1 | =head1 FAQ, Tips and Tricks |
1 | =head1 FAQ, Tips and Tricks |
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3 | Here are some questions you might asked yourself over time. |
3 | Here are some questions you might asked yourself over time. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
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6 | =head2 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
6 | =head2 Meta - About the Game and the Client |
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8 | There are a few options: |
8 | =head3 What is the relation between Deliantra and Crossfire? |
9 | The right-click context menu in the L<Inventory|playerbook_inventory> reveals |
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10 | B<ignite/thaw>, which will ignite something or thaw icecubes. |
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11 | You will need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for this |
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12 | to work! |
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14 | An alternative would be to use the L<mark|command/mark> and L<apply|command/apply> |
10 | Deliantra was originally a Crossfire server, but by now most of the code |
15 | commands like this: |
11 | has been rewritten. Still most maps are very similar or identical to |
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12 | Crossfire maps, so the games share a lot. |
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17 | mark icecube |
14 | The major differences are a better client, better graphics, a stable |
18 | apply flint and steel |
15 | server (i.e. no crashes every few hours with players and maps getting |
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16 | reset) and the ability to let more players play, by using less resources |
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17 | and having a fully asynchronous design. |
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20 | If you need to something do this often, I recommend using the L<Bind |
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21 | Recorder|binding_recorder>. |
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23 | =head2 The client is very sluggish and slow, what can I do about this? |
19 | =head3 The client is very sluggish and slow, what can I do about this? |
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25 | Most likely, you don't have accelerated OpenGL support. Try to find a |
21 | Most likely, you don't have accelerated OpenGL support. Try to find a |
26 | newer driver, or a driver from your hardware vendor, that features OpenGL |
22 | newer driver, or a driver from your hardware vendor, that features OpenGL |
27 | support. |
23 | support. |
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35 | =item * B<Video Mode> should be set as low as possible (e.g. 640x480) |
31 | =item * B<Video Mode> should be set as low as possible (e.g. 640x480) |
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37 | =item * Enable B<Fast & Ugly> mode |
33 | =item * Enable B<Fast & Ugly> mode |
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39 | =item * Disable B<Fog of War> |
35 | =item * Disable B<Fog of War> and C<Map Smoothing> |
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36 | |
41 | =item * Increase B<Map Scale> |
37 | =item * Increase B<Map Scale> |
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38 | |
43 | =back |
39 | =back |
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41 | =head2 Generic how do I... |
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42 | |
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43 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
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45 | The right-click context menu in the playerbook inventory has an entry |
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46 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
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47 | need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for |
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48 | this to work! |
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50 | An alternative would be to use the L<mark|command/mark> and |
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51 | L<apply|command/apply> commands like this: |
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53 | mark icecube |
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54 | apply flint and steel |
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56 | You can bind these commands to a key and invoke them repeatedly. |
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58 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
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60 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
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61 | which has the desired effect with cone spells. |
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63 | =head2 Magic |
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65 | =head3 How can I summon a specific monster with C<summon pet monster>? |
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67 | Higher levels of L<skill_description/summoning> give you access to higher |
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68 | level monsters, but not all monsters have equal abilities. Instead of |
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69 | summoning the highest level monster allowed by your level you can also |
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70 | summon any other monster you had before by adding its I<archetype name> |
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71 | after the command, i.e. to summon bees you would use the C<cast summon pet |
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72 | monster bee> (short: C<cspm bee>) command. |
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74 | Level Monster |
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75 | 1 bat |
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76 | 3 bird |
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77 | 4 spider |
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78 | 6 killer_bee |
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79 | 7 pixie |
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80 | 8 skeleton |
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81 | 9 stalker |
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82 | 11 devil |
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83 | 13 beholder |
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84 | 15 dark_elf |
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85 | 17 skull |
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86 | 20 angel |
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87 | 25 vampire |
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88 | 30 spectre |
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89 | 35 lich |
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90 | 40 demilich |
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91 | 50 hellhound |
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92 | 60 unusual_kobold |
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93 | 70 chicken |
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94 | 80 gr_hellhound |
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95 | 90 dave |
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96 | 100 laoch |
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97 | 105 snitchangel |
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99 | =head2 Praying, Gods and Cults |
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101 | =head3 How do I pray? |
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103 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
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104 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
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105 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
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107 | You will now pray as long as you keep pressing the keys. |
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109 | =head3 How can I summon a specific monster with C<summon cult monster> |
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111 | You can't, your god selects the monsters for you. |
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113 | =head3 How do I join a cult (become a follower of a god)? |
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115 | That is simple, just find an altar of a god of your choice and start |
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116 | L<skill_description/praying>. Eventually, the god will recognize |
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117 | you. |
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119 | =head3 How do I change gods? |
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121 | That is far more difficult: gods really hate it when you defect |
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122 | them. Expect to lose a lot of L<skill_description/praying> experience in |
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123 | the process. |
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125 | First you should pray long enough to your god, until you gain 95% |
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126 | resistancy to god power. Then quickly go to the altar of your newly-chosen |
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127 | god and pray on her/his altar. Your old god won't make it easy, but if you |
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128 | are persistent your old god will let you go at one point. |
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