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Revision: 1.18
Committed: Fri Apr 11 01:39:03 2008 UTC (16 years, 2 months ago) by root
Branch: MAIN
Changes since 1.17: +24 -0 lines
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File Contents

# Content
1 =head1 FAQ, Tips and Tricks
2
3 Here are some questions you might asked yourself over time.
4 Also some nice Tips and Tricks are listed here, which you may find informative.
5
6 =head2 Meta - About the Game and the Client
7
8 =head3 What is the relation between Deliantra and Crossfire?
9
10 Deliantra was originally a Crossfire server, but by now most of the code
11 has been rewritten. Still most maps are very similar or identical to
12 Crossfire maps, so the games share a lot.
13
14 The major differences are a better client, better graphics, a stable
15 server (i.e. no crashes every few hours with players and maps getting
16 reset) and the ability to let more players play, by using less resources
17 and having a fully asynchronous design, and full support for sound effects
18 and background music.
19
20 =head3 The client is very sluggish and slow, what can I do about this?
21
22 Most likely, you don't have accelerated OpenGL support. Try to find a
23 newer driver, or a driver from your hardware vendor, that features OpenGL
24 support.
25
26 If this is not an option, the following Setup options reduce the load and
27 will likely make the client playable with software rendering (it will
28 still be slow, though):
29
30 =over 4
31
32 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
33
34 =item * Enable B<Fast & Ugly> mode
35
36 =item * Disable B<Fog of War> and C<Map Smoothing>
37
38 =item * Increase B<Map Scale>
39
40 =back
41
42 =head3 The client doesn't correctly react to keypresses or mouseclicks.
43
44 =over 4
45
46 =item Make sure Numlock is off.
47
48 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
49 numerical keypad keys while Numlock is active.
50
51 =item Make sure no other Modifier is "pressed".
52
53 Mircosoft Windows versions have some accessability features that could
54 interfere with games like Deliantra. You might want to switch these off in
55 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
56 them down once.
57
58 =item Fullscreen switches confuse the keyboard modifiers.
59
60 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
61 pressed and which aren't. Doing another switch to/from fullscreen might
62 help.
63
64 =back
65
66 =head3 My client doesn't start anymore/graphics are corrupted!
67
68 Sometimes you hit a bug in the client. To reset the state of your client
69 you can delete your client database directory (your client will have to
70 re-download music and images and you will lose your minimap contents).
71
72 =over 4
73
74 To do that, on Unix:
75
76 rm -rf ~/.deliantra/client-*
77
78 On windows:
79
80 Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
81 window that will open, first open F<deliantra>, then delete the directory
82 starting with F<client->.
83
84 =back
85
86 Alternatively you can delete the F<.deliantra> or F<deliantra> directory
87 itself, but this will also delete your settings and keybindings.
88
89
90 =head2 Game Mechanics
91
92 =head3 I lose health but can't see why!
93
94 Here are the typical reasons why you lose health:
95
96 =over 4
97
98 =item * You are being attacked.
99
100 Sounds obvious, but sometiems you can't see the monster attacking
101 you. Check the C<Log> tab, as you usually get a message when this happens.
102
103 =item * You are out of food.
104
105 When your food reaches C<0> you will start to lose health. Eating (good)
106 food will replenish your food level.
107
108 =item * You are poisoned.
109
110 Poison will reduce your health. When your body heals fast enough it will
111 eventually get over the poison, otherwise you should seek professional
112 help such as the House of Healing in Scorn, or a player with the C<cure
113 poison> spell. It is rumored that neko san might sometimes cure poison.
114
115 =item * You have a disease.
116
117 Some diseases have such drastic effects on your organism that you can lose
118 health. Get help in the House of Healing in Scorn, or ask a player who can
119 cast C<cure disease> on you.
120
121 =item * Your stats change.
122
123 Switching items can affect your stats, which in turn can affect your
124 healthpoints. While this is not a regular effect (it only happens when you
125 change items), it can sometimes look as if you are losing health.
126
127 =back
128
129 =head3 I lost an item, how?
130
131 Well, we don't know. If you don't know, either, here is a partial list of ways people
132 typically lose stuff:
133
134 =over 4
135
136 =item You accidentally dropped it in a shop (or elswehere).
137
138 If in a shop, if it was money, you can just go there and pick it up again:
139 shops do not "buy" money. For other items you will have to buy it back.
140
141 =item Thieves or monsters stole your items.
142
143 Yes, thieves and many other monsters (such as demons) can actually steal
144 stuff. They can steal about anything that you don't currently wield, and
145 if they are good, you don't even notice it. Your only chance of getting
146 the item back is to kill the thief.
147
148 Many adventurers find that the old road to Navar harbours a lot of thieves
149 and is best avoided by the beginning adventurers.
150
151 =back
152
153 =head3 How can I Prepare/Improve/Enchant Weapons?
154
155 This is done in two steps: first you have to I<prepare> your weapon
156 for the desired number of enchantments, then you apply the enchanments
157 (weapons remember how many times they can be enchanted further).
158
159 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
160 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
161 Weapon> scroll. The square root of the total number of diamonds sacrificed
162 this way determines the number of enchantments the weapon accepts: one
163 diamond for one enchanment, nine diamonds for three enchantments, 100
164 diamonds for ten enchantments and so on.
165
166 After that, you can apply improvement and enchantnment scrolls:
167
168 =over 4
169
170 =item Improve Damage
171
172 Each scroll read will increase the damage by five points, and likewise the
173 weight by five kilograms.
174
175 =item Lower Weight
176
177 This "improves" the weight of your weapon: each scroll reduces the weight
178 by one fifth (20%). It will not, however, create weightless weapons.
179
180 =item Enchant Weapon
181
182 Each scroll read increases the magic by one point.
183
184 =item Improve Stat
185
186 This scroll improves one of the basic stat improvements (Strength,
187 Dexterity and so on). For this it needs a further sacrifice in form of
188 stat potions. The stat potions must be of the same type and will determine
189 which stat gets improved.
190
191 The number of stat potions you need to improve it is twice the number of
192 stat points the weapon currently gives, plus one (the minimum is two stat
193 potions, however). That is, a weapon which gives no stat bonus needs two
194 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
195 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
196 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
197 will result in needing five stat potions only (C<2 × 2 + 1>).
198
199 =back
200
201 Keep in mind, however, that your character can only handle a limited
202 number of weapon improvements, see the L<skills> command. Item power will
203 also increase.
204
205 =head3 How can I enchant Armour?
206
207 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
208 the magic value will be increased by one, the speed, armour (physical
209 resistance) and weight are increased by some amount, as well as the item
210 power.
211
212 =head3 What is this item power business?
213
214 In general, the more interesting/powerful items have higher item power
215 values. Your character can handle only handle only a limited amount of power - for each overall level
216 you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
217 (see the L<skills> command for your current limit and remaining item power points).
218
219 All the equipment you wear adds to this limit, so if you wield a weapon of
220 item power 30 plus two rings of item power 14 each you will need 58 item
221 power (and a level of 47).
222
223
224 =head2 Generic how do I...
225
226 =head3 How do I use range weapons such as bows?
227
228 First, you have to L<apply> the bow, then it will show up in the lower
229 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
230 but not in the C<Range:> slot you have to unapply and reaply it.
231
232 When you have a bow (or similar weapons like guns or crossbows) applied,
233 you just shoot as with spells or other range attacks - C<Shift>+direction
234 key.
235
236 You need to have arrows (shells, bolts etc.) in your inventory or an
237 active container for this to work.
238
239 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
240 Playerbook => Settings >> tab.
241
242 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
243
244 The right-click context menu in the playerbook inventory has an entry
245 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
246 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
247 this to work!
248
249 An alternative would be to use the L<mark|command/mark> and
250 L<apply|command/apply> commands like this:
251
252 mark icecube
253 apply flint and steel
254
255 You can bind these commands to a key and invoke them repeatedly.
256
257 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
258
259 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
260 which has the desired effect with cone spells.
261
262
263 =head2 Playing Together
264
265 =head3 How can I communicate with other players?
266
267 There are five commands you can use to talk to others. All of them can
268 be entered by just typing them in, followed by the message, followed by
269 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
270 in your message window you can also just type a text in there followed
271 by C<Return> (this is especially handy as C<Return> also activates the
272 current chat tab as well).
273
274 =over 4
275
276 =item chat <message> (short: C<c>)
277
278 The most-used communications command. Whatever you I<chat> will end up
279 in the I<Chat> tab of everybody else who is currently logged in.
280
281 Example:
282
283 c uh, that anchovis almost killed me
284
285 =item shout <message>
286
287 This is like C<chat>, but "louder". Everybody will get your message in red
288 in their C<Chat> tabs. You should not use C<shout> unless you are in an
289 emergency or there is something really important to be said, otherwise you
290 risk being ignored by people.
291
292 Example:
293
294 sh I am stuck! can anybody let me out?
295
296 =item say <message> (short: C<s>)
297
298 This command can be used to talk to NPCs (without going through the NPC
299 dialogue window), but all players anywhere on the same map can hear you as
300 well.
301
302 Example:
303
304 s good that schmorp cnanot hera us here!
305
306 =item tell <playername> <message> (short: C<te>)
307
308 This is your prototypical two-way, private, chat channel. You can talk to
309 any other player that is currently logged in, and only he can hear you.
310
311 =item gsay <message> (short: C<gs>)
312
313 The group say command sends a message to every member of the party/group
314 you are in. This is useful when playing in a team, to avoid cluttering the
315 chat channel.
316
317 =back
318
319 In addition to these, there are a large number of emotes you can use, use
320 the L<help> command to get a list.
321
322 =head3 Can I form parties? Which benefits does party-play have?
323
324 You can form I<new> parties using the C<< party form <name> >> name
325 command, and you can join I<existing> parties using the C<< party join
326 <name> >> command. There are other party commands, use C<help party> to
327 find out more.
328
329 The main benefit of party-play is sharing experience: All experience you
330 gain is distributed to all party members accoridng to their level (people
331 with twice the level as you gain twice as much experience).
332
333 This is great for training skills you are bad in, but somebody else is
334 good in, and of course vice versa!
335
336
337 =head2 Magic
338
339 =head3 How can I summon a specific monster with C<summon pet monster>?
340
341 Higher levels of L<skill_description/summoning> give you access to higher
342 level monsters, but not all monsters have equal abilities. Instead of
343 summoning the highest level monster allowed by your level you can also
344 summon any other monster you had before by adding its I<archetype name>
345 after the command, i.e. to summon bees you would use the C<cast summon pet
346 monster bee> (short: C<cspm bee>) command.
347
348 Level Monster
349 1 bat
350 3 bird
351 4 spider
352 6 killer_bee
353 7 pixie
354 8 skeleton
355 9 stalker
356 11 devil
357 13 beholder
358 15 dark_elf
359 17 skull
360 20 angel
361 25 vampire
362 30 spectre
363 35 lich
364 40 demilich
365 50 hellhound
366 60 unusual_kobold
367 70 chicken
368 80 gr_hellhound
369 90 dave
370 100 laoch
371 105 snitchangel
372
373 =head2 Praying, Gods and Cults
374
375 =head3 X<how_tp_pray>How do I pray?
376
377 First enter the "praying mode" by readying your L<skill_description/praying> skill
378 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
379 C<Shift> and a direction key (e.g. C<Shift-Up>).
380
381 You will now pray as long as you keep pressing the keys.
382
383 =head3 How can I summon a specific monster with C<summon cult monster>?
384
385 You can't, your god selects the monsters for you.
386
387 =head3 How do I join a cult/become a follower of a god?
388
389 That is simple, just find an altar of a god of your choice and start
390 L<skill_description/praying>. Eventually, the god will recognize
391 you.
392
393 =head3 How do I change gods?
394
395 That is far more difficult: gods really hate it when you defect
396 them. Expect to lose a lot of L<skill_description/praying> experience in
397 the process.
398
399 First you should pray long enough to your god, until you gain 95%
400 resistance to god power. Then quickly go to the altar of your newly-chosen
401 god and pray on her/his altar. Your old god won't make it easy, but if you
402 are persistent your old god will let you go at one point.
403
404 =head2 Exploring
405
406 =head3 What areas are there to explore?
407
408 First, you should explore Scorn and find the port pass (and maybe also the
409 gate pass). Make sure you don't miss out the old city of scorn, many
410 a dangers, but also many treasures, can be found there.
411
412 When you finished most of the quests in Scorn you should investigate how
413 the pirates escape from the prison. This will lead to a number of nice
414 quests in and around Port Joseph.
415
416 Another nice series of quests, from low to medium level, can be found in
417 the King's Palace in Scorn. Who wouldn't want to meet the princess in
418 person?
419
420 The areas you can reach through the various transportation modes in Scorn
421 are Pupland (which has a lot of puzzles and quests from very low to very
422 high level), Stoneville and Santo Dominion (low and medium level quests,
423 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
424
425 Through the gate you can reach Euthville and Santo Dominion to the north,
426 Brest (medium level) and Lake Country (medium to high level) to the south,
427 and Navar (medium level quests) in the east (a long travel).
428
429 From Navar you can travel to Darcap in the far north (medium level
430 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
431 on the ocean, a rather dangerous area with many thieves and pirates
432 (medium level quests) and Valleynoy to the south, with medium and high
433 level quests (did you find the southpole yet?).
434
435 Also, it is said that Navar somehow has access to the mystical City
436 de Clouds, the biggest city ever seen (high level and very high level
437 quests). There are rumors about lands beyond (St. Bartholemew and other
438 cities) and other even more mystical places, but little is known about
439 that.
440