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92 | itself, but this will also delete your settings and keybindings. |
92 | itself, but this will also delete your settings and keybindings. |
93 | |
93 | |
94 | |
94 | |
95 | =head2 Game Mechanics |
95 | =head2 Game Mechanics |
96 | |
96 | |
97 | =head3 I lose health, but I can't see why! |
97 | =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
98 | |
98 | |
99 | Here are the typical reasons why you lose health: |
99 | Here are the typical reasons why you lose health: |
100 | |
100 | |
101 | =over 4 |
101 | =over 4 |
102 | |
102 | |
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126 | =item * Your stats change. |
126 | =item * Your stats change. |
127 | |
127 | |
128 | Switching items or being restored from depletion can affect your stats, |
128 | Switching items or being restored from depletion can affect your stats, |
129 | which in turn can affect your healthpoints. While this is not a regular |
129 | which in turn can affect your healthpoints. While this is not a regular |
130 | effect (it only happens when you change items or are restored from |
130 | effect (it only happens when you change items or are restored from |
131 | depletion), it can sometimes look as if you are losing health. |
131 | depletion), it can sometimes look as if you are losing health. You can |
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132 | restore depletion by drinking a potion of life. |
132 | |
133 | |
133 | =back |
134 | =back |
134 | |
135 | |
135 | =head3 I lost an item! How? |
136 | =head3 I lost an item! How? |
136 | |
137 | |
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212 | on a table that identifies for 2 gold, or equivalent, and get only one |
213 | on a table that identifies for 2 gold, or equivalent, and get only one |
213 | identify. The equivalent means that you can make the price up in smaller |
214 | identify. The equivalent means that you can make the price up in smaller |
214 | currency, like 200 silver, but higher currency won't get you any more |
215 | currency, like 200 silver, but higher currency won't get you any more |
215 | identifies. |
216 | identifies. |
216 | |
217 | |
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218 | =head3 Where can I use building materials? |
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219 | |
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220 | You can only use them in tiles that are buildable. These tiles are found in |
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221 | guild storages, and in some apartments. |
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222 | |
217 | =head3 How can I Prepare/Improve/Enchant Weapons? |
223 | =head3 How can I Prepare/Improve/Enchant Weapons? |
218 | |
224 | |
219 | This is done in two steps: first you have to I<prepare> your weapon |
225 | This is done in two steps: first you have to I<prepare> your weapon |
220 | for the desired number of enchantments, then you apply the enchanments |
226 | for the desired number of enchantments, then you apply the enchanments |
221 | (weapons remember how many times they can be enchanted further). |
227 | (weapons remember how many times they can be enchanted further). |
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351 | Just drop the item in a shop. Some tiles in a shop might not be shop |
357 | Just drop the item in a shop. Some tiles in a shop might not be shop |
352 | tiles; usually, shop tiles are white brick floors. Try going over one of |
358 | tiles; usually, shop tiles are white brick floors. Try going over one of |
353 | them and dropping the item. If the shop is not interested, the item will |
359 | them and dropping the item. If the shop is not interested, the item will |
354 | not leave your inventory. |
360 | not leave your inventory. |
355 | |
361 | |
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362 | =head3 How do I increase my attributes? |
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363 | |
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364 | To increase your attributes (strength, dexterity, etc.) you can wear items |
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365 | that can increase them as long as you have them worn. You can get your |
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366 | attributes up to 30 like this. To increase them permanently, you can |
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367 | drink a stat potion, which have special colors and a letter on the potion |
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368 | named 'potion of <attribute>'. These potions can increase your attributes |
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369 | up to the natural maximum of your race; which can be viewd with the |
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370 | statistics command. It increases your 'natural' attribute, up to the |
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371 | 'maximum' attribute. |
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372 | |
356 | =head3 How do I get my literacy experience up? |
373 | =head3 How do I get my literacy experience up? |
357 | |
374 | |
358 | You need to read books and scrolls to get literacy experience. You can |
375 | You need to read books and scrolls to get literacy experience. You can |
359 | also use the literacy skill to identify scrolls and books. Identifying |
376 | also use the literacy skill to identify scrolls and books. Identifying |
360 | them gives you literacy experience, and you are still able to read them |
377 | them gives you literacy experience, and you are still able to read them |
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374 | =head3 How do I use passes/keys? |
391 | =head3 How do I use passes/keys? |
375 | |
392 | |
376 | Whatever looks at your pass or key opens automatically, if you have it in |
393 | Whatever looks at your pass or key opens automatically, if you have it in |
377 | your inventory or in an applied container. Some keys might just open a |
394 | your inventory or in an applied container. Some keys might just open a |
378 | locked door, not a gate, and can be used by moving into the locked door. |
395 | locked door, not a gate, and can be used by moving into the locked door. |
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396 | |
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397 | =head3 How do I find out where the key is to a locked door? |
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398 | |
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399 | Usually, bumping into the locked door will tell you what kind of key |
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400 | you need. This key is probably hidden somewhere in the same or close maps. |
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401 | Some of the characters near by might give you hints or explain something. |
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402 | |
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403 | =head3 How do I see how much an altar or table costs to use? |
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404 | |
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405 | You can move your mouse over it, and it will tell you how much currency it |
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406 | needs. |
379 | |
407 | |
380 | =head3 How do I drop items? |
408 | =head3 How do I drop items? |
381 | |
409 | |
382 | To drop items, you can right click on the item in your inventory screen in |
410 | To drop items, you can right click on the item in your inventory screen in |
383 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
411 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
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484 | This is great for training skills you are bad in, but somebody else is |
512 | This is great for training skills you are bad in, but somebody else is |
485 | good in, and of course vice versa! |
513 | good in, and of course vice versa! |
486 | |
514 | |
487 | |
515 | |
488 | =head2 Magic |
516 | =head2 Magic |
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517 | |
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518 | =head3 How does an improvement potion work? |
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519 | |
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520 | An improvement potion increases your hitpoints, spellpoints, or your grace, |
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521 | permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
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522 | or grace, and increasing it. This way, if you drink enough improvement |
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523 | potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly. |
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524 | |
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525 | However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
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526 | 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount. |
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527 | |
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528 | =head3 How do I control golems I summon? |
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529 | |
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530 | You can control golems by holding down shift + a direction key. It moves in the |
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531 | direction you are holding. |
489 | |
532 | |
490 | =head3 How can I summon a specific monster with C<summon pet monster>? |
533 | =head3 How can I summon a specific monster with C<summon pet monster>? |
491 | |
534 | |
492 | Higher (effective) casting levels of L<skill_description/summoning> give |
535 | Higher (effective) casting levels of L<skill_description/summoning> give |
493 | you access to higher level monsters, but not all monsters have equal |
536 | you access to higher level monsters, but not all monsters have equal |