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Revision: 1.34
Committed: Sun Oct 26 23:16:22 2008 UTC (15 years, 8 months ago) by sf-asarth
Branch: MAIN
CVS Tags: rel-0_9978
Changes since 1.33: +7 -6 lines
Log Message:
fixed how to prepare weapons section

File Contents

# Content
1 =head1 FAQ, Tips and Tricks
2
3 Here are some questions you might asked yourself over time.
4 Also some nice tips and tricks are listed here, which you may find informative.
5
6 =head2 Meta - About the Game and the Client
7
8 =head3 What is the relation between Deliantra and Crossfire?
9
10 Deliantra was originally a Crossfire server, but by now most of the code
11 has been rewritten. Still, most maps are very similar or identical to
12 Crossfire maps, so the games share a lot.
13
14 The major differences are a better client, better graphics, a stable
15 server (i.e. no crashes every few hours with players and maps getting
16 reset) and the ability to let more players play, by using less resources
17 and having a fully asynchronous design, and full support for sound effects
18 and background music.
19
20 =head3 I found a bug, how can I report it/what do I do?
21
22 Mail us at support@deliantra.net , which is best, unless it is a small,
23 temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24
25 =head3 The client is very sluggish and slow, what can I do about this?
26
27 Most likely, you don't have accelerated OpenGL support. Try to find a
28 newer driver, or a driver from your hardware vendor, that features OpenGL
29 support.
30
31 If this is not an option, the following Setup options reduce the load and
32 will likely make the client playable with software rendering (it will
33 still be slow, though):
34
35 =over 4
36
37 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38
39 =item * Enable B<Fast & Ugly> mode
40
41 =item * Disable B<Fog of War> and C<Map Smoothing>
42
43 =item * Increase B<Map Scale>
44
45 =back
46
47 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49 =over 4
50
51 =item Make sure Numlock is off.
52
53 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54 numerical keypad keys while Numlock is active.
55
56 =item Make sure no other Modifier is "pressed".
57
58 Mircosoft Windows versions have some accessability features that could
59 interfere with games like Deliantra. You might want to switch these off in
60 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61 them down once.
62
63 =item Fullscreen switches confuse the keyboard modifiers.
64
65 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66 pressed and which aren't. Doing another switch to/from fullscreen might
67 help.
68
69 =back
70
71 =head3 My client doesn't start anymore/graphics are corrupted!
72
73 Sometimes you hit a bug in the client. To reset the state of your client
74 you can delete your client database directory (your client will have to
75 re-download music and images and you will lose your minimap contents).
76
77 =over 4
78
79 To do that, on Unix:
80
81 rm -rf ~/.deliantra/client-*
82
83 On windows:
84
85 Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86 window that will open, first open F<deliantra>, then delete the directory
87 starting with F<client->.
88
89 =back
90
91 Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92 itself, but this will also delete your settings and keybindings.
93
94
95 =head2 Game Mechanics
96
97 =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
98
99 Here are the typical reasons why you lose health:
100
101 =over 4
102
103 =item * You are being attacked.
104
105 Sounds obvious, but sometimes you can't see the monster attacking
106 you. Check the C<Log> tab, as you usually get a message when this happens.
107
108 =item * You are out of food.
109
110 When your food reaches C<0> you will start to lose health. Eating (good)
111 food will replenish your food level.
112
113 =item * You are poisoned.
114
115 Poison will reduce your health. When your body heals fast enough it will
116 eventually get over the poison, otherwise you should seek professional
117 help such as the House of Healing in Scorn, or a player with the C<cure
118 poison> spell. It is rumored that neko san might sometimes cure poison.
119
120 =item * You have a disease.
121
122 Some diseases have such drastic effects on your organism that you can lose
123 health. Get help in the House of Healing in Scorn, or ask a player who can
124 cast C<cure disease> on you.
125
126 =item * Your stats change.
127
128 Switching items or being restored from depletion can affect your stats,
129 which in turn can affect your healthpoints. While this is not a regular
130 effect (it only happens when you change items or are restored from
131 depletion), it can sometimes look as if you are losing health. You can
132 restore depletion by drinking a potion of life.
133
134 =back
135
136 =head3 I lost an item! How?
137
138 Well, we don't know. If you don't know, either, here is a partial list of
139 ways people typically lose stuff:
140
141 =over 4
142
143 =item You accidentally dropped it in a shop (or elswehere).
144
145 If in a shop, if it was money, you can just go there and pick it up again:
146 shops do not "buy" money. For other items you will have to buy it back.
147
148 =item Thieves or monsters stole your items.
149
150 Yes, thieves and many other monsters (such as demons) can actually steal
151 stuff. They can steal about anything that you don't currently wield, and
152 if they are good, you don't even notice it. Your only chance of getting
153 the item back is to kill the thief or steal the item back with the steal
154 skill before the map he is in resets.
155
156 Many adventurers find that the old road to Navar harbours a lot of thieves
157 and is best avoided by the beginning adventurers.
158
159 =back
160
161 =head3 How do I uncurse/undamn items?
162
163 You need a spell to uncurse or undamn items, but luckily, magic shops
164 commonly have scrolls of remove curse or remove damnation. In addition,
165 all of the gods except the Devourers can remove curses, and Gnarg,
166 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
167 grants the remove damnation spell at 300 grace.
168
169 To actually remove the curse or damnation with a scroll, you need to
170 L<mark> the item, and then L<apply> the scroll.
171
172 =head3 When I log-in, I keep dying! Why is this?
173
174 What happened is that you died of a cave-in. Cave-ins kill you when you
175 unsafely log out. An unsafe log out is when you disconnect without using a
176 bed to reality, or when you time out (after 10-20 seconds without reply,
177 the server automatically kicks players). Safe log outs are when you log
178 out using a bed to realtiy, or when you are disconnected when the server
179 crashes or restarts.
180
181 If the disconnection was safe, then you will appear where you were before
182 you got logged out. If it was unsafe, and more than 1 hour has passed, you
183 will die of a cave-in. If the map you were in reset, but 1 hour has not
184 passed, then you will be recalled to your bed to reality.
185
186 =head3 Where do I find beds to reality?
187
188 Inns usually have them, and apartments almost always have beds to
189 reality. Almost every city has an inn. Taverns sometimes have them, and
190 they might be in surprising places. Scorn has an inn that is located in
191 the southern area.
192
193 =head3 How does the I<identify> spell work?
194
195 The I<identify> spell identifies your items, making it give it's full
196 description. The spell goes through your inventory in a psuedo-random
197 order, skipping past identified items. If it identifies all the items
198 in your inventory, or they are already identified, it then checks for
199 identified items on the ground, again in a psuedo-random order. If it
200 identifies all the items on the ground, then the remaining power is
201 wasted.
202
203 The I<identify> spell counts stacks of items, such as arrows or gems, as
204 one 'item'. It can only identify a certain amount of items. Therefore, the
205 only way to choose what it identifies is by dropping what you don't want
206 identified on the ground.
207
208 =head3 How come I don't get any change from an altar?
209
210 Altars do not give change. This means that you might drop a platinum piece
211 on a table that identifies for 2 gold, or equivalent, and get only one
212 identify. The equivalent means that you can make the price up in smaller
213 currency, like 200 silver, but higher currency won't get you any more
214 identifies.
215
216 =head3 Where can I use building materials?
217
218 You can only use them in tiles that are buildable. These tiles are found in
219 guild storages, and in some apartments.
220
221 =head3 How can I Prepare/Improve/Enchant Weapons?
222
223 This is done in two steps: first you have to I<prepare> your weapon
224 for the desired number of enchantments, then you apply the enchanments
225 (weapons remember how many times they can be enchanted further).
226
227 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
228 the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
229 then read the I<Prepare Weapon> scroll. The square root of the total
230 number of diamonds sacrificed this way determines the number of
231 enchantments the weapon accepts: one diamond for one enchanment, nine
232 diamonds for three enchantments, 100 diamonds for ten enchantments,
233 and so on.
234
235 Remember, once you prepare the weapon, it can only be wielded by you.
236
237 After that, you can apply improvement and enchantnment scrolls:
238
239 =over 4
240
241 =item Improve Damage
242
243 Each scroll read will increase the damage by five points, and likewise the
244 weight by five kilograms.
245
246 =item Lower Weight
247
248 This "improves" the weight of your weapon: each scroll reduces the weight
249 by one fifth (20%). It will not, however, create weightless weapons.
250
251 =item Enchant Weapon
252
253 Each scroll read increases the magic by one point.
254
255 =item Improve Stat
256
257 This scroll improves one of the basic stat improvements (Strength,
258 Dexterity and so on). For this it needs a further sacrifice in form of
259 stat potions. The stat potions must be of the same type and will determine
260 which stat gets improved.
261
262 The number of stat potions you need to improve it is twice the number of
263 stat points the weapon currently gives, plus one (the minimum is two stat
264 potions, however). That is, a weapon which gives no stat bonus needs two
265 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
266 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
267 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
268 will result in needing five stat potions only (C<2 × 2 + 1>).
269
270 =back
271
272 Keep in mind, however, that your character can only handle a limited
273 number of weapon improvements, see the L<skills> command. Item power will
274 also increase.
275
276 =head3 How can I enchant Armour?
277
278 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
279 the magic value will be increased by one, the speed, armour (physical
280 resistance) and weight are increased by some amount, as well as the item
281 power.
282
283 =head3 What is this item power business?
284
285 In general, the more interesting/powerful items have higher item power
286 values. Your character can handle only handle only a limited amount of
287 power - for each overall level you can handle C<1.25> item power points,
288 so if you are level 16 you can handle a total of 20 item power points (see
289 the L<skills> command for your current limit and remaining item power
290 points).
291
292 All the equipment you wear adds to this limit, so if you wield a weapon of
293 item power 30 plus two rings of item power 14 each you will need 58 item
294 power (and a level of 47).
295
296
297 =head2 Generic how do I...
298
299 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
300
301 You need a spell to uncurse or undamn items, but luckily, magic shops
302 commonly have scrolls of remove curse or remove damnation. In addition,
303 all of the gods except the Devourers can remove curses, and Gnarg,
304 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
305 grants the remove damnation spell at 300 grace.
306
307 To actually remove the curse or damnation with a scroll, you need to
308 L<mark> the item, and then L<apply> the scroll. Once the curse or
309 damnation is removed, you can unwear the item.
310
311 =head3 How do I use range weapons such as bows?
312
313 First, you have to L<apply> the bow, then it will show up in the lower
314 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
315 but not in the C<Range:> slot you have to unapply and reaply it.
316
317 When you have a bow (or similar weapons like guns or crossbows) applied,
318 you just shoot as with spells or other range attacks - C<Shift>+direction
319 key.
320
321 You need to have arrows (shells, bolts etc.) in your inventory or an
322 active container for this to work.
323
324 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
325 Playerbook => Settings >> tab.
326
327 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
328
329 The right-click context menu in the playerbook inventory has an entry
330 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
331 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
332 this to work!
333
334 An alternative would be to use the L<mark|command/mark> and
335 L<apply|command/apply> commands like this:
336
337 mark icecube
338 apply flint and steel
339
340 You can bind these commands to a key and invoke them repeatedly.
341
342 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
343
344 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
345 which has the desired effect with cone spells.
346
347 =head3 How do I pay for items from a shop?
348
349 You need to have the unpaid item in your inventory, and then walk out of
350 the store with the shop mat. It will automatically pay for the item, if
351 you have enough money. If you don't, you will be prevented from leaving,
352 until you drop the unpaid item, or if you obtain enough money.
353
354 =head3 How do I sell items to a shop?
355
356 Just drop the item in a shop. Some tiles in a shop might not be shop
357 tiles; usually, shop tiles are white brick floors. Try going over one of
358 them and dropping the item. If the shop is not interested, the item will
359 not leave your inventory.
360
361 =head3 How do I increase my attributes?
362
363 To increase your attributes (strength, dexterity, etc.) you can wear items
364 that can increase them as long as you have them worn. You can get your
365 attributes up to 30 like this. To increase them permanently, you can
366 drink a stat potion, which have special colors and a letter on the potion
367 named 'potion of <attribute>'. These potions can increase your attributes
368 up to the natural maximum of your race; which can be viewd with the
369 statistics command. It increases your 'natural' attribute, up to the
370 'maximum' attribute.
371
372 =head3 How do I get my literacy experience up?
373
374 You need to read books and scrolls to get literacy experience. You can
375 also use the literacy skill to identify scrolls and books. Identifying
376 them gives you literacy experience, and you are still able to read them
377 once you identify them.
378
379 =head3 How do I rent and maintain an apartment?
380
381 Payment for an apartment is done in 3 steps. First, there is an entry fee
382 in the apartment map that you need to pay only once. Then, the apartment
383 rental fee depends on the apartment model, not you. The taxes depend on
384 your character level, and need to be paid, even while you are offline (the
385 rental fee is only paid while you are online.)
386
387 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
388 deducted from your bank account.
389
390 =head3 How do I use passes/keys?
391
392 Whatever looks at your pass or key opens automatically, if you have it in
393 your inventory or in an applied container. Some keys might just open a
394 locked door, not a gate, and can be used by moving into the locked door.
395
396 =head3 How do I find out where the key is to a locked door?
397
398 Usually, bumping into the locked door will tell you what kind of key
399 you need. This key is probably hidden somewhere in the same or close maps.
400 Some of the characters near by might give you hints or explain something.
401
402 =head3 How do I see how much an altar or table costs to use?
403
404 You can move your mouse over it, and it will tell you how much currency it
405 needs.
406
407 =head3 How do I drop items?
408
409 To drop items, you can right click on the item in your inventory screen in
410 the playerbook, which you can get by pressing F5 or the Playerbook tab,
411 and selecting drop. You can also shift + left click an item to drop it, or
412 enter the command
413
414 drop <item>
415
416 This command drops items with the names that have <item> in it. If you are
417 unable to drop an item, this will probably be because it is locked. You
418 can unlock it by right clicking the item in your inventory, and selecting
419 unlock.
420
421 =head3 How do I pick up items?
422
423 You can pick up items by pressing the comma key (,) or by right clicking
424 the item on the floor, and selecting 'take'. You can also type the
425
426 take <item>
427
428 command.
429
430 =head3 How do I make money, fast?!
431
432 You should identify the items you sell. Unidentified items sell MUCH
433 lower. Make sure you have the bargaining skill. It lets you save lots of
434 money when you buy stuff, and gain more money when you sell stuff. You can
435 level it up by buying items or selling expensive items. The higher it is
436 priced, the more experience. You can get a scroll of bargaining in Scorn's
437 gem shop.
438
439 Quests also might give you something valuable as a reward.
440
441 =head2 Playing Together
442
443 =head3 How can I communicate with other players?
444
445 There are five commands you can use to talk to others. All of them can
446 be entered by just typing them in, followed by the message, followed by
447 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
448 in your message window you can also just type a text in there followed
449 by C<Return> (this is especially handy as C<Return> also activates the
450 current chat tab as well).
451
452 =over 4
453
454 =item chat <message> (short: C<c>)
455
456 The most-used communications command. Whatever you I<chat> will end up
457 in the I<Chat> tab of everybody else who is currently logged in.
458
459 Example:
460
461 c uh, that anchovis almost killed me
462
463 =item shout <message>
464
465 This is like C<chat>, but "louder". Everybody will get your message in red
466 in their C<Chat> tabs. You should not use C<shout> unless you are in an
467 emergency or there is something really important to be said, otherwise you
468 risk being ignored by people.
469
470 Example:
471
472 sh I am stuck! can anybody let me out?
473
474 =item say <message> (short: C<s>)
475
476 This command can be used to talk to NPCs (without going through the NPC
477 dialogue window), but all players anywhere on the same map can hear you as
478 well.
479
480 Example:
481
482 s good that schmorp cnanot hera us here!
483
484 =item tell <playername> <message> (short: C<te>)
485
486 This is your prototypical two-way, private, chat channel. You can talk to
487 any other player that is currently logged in, and only he can hear you.
488
489 =item gsay <message> (short: C<gs>)
490
491 The group say command sends a message to every member of the party/group
492 you are in. This is useful when playing in a team, to avoid cluttering the
493 chat channel.
494
495 =back
496
497 In addition to these, there are a large number of emotes you can use, use
498 the L<help> command to get a list.
499
500 =head3 Can I form parties? Which benefits does party-play have?
501
502 You can form I<new> parties using the C<< party form <name> >> name
503 command, and you can join I<existing> parties using the C<< party join
504 <name> >> command. There are other party commands, use C<help party> to
505 find out more.
506
507 The main benefit of party-play is sharing experience: All experience you
508 gain is distributed to all party members accoridng to their level (people
509 with twice the level as you gain twice as much experience).
510
511 This is great for training skills you are bad in, but somebody else is
512 good in, and of course vice versa!
513
514
515 =head2 Magic
516
517 =head3 How does an improvement potion work?
518
519 An improvement potion increases your hitpoints, spellpoints, or your grace,
520 permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
521 or grace, and increasing it. This way, if you drink enough improvement
522 potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
523
524 However, only lower levels roll for hitpoints, spellpoints, or grace. After level
525 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
526
527 =head3 How do I control golems I summon?
528
529 You can control golems by holding down shift + a direction key. It moves in the
530 direction you are holding.
531
532 =head3 How can I summon a specific monster with C<summon pet monster>?
533
534 Higher (effective) casting levels of L<skill_description/summoning> give
535 you access to higher level monsters, but not all monsters have equal
536 abilities. Instead of summoning the highest level monster allowed by your
537 level you can also summon any other monster you had before by adding its
538 I<archetype name> after the command, i.e. to summon bees you would use the
539 C<cast summon pet monster bee> (short: C<cspm bee>) command.
540
541 Level Monster
542 1 bat
543 3 bird
544 4 spider
545 6 killer_bee
546 7 pixie
547 8 skeleton
548 9 stalker
549 11 devil
550 13 beholder
551 15 dark_elf
552 17 skull
553 20 angel
554 25 vampire
555 30 spectre
556 35 lich
557 40 demilich
558 50 hellhound
559 60 unusual_kobold
560 70 chicken
561 80 gr_hellhound
562 90 dave
563 100 laoch
564 105 snitchangel
565
566 =head3 How does being attuned/repelled/denied affect casting level?
567
568 Some spells are attuned to one or more spell classes (such as wounding,
569 summoning, fire and so on). The player can likewise be attuned to some of
570 these classes, giving a bonus, or repelled to them, giving a malus, or
571 denied to them, making her unable to cast the spell at all.
572
573 The skill level is the level of the skill that the spell uses (e.g.
574 summoning or sorcery).
575
576 When attuned, the bonus is up to 16 levels, but never higher than the
577 skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
578 bonus is 10 and at level 50, the bonus is 16.
579
580 When repelled, the malus is 16 levels always.
581
582 These are added (or subtracted) to the skill level when checking whether
583 the player can cast the spell and when calculating the effective casting
584 level.
585
586 The effect on strength is as if the minimum spell level is lower (when
587 attuned) or higher (when repelled), and the strength will increase the
588 same as without any attunement.
589
590 =head3 What is the "effective" casting level?
591
592 Effective casting levels start at 1 (lowest spell strength) and go up to
593 100 (highest nominal spell strength). Higher levels are also possible and
594 make the spell correspondingly stronger.
595
596 The effective casting level is calculated from the skill level, after
597 adding/subtracting any bonus from attunements.
598
599 If the skill level plus bonus is lower than 100, then the minimum spell
600 level comes into play: the minimum level is not only the minimum level
601 a caster is required to have, it is also the level where the effective
602 casting level equals 1. From there it grows till it reaches casting level
603 100, whre the effective level will also be 100.
604
605 If the skill level plus bonus is 100 or higher, then this is the effective
606 spell level.
607
608 That means, when you have a spell with a minimum level of 90, then it's
609 effective range will be spread evenly over the 90..100 range, e.g. when
610 you cast this spell at skill level 90, the effective casting level will
611 be 1 (lowest). Casting at level 91 gives casting level 11, skill level
612 98 gives effective level 80, up to skill level 100, which then gives
613 effective level 100.
614
615
616 =head2 Praying, Gods and Cults
617
618 =head3 X<how_to_pray>How do I pray or get the praying skill?
619
620 First enter the "praying mode" by readying your L<skill_description/praying> skill
621 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
622 C<Shift> and a direction key (e.g. C<Shift-Up>).
623
624 You will now pray as long as you keep pressing the keys.
625
626 However, if you do not have the praying skill, you can obtain it by
627 reading a scroll of praying. This will let you learn the praying skill
628 depending on your intelligence. You can also use a holy symbol to use the
629 praying skill, as long as you have the holy symbol in your inventory. Holy
630 symbols can be found in shops and random dungeons.
631
632 =head3 How can I summon a specific monster with C<summon cult monster>?
633
634 You can't, your god selects the monsters for you.
635
636 =head3 How do I join a cult/become a follower of a god?
637
638 That is simple, just find an altar of a god of your choice and start
639 L<skill_description/praying>. Eventually, the god will recognize
640 you.
641
642 =head3 How do I change gods?
643
644 That is far more difficult: gods really hate it when you defect
645 them. Expect to lose a lot of L<skill_description/praying> experience in
646 the process.
647
648 First you should pray long enough to your god, until you gain 95%
649 resistance to god power. Then quickly go to the altar of your newly-chosen
650 god and pray on her/his altar. Your old god won't make it easy, but if you
651 are persistent your old god will let you go at one point.
652
653
654 =head2 Exploring / Quests
655
656 =head3 What areas are there to explore?
657
658 First, you should explore Scorn and find the port pass (and maybe also the
659 gate pass). Make sure you don't miss out the old city of scorn, many
660 a dangers, but also many treasures, can be found there.
661
662 When you finished most of the quests in Scorn you should investigate how
663 the pirates escape from the prison. This will lead to a number of nice
664 quests in and around Port Joseph.
665
666 Another nice series of quests, from low to medium level, can be found in
667 the King's Palace in Scorn. Who wouldn't want to meet the princess in
668 person?
669
670 The areas you can reach through the various transportation modes in Scorn
671 are Pupland (which has a lot of puzzles and quests from very low to very
672 high level), Stoneville and Santo Dominion (low and medium level quests,
673 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
674
675 Through the gate you can reach Euthville and Santo Dominion to the north,
676 Brest (medium level) and Lake Country (medium to high level) to the south,
677 and Navar (medium level quests) in the east (a long travel).
678
679 From Navar you can travel to Darcap in the far north (medium level
680 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
681 on the ocean, a rather dangerous area with many thieves and pirates
682 (medium level quests) and Valleynoy to the south, with medium and high
683 level quests (did you find the southpole yet?).
684
685 Also, it is said that Navar somehow has access to the mystical City
686 de Clouds, the biggest city ever seen (high level and very high level
687 quests). There are rumors about lands beyond (St. Bartholemew and other
688 cities) and other even more mystical places, but little is known about
689 that.
690
691 =head2 Where is that damn Goblin Chief?
692
693 In his cave to the north-east of the Scorn Gate. It is the one that starts
694 with a random maze (yes, there are multiple caves). Keep in mind that the
695 Goblin Chief's Head is fastened to his body, so you have to find and kill
696 him first.
697
698 =head2 Where can I find the I<comet> spell?
699
700 In the tower of stars, which is almost directly south of Scorn (but not
701 too near to it). You have to talk to people to solve this quest, and it
702 does not involve a random maze.
703
704
705 =head1 Authors
706
707 The following people contributed to this document: Robin Redeker, John O'Donnell
708 and Marc Lehmann.
709