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37 | |
37 | |
38 | =item * Increase B<Map Scale> |
38 | =item * Increase B<Map Scale> |
39 | |
39 | |
40 | =back |
40 | =back |
41 | |
41 | |
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42 | =head3 The client doesn't correctly react to keypresses or mouseclicks. |
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43 | |
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44 | =over 4 |
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45 | |
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46 | =item Make sure Numlock is off. |
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47 | |
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48 | Some Microsoft Windows versions/keyboard layouts do not report modifiers for the |
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49 | numerical keypad keys while Numlock is active. |
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50 | |
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51 | =item Make sure no other Modifier is "pressed". |
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52 | |
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53 | Mircosoft Windows versions have some accessability features that could |
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54 | interfere with games like Deliantra. You might want to switch these off in |
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55 | the keyboard settings. Sometimes modifiers can be "unstuck" by pressing |
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56 | them down once. |
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57 | |
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58 | =item Fullscreen switches confuse the keyboard modifiers. |
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59 | |
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60 | Fullscreen switches on Microsoft Windows sometimes confuse which keys are |
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61 | pressed and which aren't. Doing another switch to/from fullscreen might |
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62 | help. |
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63 | |
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64 | =back |
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65 | |
42 | =head3 My client doesn't start anymore/graphics are corrupted! |
66 | =head3 My client doesn't start anymore/graphics are corrupted! |
43 | |
67 | |
44 | Sometimes you hit a bug in the client. To reset the state of your client |
68 | Sometimes you hit a bug in the client. To reset the state of your client |
45 | you can delete your client database directory (your client will have to |
69 | you can delete your client database directory (your client will have to |
46 | re-download music and images and you will lose your minimap contents). |
70 | re-download music and images and you will lose your minimap contents). |
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61 | |
85 | |
62 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
86 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
63 | itself, but this will also delete your settings and keybindings. |
87 | itself, but this will also delete your settings and keybindings. |
64 | |
88 | |
65 | |
89 | |
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90 | =head2 Game Mechanics |
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91 | |
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92 | =head3 I lose health but can't see why! |
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93 | |
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94 | Here are the typical reasons why you lose health: |
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95 | |
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96 | =over 4 |
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97 | |
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98 | =item * You are being attacked. |
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99 | |
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100 | Sounds obvious, but sometiems you can't see the monster attacking |
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101 | you. Check the C<Log> tab, as you usually get a message when this happens. |
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102 | |
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103 | =item * You are out of food. |
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104 | |
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105 | When your food reaches C<0> you will start to lose health. Eating (good) |
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106 | food will replenish your food level. |
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107 | |
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108 | =item * You are poisoned. |
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109 | |
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110 | Poison will reduce your health. When your body heals fast enough it will |
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111 | eventually get over the poison, otherwise you should seek professional |
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112 | help such as the House of Healing in Scorn, or a player with the C<cure |
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113 | poison> spell. It is rumored that neko san might sometimes cure poison. |
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114 | |
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115 | =item * You have a disease. |
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116 | |
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117 | Some diseases have such drastic effects on your organism that you can lose |
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118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
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119 | cast C<cure disease> on your. |
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120 | |
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121 | =item * Your stats change. |
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122 | |
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123 | Switching items can affect your stats, which in turn can affect your |
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124 | healthpoints. While this is not a regular effect (it only happens when you |
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125 | change items), it can sometimes look as if you are losing health. |
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126 | |
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127 | =back |
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128 | |
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129 | =head3 How can I Prepare/Improve/Enchant Weapons? |
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130 | |
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131 | This is done in two steps: first you have to I<prepare> your weapon |
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132 | for the desired number of enchantments, then you apply the enchanments |
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133 | (weapons remember how many times they can be enchanted further). |
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134 | |
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135 | To prepare a weapon, wield it and L<mark< (e.g. using the popup menu in |
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136 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
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137 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
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138 | this way determines the number of enchantments the weapon accepts: one |
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139 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
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140 | diamonds for ten enchantments and so on. |
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141 | |
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142 | After that, you can apply improvement and enchantnment scrolls: |
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143 | |
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144 | =over 4 |
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145 | |
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146 | =item Improve Damage |
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147 | |
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148 | Each scroll read will increase the damage by five points, and likewise the |
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149 | weight by five kilograms. |
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150 | |
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151 | =item Lower Weight |
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152 | |
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153 | This "improves" the weight of your weapon: each scroll reduces the weight |
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154 | by one fifth (20%). It will not, however, create weightless weapons. |
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155 | |
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156 | =item Enchant Weapon |
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157 | |
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158 | Each scroll read increases the magic by one point. |
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159 | |
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160 | =item Improve Stat |
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161 | |
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162 | This scroll improves one of the basic stat improvements (Strength, |
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163 | Dexterity and so on). For this it needs a further sacrifice in form of |
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164 | stat potions. The stat potions must be of the same type and will determine |
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165 | which stat gets improved. |
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166 | |
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167 | The number of stat potions you need to improve it is twice the number of |
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168 | stat points the weapon currently gives, plus one (the minimum is two stat |
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169 | potions, however). That is, a weapon which gives no stat bonus needs two |
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170 | (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that |
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171 | already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat |
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172 | potions. Negative stats are summed normally, so I<Str +4> and I<Int -2> |
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173 | will result in needing five stat potions only (C<2 × 2 + 1>). |
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174 | |
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175 | =back |
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176 | |
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177 | Keep in mind, however, that your character can only handle a limited |
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178 | number of weapon improvements, see the L<skills> command. Item power will |
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179 | also increase. |
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180 | |
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181 | =head3 How can I enchant Armour? |
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182 | |
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183 | Enchanting armour is easy: each time you read an I<Enchant Armour> scroll, |
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184 | the magic value will be increased by one, the speed, armour (physical |
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185 | resistance) and weight are increased by some amount, as well as the item |
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186 | power. |
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187 | |
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188 | =head3 What is this item power business? |
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189 | |
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190 | In general, the more interesting/powerful items have higher item power |
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191 | values. Your character can handle only handle only a limited amount of power - for each overall level |
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192 | you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points |
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193 | (see the L<skills> command for your current limit and remaining item power points). |
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194 | |
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195 | All the equipment you wear adds to this limit, so if you wield a weapon of |
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196 | item power 30 plus two rings of item power 14 each you will need 58 item |
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197 | power (and a level of 47). |
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198 | |
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199 | |
66 | =head2 Generic how do I... |
200 | =head2 Generic how do I... |
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201 | |
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202 | =head3 How do I use range weapons such as bows? |
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203 | |
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204 | First, you have to L<apply> the bow, then it will show up in the lower |
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205 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
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206 | but not in the C<Range:> slot you have to unapply and reaply it. |
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207 | |
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208 | When you have a bow (or similar weapons like guns or crossbows) applied, |
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209 | you just shoot as with spells or other range attacks - C<Shift>+direction |
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210 | key. |
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211 | |
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212 | You need to have arrows (shells, bolts etc.) in your inventory or an |
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213 | active container for this to work. |
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214 | |
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215 | You can influence how you shoot via the L<Bow Mode|bowmode> in the C<< |
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216 | Playerbook => Settings >> tab. |
67 | |
217 | |
68 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
218 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
69 | |
219 | |
70 | The right-click context menu in the playerbook inventory has an entry |
220 | The right-click context menu in the playerbook inventory has an entry |
71 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
221 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |