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=head1 FAQ, Tips and Tricks |
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|
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Here are some questions you might asked yourself over time. |
4 |
Also some nice tips and tricks are listed here, which you may find informative. |
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|
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=head2 Meta - About the Game and the Client |
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|
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=head3 What is the relation between Deliantra and Crossfire? |
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|
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Deliantra was originally a Crossfire server, but by now most of the code |
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has been rewritten. Still, most maps are very similar or identical to |
12 |
Crossfire maps, so the games share a lot. |
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|
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The major differences are a better client, better graphics, a stable |
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server (i.e. no crashes every few hours with players and maps getting |
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reset) and the ability to let more players play, by using less resources |
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and having a fully asynchronous design, and full support for sound effects |
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and background music. |
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|
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=head3 I found a bug, how can I report it/what do I do? |
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|
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Mail us at support@deliantra.net , which is best, unless it is a small, |
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temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth. |
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|
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=head3 The client is very sluggish and slow, what can I do about this? |
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|
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Most likely, you don't have accelerated OpenGL support. Try to find a |
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newer driver, or a driver from your hardware vendor, that features OpenGL |
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support. |
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|
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If this is not an option, the following Setup options reduce the load and |
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will likely make the client playable with software rendering (it will |
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still be slow, though): |
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|
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=over 4 |
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|
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=item * B<Video Mode> should be set as low as possible (e.g. 640x480) |
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|
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=item * Enable B<Fast & Ugly> mode |
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|
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=item * Disable B<Fog of War> and C<Map Smoothing> |
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|
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=item * Increase B<Map Scale> |
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|
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=back |
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|
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=head3 The client doesn't correctly react to keypresses or mouseclicks. |
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|
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=over 4 |
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|
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=item Make sure Numlock is off. |
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|
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Some Microsoft Windows versions/keyboard layouts do not report modifiers for the |
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numerical keypad keys while Numlock is active. |
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|
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=item Make sure no other Modifier is "pressed". |
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|
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Mircosoft Windows versions have some accessability features that could |
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interfere with games like Deliantra. You might want to switch these off in |
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the keyboard settings. Sometimes modifiers can be "unstuck" by pressing |
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them down once. |
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|
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=item Fullscreen switches confuse the keyboard modifiers. |
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|
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Fullscreen switches on Microsoft Windows sometimes confuse which keys are |
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pressed and which aren't. Doing another switch to/from fullscreen might |
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help. |
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|
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=back |
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|
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=head3 My client doesn't start anymore/graphics are corrupted! |
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|
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Sometimes you hit a bug in the client. To reset the state of your client |
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you can delete your client database directory (your client will have to |
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re-download music and images and you will lose your minimap contents). |
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|
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=over 4 |
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|
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To do that, on Unix: |
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|
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rm -rf ~/.deliantra/client-* |
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|
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On windows: |
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|
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Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the |
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window that will open, first open F<deliantra>, then delete the directory |
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starting with F<client->. |
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|
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=back |
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|
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Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
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itself, but this will also delete your settings and keybindings. |
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|
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|
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=head2 Game Mechanics |
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|
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=head3 I lose health, but I can't see why! |
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|
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Here are the typical reasons why you lose health: |
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|
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=over 4 |
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|
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=item * You are being attacked. |
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|
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Sounds obvious, but sometimes you can't see the monster attacking |
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you. Check the C<Log> tab, as you usually get a message when this happens. |
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|
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=item * You are out of food. |
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|
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When your food reaches C<0> you will start to lose health. Eating (good) |
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food will replenish your food level. |
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|
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=item * You are poisoned. |
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|
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Poison will reduce your health. When your body heals fast enough it will |
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eventually get over the poison, otherwise you should seek professional |
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help such as the House of Healing in Scorn, or a player with the C<cure |
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poison> spell. It is rumored that neko san might sometimes cure poison. |
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|
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=item * You have a disease. |
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|
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Some diseases have such drastic effects on your organism that you can lose |
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health. Get help in the House of Healing in Scorn, or ask a player who can |
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cast C<cure disease> on you. |
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|
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=item * Your stats change. |
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|
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Switching items or being restored from depletion can affect your stats, |
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which in turn can affect your healthpoints. While this is not a regular |
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effect (it only happens when you change items or are restored from |
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depletion), it can sometimes look as if you are losing health. |
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|
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=back |
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|
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=head3 I lost an item! How? |
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|
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Well, we don't know. If you don't know, either, here is a partial list of ways people |
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typically lose stuff: |
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|
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=over 4 |
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|
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=item You accidentally dropped it in a shop (or elswehere). |
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|
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If in a shop, if it was money, you can just go there and pick it up again: |
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shops do not "buy" money. For other items you will have to buy it back. |
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|
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=item Thieves or monsters stole your items. |
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|
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Yes, thieves and many other monsters (such as demons) can actually steal |
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stuff. They can steal about anything that you don't currently wield, and |
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if they are good, you don't even notice it. Your only chance of getting |
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the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets. |
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|
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Many adventurers find that the old road to Navar harbours a lot of thieves |
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and is best avoided by the beginning adventurers. |
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|
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=back |
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|
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=head3 How do I uncurse/undamn items? |
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|
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You need a spell to uncurse or undamn items, but luckily, magic shops |
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commonly have scrolls of remove curse or remove damnation. In addition, |
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all of the gods except the Devourers can remove curses, and Gnarg, |
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Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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grants the remove damnation spell at 300 grace. |
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|
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To actually remove the curse or damnation with a scroll, you need to |
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L<mark> the item, and then L<apply> the scroll. |
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|
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=back |
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|
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=head3 When I log-in, I keep dying! Why is this? |
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|
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What happened is that you died of a cave-in. Cave-ins kill you when you |
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unsafely log out. An unsafe log out is when you disconnect without using a |
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bed to reality, or when you time out (after 10-20 seconds without reply, |
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the server automatically kicks players). Safe log outs are when you log |
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out using a bed to realtiy, or when you are disconnected when the server |
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crashes or restarts. |
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|
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If the disconnection was safe, then you will appear where you were before |
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you got logged out. If it was unsafe, and more than 1 hour has passed, you |
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will die of a cave-in. If the map you were in reset, but 1 hour has not |
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passed, then you will be recalled to your bed to reality. |
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|
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=head3 How does the I<identify> spell work? |
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|
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The I<identify> spell identifies your items, making it give it's full |
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description. The spell goes through your inventory in a psuedo-random |
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order, skipping past identified items. If it identifies all the items |
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in your inventory, or they are already identified, it then checks for |
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identified items on the ground, again in a psuedo-random order. If it |
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identifies all the items on the ground, then the remaining power is |
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wasted. |
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|
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The I<identify> spell counts stacks of items, such as arrows or gems, as |
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one 'item'. It can only identify a certain amount of items. Therefore, the |
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only way to choose what it identifies is by dropping what you don't want |
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identified on the ground. |
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|
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=head3 How can I Prepare/Improve/Enchant Weapons? |
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|
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This is done in two steps: first you have to I<prepare> your weapon |
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for the desired number of enchantments, then you apply the enchanments |
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(weapons remember how many times they can be enchanted further). |
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|
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To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
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the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
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Weapon> scroll. The square root of the total number of diamonds sacrificed |
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this way determines the number of enchantments the weapon accepts: one |
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diamond for one enchanment, nine diamonds for three enchantments, 100 |
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diamonds for ten enchantments and so on. |
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|
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Remember, once you prepare the weapon, it can only be wielded by you. |
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|
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After that, you can apply improvement and enchantnment scrolls: |
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|
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=over 4 |
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|
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=item Improve Damage |
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|
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Each scroll read will increase the damage by five points, and likewise the |
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weight by five kilograms. |
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|
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=item Lower Weight |
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|
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This "improves" the weight of your weapon: each scroll reduces the weight |
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by one fifth (20%). It will not, however, create weightless weapons. |
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|
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=item Enchant Weapon |
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|
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Each scroll read increases the magic by one point. |
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|
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=item Improve Stat |
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|
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This scroll improves one of the basic stat improvements (Strength, |
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Dexterity and so on). For this it needs a further sacrifice in form of |
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stat potions. The stat potions must be of the same type and will determine |
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which stat gets improved. |
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|
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The number of stat potions you need to improve it is twice the number of |
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stat points the weapon currently gives, plus one (the minimum is two stat |
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potions, however). That is, a weapon which gives no stat bonus needs two |
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(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that |
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already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat |
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potions. Negative stats are summed normally, so I<Str +4> and I<Int -2> |
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will result in needing five stat potions only (C<2 × 2 + 1>). |
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|
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=back |
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|
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Keep in mind, however, that your character can only handle a limited |
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number of weapon improvements, see the L<skills> command. Item power will |
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also increase. |
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|
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=head3 How can I enchant Armour? |
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|
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Enchanting armour is easy: each time you read an I<Enchant Armour> scroll, |
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the magic value will be increased by one, the speed, armour (physical |
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resistance) and weight are increased by some amount, as well as the item |
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power. |
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|
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=head3 What is this item power business? |
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|
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In general, the more interesting/powerful items have higher item power |
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values. Your character can handle only handle only a limited amount of |
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power - for each overall level you can handle C<1.25> item power points, |
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so if you are level 16 you can handle a total of 20 item power points (see |
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the L<skills> command for your current limit and remaining item power |
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points). |
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|
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All the equipment you wear adds to this limit, so if you wield a weapon of |
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item power 30 plus two rings of item power 14 each you will need 58 item |
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power (and a level of 47). |
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|
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|
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=head2 Generic how do I... |
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|
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=head3 How do I use range weapons such as bows? |
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|
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First, you have to L<apply> the bow, then it will show up in the lower |
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right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
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but not in the C<Range:> slot you have to unapply and reaply it. |
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|
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When you have a bow (or similar weapons like guns or crossbows) applied, |
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you just shoot as with spells or other range attacks - C<Shift>+direction |
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key. |
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|
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You need to have arrows (shells, bolts etc.) in your inventory or an |
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active container for this to work. |
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|
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You can influence how you shoot via the L<Bow Mode|bowmode> in the C<< |
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Playerbook => Settings >> tab. |
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|
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=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
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|
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The right-click context menu in the playerbook inventory has an entry |
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B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
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need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for |
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this to work! |
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|
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An alternative would be to use the L<mark|command/mark> and |
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L<apply|command/apply> commands like this: |
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|
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mark icecube |
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apply flint and steel |
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|
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You can bind these commands to a key and invoke them repeatedly. |
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|
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=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
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|
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Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
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which has the desired effect with cone spells. |
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|
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|
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=head2 Playing Together |
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|
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=head3 How can I communicate with other players? |
318 |
|
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There are five commands you can use to talk to others. All of them can |
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be entered by just typing them in, followed by the message, followed by |
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C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open |
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in your message window you can also just type a text in there followed |
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by C<Return> (this is especially handy as C<Return> also activates the |
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current chat tab as well). |
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|
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=over 4 |
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|
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=item chat <message> (short: C<c>) |
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|
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The most-used communications command. Whatever you I<chat> will end up |
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in the I<Chat> tab of everybody else who is currently logged in. |
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|
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Example: |
334 |
|
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c uh, that anchovis almost killed me |
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|
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=item shout <message> |
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|
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This is like C<chat>, but "louder". Everybody will get your message in red |
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in their C<Chat> tabs. You should not use C<shout> unless you are in an |
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emergency or there is something really important to be said, otherwise you |
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risk being ignored by people. |
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|
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Example: |
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|
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sh I am stuck! can anybody let me out? |
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|
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=item say <message> (short: C<s>) |
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|
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This command can be used to talk to NPCs (without going through the NPC |
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dialogue window), but all players anywhere on the same map can hear you as |
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well. |
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|
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Example: |
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|
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s good that schmorp cnanot hera us here! |
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|
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=item tell <playername> <message> (short: C<te>) |
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|
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This is your prototypical two-way, private, chat channel. You can talk to |
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any other player that is currently logged in, and only he can hear you. |
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|
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=item gsay <message> (short: C<gs>) |
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|
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The group say command sends a message to every member of the party/group |
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you are in. This is useful when playing in a team, to avoid cluttering the |
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chat channel. |
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|
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=back |
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|
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In addition to these, there are a large number of emotes you can use, use |
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the L<help> command to get a list. |
373 |
|
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=head3 Can I form parties? Which benefits does party-play have? |
375 |
|
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You can form I<new> parties using the C<< party form <name> >> name |
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command, and you can join I<existing> parties using the C<< party join |
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<name> >> command. There are other party commands, use C<help party> to |
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find out more. |
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|
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The main benefit of party-play is sharing experience: All experience you |
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gain is distributed to all party members accoridng to their level (people |
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with twice the level as you gain twice as much experience). |
384 |
|
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This is great for training skills you are bad in, but somebody else is |
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good in, and of course vice versa! |
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|
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|
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=head2 Magic |
390 |
|
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=head3 How can I summon a specific monster with C<summon pet monster>? |
392 |
|
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Higher (effective) casting levels of L<skill_description/summoning> give |
394 |
you access to higher level monsters, but not all monsters have equal |
395 |
abilities. Instead of summoning the highest level monster allowed by your |
396 |
level you can also summon any other monster you had before by adding its |
397 |
I<archetype name> after the command, i.e. to summon bees you would use the |
398 |
C<cast summon pet monster bee> (short: C<cspm bee>) command. |
399 |
|
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Level Monster |
401 |
1 bat |
402 |
3 bird |
403 |
4 spider |
404 |
6 killer_bee |
405 |
7 pixie |
406 |
8 skeleton |
407 |
9 stalker |
408 |
11 devil |
409 |
13 beholder |
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15 dark_elf |
411 |
17 skull |
412 |
20 angel |
413 |
25 vampire |
414 |
30 spectre |
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35 lich |
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40 demilich |
417 |
50 hellhound |
418 |
60 unusual_kobold |
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70 chicken |
420 |
80 gr_hellhound |
421 |
90 dave |
422 |
100 laoch |
423 |
105 snitchangel |
424 |
|
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=head3 How does being attuned/repelled/denied affect casting level? |
426 |
|
427 |
Some spells are attuned to one or more spell classes (such as wounding, |
428 |
summoning, fire and so on). The player can likewise be attuned to some of |
429 |
these classes, giving a bonus, or repelled to them, giving a malus, or |
430 |
denied to them, making her unable to cast the spell at all. |
431 |
|
432 |
The skill level is the level of the skill that the spell uses (e.g. |
433 |
summoning or sorcery). |
434 |
|
435 |
When attuned, the bonus is up to 16 levels, but never higher than the |
436 |
skill level itself, i.e. at level 2, the bonus is 4, at level 5, the |
437 |
bonus is 10 and at level 50, the bonus is 16. |
438 |
|
439 |
When repelled, the malus is 16 levels always. |
440 |
|
441 |
These are added (or subtracted) to the skill level when checking whether |
442 |
the player can cast the spell and when calculating the effective casting |
443 |
level. |
444 |
|
445 |
The effect on strength is as if the minimum spell level is lower (when |
446 |
attuned) or higher (when repelled), and the strength will increase the |
447 |
same as without any attunement. |
448 |
|
449 |
=head3 What is the "effective" casting level? |
450 |
|
451 |
Effective casting levels start at 1 (lowest spell strength) and go up to |
452 |
100 (highest nominal spell strength). Higher levels are also possible and |
453 |
make the spell correspondingly stronger. |
454 |
|
455 |
The effective casting level is calculated from the skill level, after |
456 |
adding/subtracting any bonus from attunements. |
457 |
|
458 |
If the skill level plus bonus is lower than 100, then the minimum spell |
459 |
level comes into play: the minimum level is not only the minimum level |
460 |
a caster is required to have, it is also the level where the effective |
461 |
casting level equals 1. From there it grows till it reaches casting level |
462 |
100, whre the effective level will also be 100. |
463 |
|
464 |
If the skill level plus bonus is 100 or higher, then this is the effective |
465 |
spell level. |
466 |
|
467 |
That means, when you have a spell with a minimum level of 90, then it's |
468 |
effective range will be spread evenly over the 90..100 range, e.g. when |
469 |
you cast this spell at skill level 90, the effective casting level will |
470 |
be 1 (lowest). Casting at level 91 gives casting level 11, skill level |
471 |
98 gives effective level 80, up to skill level 100, which then gives |
472 |
effective level 100. |
473 |
|
474 |
|
475 |
=head2 Praying, Gods and Cults |
476 |
|
477 |
=head3 X<how_to_pray>How do I pray? |
478 |
|
479 |
First enter the "praying mode" by readying your L<skill_description/praying> skill |
480 |
(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
481 |
C<Shift> and a direction key (e.g. C<Shift-Up>). |
482 |
|
483 |
You will now pray as long as you keep pressing the keys. |
484 |
|
485 |
=head3 How can I summon a specific monster with C<summon cult monster>? |
486 |
|
487 |
You can't, your god selects the monsters for you. |
488 |
|
489 |
=head3 How do I join a cult/become a follower of a god? |
490 |
|
491 |
That is simple, just find an altar of a god of your choice and start |
492 |
L<skill_description/praying>. Eventually, the god will recognize |
493 |
you. |
494 |
|
495 |
=head3 How do I change gods? |
496 |
|
497 |
That is far more difficult: gods really hate it when you defect |
498 |
them. Expect to lose a lot of L<skill_description/praying> experience in |
499 |
the process. |
500 |
|
501 |
First you should pray long enough to your god, until you gain 95% |
502 |
resistance to god power. Then quickly go to the altar of your newly-chosen |
503 |
god and pray on her/his altar. Your old god won't make it easy, but if you |
504 |
are persistent your old god will let you go at one point. |
505 |
|
506 |
|
507 |
=head2 Exploring / Quests |
508 |
|
509 |
=head3 What areas are there to explore? |
510 |
|
511 |
First, you should explore Scorn and find the port pass (and maybe also the |
512 |
gate pass). Make sure you don't miss out the old city of scorn, many |
513 |
a dangers, but also many treasures, can be found there. |
514 |
|
515 |
When you finished most of the quests in Scorn you should investigate how |
516 |
the pirates escape from the prison. This will lead to a number of nice |
517 |
quests in and around Port Joseph. |
518 |
|
519 |
Another nice series of quests, from low to medium level, can be found in |
520 |
the King's Palace in Scorn. Who wouldn't want to meet the princess in |
521 |
person? |
522 |
|
523 |
The areas you can reach through the various transportation modes in Scorn |
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are Pupland (which has a lot of puzzles and quests from very low to very |
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high level), Stoneville and Santo Dominion (low and medium level quests, |
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also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
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|
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Through the gate you can reach Euthville and Santo Dominion to the north, |
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Brest (medium level) and Lake Country (medium to high level) to the south, |
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and Navar (medium level quests) in the east (a long travel). |
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|
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From Navar you can travel to Darcap in the far north (medium level |
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quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
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on the ocean, a rather dangerous area with many thieves and pirates |
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(medium level quests) and Valleynoy to the south, with medium and high |
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level quests (did you find the southpole yet?). |
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|
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Also, it is said that Navar somehow has access to the mystical City |
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de Clouds, the biggest city ever seen (high level and very high level |
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quests). There are rumors about lands beyond (St. Bartholemew and other |
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cities) and other even more mystical places, but little is known about |
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that. |
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|
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=head2 Where is that damn Goblin Chief? |
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|
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In his cave to the north-east of the Scorn Gate. It is the one that starts |
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with a random maze (yes, there are multiple caves). Keep in mind that the |
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Goblin Chief's Head is fastened to his body, so you have to find and kill |
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him first. |
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|
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=head2 Where can I find the I<comet> spell? |
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|
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In the tower of stars, which is almost directly south of Scorn (but not |
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too near to it). You have to talk to people to solve this quest, and it |
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does not involve a random maze. |
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|
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