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Revision: 1.30
Committed: Sun Oct 19 14:33:38 2008 UTC (15 years, 8 months ago) by sf-asarth
Branch: MAIN
Changes since 1.29: +45 -2 lines
Log Message:
added more questions

File Contents

# Content
1 =head1 FAQ, Tips and Tricks
2
3 Here are some questions you might asked yourself over time.
4 Also some nice tips and tricks are listed here, which you may find informative.
5
6 =head2 Meta - About the Game and the Client
7
8 =head3 What is the relation between Deliantra and Crossfire?
9
10 Deliantra was originally a Crossfire server, but by now most of the code
11 has been rewritten. Still, most maps are very similar or identical to
12 Crossfire maps, so the games share a lot.
13
14 The major differences are a better client, better graphics, a stable
15 server (i.e. no crashes every few hours with players and maps getting
16 reset) and the ability to let more players play, by using less resources
17 and having a fully asynchronous design, and full support for sound effects
18 and background music.
19
20 =head3 I found a bug, how can I report it/what do I do?
21
22 Mail us at support@deliantra.net , which is best, unless it is a small,
23 temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24
25 =head3 The client is very sluggish and slow, what can I do about this?
26
27 Most likely, you don't have accelerated OpenGL support. Try to find a
28 newer driver, or a driver from your hardware vendor, that features OpenGL
29 support.
30
31 If this is not an option, the following Setup options reduce the load and
32 will likely make the client playable with software rendering (it will
33 still be slow, though):
34
35 =over 4
36
37 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38
39 =item * Enable B<Fast & Ugly> mode
40
41 =item * Disable B<Fog of War> and C<Map Smoothing>
42
43 =item * Increase B<Map Scale>
44
45 =back
46
47 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49 =over 4
50
51 =item Make sure Numlock is off.
52
53 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54 numerical keypad keys while Numlock is active.
55
56 =item Make sure no other Modifier is "pressed".
57
58 Mircosoft Windows versions have some accessability features that could
59 interfere with games like Deliantra. You might want to switch these off in
60 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61 them down once.
62
63 =item Fullscreen switches confuse the keyboard modifiers.
64
65 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66 pressed and which aren't. Doing another switch to/from fullscreen might
67 help.
68
69 =back
70
71 =head3 My client doesn't start anymore/graphics are corrupted!
72
73 Sometimes you hit a bug in the client. To reset the state of your client
74 you can delete your client database directory (your client will have to
75 re-download music and images and you will lose your minimap contents).
76
77 =over 4
78
79 To do that, on Unix:
80
81 rm -rf ~/.deliantra/client-*
82
83 On windows:
84
85 Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86 window that will open, first open F<deliantra>, then delete the directory
87 starting with F<client->.
88
89 =back
90
91 Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92 itself, but this will also delete your settings and keybindings.
93
94
95 =head2 Game Mechanics
96
97 =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
98
99 Here are the typical reasons why you lose health:
100
101 =over 4
102
103 =item * You are being attacked.
104
105 Sounds obvious, but sometimes you can't see the monster attacking
106 you. Check the C<Log> tab, as you usually get a message when this happens.
107
108 =item * You are out of food.
109
110 When your food reaches C<0> you will start to lose health. Eating (good)
111 food will replenish your food level.
112
113 =item * You are poisoned.
114
115 Poison will reduce your health. When your body heals fast enough it will
116 eventually get over the poison, otherwise you should seek professional
117 help such as the House of Healing in Scorn, or a player with the C<cure
118 poison> spell. It is rumored that neko san might sometimes cure poison.
119
120 =item * You have a disease.
121
122 Some diseases have such drastic effects on your organism that you can lose
123 health. Get help in the House of Healing in Scorn, or ask a player who can
124 cast C<cure disease> on you.
125
126 =item * Your stats change.
127
128 Switching items or being restored from depletion can affect your stats,
129 which in turn can affect your healthpoints. While this is not a regular
130 effect (it only happens when you change items or are restored from
131 depletion), it can sometimes look as if you are losing health. You can
132 restore depletion by drinking a potion of life.
133
134 =back
135
136 =head3 I lost an item! How?
137
138 Well, we don't know. If you don't know, either, here is a partial list of
139 ways people typically lose stuff:
140
141 =over 4
142
143 =item You accidentally dropped it in a shop (or elswehere).
144
145 If in a shop, if it was money, you can just go there and pick it up again:
146 shops do not "buy" money. For other items you will have to buy it back.
147
148 =item Thieves or monsters stole your items.
149
150 Yes, thieves and many other monsters (such as demons) can actually steal
151 stuff. They can steal about anything that you don't currently wield, and
152 if they are good, you don't even notice it. Your only chance of getting
153 the item back is to kill the thief or steal the item back with the steal
154 skill before the map he is in resets.
155
156 Many adventurers find that the old road to Navar harbours a lot of thieves
157 and is best avoided by the beginning adventurers.
158
159 =back
160
161 =head3 How do I uncurse/undamn items?
162
163 You need a spell to uncurse or undamn items, but luckily, magic shops
164 commonly have scrolls of remove curse or remove damnation. In addition,
165 all of the gods except the Devourers can remove curses, and Gnarg,
166 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
167 grants the remove damnation spell at 300 grace.
168
169 To actually remove the curse or damnation with a scroll, you need to
170 L<mark> the item, and then L<apply> the scroll.
171
172 =back
173
174 =head3 When I log-in, I keep dying! Why is this?
175
176 What happened is that you died of a cave-in. Cave-ins kill you when you
177 unsafely log out. An unsafe log out is when you disconnect without using a
178 bed to reality, or when you time out (after 10-20 seconds without reply,
179 the server automatically kicks players). Safe log outs are when you log
180 out using a bed to realtiy, or when you are disconnected when the server
181 crashes or restarts.
182
183 If the disconnection was safe, then you will appear where you were before
184 you got logged out. If it was unsafe, and more than 1 hour has passed, you
185 will die of a cave-in. If the map you were in reset, but 1 hour has not
186 passed, then you will be recalled to your bed to reality.
187
188 =head3 Where do I find beds to reality?
189
190 Inns usually have them, and apartments almost always have beds to
191 reality. Almost every city has an inn. Taverns sometimes have them, and
192 they might be in surprising places. Scorn has an inn that is located in
193 the southern area.
194
195 =head3 How does the I<identify> spell work?
196
197 The I<identify> spell identifies your items, making it give it's full
198 description. The spell goes through your inventory in a psuedo-random
199 order, skipping past identified items. If it identifies all the items
200 in your inventory, or they are already identified, it then checks for
201 identified items on the ground, again in a psuedo-random order. If it
202 identifies all the items on the ground, then the remaining power is
203 wasted.
204
205 The I<identify> spell counts stacks of items, such as arrows or gems, as
206 one 'item'. It can only identify a certain amount of items. Therefore, the
207 only way to choose what it identifies is by dropping what you don't want
208 identified on the ground.
209
210 =head3 How come I don't get any change from an altar?
211
212 Altars do not give change. This means that you might drop a platinum piece
213 on a table that identifies for 2 gold, or equivalent, and get only one
214 identify. The equivalent means that you can make the price up in smaller
215 currency, like 200 silver, but higher currency won't get you any more
216 identifies.
217
218 =head3 Where can I use building materials?
219
220 You can only use them in tiles that are buildable. These tiles are found in
221 guild storages, and in some apartments.
222
223 =head3 How can I Prepare/Improve/Enchant Weapons?
224
225 This is done in two steps: first you have to I<prepare> your weapon
226 for the desired number of enchantments, then you apply the enchanments
227 (weapons remember how many times they can be enchanted further).
228
229 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
230 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
231 Weapon> scroll. The square root of the total number of diamonds sacrificed
232 this way determines the number of enchantments the weapon accepts: one
233 diamond for one enchanment, nine diamonds for three enchantments, 100
234 diamonds for ten enchantments and so on.
235
236 Remember, once you prepare the weapon, it can only be wielded by you.
237
238 After that, you can apply improvement and enchantnment scrolls:
239
240 =over 4
241
242 =item Improve Damage
243
244 Each scroll read will increase the damage by five points, and likewise the
245 weight by five kilograms.
246
247 =item Lower Weight
248
249 This "improves" the weight of your weapon: each scroll reduces the weight
250 by one fifth (20%). It will not, however, create weightless weapons.
251
252 =item Enchant Weapon
253
254 Each scroll read increases the magic by one point.
255
256 =item Improve Stat
257
258 This scroll improves one of the basic stat improvements (Strength,
259 Dexterity and so on). For this it needs a further sacrifice in form of
260 stat potions. The stat potions must be of the same type and will determine
261 which stat gets improved.
262
263 The number of stat potions you need to improve it is twice the number of
264 stat points the weapon currently gives, plus one (the minimum is two stat
265 potions, however). That is, a weapon which gives no stat bonus needs two
266 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
267 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
268 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
269 will result in needing five stat potions only (C<2 × 2 + 1>).
270
271 =back
272
273 Keep in mind, however, that your character can only handle a limited
274 number of weapon improvements, see the L<skills> command. Item power will
275 also increase.
276
277 =head3 How can I enchant Armour?
278
279 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
280 the magic value will be increased by one, the speed, armour (physical
281 resistance) and weight are increased by some amount, as well as the item
282 power.
283
284 =head3 What is this item power business?
285
286 In general, the more interesting/powerful items have higher item power
287 values. Your character can handle only handle only a limited amount of
288 power - for each overall level you can handle C<1.25> item power points,
289 so if you are level 16 you can handle a total of 20 item power points (see
290 the L<skills> command for your current limit and remaining item power
291 points).
292
293 All the equipment you wear adds to this limit, so if you wield a weapon of
294 item power 30 plus two rings of item power 14 each you will need 58 item
295 power (and a level of 47).
296
297
298 =head2 Generic how do I...
299
300 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
301
302 You need a spell to uncurse or undamn items, but luckily, magic shops
303 commonly have scrolls of remove curse or remove damnation. In addition,
304 all of the gods except the Devourers can remove curses, and Gnarg,
305 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
306 grants the remove damnation spell at 300 grace.
307
308 To actually remove the curse or damnation with a scroll, you need to
309 L<mark> the item, and then L<apply> the scroll. Once the curse or
310 damnation is removed, you can unwear the item.
311
312 =head3 How do I use range weapons such as bows?
313
314 First, you have to L<apply> the bow, then it will show up in the lower
315 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
316 but not in the C<Range:> slot you have to unapply and reaply it.
317
318 When you have a bow (or similar weapons like guns or crossbows) applied,
319 you just shoot as with spells or other range attacks - C<Shift>+direction
320 key.
321
322 You need to have arrows (shells, bolts etc.) in your inventory or an
323 active container for this to work.
324
325 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
326 Playerbook => Settings >> tab.
327
328 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
329
330 The right-click context menu in the playerbook inventory has an entry
331 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
332 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
333 this to work!
334
335 An alternative would be to use the L<mark|command/mark> and
336 L<apply|command/apply> commands like this:
337
338 mark icecube
339 apply flint and steel
340
341 You can bind these commands to a key and invoke them repeatedly.
342
343 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
344
345 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
346 which has the desired effect with cone spells.
347
348 =head3 How do I pay for items from a shop?
349
350 You need to have the unpaid item in your inventory, and then walk out of
351 the store with the shop mat. It will automatically pay for the item, if
352 you have enough money. If you don't, you will be prevented from leaving,
353 until you drop the unpaid item, or if you obtain enough money.
354
355 =head3 How do I sell items to a shop?
356
357 Just drop the item in a shop. Some tiles in a shop might not be shop
358 tiles; usually, shop tiles are white brick floors. Try going over one of
359 them and dropping the item. If the shop is not interested, the item will
360 not leave your inventory.
361
362 =head3 How do I increase my attributes?
363
364 To increase your attributes (strength, dexterity, etc.) you can wear items
365 that can increase them as long as you have them worn. You can get your
366 attributes up to 30 like this. To increase them permanently, you can
367 drink a stat potion, which have special colors and a letter on the potion
368 named 'potion of <attribute>'. These potions can increase your attributes
369 up to the natural maximum of your race; which can be viewd with the
370 statistics command. It increases your 'natural' attribute, up to the
371 'maximum' attribute.
372
373 =head3 How do I get my literacy experience up?
374
375 You need to read books and scrolls to get literacy experience. You can
376 also use the literacy skill to identify scrolls and books. Identifying
377 them gives you literacy experience, and you are still able to read them
378 once you identify them.
379
380 =head3 How do I rent and maintain an apartment?
381
382 Payment for an apartment is done in 3 steps. First, there is an entry fee
383 in the apartment map that you need to pay only once. Then, the apartment
384 rental fee depends on the apartment model, not you. The taxes depend on
385 your character level, and need to be paid, even while you are offline (the
386 rental fee is only paid while you are online.)
387
388 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
389 deducted from your bank account.
390
391 =head3 How do I use passes/keys?
392
393 Whatever looks at your pass or key opens automatically, if you have it in
394 your inventory or in an applied container. Some keys might just open a
395 locked door, not a gate, and can be used by moving into the locked door.
396
397 =head3 How do I find out where the key is to a locked door?
398
399 Usually, bumping into the locked door will tell you what kind of key
400 you need. This key is probably hidden somewhere in the same or close maps.
401 Some of the characters near by might give you hints or explain something.
402
403 =head3 How do I see how much an altar or table costs to use?
404
405 You can move your mouse over it, and it will tell you how much currency it
406 needs.
407
408 =head3 How do I drop items?
409
410 To drop items, you can right click on the item in your inventory screen in
411 the playerbook, which you can get by pressing F5 or the Playerbook tab,
412 and selecting drop. You can also shift + left click an item to drop it, or
413 enter the command
414
415 =item drop <item>
416
417 This command drops items with the names that have <item> in it. If you are
418 unable to drop an item, this will probably be because it is locked. You
419 can unlock it by right clicking the item in your inventory, and selecting
420 unlock.
421
422 =head3 How do I pick up items?
423
424 You can pick up items by pressing the comma key (,) or by right clicking
425 the item on the floor, and selecting 'take'. You can also type the
426
427 take <item>
428
429 command.
430
431 =head3 How do I make money, fast?!
432
433 You should identify the items you sell. Unidentified items sell MUCH
434 lower. Make sure you have the bargaining skill. It lets you save lots of
435 money when you buy stuff, and gain more money when you sell stuff. You can
436 level it up by buying items or selling expensive items. The higher it is
437 priced, the more experience. You can get a scroll of bargaining in Scorn's
438 gem shop.
439
440 Quests also might give you something valuable as a reward.
441
442 =head2 Playing Together
443
444 =head3 How can I communicate with other players?
445
446 There are five commands you can use to talk to others. All of them can
447 be entered by just typing them in, followed by the message, followed by
448 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
449 in your message window you can also just type a text in there followed
450 by C<Return> (this is especially handy as C<Return> also activates the
451 current chat tab as well).
452
453 =over 4
454
455 =item chat <message> (short: C<c>)
456
457 The most-used communications command. Whatever you I<chat> will end up
458 in the I<Chat> tab of everybody else who is currently logged in.
459
460 Example:
461
462 c uh, that anchovis almost killed me
463
464 =item shout <message>
465
466 This is like C<chat>, but "louder". Everybody will get your message in red
467 in their C<Chat> tabs. You should not use C<shout> unless you are in an
468 emergency or there is something really important to be said, otherwise you
469 risk being ignored by people.
470
471 Example:
472
473 sh I am stuck! can anybody let me out?
474
475 =item say <message> (short: C<s>)
476
477 This command can be used to talk to NPCs (without going through the NPC
478 dialogue window), but all players anywhere on the same map can hear you as
479 well.
480
481 Example:
482
483 s good that schmorp cnanot hera us here!
484
485 =item tell <playername> <message> (short: C<te>)
486
487 This is your prototypical two-way, private, chat channel. You can talk to
488 any other player that is currently logged in, and only he can hear you.
489
490 =item gsay <message> (short: C<gs>)
491
492 The group say command sends a message to every member of the party/group
493 you are in. This is useful when playing in a team, to avoid cluttering the
494 chat channel.
495
496 =back
497
498 In addition to these, there are a large number of emotes you can use, use
499 the L<help> command to get a list.
500
501 =head3 Can I form parties? Which benefits does party-play have?
502
503 You can form I<new> parties using the C<< party form <name> >> name
504 command, and you can join I<existing> parties using the C<< party join
505 <name> >> command. There are other party commands, use C<help party> to
506 find out more.
507
508 The main benefit of party-play is sharing experience: All experience you
509 gain is distributed to all party members accoridng to their level (people
510 with twice the level as you gain twice as much experience).
511
512 This is great for training skills you are bad in, but somebody else is
513 good in, and of course vice versa!
514
515
516 =head2 Magic
517
518 =head3 How does an improvement potion work?
519
520 An improvement potion increases your hitpoints, spellpoints, or your grace,
521 permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
522 or grace, and increasing it. This way, if you drink enough improvement
523 potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
524
525 However, only lower levels roll for hitpoints, spellpoints, or grace. After level
526 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
527
528 =head3 How do I control golems I summon?
529
530 You can control golems by holding down shift + a direction key. It moves in the
531 direction you are holding.
532
533 =head3 How can I summon a specific monster with C<summon pet monster>?
534
535 Higher (effective) casting levels of L<skill_description/summoning> give
536 you access to higher level monsters, but not all monsters have equal
537 abilities. Instead of summoning the highest level monster allowed by your
538 level you can also summon any other monster you had before by adding its
539 I<archetype name> after the command, i.e. to summon bees you would use the
540 C<cast summon pet monster bee> (short: C<cspm bee>) command.
541
542 Level Monster
543 1 bat
544 3 bird
545 4 spider
546 6 killer_bee
547 7 pixie
548 8 skeleton
549 9 stalker
550 11 devil
551 13 beholder
552 15 dark_elf
553 17 skull
554 20 angel
555 25 vampire
556 30 spectre
557 35 lich
558 40 demilich
559 50 hellhound
560 60 unusual_kobold
561 70 chicken
562 80 gr_hellhound
563 90 dave
564 100 laoch
565 105 snitchangel
566
567 =head3 How does being attuned/repelled/denied affect casting level?
568
569 Some spells are attuned to one or more spell classes (such as wounding,
570 summoning, fire and so on). The player can likewise be attuned to some of
571 these classes, giving a bonus, or repelled to them, giving a malus, or
572 denied to them, making her unable to cast the spell at all.
573
574 The skill level is the level of the skill that the spell uses (e.g.
575 summoning or sorcery).
576
577 When attuned, the bonus is up to 16 levels, but never higher than the
578 skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
579 bonus is 10 and at level 50, the bonus is 16.
580
581 When repelled, the malus is 16 levels always.
582
583 These are added (or subtracted) to the skill level when checking whether
584 the player can cast the spell and when calculating the effective casting
585 level.
586
587 The effect on strength is as if the minimum spell level is lower (when
588 attuned) or higher (when repelled), and the strength will increase the
589 same as without any attunement.
590
591 =head3 What is the "effective" casting level?
592
593 Effective casting levels start at 1 (lowest spell strength) and go up to
594 100 (highest nominal spell strength). Higher levels are also possible and
595 make the spell correspondingly stronger.
596
597 The effective casting level is calculated from the skill level, after
598 adding/subtracting any bonus from attunements.
599
600 If the skill level plus bonus is lower than 100, then the minimum spell
601 level comes into play: the minimum level is not only the minimum level
602 a caster is required to have, it is also the level where the effective
603 casting level equals 1. From there it grows till it reaches casting level
604 100, whre the effective level will also be 100.
605
606 If the skill level plus bonus is 100 or higher, then this is the effective
607 spell level.
608
609 That means, when you have a spell with a minimum level of 90, then it's
610 effective range will be spread evenly over the 90..100 range, e.g. when
611 you cast this spell at skill level 90, the effective casting level will
612 be 1 (lowest). Casting at level 91 gives casting level 11, skill level
613 98 gives effective level 80, up to skill level 100, which then gives
614 effective level 100.
615
616
617 =head2 Praying, Gods and Cults
618
619 =head3 X<how_tp_pray>How do I pray or get the praying skill?
620
621 First enter the "praying mode" by readying your L<skill_description/praying> skill
622 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
623 C<Shift> and a direction key (e.g. C<Shift-Up>).
624
625 You will now pray as long as you keep pressing the keys.
626
627 However, if you do not have the praying skill, you can obtain it by
628 reading a scroll of praying. This will let you learn the praying skill
629 depending on your intelligence. You can also use a holy symbol to use the
630 praying skill, as long as you have the holy symbol in your inventory. Holy
631 symbols can be found in shops and random dungeons.
632
633 =head3 How can I summon a specific monster with C<summon cult monster>?
634
635 You can't, your god selects the monsters for you.
636
637 =head3 How do I join a cult/become a follower of a god?
638
639 That is simple, just find an altar of a god of your choice and start
640 L<skill_description/praying>. Eventually, the god will recognize
641 you.
642
643 =head3 How do I change gods?
644
645 That is far more difficult: gods really hate it when you defect
646 them. Expect to lose a lot of L<skill_description/praying> experience in
647 the process.
648
649 First you should pray long enough to your god, until you gain 95%
650 resistance to god power. Then quickly go to the altar of your newly-chosen
651 god and pray on her/his altar. Your old god won't make it easy, but if you
652 are persistent your old god will let you go at one point.
653
654
655 =head2 Exploring / Quests
656
657 =head3 What areas are there to explore?
658
659 First, you should explore Scorn and find the port pass (and maybe also the
660 gate pass). Make sure you don't miss out the old city of scorn, many
661 a dangers, but also many treasures, can be found there.
662
663 When you finished most of the quests in Scorn you should investigate how
664 the pirates escape from the prison. This will lead to a number of nice
665 quests in and around Port Joseph.
666
667 Another nice series of quests, from low to medium level, can be found in
668 the King's Palace in Scorn. Who wouldn't want to meet the princess in
669 person?
670
671 The areas you can reach through the various transportation modes in Scorn
672 are Pupland (which has a lot of puzzles and quests from very low to very
673 high level), Stoneville and Santo Dominion (low and medium level quests,
674 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
675
676 Through the gate you can reach Euthville and Santo Dominion to the north,
677 Brest (medium level) and Lake Country (medium to high level) to the south,
678 and Navar (medium level quests) in the east (a long travel).
679
680 From Navar you can travel to Darcap in the far north (medium level
681 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
682 on the ocean, a rather dangerous area with many thieves and pirates
683 (medium level quests) and Valleynoy to the south, with medium and high
684 level quests (did you find the southpole yet?).
685
686 Also, it is said that Navar somehow has access to the mystical City
687 de Clouds, the biggest city ever seen (high level and very high level
688 quests). There are rumors about lands beyond (St. Bartholemew and other
689 cities) and other even more mystical places, but little is known about
690 that.
691
692 =head2 Where is that damn Goblin Chief?
693
694 In his cave to the north-east of the Scorn Gate. It is the one that starts
695 with a random maze (yes, there are multiple caves). Keep in mind that the
696 Goblin Chief's Head is fastened to his body, so you have to find and kill
697 him first.
698
699 =head2 Where can I find the I<comet> spell?
700
701 In the tower of stars, which is almost directly south of Scorn (but not
702 too near to it). You have to talk to people to solve this quest, and it
703 does not involve a random maze.
704
705