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Revision: 1.23
Committed: Mon Sep 29 15:23:31 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.22: +1 -1 lines
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File Contents

# Content
1 =head1 FAQ, Tips and Tricks
2
3 Here are some questions you might asked yourself over time.
4 Also some nice tips and tricks are listed here, which you may find informative.
5
6 =head2 Meta - About the Game and the Client
7
8 =head3 What is the relation between Deliantra and Crossfire?
9
10 Deliantra was originally a Crossfire server, but by now most of the code
11 has been rewritten. Still, most maps are very similar or identical to
12 Crossfire maps, so the games share a lot.
13
14 The major differences are a better client, better graphics, a stable
15 server (i.e. no crashes every few hours with players and maps getting
16 reset) and the ability to let more players play, by using less resources
17 and having a fully asynchronous design, and full support for sound effects
18 and background music.
19
20 =head3 I found a bug, how can I report it/what do I do?
21
22 Mail us at support@deliantra.net , which is best, unless it is a small, temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
23
24 =head3 The client is very sluggish and slow, what can I do about this?
25
26 Most likely, you don't have accelerated OpenGL support. Try to find a
27 newer driver, or a driver from your hardware vendor, that features OpenGL
28 support.
29
30 If this is not an option, the following Setup options reduce the load and
31 will likely make the client playable with software rendering (it will
32 still be slow, though):
33
34 =over 4
35
36 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
37
38 =item * Enable B<Fast & Ugly> mode
39
40 =item * Disable B<Fog of War> and C<Map Smoothing>
41
42 =item * Increase B<Map Scale>
43
44 =back
45
46 =head3 The client doesn't correctly react to keypresses or mouseclicks.
47
48 =over 4
49
50 =item Make sure Numlock is off.
51
52 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
53 numerical keypad keys while Numlock is active.
54
55 =item Make sure no other Modifier is "pressed".
56
57 Mircosoft Windows versions have some accessability features that could
58 interfere with games like Deliantra. You might want to switch these off in
59 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
60 them down once.
61
62 =item Fullscreen switches confuse the keyboard modifiers.
63
64 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
65 pressed and which aren't. Doing another switch to/from fullscreen might
66 help.
67
68 =back
69
70 =head3 My client doesn't start anymore/graphics are corrupted!
71
72 Sometimes you hit a bug in the client. To reset the state of your client
73 you can delete your client database directory (your client will have to
74 re-download music and images and you will lose your minimap contents).
75
76 =over 4
77
78 To do that, on Unix:
79
80 rm -rf ~/.deliantra/client-*
81
82 On windows:
83
84 Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
85 window that will open, first open F<deliantra>, then delete the directory
86 starting with F<client->.
87
88 =back
89
90 Alternatively you can delete the F<.deliantra> or F<deliantra> directory
91 itself, but this will also delete your settings and keybindings.
92
93
94 =head2 Game Mechanics
95
96 =head3 I lose health, but I can't see why!
97
98 Here are the typical reasons why you lose health:
99
100 =over 4
101
102 =item * You are being attacked.
103
104 Sounds obvious, but sometimes you can't see the monster attacking
105 you. Check the C<Log> tab, as you usually get a message when this happens.
106
107 =item * You are out of food.
108
109 When your food reaches C<0> you will start to lose health. Eating (good)
110 food will replenish your food level.
111
112 =item * You are poisoned.
113
114 Poison will reduce your health. When your body heals fast enough it will
115 eventually get over the poison, otherwise you should seek professional
116 help such as the House of Healing in Scorn, or a player with the C<cure
117 poison> spell. It is rumored that neko san might sometimes cure poison.
118
119 =item * You have a disease.
120
121 Some diseases have such drastic effects on your organism that you can lose
122 health. Get help in the House of Healing in Scorn, or ask a player who can
123 cast C<cure disease> on you.
124
125 =item * Your stats change.
126
127 Switching items or being restored from depletion can affect your stats, which in turn can affect your healthpoints. While this is not a regular effect (it only happens when you change items or are restored from depletion), it can sometimes look as if you are losing health.
128
129 =back
130
131 =head3 I lost an item! How?
132
133 Well, we don't know. If you don't know, either, here is a partial list of ways people
134 typically lose stuff:
135
136 =over 4
137
138 =item You accidentally dropped it in a shop (or elswehere).
139
140 If in a shop, if it was money, you can just go there and pick it up again:
141 shops do not "buy" money. For other items you will have to buy it back.
142
143 =item Thieves or monsters stole your items.
144
145 Yes, thieves and many other monsters (such as demons) can actually steal
146 stuff. They can steal about anything that you don't currently wield, and
147 if they are good, you don't even notice it. Your only chance of getting
148 the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
149
150 Many adventurers find that the old road to Navar harbours a lot of thieves
151 and is best avoided by the beginning adventurers.
152
153 =back
154
155 =head3 How do I uncurse/undamn items?
156
157 You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
158
159 To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll.
160
161 =back
162
163 =head3 When I log-in, I keep dying! Why is this?
164
165 What happened is that you died of a cave-in. Cave-ins kill you when you unsafely log out. An unsafe log out is when you disconnect without using a bed to reality, or when you time out (after 10-20 seconds without reply, the server automatically kicks players). Safe log outs are when you log out using a bed to realtiy, or when you are disconnected when the server crashes or restarts.
166
167 If the disconnection was safe, then you will appear where you were before you got logged out. If it was unsafe, and more than 1 hour has passed, you will die of a cave-in. If the map you were in reset, but 1 hour has not passed, then you will be recalled to your bed to reality.
168
169 =head3 How does the I<identify> spell work?
170
171 The I<identify> spell identifies your items, making it give it's full description. The spell goes through your inventory in a psuedo-random order, skipping past identified items. If it identifies all the items in your inventory, or they are already identified, it then checks for identified items on the ground, again in a psuedo-random order. If it identifies all the items on the ground, then the remaining power is wasted.
172
173 The I<identify> spell counts stacks of items, such as arrows or gems, as one 'item'. It can only identify a certain amount of items. Therefore, the only way to choose what it identifies is by dropping what you don't want identified on the ground.
174
175 =head3 How can I Prepare/Improve/Enchant Weapons?
176
177 This is done in two steps: first you have to I<prepare> your weapon
178 for the desired number of enchantments, then you apply the enchanments
179 (weapons remember how many times they can be enchanted further).
180
181 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
182 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
183 Weapon> scroll. The square root of the total number of diamonds sacrificed
184 this way determines the number of enchantments the weapon accepts: one
185 diamond for one enchanment, nine diamonds for three enchantments, 100
186 diamonds for ten enchantments and so on.
187
188 Remember, once you prepare the weapon, it can only be wielded by you.
189
190 After that, you can apply improvement and enchantnment scrolls:
191
192 =over 4
193
194 =item Improve Damage
195
196 Each scroll read will increase the damage by five points, and likewise the
197 weight by five kilograms.
198
199 =item Lower Weight
200
201 This "improves" the weight of your weapon: each scroll reduces the weight
202 by one fifth (20%). It will not, however, create weightless weapons.
203
204 =item Enchant Weapon
205
206 Each scroll read increases the magic by one point.
207
208 =item Improve Stat
209
210 This scroll improves one of the basic stat improvements (Strength,
211 Dexterity and so on). For this it needs a further sacrifice in form of
212 stat potions. The stat potions must be of the same type and will determine
213 which stat gets improved.
214
215 The number of stat potions you need to improve it is twice the number of
216 stat points the weapon currently gives, plus one (the minimum is two stat
217 potions, however). That is, a weapon which gives no stat bonus needs two
218 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
219 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
220 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
221 will result in needing five stat potions only (C<2 × 2 + 1>).
222
223 =back
224
225 Keep in mind, however, that your character can only handle a limited
226 number of weapon improvements, see the L<skills> command. Item power will
227 also increase.
228
229 =head3 How can I enchant Armour?
230
231 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
232 the magic value will be increased by one, the speed, armour (physical
233 resistance) and weight are increased by some amount, as well as the item
234 power.
235
236 =head3 What is this item power business?
237
238 In general, the more interesting/powerful items have higher item power
239 values. Your character can handle only handle only a limited amount of power - for each overall level
240 you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
241 (see the L<skills> command for your current limit and remaining item power points).
242
243 All the equipment you wear adds to this limit, so if you wield a weapon of
244 item power 30 plus two rings of item power 14 each you will need 58 item
245 power (and a level of 47).
246
247
248 =head2 Generic how do I...
249
250 =head3 How do I use range weapons such as bows?
251
252 First, you have to L<apply> the bow, then it will show up in the lower
253 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
254 but not in the C<Range:> slot you have to unapply and reaply it.
255
256 When you have a bow (or similar weapons like guns or crossbows) applied,
257 you just shoot as with spells or other range attacks - C<Shift>+direction
258 key.
259
260 You need to have arrows (shells, bolts etc.) in your inventory or an
261 active container for this to work.
262
263 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
264 Playerbook => Settings >> tab.
265
266 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
267
268 The right-click context menu in the playerbook inventory has an entry
269 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
270 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
271 this to work!
272
273 An alternative would be to use the L<mark|command/mark> and
274 L<apply|command/apply> commands like this:
275
276 mark icecube
277 apply flint and steel
278
279 You can bind these commands to a key and invoke them repeatedly.
280
281 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
282
283 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
284 which has the desired effect with cone spells.
285
286
287 =head2 Playing Together
288
289 =head3 How can I communicate with other players?
290
291 There are five commands you can use to talk to others. All of them can
292 be entered by just typing them in, followed by the message, followed by
293 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
294 in your message window you can also just type a text in there followed
295 by C<Return> (this is especially handy as C<Return> also activates the
296 current chat tab as well).
297
298 =over 4
299
300 =item chat <message> (short: C<c>)
301
302 The most-used communications command. Whatever you I<chat> will end up
303 in the I<Chat> tab of everybody else who is currently logged in.
304
305 Example:
306
307 c uh, that anchovis almost killed me
308
309 =item shout <message>
310
311 This is like C<chat>, but "louder". Everybody will get your message in red
312 in their C<Chat> tabs. You should not use C<shout> unless you are in an
313 emergency or there is something really important to be said, otherwise you
314 risk being ignored by people.
315
316 Example:
317
318 sh I am stuck! can anybody let me out?
319
320 =item say <message> (short: C<s>)
321
322 This command can be used to talk to NPCs (without going through the NPC
323 dialogue window), but all players anywhere on the same map can hear you as
324 well.
325
326 Example:
327
328 s good that schmorp cnanot hera us here!
329
330 =item tell <playername> <message> (short: C<te>)
331
332 This is your prototypical two-way, private, chat channel. You can talk to
333 any other player that is currently logged in, and only he can hear you.
334
335 =item gsay <message> (short: C<gs>)
336
337 The group say command sends a message to every member of the party/group
338 you are in. This is useful when playing in a team, to avoid cluttering the
339 chat channel.
340
341 =back
342
343 In addition to these, there are a large number of emotes you can use, use
344 the L<help> command to get a list.
345
346 =head3 Can I form parties? Which benefits does party-play have?
347
348 You can form I<new> parties using the C<< party form <name> >> name
349 command, and you can join I<existing> parties using the C<< party join
350 <name> >> command. There are other party commands, use C<help party> to
351 find out more.
352
353 The main benefit of party-play is sharing experience: All experience you
354 gain is distributed to all party members accoridng to their level (people
355 with twice the level as you gain twice as much experience).
356
357 This is great for training skills you are bad in, but somebody else is
358 good in, and of course vice versa!
359
360
361 =head2 Magic
362
363 =head3 How can I summon a specific monster with C<summon pet monster>?
364
365 Higher (effective) casting levels of L<skill_description/summoning> give
366 you access to higher level monsters, but not all monsters have equal
367 abilities. Instead of summoning the highest level monster allowed by your
368 level you can also summon any other monster you had before by adding its
369 I<archetype name> after the command, i.e. to summon bees you would use the
370 C<cast summon pet monster bee> (short: C<cspm bee>) command.
371
372 Level Monster
373 1 bat
374 3 bird
375 4 spider
376 6 killer_bee
377 7 pixie
378 8 skeleton
379 9 stalker
380 11 devil
381 13 beholder
382 15 dark_elf
383 17 skull
384 20 angel
385 25 vampire
386 30 spectre
387 35 lich
388 40 demilich
389 50 hellhound
390 60 unusual_kobold
391 70 chicken
392 80 gr_hellhound
393 90 dave
394 100 laoch
395 105 snitchangel
396
397 =head3 How does being attuned/repelled/denied effect casting level?
398
399 Some spells are attuned to one or more spell classes (such as wounding,
400 summoning, fire and so on). The player can likewise be attuned to some of
401 these classes, giving a bonus, or repelled to them, giving a malus, or
402 denied to them, making her unable to cast the spell at all.
403
404 The casting level is the level of the skill that the spell uses (e.g.
405 summoning or sorcery).
406
407 When attuned, the bonus is 16 levels, but never higher than the casting
408 level itself, i.e. at level 2, the bonus is 4, at level 5, the bonus is
409 10 and at level 50, the bonus is 16.
410
411 When repelled, the malus is 16 levels always.
412
413 These are added (or subtracted) to the skill level when checking whether
414 the player can cast th spell and when calculating spell strength.
415
416 The effect on strength is as if the minimum spell level is lower (when
417 attuned) or higher (when repelled), and the strength will increase the
418 same as without any attunement.
419
420 =head3 What is the "effective" spell level?
421
422 Effective spell levels start at 1 (lowest spell strength) and go up to
423 100 (highest nominal spell strength). Higher levels are also possible and
424 make the spell correspondingly stronger.
425
426 The effective spell level is calculated from the casting level, after
427 adding/subtracting any bonus from attunements.
428
429 If the casting level is 100 or higher, then this is the effective spell
430 level.
431
432 If it is lower, then the minimum level comes into play: the minimum level
433 is not only the minimum level a caster is required to have, it is also the
434 level where the spell strength starts.
435
436 When you cast a spell at level 90, which has a minimum level of 90, the
437 effective strength will be 1 (lowest). Casting at level 91 gives effective
438 strength 10, casting level 98 gives effective strength 80, up to casting
439 level 100, which then gives effective level 100.
440
441
442 =head2 Praying, Gods and Cults
443
444 =head3 X<how_to_pray>How do I pray?
445
446 First enter the "praying mode" by readying your L<skill_description/praying> skill
447 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
448 C<Shift> and a direction key (e.g. C<Shift-Up>).
449
450 You will now pray as long as you keep pressing the keys.
451
452 =head3 How can I summon a specific monster with C<summon cult monster>?
453
454 You can't, your god selects the monsters for you.
455
456 =head3 How do I join a cult/become a follower of a god?
457
458 That is simple, just find an altar of a god of your choice and start
459 L<skill_description/praying>. Eventually, the god will recognize
460 you.
461
462 =head3 How do I change gods?
463
464 That is far more difficult: gods really hate it when you defect
465 them. Expect to lose a lot of L<skill_description/praying> experience in
466 the process.
467
468 First you should pray long enough to your god, until you gain 95%
469 resistance to god power. Then quickly go to the altar of your newly-chosen
470 god and pray on her/his altar. Your old god won't make it easy, but if you
471 are persistent your old god will let you go at one point.
472
473
474 =head2 Exploring / Quests
475
476 =head3 What areas are there to explore?
477
478 First, you should explore Scorn and find the port pass (and maybe also the
479 gate pass). Make sure you don't miss out the old city of scorn, many
480 a dangers, but also many treasures, can be found there.
481
482 When you finished most of the quests in Scorn you should investigate how
483 the pirates escape from the prison. This will lead to a number of nice
484 quests in and around Port Joseph.
485
486 Another nice series of quests, from low to medium level, can be found in
487 the King's Palace in Scorn. Who wouldn't want to meet the princess in
488 person?
489
490 The areas you can reach through the various transportation modes in Scorn
491 are Pupland (which has a lot of puzzles and quests from very low to very
492 high level), Stoneville and Santo Dominion (low and medium level quests,
493 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
494
495 Through the gate you can reach Euthville and Santo Dominion to the north,
496 Brest (medium level) and Lake Country (medium to high level) to the south,
497 and Navar (medium level quests) in the east (a long travel).
498
499 From Navar you can travel to Darcap in the far north (medium level
500 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
501 on the ocean, a rather dangerous area with many thieves and pirates
502 (medium level quests) and Valleynoy to the south, with medium and high
503 level quests (did you find the southpole yet?).
504
505 Also, it is said that Navar somehow has access to the mystical City
506 de Clouds, the biggest city ever seen (high level and very high level
507 quests). There are rumors about lands beyond (St. Bartholemew and other
508 cities) and other even more mystical places, but little is known about
509 that.
510
511 =head2 Where is that damn Goblin Chief?
512
513 In his cave to the north-east of the Scorn Gate. It is the one that starts
514 with a random maze (yes, there are multiple caves). Keep in mind that the
515 Goblin Chief's Head is fastened to his body, so you have to find and kill
516 him first.
517
518 =head2 Where can I find the I<comet> spell?
519
520 In the tower of stars, which is almost directly south of Scorn (but not
521 too near to it). You have to talk to people to solve this quest, and it
522 does not involve a random maze.
523
524