when you time out (after 10-20 seconds without reply,
177the server automatically kicks players). Safe log outs are when you log
178out using a bed to realtiy, or when you are disconnected when the server
179crashes or restarts.
180
181If the disconnection was safe, then you will appear where you were before
182you got logged out. If it was unsafe, and more than 1 hour has passed, you
183will die of a cave-in. If the map you were in reset, but 1 hour has not
184passed, then you will be recalled to your bed to reality.
185
186=head3 Where do I find beds to reality?
187
188Inns usually have them, and apartments almost always have beds to
189reality. Almost every city has an inn. Taverns sometimes have them, and
190they might be in surprising places. Scorn has an inn that is located in
191the southern area.
192
193=head3 How does the I<identify> spell work?
194
195The I<identify> spell identifies your items, making it give it's full
196description. The spell goes through your inventory in a psuedo-random
197order, skipping past identified items. If it identifies all the items
198in your inventory, or they are already identified, it then checks for
199identified items on the ground, again in a psuedo-random order. If it
200identifies all the items on the ground, then the remaining power is
201wasted.
202
203The I<identify> spell counts stacks of items, such as arrows or gems, as
204one 'item'. It can only identify a certain amount of items. Therefore, the
205only way to choose what it identifies is by dropping what you don't want
206identified on the ground.
207
208=head3 How come I don't get any change from an altar?
209
210Altars do not give change. This means that you might drop a platinum piece
211on a table that identifies for 2 gold, or equivalent, and get only one
212identify. The equivalent means that you can make the price up in smaller
213currency, like 200 silver, but higher currency won't get you any more
214identifies.
215
216=head3 Where can I use building materials?
217
218You can only use them in tiles that are buildable. These tiles are found in
219guild storages, and in some apartments.
220
221=head3 How can I Prepare/Improve/Enchant Weapons?
222
223This is done in two steps: first you have to I<prepare> your weapon
224for the desired number of enchantments, then you apply the enchanments
225(weapons remember how many times they can be enchanted further).
226
227To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
228the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
229then read the I<Prepare Weapon> scroll. The square root of the total
230number of diamonds sacrificed this way determines the number of
231enchantments the weapon accepts: one diamond for one enchanment, nine
232diamonds for three enchantments, 100 diamonds for ten enchantments,
233and so on.
234
235Remember, once you prepare the weapon, it can only be wielded by you.
236
237After that, you can apply improvement and enchantnment scrolls:
238
239=over 4
240
241=item Improve Damage
242
243Each scroll read will increase the damage by five points, and likewise the
244weight by five kilograms.
245
246=item Lower Weight
247
248This "improves" the weight of your weapon: each scroll reduces the weight
249by one fifth (20%). It will not, however, create weightless weapons.
250
251=item Enchant Weapon
252
253Each scroll read increases the magic by one point.
254
255=item Improve Stat
256
257This scroll improves one of the basic stat improvements (Strength,
258Dexterity and so on). For this it needs a further sacrifice in form of
259stat potions. The stat potions must be of the same type and will determine
260which stat gets improved.
261
262The number of stat potions you need to improve it is twice the number of
263stat points the weapon currently gives, plus one (the minimum is two stat
264potions, however). That is, a weapon which gives no stat bonus needs two
265(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
266already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
267potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
268will result in needing five stat potions only (C<2 × 2 + 1>).
269
270=back
271
272Keep in mind, however, that your character can only handle a limited
273number of weapon improvements, see the L<skills> command. Item power will
274also increase.
275
276=head3 How can I enchant Armour?
277
278Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
279the magic value will be increased by one, the speed, armour (physical
280resistance) and weight are increased by some amount, as well as the item
281power.
282
283=head3 What is this item power business?
284
285In general, the more interesting/powerful items have higher item power
286values. Your character can handle only handle only a limited amount of
287power - for each overall level you can handle C<1.25> item power points,
288so if you are level 16 you can handle a total of 20 item power points (see
289the L<skills> command for your current limit and remaining item power
290points).
291
292All the equipment you wear adds to this limit, so if you wield a weapon of
293item power 30 plus two rings of item power 14 each you will need 58 item
294power (and a level of 47).
295
296
41=head2 Generic how do I... 297=head2 Generic how do I...
298
299=head3 How do I uncurse/undamn items or unwear cursed/damned items?
300
301You need a spell to uncurse or undamn items, but luckily, magic shops
302commonly have scrolls of remove curse or remove damnation. In addition,
303all of the gods except the Devourers can remove curses, and Gnarg,
304Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
305grants the remove damnation spell at 300 grace.
306
307To actually remove the curse or damnation with a scroll, you need to
308L<mark> the item, and then L<apply> the scroll. Once the curse or
309damnation is removed, you can unwear the item.
310
311=head3 How do I use range weapons such as bows?
312
313First, you have to L<apply> the bow, then it will show up in the lower
314right corner in the C<Range:> slot. If it is already shown as C<(applied)>
315but not in the C<Range:> slot you have to unapply and reaply it.
316
317When you have a bow (or similar weapons like guns or crossbows) applied,
318you just shoot as with spells or other range attacks - C<Shift>+direction
319key.
320
321You need to have arrows (shells, bolts etc.) in your inventory or an
322active container for this to work.
323
324You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
325Playerbook => Settings >> tab.
42 326
43=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 327=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
44 328
45The right-click context menu in the playerbook inventory has an entry 329The right-click context menu in the playerbook inventory has an entry
46B<ignite/thaw>, which will ignite something or thaw icecubes. You will 330B<ignite/thaw>, which will ignite something or thaw icecubes. You will
47need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for 331need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
48this to work! 332this to work!
49 333
50An alternative would be to use the L<mark|command/mark> and 334An alternative would be to use the L<mark|command/mark> and
51L<apply|command/apply> commands like this: 335L<apply|command/apply> commands like this:
52 336
58=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 342=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
59 343
60Use the C<5>-key on your keypad. This will cats spells "onto yourself" 344Use the C<5>-key on your keypad. This will cats spells "onto yourself"
61which has the desired effect with cone spells. 345which has the desired effect with cone spells.
62 346
347=head3 How do I pay for items from a shop?
348
349You need to have the unpaid item in your inventory, and then walk out of
350the store with the shop mat. It will automatically pay for the item, if
351you have enough money. If you don't, you will be prevented from leaving,
352until you drop the unpaid item, or if you obtain enough money.
353
354=head3 How do I sell items to a shop?
355
356Just drop the item in a shop. Some tiles in a shop might not be shop
357tiles; usually, shop tiles are white brick floors. Try going over one of
358them and dropping the item. If the shop is not interested, the item will
359not leave your inventory.
360
361=head3 How do I increase my attributes?
362
363To increase your attributes (strength, dexterity, etc.) you can wear items
364that can increase them as long as you have them worn. You can get your
365attributes up to 30 like this. To increase them permanently, you can
366drink a stat potion, which have special colors and a letter on the potion
367named 'potion of <attribute>'. These potions can increase your attributes
368up to the natural maximum of your race; which can be viewd with the
369statistics command. It increases your 'natural' attribute, up to the
370'maximum' attribute.
371
372=head3 How do I get my literacy experience up?
373
374You need to read books and scrolls to get literacy experience. You can
375also use the literacy skill to identify scrolls and books. Identifying
376them gives you literacy experience, and you are still able to read them
377once you identify them.
378
379=head3 How do I rent and maintain an apartment?
380
381Payment for an apartment is done in 3 steps. First, there is an entry fee
382in the apartment map that you need to pay only once. Then, the apartment
383rental fee depends on the apartment model, not you. The taxes depend on
384your character level, and need to be paid, even while you are offline (the
385rental fee is only paid while you are online.)
386
387You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
388deducted from your bank account.
389
390=head3 How do I use passes/keys?
391
392Whatever looks at your pass or key opens automatically, if you have it in
393your inventory or in an applied container. Some keys might just open a
394locked door, not a gate, and can be used by moving into the locked door.
395
396=head3 How do I find out where the key is to a locked door?
397
398Usually, bumping into the locked door will tell you what kind of key
399you need. This key is probably hidden somewhere in the same or close maps.
400Some of the characters near by might give you hints or explain something.
401
402=head3 How do I see how much an altar or table costs to use?
403
404You can move your mouse over it, and it will tell you how much currency it
405needs.
406
407=head3 How do I drop items?
408
409To drop items, you can right click on the item in your inventory screen in
410the playerbook, which you can get by pressing F5 or the Playerbook tab,
411and selecting drop. You can also shift + left click an item to drop it, or
412enter the command
413
414 drop <item>
415
416This command drops items with the names that have <item> in it. If you are
417unable to drop an item, this will probably be because it is locked. You
418can unlock it by right clicking the item in your inventory, and selecting
419unlock.
420
421=head3 How do I pick up items?
422
423You can pick up items by pressing the comma key (,) or by right clicking
424the item on the floor, and selecting 'take'. You can also type the
425
426 take <item>
427
428command.
429
430=head3 How do I make money, fast?!
431
432You should identify the items you sell. Unidentified items sell MUCH
433lower. Make sure you have the bargaining skill. It lets you save lots of
434money when you buy stuff, and gain more money when you sell stuff. You can
435level it up by buying items or selling expensive items. The higher it is
436priced, the more experience. You can get a scroll of bargaining in Scorn's
437gem shop.
438
439Quests also might give you something valuable as a reward.
440
441=head2 Playing Together
442
443=head3 How can I communicate with other players?
444
445There are five commands you can use to talk to others. All of them can
446be entered by just typing them in, followed by the message, followed by
447C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
448in your message window you can also just type a text in there followed
449by C<Return> (this is especially handy as C<Return> also activates the
450current chat tab as well).
451
452=over 4
453
454=item chat <message> (short: C<c>)
455
456The most-used communications command. Whatever you I<chat> will end up
457in the I<Chat> tab of everybody else who is currently logged in.
458
459Example:
460
461 c uh, that anchovis almost killed me
462
463=item shout <message>
464
465This is like C<chat>, but "louder". Everybody will get your message in red
466in their C<Chat> tabs. You should not use C<shout> unless you are in an
467emergency or there is something really important to be said, otherwise you
468risk being ignored by people.
469
470Example:
471
472 sh I am stuck! can anybody let me out?
473
474=item say <message> (short: C<s>)
475
476This command can be used to talk to NPCs (without going through the NPC
477dialogue window), but all players anywhere on the same map can hear you as
478well.
479
480Example:
481
482 s good that schmorp cnanot hera us here!
483
484=item tell <playername> <message> (short: C<te>)
485
486This is your prototypical two-way, private, chat channel. You can talk to
487any other player that is currently logged in, and only he can hear you.
488
489=item gsay <message> (short: C<gs>)
490
491The group say command sends a message to every member of the party/group
492you are in. This is useful when playing in a team, to avoid cluttering the
493chat channel.
494
495=back
496
497In addition to these, there are a large number of emotes you can use, use
498the L<help> command to get a list.
499
500=head3 Can I form parties? Which benefits does party-play have?
501
502You can form I<new> parties using the C<< party form <name> >> name
503command, and you can join I<existing> parties using the C<< party join
504<name> >> command. There are other party commands, use C<help party> to
505find out more.
506
507The main benefit of party-play is sharing experience: All experience you
508gain is distributed to all party members accoridng to their level (people
509with twice the level as you gain twice as much experience).
510
511This is great for training skills you are bad in, but somebody else is
512good in, and of course vice versa!
513
514
63=head2 Magic 515=head2 Magic
64 516
517=head3 How does an improvement potion work?
518
519An improvement potion increases your hitpoints, spellpoints, or your grace,
520permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
521or grace, and increasing it. This way, if you drink enough improvement
522potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
523
524However, only lower levels roll for hitpoints, spellpoints, or grace. After level
52510, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
526
527=head3 How do I control golems I summon?
528
529You can control golems by holding down shift + a direction key. It moves in the
530direction you are holding.
531
65=head3 How can I summon a specific monster with C<summon pet monster>? 532=head3 How can I summon a specific monster with C<summon pet monster>?
66 533
67Higher levels of L<skill_description/summoning> give you access to higher 534Higher (effective) casting levels of L<skill_description/summoning> give
68level monsters, but not all monsters have equal abilities. Instead of 535you access to higher level monsters, but not all monsters have equal
69summoning the highest level monster allowed by your level you can also 536abilities. Instead of summoning the highest level monster allowed by your
70summon any other monster you had before by adding its I<archetype name> 537level you can also summon any other monster you had before by adding its
71after the command, i.e. to summon bees you would use the C<cast summon pet 538I<archetype name> after the command, i.e. to summon bees you would use the
72monster bee> (short: C<cspm bee>) command. 539C<cast summon pet monster bee> (short: C<cspm bee>) command.
73 540
74 Level Monster 541 Level Monster
75 1 bat 542 1 bat
76 3 bird 543 3 bird
77 4 spider 544 4 spider
94 80 gr_hellhound 561 80 gr_hellhound
95 90 dave 562 90 dave
96 100 laoch 563 100 laoch
97 105 snitchangel 564 105 snitchangel
98 565
566=head3 How does being attuned/repelled/denied affect casting level?
567
568Some spells are attuned to one or more spell classes (such as wounding,
569summoning, fire and so on). The player can likewise be attuned to some of
570these classes, giving a bonus, or repelled to them, giving a malus, or
571denied to them, making her unable to cast the spell at all.
572
573The skill level is the level of the skill that the spell uses (e.g.
574summoning or sorcery).
575
576When attuned, the bonus is up to 16 levels, but never higher than the
577skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
578bonus is 10 and at level 50, the bonus is 16.
579
580When repelled, the malus is 16 levels always.
581
582These are added (or subtracted) to the skill level when checking whether
583the player can cast the spell and when calculating the effective casting
584level.
585
586The effect on strength is as if the minimum spell level is lower (when
587attuned) or higher (when repelled), and the strength will increase the
588same as without any attunement.
589
590=head3 What is the "effective" casting level?
591
592Effective casting levels start at 1 (lowest spell strength) and go up to
593100 (highest nominal spell strength). Higher levels are also possible and
594make the spell correspondingly stronger.
595
596The effective casting level is calculated from the skill level, after
597adding/subtracting any bonus from attunements.
598
599If the skill level plus bonus is lower than 100, then the minimum spell
600level comes into play: the minimum level is not only the minimum level
601a caster is required to have, it is also the level where the effective
602casting level equals 1. From there it grows till it reaches casting level
603100, whre the effective level will also be 100.
604
605If the skill level plus bonus is 100 or higher, then this is the effective
606spell level.
607
608That means, when you have a spell with a minimum level of 90, then it's
609effective range will be spread evenly over the 90..100 range, e.g. when
610you cast this spell at skill level 90, the effective casting level will
611be 1 (lowest). Casting at level 91 gives casting level 11, skill level
61298 gives effective level 80, up to skill level 100, which then gives
613effective level 100.
614
615
99=head2 Praying, Gods and Cults 616=head2 Praying, Gods and Cults
100 617
101=head3 How do I pray? 618=head3 X<how_to_pray>How do I pray or get the praying skill?
102 619
103First enter the "praying mode" by readying your L<skill_description/praying> skill 620First enter the "praying mode" by readying your L<skill_description/praying> skill
104(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 621(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
105C<Shift> and a direction key (e.g. C<Shift-Up>). 622C<Shift> and a direction key (e.g. C<Shift-Up>).
106 623
107You will now pray as long as you keep pressing the keys. 624You will now pray as long as you keep pressing the keys.
108 625
626However, if you do not have the praying skill, you can obtain it by
627reading a scroll of praying. This will let you learn the praying skill
628depending on your intelligence. You can also use a holy symbol to use the
629praying skill, as long as you have the holy symbol in your inventory. Holy
630symbols can be found in shops and random dungeons.
631
109=head3 How can I summon a specific monster with C<summon cult monster> 632=head3 How can I summon a specific monster with C<summon cult monster>?
110 633
111You can't, your god selects the monsters for you. 634You can't, your god selects the monsters for you.
112 635
113=head3 How do I join a cult (become a follower of a god)? 636=head3 How do I join a cult/become a follower of a god?
114 637
115That is simple, just find an altar of a god of your choice and start 638That is simple, just find an altar of a god of your choice and start
116L<skill_description/praying>. Eventually, the god will recognize 639L<skill_description/praying>. Eventually, the god will recognize
117you. 640you.
118 641
121That is far more difficult: gods really hate it when you defect 644That is far more difficult: gods really hate it when you defect
122them. Expect to lose a lot of L<skill_description/praying> experience in 645them. Expect to lose a lot of L<skill_description/praying> experience in
123the process. 646the process.
124 647
125First you should pray long enough to your god, until you gain 95% 648First you should pray long enough to your god, until you gain 95%
126resistancy to god power. Then quickly go to the altar of your newly-chosen 649resistance to god power. Then quickly go to the altar of your newly-chosen
127god and pray on her/his altar. Your old god won't make it easy, but if you 650god and pray on her/his altar. Your old god won't make it easy, but if you
128are persistent your old god will let you go at one point. 651are persistent your old god will let you go at one point.
129 652
653
654=head2 Exploring / Quests
655
656=head3 What areas are there to explore?
657
658First, you should explore Scorn and find the port pass (and maybe also the
659gate pass). Make sure you don't miss out the old city of scorn, many
660a dangers, but also many treasures, can be found there.
661
662When you finished most of the quests in Scorn you should investigate how
663the pirates escape from the prison. This will lead to a number of nice
664quests in and around Port Joseph.
665
666Another nice series of quests, from low to medium level, can be found in
667the King's Palace in Scorn. Who wouldn't want to meet the princess in
668person?
669
670The areas you can reach through the various transportation modes in Scorn
671are Pupland (which has a lot of puzzles and quests from very low to very
672high level), Stoneville and Santo Dominion (low and medium level quests,
673also nice shops), and the Aldwulf Archipelago (which is more dangerous).
674
675Through the gate you can reach Euthville and Santo Dominion to the north,
676Brest (medium level) and Lake Country (medium to high level) to the south,
677and Navar (medium level quests) in the east (a long travel).
678
679From Navar you can travel to Darcap in the far north (medium level
680quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
681on the ocean, a rather dangerous area with many thieves and pirates
682(medium level quests) and Valleynoy to the south, with medium and high
683level quests (did you find the southpole yet?).
684
685Also, it is said that Navar somehow has access to the mystical City
686de Clouds, the biggest city ever seen (high level and very high level
687quests). There are rumors about lands beyond (St. Bartholemew and other
688cities) and other even more mystical places, but little is known about
689that.
690
691=head2 Where is that damn Goblin Chief?
692
693In his cave to the north-east of the Scorn Gate. It is the one that starts
694with a random maze (yes, there are multiple caves). Keep in mind that the
695Goblin Chief's Head is fastened to his body, so you have to find and kill
696him first.
697
698=head2 Where can I find the I<comet> spell?
699
700In the tower of stars, which is almost directly south of Scorn (but not
701too near to it). You have to talk to people to solve this quest, and it
702does not involve a random maze.
703
704
705=head1 Authors
706
707The following people contributed to this document: Robin Redeker, John O'Donnell
708and Marc Lehmann.
709

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