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Revision: 1.27
Committed: Thu Oct 2 06:58:52 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.26: +37 -12 lines
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File Contents

# Content
1 =head1 FAQ, Tips and Tricks
2
3 Here are some questions you might asked yourself over time.
4 Also some nice tips and tricks are listed here, which you may find informative.
5
6 =head2 Meta - About the Game and the Client
7
8 =head3 What is the relation between Deliantra and Crossfire?
9
10 Deliantra was originally a Crossfire server, but by now most of the code
11 has been rewritten. Still, most maps are very similar or identical to
12 Crossfire maps, so the games share a lot.
13
14 The major differences are a better client, better graphics, a stable
15 server (i.e. no crashes every few hours with players and maps getting
16 reset) and the ability to let more players play, by using less resources
17 and having a fully asynchronous design, and full support for sound effects
18 and background music.
19
20 =head3 I found a bug, how can I report it/what do I do?
21
22 Mail us at support@deliantra.net , which is best, unless it is a small,
23 temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24
25 =head3 The client is very sluggish and slow, what can I do about this?
26
27 Most likely, you don't have accelerated OpenGL support. Try to find a
28 newer driver, or a driver from your hardware vendor, that features OpenGL
29 support.
30
31 If this is not an option, the following Setup options reduce the load and
32 will likely make the client playable with software rendering (it will
33 still be slow, though):
34
35 =over 4
36
37 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38
39 =item * Enable B<Fast & Ugly> mode
40
41 =item * Disable B<Fog of War> and C<Map Smoothing>
42
43 =item * Increase B<Map Scale>
44
45 =back
46
47 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49 =over 4
50
51 =item Make sure Numlock is off.
52
53 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54 numerical keypad keys while Numlock is active.
55
56 =item Make sure no other Modifier is "pressed".
57
58 Mircosoft Windows versions have some accessability features that could
59 interfere with games like Deliantra. You might want to switch these off in
60 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61 them down once.
62
63 =item Fullscreen switches confuse the keyboard modifiers.
64
65 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66 pressed and which aren't. Doing another switch to/from fullscreen might
67 help.
68
69 =back
70
71 =head3 My client doesn't start anymore/graphics are corrupted!
72
73 Sometimes you hit a bug in the client. To reset the state of your client
74 you can delete your client database directory (your client will have to
75 re-download music and images and you will lose your minimap contents).
76
77 =over 4
78
79 To do that, on Unix:
80
81 rm -rf ~/.deliantra/client-*
82
83 On windows:
84
85 Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86 window that will open, first open F<deliantra>, then delete the directory
87 starting with F<client->.
88
89 =back
90
91 Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92 itself, but this will also delete your settings and keybindings.
93
94
95 =head2 Game Mechanics
96
97 =head3 I lose health, but I can't see why!
98
99 Here are the typical reasons why you lose health:
100
101 =over 4
102
103 =item * You are being attacked.
104
105 Sounds obvious, but sometimes you can't see the monster attacking
106 you. Check the C<Log> tab, as you usually get a message when this happens.
107
108 =item * You are out of food.
109
110 When your food reaches C<0> you will start to lose health. Eating (good)
111 food will replenish your food level.
112
113 =item * You are poisoned.
114
115 Poison will reduce your health. When your body heals fast enough it will
116 eventually get over the poison, otherwise you should seek professional
117 help such as the House of Healing in Scorn, or a player with the C<cure
118 poison> spell. It is rumored that neko san might sometimes cure poison.
119
120 =item * You have a disease.
121
122 Some diseases have such drastic effects on your organism that you can lose
123 health. Get help in the House of Healing in Scorn, or ask a player who can
124 cast C<cure disease> on you.
125
126 =item * Your stats change.
127
128 Switching items or being restored from depletion can affect your stats,
129 which in turn can affect your healthpoints. While this is not a regular
130 effect (it only happens when you change items or are restored from
131 depletion), it can sometimes look as if you are losing health.
132
133 =back
134
135 =head3 I lost an item! How?
136
137 Well, we don't know. If you don't know, either, here is a partial list of ways people
138 typically lose stuff:
139
140 =over 4
141
142 =item You accidentally dropped it in a shop (or elswehere).
143
144 If in a shop, if it was money, you can just go there and pick it up again:
145 shops do not "buy" money. For other items you will have to buy it back.
146
147 =item Thieves or monsters stole your items.
148
149 Yes, thieves and many other monsters (such as demons) can actually steal
150 stuff. They can steal about anything that you don't currently wield, and
151 if they are good, you don't even notice it. Your only chance of getting
152 the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
153
154 Many adventurers find that the old road to Navar harbours a lot of thieves
155 and is best avoided by the beginning adventurers.
156
157 =back
158
159 =head3 How do I uncurse/undamn items?
160
161 You need a spell to uncurse or undamn items, but luckily, magic shops
162 commonly have scrolls of remove curse or remove damnation. In addition,
163 all of the gods except the Devourers can remove curses, and Gnarg,
164 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
165 grants the remove damnation spell at 300 grace.
166
167 To actually remove the curse or damnation with a scroll, you need to
168 L<mark> the item, and then L<apply> the scroll.
169
170 =back
171
172 =head3 When I log-in, I keep dying! Why is this?
173
174 What happened is that you died of a cave-in. Cave-ins kill you when you
175 unsafely log out. An unsafe log out is when you disconnect without using a
176 bed to reality, or when you time out (after 10-20 seconds without reply,
177 the server automatically kicks players). Safe log outs are when you log
178 out using a bed to realtiy, or when you are disconnected when the server
179 crashes or restarts.
180
181 If the disconnection was safe, then you will appear where you were before
182 you got logged out. If it was unsafe, and more than 1 hour has passed, you
183 will die of a cave-in. If the map you were in reset, but 1 hour has not
184 passed, then you will be recalled to your bed to reality.
185
186 =head3 How does the I<identify> spell work?
187
188 The I<identify> spell identifies your items, making it give it's full
189 description. The spell goes through your inventory in a psuedo-random
190 order, skipping past identified items. If it identifies all the items
191 in your inventory, or they are already identified, it then checks for
192 identified items on the ground, again in a psuedo-random order. If it
193 identifies all the items on the ground, then the remaining power is
194 wasted.
195
196 The I<identify> spell counts stacks of items, such as arrows or gems, as
197 one 'item'. It can only identify a certain amount of items. Therefore, the
198 only way to choose what it identifies is by dropping what you don't want
199 identified on the ground.
200
201 =head3 How can I Prepare/Improve/Enchant Weapons?
202
203 This is done in two steps: first you have to I<prepare> your weapon
204 for the desired number of enchantments, then you apply the enchanments
205 (weapons remember how many times they can be enchanted further).
206
207 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
208 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
209 Weapon> scroll. The square root of the total number of diamonds sacrificed
210 this way determines the number of enchantments the weapon accepts: one
211 diamond for one enchanment, nine diamonds for three enchantments, 100
212 diamonds for ten enchantments and so on.
213
214 Remember, once you prepare the weapon, it can only be wielded by you.
215
216 After that, you can apply improvement and enchantnment scrolls:
217
218 =over 4
219
220 =item Improve Damage
221
222 Each scroll read will increase the damage by five points, and likewise the
223 weight by five kilograms.
224
225 =item Lower Weight
226
227 This "improves" the weight of your weapon: each scroll reduces the weight
228 by one fifth (20%). It will not, however, create weightless weapons.
229
230 =item Enchant Weapon
231
232 Each scroll read increases the magic by one point.
233
234 =item Improve Stat
235
236 This scroll improves one of the basic stat improvements (Strength,
237 Dexterity and so on). For this it needs a further sacrifice in form of
238 stat potions. The stat potions must be of the same type and will determine
239 which stat gets improved.
240
241 The number of stat potions you need to improve it is twice the number of
242 stat points the weapon currently gives, plus one (the minimum is two stat
243 potions, however). That is, a weapon which gives no stat bonus needs two
244 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
245 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
246 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
247 will result in needing five stat potions only (C<2 × 2 + 1>).
248
249 =back
250
251 Keep in mind, however, that your character can only handle a limited
252 number of weapon improvements, see the L<skills> command. Item power will
253 also increase.
254
255 =head3 How can I enchant Armour?
256
257 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
258 the magic value will be increased by one, the speed, armour (physical
259 resistance) and weight are increased by some amount, as well as the item
260 power.
261
262 =head3 What is this item power business?
263
264 In general, the more interesting/powerful items have higher item power
265 values. Your character can handle only handle only a limited amount of
266 power - for each overall level you can handle C<1.25> item power points,
267 so if you are level 16 you can handle a total of 20 item power points (see
268 the L<skills> command for your current limit and remaining item power
269 points).
270
271 All the equipment you wear adds to this limit, so if you wield a weapon of
272 item power 30 plus two rings of item power 14 each you will need 58 item
273 power (and a level of 47).
274
275
276 =head2 Generic how do I...
277
278 =head3 How do I use range weapons such as bows?
279
280 First, you have to L<apply> the bow, then it will show up in the lower
281 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
282 but not in the C<Range:> slot you have to unapply and reaply it.
283
284 When you have a bow (or similar weapons like guns or crossbows) applied,
285 you just shoot as with spells or other range attacks - C<Shift>+direction
286 key.
287
288 You need to have arrows (shells, bolts etc.) in your inventory or an
289 active container for this to work.
290
291 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
292 Playerbook => Settings >> tab.
293
294 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
295
296 The right-click context menu in the playerbook inventory has an entry
297 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
298 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
299 this to work!
300
301 An alternative would be to use the L<mark|command/mark> and
302 L<apply|command/apply> commands like this:
303
304 mark icecube
305 apply flint and steel
306
307 You can bind these commands to a key and invoke them repeatedly.
308
309 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
310
311 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
312 which has the desired effect with cone spells.
313
314
315 =head2 Playing Together
316
317 =head3 How can I communicate with other players?
318
319 There are five commands you can use to talk to others. All of them can
320 be entered by just typing them in, followed by the message, followed by
321 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
322 in your message window you can also just type a text in there followed
323 by C<Return> (this is especially handy as C<Return> also activates the
324 current chat tab as well).
325
326 =over 4
327
328 =item chat <message> (short: C<c>)
329
330 The most-used communications command. Whatever you I<chat> will end up
331 in the I<Chat> tab of everybody else who is currently logged in.
332
333 Example:
334
335 c uh, that anchovis almost killed me
336
337 =item shout <message>
338
339 This is like C<chat>, but "louder". Everybody will get your message in red
340 in their C<Chat> tabs. You should not use C<shout> unless you are in an
341 emergency or there is something really important to be said, otherwise you
342 risk being ignored by people.
343
344 Example:
345
346 sh I am stuck! can anybody let me out?
347
348 =item say <message> (short: C<s>)
349
350 This command can be used to talk to NPCs (without going through the NPC
351 dialogue window), but all players anywhere on the same map can hear you as
352 well.
353
354 Example:
355
356 s good that schmorp cnanot hera us here!
357
358 =item tell <playername> <message> (short: C<te>)
359
360 This is your prototypical two-way, private, chat channel. You can talk to
361 any other player that is currently logged in, and only he can hear you.
362
363 =item gsay <message> (short: C<gs>)
364
365 The group say command sends a message to every member of the party/group
366 you are in. This is useful when playing in a team, to avoid cluttering the
367 chat channel.
368
369 =back
370
371 In addition to these, there are a large number of emotes you can use, use
372 the L<help> command to get a list.
373
374 =head3 Can I form parties? Which benefits does party-play have?
375
376 You can form I<new> parties using the C<< party form <name> >> name
377 command, and you can join I<existing> parties using the C<< party join
378 <name> >> command. There are other party commands, use C<help party> to
379 find out more.
380
381 The main benefit of party-play is sharing experience: All experience you
382 gain is distributed to all party members accoridng to their level (people
383 with twice the level as you gain twice as much experience).
384
385 This is great for training skills you are bad in, but somebody else is
386 good in, and of course vice versa!
387
388
389 =head2 Magic
390
391 =head3 How can I summon a specific monster with C<summon pet monster>?
392
393 Higher (effective) casting levels of L<skill_description/summoning> give
394 you access to higher level monsters, but not all monsters have equal
395 abilities. Instead of summoning the highest level monster allowed by your
396 level you can also summon any other monster you had before by adding its
397 I<archetype name> after the command, i.e. to summon bees you would use the
398 C<cast summon pet monster bee> (short: C<cspm bee>) command.
399
400 Level Monster
401 1 bat
402 3 bird
403 4 spider
404 6 killer_bee
405 7 pixie
406 8 skeleton
407 9 stalker
408 11 devil
409 13 beholder
410 15 dark_elf
411 17 skull
412 20 angel
413 25 vampire
414 30 spectre
415 35 lich
416 40 demilich
417 50 hellhound
418 60 unusual_kobold
419 70 chicken
420 80 gr_hellhound
421 90 dave
422 100 laoch
423 105 snitchangel
424
425 =head3 How does being attuned/repelled/denied affect casting level?
426
427 Some spells are attuned to one or more spell classes (such as wounding,
428 summoning, fire and so on). The player can likewise be attuned to some of
429 these classes, giving a bonus, or repelled to them, giving a malus, or
430 denied to them, making her unable to cast the spell at all.
431
432 The skill level is the level of the skill that the spell uses (e.g.
433 summoning or sorcery).
434
435 When attuned, the bonus is up to 16 levels, but never higher than the
436 skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
437 bonus is 10 and at level 50, the bonus is 16.
438
439 When repelled, the malus is 16 levels always.
440
441 These are added (or subtracted) to the skill level when checking whether
442 the player can cast the spell and when calculating the effective casting
443 level.
444
445 The effect on strength is as if the minimum spell level is lower (when
446 attuned) or higher (when repelled), and the strength will increase the
447 same as without any attunement.
448
449 =head3 What is the "effective" casting level?
450
451 Effective casting levels start at 1 (lowest spell strength) and go up to
452 100 (highest nominal spell strength). Higher levels are also possible and
453 make the spell correspondingly stronger.
454
455 The effective casting level is calculated from the skill level, after
456 adding/subtracting any bonus from attunements.
457
458 If the skill level plus bonus is lower than 100, then the minimum spell
459 level comes into play: the minimum level is not only the minimum level
460 a caster is required to have, it is also the level where the effective
461 casting level equals 1. From there it grows till it reaches casting level
462 100, whre the effective level will also be 100.
463
464 If the skill level plus bonus is 100 or higher, then this is the effective
465 spell level.
466
467 That means, when you have a spell with a minimum level of 90, then it's
468 effective range will be spread evenly over the 90..100 range, e.g. when
469 you cast this spell at skill level 90, the effective casting level will
470 be 1 (lowest). Casting at level 91 gives casting level 11, skill level
471 98 gives effective level 80, up to skill level 100, which then gives
472 effective level 100.
473
474
475 =head2 Praying, Gods and Cults
476
477 =head3 X<how_to_pray>How do I pray?
478
479 First enter the "praying mode" by readying your L<skill_description/praying> skill
480 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
481 C<Shift> and a direction key (e.g. C<Shift-Up>).
482
483 You will now pray as long as you keep pressing the keys.
484
485 =head3 How can I summon a specific monster with C<summon cult monster>?
486
487 You can't, your god selects the monsters for you.
488
489 =head3 How do I join a cult/become a follower of a god?
490
491 That is simple, just find an altar of a god of your choice and start
492 L<skill_description/praying>. Eventually, the god will recognize
493 you.
494
495 =head3 How do I change gods?
496
497 That is far more difficult: gods really hate it when you defect
498 them. Expect to lose a lot of L<skill_description/praying> experience in
499 the process.
500
501 First you should pray long enough to your god, until you gain 95%
502 resistance to god power. Then quickly go to the altar of your newly-chosen
503 god and pray on her/his altar. Your old god won't make it easy, but if you
504 are persistent your old god will let you go at one point.
505
506
507 =head2 Exploring / Quests
508
509 =head3 What areas are there to explore?
510
511 First, you should explore Scorn and find the port pass (and maybe also the
512 gate pass). Make sure you don't miss out the old city of scorn, many
513 a dangers, but also many treasures, can be found there.
514
515 When you finished most of the quests in Scorn you should investigate how
516 the pirates escape from the prison. This will lead to a number of nice
517 quests in and around Port Joseph.
518
519 Another nice series of quests, from low to medium level, can be found in
520 the King's Palace in Scorn. Who wouldn't want to meet the princess in
521 person?
522
523 The areas you can reach through the various transportation modes in Scorn
524 are Pupland (which has a lot of puzzles and quests from very low to very
525 high level), Stoneville and Santo Dominion (low and medium level quests,
526 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
527
528 Through the gate you can reach Euthville and Santo Dominion to the north,
529 Brest (medium level) and Lake Country (medium to high level) to the south,
530 and Navar (medium level quests) in the east (a long travel).
531
532 From Navar you can travel to Darcap in the far north (medium level
533 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
534 on the ocean, a rather dangerous area with many thieves and pirates
535 (medium level quests) and Valleynoy to the south, with medium and high
536 level quests (did you find the southpole yet?).
537
538 Also, it is said that Navar somehow has access to the mystical City
539 de Clouds, the biggest city ever seen (high level and very high level
540 quests). There are rumors about lands beyond (St. Bartholemew and other
541 cities) and other even more mystical places, but little is known about
542 that.
543
544 =head2 Where is that damn Goblin Chief?
545
546 In his cave to the north-east of the Scorn Gate. It is the one that starts
547 with a random maze (yes, there are multiple caves). Keep in mind that the
548 Goblin Chief's Head is fastened to his body, so you have to find and kill
549 him first.
550
551 =head2 Where can I find the I<comet> spell?
552
553 In the tower of stars, which is almost directly south of Scorn (but not
554 too near to it). You have to talk to people to solve this quest, and it
555 does not involve a random maze.
556
557