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Revision: 1.26
Committed: Tue Sep 30 03:05:07 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9977
Changes since 1.25: +12 -8 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 FAQ, Tips and Tricks
2
3 Here are some questions you might asked yourself over time.
4 Also some nice tips and tricks are listed here, which you may find informative.
5
6 =head2 Meta - About the Game and the Client
7
8 =head3 What is the relation between Deliantra and Crossfire?
9
10 Deliantra was originally a Crossfire server, but by now most of the code
11 has been rewritten. Still, most maps are very similar or identical to
12 Crossfire maps, so the games share a lot.
13
14 The major differences are a better client, better graphics, a stable
15 server (i.e. no crashes every few hours with players and maps getting
16 reset) and the ability to let more players play, by using less resources
17 and having a fully asynchronous design, and full support for sound effects
18 and background music.
19
20 =head3 I found a bug, how can I report it/what do I do?
21
22 Mail us at support@deliantra.net , which is best, unless it is a small, temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
23
24 =head3 The client is very sluggish and slow, what can I do about this?
25
26 Most likely, you don't have accelerated OpenGL support. Try to find a
27 newer driver, or a driver from your hardware vendor, that features OpenGL
28 support.
29
30 If this is not an option, the following Setup options reduce the load and
31 will likely make the client playable with software rendering (it will
32 still be slow, though):
33
34 =over 4
35
36 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
37
38 =item * Enable B<Fast & Ugly> mode
39
40 =item * Disable B<Fog of War> and C<Map Smoothing>
41
42 =item * Increase B<Map Scale>
43
44 =back
45
46 =head3 The client doesn't correctly react to keypresses or mouseclicks.
47
48 =over 4
49
50 =item Make sure Numlock is off.
51
52 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
53 numerical keypad keys while Numlock is active.
54
55 =item Make sure no other Modifier is "pressed".
56
57 Mircosoft Windows versions have some accessability features that could
58 interfere with games like Deliantra. You might want to switch these off in
59 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
60 them down once.
61
62 =item Fullscreen switches confuse the keyboard modifiers.
63
64 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
65 pressed and which aren't. Doing another switch to/from fullscreen might
66 help.
67
68 =back
69
70 =head3 My client doesn't start anymore/graphics are corrupted!
71
72 Sometimes you hit a bug in the client. To reset the state of your client
73 you can delete your client database directory (your client will have to
74 re-download music and images and you will lose your minimap contents).
75
76 =over 4
77
78 To do that, on Unix:
79
80 rm -rf ~/.deliantra/client-*
81
82 On windows:
83
84 Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
85 window that will open, first open F<deliantra>, then delete the directory
86 starting with F<client->.
87
88 =back
89
90 Alternatively you can delete the F<.deliantra> or F<deliantra> directory
91 itself, but this will also delete your settings and keybindings.
92
93
94 =head2 Game Mechanics
95
96 =head3 I lose health, but I can't see why!
97
98 Here are the typical reasons why you lose health:
99
100 =over 4
101
102 =item * You are being attacked.
103
104 Sounds obvious, but sometimes you can't see the monster attacking
105 you. Check the C<Log> tab, as you usually get a message when this happens.
106
107 =item * You are out of food.
108
109 When your food reaches C<0> you will start to lose health. Eating (good)
110 food will replenish your food level.
111
112 =item * You are poisoned.
113
114 Poison will reduce your health. When your body heals fast enough it will
115 eventually get over the poison, otherwise you should seek professional
116 help such as the House of Healing in Scorn, or a player with the C<cure
117 poison> spell. It is rumored that neko san might sometimes cure poison.
118
119 =item * You have a disease.
120
121 Some diseases have such drastic effects on your organism that you can lose
122 health. Get help in the House of Healing in Scorn, or ask a player who can
123 cast C<cure disease> on you.
124
125 =item * Your stats change.
126
127 Switching items or being restored from depletion can affect your stats,
128 which in turn can affect your healthpoints. While this is not a regular
129 effect (it only happens when you change items or are restored from
130 depletion), it can sometimes look as if you are losing health.
131
132 =back
133
134 =head3 I lost an item! How?
135
136 Well, we don't know. If you don't know, either, here is a partial list of ways people
137 typically lose stuff:
138
139 =over 4
140
141 =item You accidentally dropped it in a shop (or elswehere).
142
143 If in a shop, if it was money, you can just go there and pick it up again:
144 shops do not "buy" money. For other items you will have to buy it back.
145
146 =item Thieves or monsters stole your items.
147
148 Yes, thieves and many other monsters (such as demons) can actually steal
149 stuff. They can steal about anything that you don't currently wield, and
150 if they are good, you don't even notice it. Your only chance of getting
151 the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
152
153 Many adventurers find that the old road to Navar harbours a lot of thieves
154 and is best avoided by the beginning adventurers.
155
156 =back
157
158 =head3 How do I uncurse/undamn items?
159
160 You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
161
162 To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll.
163
164 =back
165
166 =head3 When I log-in, I keep dying! Why is this?
167
168 What happened is that you died of a cave-in. Cave-ins kill you when you unsafely log out. An unsafe log out is when you disconnect without using a bed to reality, or when you time out (after 10-20 seconds without reply, the server automatically kicks players). Safe log outs are when you log out using a bed to realtiy, or when you are disconnected when the server crashes or restarts.
169
170 If the disconnection was safe, then you will appear where you were before you got logged out. If it was unsafe, and more than 1 hour has passed, you will die of a cave-in. If the map you were in reset, but 1 hour has not passed, then you will be recalled to your bed to reality.
171
172 =head3 How does the I<identify> spell work?
173
174 The I<identify> spell identifies your items, making it give it's full description. The spell goes through your inventory in a psuedo-random order, skipping past identified items. If it identifies all the items in your inventory, or they are already identified, it then checks for identified items on the ground, again in a psuedo-random order. If it identifies all the items on the ground, then the remaining power is wasted.
175
176 The I<identify> spell counts stacks of items, such as arrows or gems, as one 'item'. It can only identify a certain amount of items. Therefore, the only way to choose what it identifies is by dropping what you don't want identified on the ground.
177
178 =head3 How can I Prepare/Improve/Enchant Weapons?
179
180 This is done in two steps: first you have to I<prepare> your weapon
181 for the desired number of enchantments, then you apply the enchanments
182 (weapons remember how many times they can be enchanted further).
183
184 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
185 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
186 Weapon> scroll. The square root of the total number of diamonds sacrificed
187 this way determines the number of enchantments the weapon accepts: one
188 diamond for one enchanment, nine diamonds for three enchantments, 100
189 diamonds for ten enchantments and so on.
190
191 Remember, once you prepare the weapon, it can only be wielded by you.
192
193 After that, you can apply improvement and enchantnment scrolls:
194
195 =over 4
196
197 =item Improve Damage
198
199 Each scroll read will increase the damage by five points, and likewise the
200 weight by five kilograms.
201
202 =item Lower Weight
203
204 This "improves" the weight of your weapon: each scroll reduces the weight
205 by one fifth (20%). It will not, however, create weightless weapons.
206
207 =item Enchant Weapon
208
209 Each scroll read increases the magic by one point.
210
211 =item Improve Stat
212
213 This scroll improves one of the basic stat improvements (Strength,
214 Dexterity and so on). For this it needs a further sacrifice in form of
215 stat potions. The stat potions must be of the same type and will determine
216 which stat gets improved.
217
218 The number of stat potions you need to improve it is twice the number of
219 stat points the weapon currently gives, plus one (the minimum is two stat
220 potions, however). That is, a weapon which gives no stat bonus needs two
221 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
222 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
223 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
224 will result in needing five stat potions only (C<2 × 2 + 1>).
225
226 =back
227
228 Keep in mind, however, that your character can only handle a limited
229 number of weapon improvements, see the L<skills> command. Item power will
230 also increase.
231
232 =head3 How can I enchant Armour?
233
234 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
235 the magic value will be increased by one, the speed, armour (physical
236 resistance) and weight are increased by some amount, as well as the item
237 power.
238
239 =head3 What is this item power business?
240
241 In general, the more interesting/powerful items have higher item power
242 values. Your character can handle only handle only a limited amount of power - for each overall level
243 you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
244 (see the L<skills> command for your current limit and remaining item power points).
245
246 All the equipment you wear adds to this limit, so if you wield a weapon of
247 item power 30 plus two rings of item power 14 each you will need 58 item
248 power (and a level of 47).
249
250
251 =head2 Generic how do I...
252
253 =head3 How do I use range weapons such as bows?
254
255 First, you have to L<apply> the bow, then it will show up in the lower
256 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
257 but not in the C<Range:> slot you have to unapply and reaply it.
258
259 When you have a bow (or similar weapons like guns or crossbows) applied,
260 you just shoot as with spells or other range attacks - C<Shift>+direction
261 key.
262
263 You need to have arrows (shells, bolts etc.) in your inventory or an
264 active container for this to work.
265
266 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
267 Playerbook => Settings >> tab.
268
269 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
270
271 The right-click context menu in the playerbook inventory has an entry
272 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
273 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
274 this to work!
275
276 An alternative would be to use the L<mark|command/mark> and
277 L<apply|command/apply> commands like this:
278
279 mark icecube
280 apply flint and steel
281
282 You can bind these commands to a key and invoke them repeatedly.
283
284 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
285
286 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
287 which has the desired effect with cone spells.
288
289
290 =head2 Playing Together
291
292 =head3 How can I communicate with other players?
293
294 There are five commands you can use to talk to others. All of them can
295 be entered by just typing them in, followed by the message, followed by
296 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
297 in your message window you can also just type a text in there followed
298 by C<Return> (this is especially handy as C<Return> also activates the
299 current chat tab as well).
300
301 =over 4
302
303 =item chat <message> (short: C<c>)
304
305 The most-used communications command. Whatever you I<chat> will end up
306 in the I<Chat> tab of everybody else who is currently logged in.
307
308 Example:
309
310 c uh, that anchovis almost killed me
311
312 =item shout <message>
313
314 This is like C<chat>, but "louder". Everybody will get your message in red
315 in their C<Chat> tabs. You should not use C<shout> unless you are in an
316 emergency or there is something really important to be said, otherwise you
317 risk being ignored by people.
318
319 Example:
320
321 sh I am stuck! can anybody let me out?
322
323 =item say <message> (short: C<s>)
324
325 This command can be used to talk to NPCs (without going through the NPC
326 dialogue window), but all players anywhere on the same map can hear you as
327 well.
328
329 Example:
330
331 s good that schmorp cnanot hera us here!
332
333 =item tell <playername> <message> (short: C<te>)
334
335 This is your prototypical two-way, private, chat channel. You can talk to
336 any other player that is currently logged in, and only he can hear you.
337
338 =item gsay <message> (short: C<gs>)
339
340 The group say command sends a message to every member of the party/group
341 you are in. This is useful when playing in a team, to avoid cluttering the
342 chat channel.
343
344 =back
345
346 In addition to these, there are a large number of emotes you can use, use
347 the L<help> command to get a list.
348
349 =head3 Can I form parties? Which benefits does party-play have?
350
351 You can form I<new> parties using the C<< party form <name> >> name
352 command, and you can join I<existing> parties using the C<< party join
353 <name> >> command. There are other party commands, use C<help party> to
354 find out more.
355
356 The main benefit of party-play is sharing experience: All experience you
357 gain is distributed to all party members accoridng to their level (people
358 with twice the level as you gain twice as much experience).
359
360 This is great for training skills you are bad in, but somebody else is
361 good in, and of course vice versa!
362
363
364 =head2 Magic
365
366 =head3 How can I summon a specific monster with C<summon pet monster>?
367
368 Higher (effective) casting levels of L<skill_description/summoning> give
369 you access to higher level monsters, but not all monsters have equal
370 abilities. Instead of summoning the highest level monster allowed by your
371 level you can also summon any other monster you had before by adding its
372 I<archetype name> after the command, i.e. to summon bees you would use the
373 C<cast summon pet monster bee> (short: C<cspm bee>) command.
374
375 Level Monster
376 1 bat
377 3 bird
378 4 spider
379 6 killer_bee
380 7 pixie
381 8 skeleton
382 9 stalker
383 11 devil
384 13 beholder
385 15 dark_elf
386 17 skull
387 20 angel
388 25 vampire
389 30 spectre
390 35 lich
391 40 demilich
392 50 hellhound
393 60 unusual_kobold
394 70 chicken
395 80 gr_hellhound
396 90 dave
397 100 laoch
398 105 snitchangel
399
400 =head3 How does being attuned/repelled/denied affect casting level?
401
402 Some spells are attuned to one or more spell classes (such as wounding,
403 summoning, fire and so on). The player can likewise be attuned to some of
404 these classes, giving a bonus, or repelled to them, giving a malus, or
405 denied to them, making her unable to cast the spell at all.
406
407 The skill level is the level of the skill that the spell uses (e.g.
408 summoning or sorcery).
409
410 When attuned, the bonus is up to 16 levels, but never higher than the
411 skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
412 bonus is 10 and at level 50, the bonus is 16.
413
414 When repelled, the malus is 16 levels always.
415
416 These are added (or subtracted) to the skill level when checking whether
417 the player can cast the spell and when calculating the effective casting
418 level.
419
420 The effect on strength is as if the minimum spell level is lower (when
421 attuned) or higher (when repelled), and the strength will increase the
422 same as without any attunement.
423
424 =head3 What is the "effective" casting level?
425
426 Effective casting levels start at 1 (lowest spell strength) and go up to
427 100 (highest nominal spell strength). Higher levels are also possible and
428 make the spell correspondingly stronger.
429
430 The effective casting level is calculated from the skill level, after
431 adding/subtracting any bonus from attunements.
432
433 If the skill level plus bonus is lower than 100, then the minimum spell
434 level comes into play: the minimum level is not only the minimum level
435 a caster is required to have, it is also the level where the effective
436 casting level equals 1. From there it grows till it reaches casting level
437 100, whre the effective level will also be 100.
438
439 If the skill level plus bonus is 100 or higher, then this is the effective
440 spell level.
441
442 That means, when you have a spell with a minimum level of 90, then it's
443 effective range will be spread evenly over the 90..100 range, e.g. when
444 you cast this spell at skill level 90, the effective casting level will
445 be 1 (lowest). Casting at level 91 gives casting level 11, skill level
446 98 gives effective level 80, up to skill level 100, which then gives
447 effective level 100.
448
449
450 =head2 Praying, Gods and Cults
451
452 =head3 X<how_to_pray>How do I pray?
453
454 First enter the "praying mode" by readying your L<skill_description/praying> skill
455 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
456 C<Shift> and a direction key (e.g. C<Shift-Up>).
457
458 You will now pray as long as you keep pressing the keys.
459
460 =head3 How can I summon a specific monster with C<summon cult monster>?
461
462 You can't, your god selects the monsters for you.
463
464 =head3 How do I join a cult/become a follower of a god?
465
466 That is simple, just find an altar of a god of your choice and start
467 L<skill_description/praying>. Eventually, the god will recognize
468 you.
469
470 =head3 How do I change gods?
471
472 That is far more difficult: gods really hate it when you defect
473 them. Expect to lose a lot of L<skill_description/praying> experience in
474 the process.
475
476 First you should pray long enough to your god, until you gain 95%
477 resistance to god power. Then quickly go to the altar of your newly-chosen
478 god and pray on her/his altar. Your old god won't make it easy, but if you
479 are persistent your old god will let you go at one point.
480
481
482 =head2 Exploring / Quests
483
484 =head3 What areas are there to explore?
485
486 First, you should explore Scorn and find the port pass (and maybe also the
487 gate pass). Make sure you don't miss out the old city of scorn, many
488 a dangers, but also many treasures, can be found there.
489
490 When you finished most of the quests in Scorn you should investigate how
491 the pirates escape from the prison. This will lead to a number of nice
492 quests in and around Port Joseph.
493
494 Another nice series of quests, from low to medium level, can be found in
495 the King's Palace in Scorn. Who wouldn't want to meet the princess in
496 person?
497
498 The areas you can reach through the various transportation modes in Scorn
499 are Pupland (which has a lot of puzzles and quests from very low to very
500 high level), Stoneville and Santo Dominion (low and medium level quests,
501 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
502
503 Through the gate you can reach Euthville and Santo Dominion to the north,
504 Brest (medium level) and Lake Country (medium to high level) to the south,
505 and Navar (medium level quests) in the east (a long travel).
506
507 From Navar you can travel to Darcap in the far north (medium level
508 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
509 on the ocean, a rather dangerous area with many thieves and pirates
510 (medium level quests) and Valleynoy to the south, with medium and high
511 level quests (did you find the southpole yet?).
512
513 Also, it is said that Navar somehow has access to the mystical City
514 de Clouds, the biggest city ever seen (high level and very high level
515 quests). There are rumors about lands beyond (St. Bartholemew and other
516 cities) and other even more mystical places, but little is known about
517 that.
518
519 =head2 Where is that damn Goblin Chief?
520
521 In his cave to the north-east of the Scorn Gate. It is the one that starts
522 with a random maze (yes, there are multiple caves). Keep in mind that the
523 Goblin Chief's Head is fastened to his body, so you have to find and kill
524 him first.
525
526 =head2 Where can I find the I<comet> spell?
527
528 In the tower of stars, which is almost directly south of Scorn (but not
529 too near to it). You have to talk to people to solve this quest, and it
530 does not involve a random maze.
531
532