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Revision: 1.33
Committed: Sun Oct 19 14:44:43 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.32: +5 -0 lines
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# Content
1 =head1 FAQ, Tips and Tricks
2
3 Here are some questions you might asked yourself over time.
4 Also some nice tips and tricks are listed here, which you may find informative.
5
6 =head2 Meta - About the Game and the Client
7
8 =head3 What is the relation between Deliantra and Crossfire?
9
10 Deliantra was originally a Crossfire server, but by now most of the code
11 has been rewritten. Still, most maps are very similar or identical to
12 Crossfire maps, so the games share a lot.
13
14 The major differences are a better client, better graphics, a stable
15 server (i.e. no crashes every few hours with players and maps getting
16 reset) and the ability to let more players play, by using less resources
17 and having a fully asynchronous design, and full support for sound effects
18 and background music.
19
20 =head3 I found a bug, how can I report it/what do I do?
21
22 Mail us at support@deliantra.net , which is best, unless it is a small,
23 temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24
25 =head3 The client is very sluggish and slow, what can I do about this?
26
27 Most likely, you don't have accelerated OpenGL support. Try to find a
28 newer driver, or a driver from your hardware vendor, that features OpenGL
29 support.
30
31 If this is not an option, the following Setup options reduce the load and
32 will likely make the client playable with software rendering (it will
33 still be slow, though):
34
35 =over 4
36
37 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38
39 =item * Enable B<Fast & Ugly> mode
40
41 =item * Disable B<Fog of War> and C<Map Smoothing>
42
43 =item * Increase B<Map Scale>
44
45 =back
46
47 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49 =over 4
50
51 =item Make sure Numlock is off.
52
53 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54 numerical keypad keys while Numlock is active.
55
56 =item Make sure no other Modifier is "pressed".
57
58 Mircosoft Windows versions have some accessability features that could
59 interfere with games like Deliantra. You might want to switch these off in
60 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61 them down once.
62
63 =item Fullscreen switches confuse the keyboard modifiers.
64
65 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66 pressed and which aren't. Doing another switch to/from fullscreen might
67 help.
68
69 =back
70
71 =head3 My client doesn't start anymore/graphics are corrupted!
72
73 Sometimes you hit a bug in the client. To reset the state of your client
74 you can delete your client database directory (your client will have to
75 re-download music and images and you will lose your minimap contents).
76
77 =over 4
78
79 To do that, on Unix:
80
81 rm -rf ~/.deliantra/client-*
82
83 On windows:
84
85 Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86 window that will open, first open F<deliantra>, then delete the directory
87 starting with F<client->.
88
89 =back
90
91 Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92 itself, but this will also delete your settings and keybindings.
93
94
95 =head2 Game Mechanics
96
97 =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
98
99 Here are the typical reasons why you lose health:
100
101 =over 4
102
103 =item * You are being attacked.
104
105 Sounds obvious, but sometimes you can't see the monster attacking
106 you. Check the C<Log> tab, as you usually get a message when this happens.
107
108 =item * You are out of food.
109
110 When your food reaches C<0> you will start to lose health. Eating (good)
111 food will replenish your food level.
112
113 =item * You are poisoned.
114
115 Poison will reduce your health. When your body heals fast enough it will
116 eventually get over the poison, otherwise you should seek professional
117 help such as the House of Healing in Scorn, or a player with the C<cure
118 poison> spell. It is rumored that neko san might sometimes cure poison.
119
120 =item * You have a disease.
121
122 Some diseases have such drastic effects on your organism that you can lose
123 health. Get help in the House of Healing in Scorn, or ask a player who can
124 cast C<cure disease> on you.
125
126 =item * Your stats change.
127
128 Switching items or being restored from depletion can affect your stats,
129 which in turn can affect your healthpoints. While this is not a regular
130 effect (it only happens when you change items or are restored from
131 depletion), it can sometimes look as if you are losing health. You can
132 restore depletion by drinking a potion of life.
133
134 =back
135
136 =head3 I lost an item! How?
137
138 Well, we don't know. If you don't know, either, here is a partial list of
139 ways people typically lose stuff:
140
141 =over 4
142
143 =item You accidentally dropped it in a shop (or elswehere).
144
145 If in a shop, if it was money, you can just go there and pick it up again:
146 shops do not "buy" money. For other items you will have to buy it back.
147
148 =item Thieves or monsters stole your items.
149
150 Yes, thieves and many other monsters (such as demons) can actually steal
151 stuff. They can steal about anything that you don't currently wield, and
152 if they are good, you don't even notice it. Your only chance of getting
153 the item back is to kill the thief or steal the item back with the steal
154 skill before the map he is in resets.
155
156 Many adventurers find that the old road to Navar harbours a lot of thieves
157 and is best avoided by the beginning adventurers.
158
159 =back
160
161 =head3 How do I uncurse/undamn items?
162
163 You need a spell to uncurse or undamn items, but luckily, magic shops
164 commonly have scrolls of remove curse or remove damnation. In addition,
165 all of the gods except the Devourers can remove curses, and Gnarg,
166 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
167 grants the remove damnation spell at 300 grace.
168
169 To actually remove the curse or damnation with a scroll, you need to
170 L<mark> the item, and then L<apply> the scroll.
171
172 =head3 When I log-in, I keep dying! Why is this?
173
174 What happened is that you died of a cave-in. Cave-ins kill you when you
175 unsafely log out. An unsafe log out is when you disconnect without using a
176 bed to reality, or when you time out (after 10-20 seconds without reply,
177 the server automatically kicks players). Safe log outs are when you log
178 out using a bed to realtiy, or when you are disconnected when the server
179 crashes or restarts.
180
181 If the disconnection was safe, then you will appear where you were before
182 you got logged out. If it was unsafe, and more than 1 hour has passed, you
183 will die of a cave-in. If the map you were in reset, but 1 hour has not
184 passed, then you will be recalled to your bed to reality.
185
186 =head3 Where do I find beds to reality?
187
188 Inns usually have them, and apartments almost always have beds to
189 reality. Almost every city has an inn. Taverns sometimes have them, and
190 they might be in surprising places. Scorn has an inn that is located in
191 the southern area.
192
193 =head3 How does the I<identify> spell work?
194
195 The I<identify> spell identifies your items, making it give it's full
196 description. The spell goes through your inventory in a psuedo-random
197 order, skipping past identified items. If it identifies all the items
198 in your inventory, or they are already identified, it then checks for
199 identified items on the ground, again in a psuedo-random order. If it
200 identifies all the items on the ground, then the remaining power is
201 wasted.
202
203 The I<identify> spell counts stacks of items, such as arrows or gems, as
204 one 'item'. It can only identify a certain amount of items. Therefore, the
205 only way to choose what it identifies is by dropping what you don't want
206 identified on the ground.
207
208 =head3 How come I don't get any change from an altar?
209
210 Altars do not give change. This means that you might drop a platinum piece
211 on a table that identifies for 2 gold, or equivalent, and get only one
212 identify. The equivalent means that you can make the price up in smaller
213 currency, like 200 silver, but higher currency won't get you any more
214 identifies.
215
216 =head3 Where can I use building materials?
217
218 You can only use them in tiles that are buildable. These tiles are found in
219 guild storages, and in some apartments.
220
221 =head3 How can I Prepare/Improve/Enchant Weapons?
222
223 This is done in two steps: first you have to I<prepare> your weapon
224 for the desired number of enchantments, then you apply the enchanments
225 (weapons remember how many times they can be enchanted further).
226
227 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
228 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
229 Weapon> scroll. The square root of the total number of diamonds sacrificed
230 this way determines the number of enchantments the weapon accepts: one
231 diamond for one enchanment, nine diamonds for three enchantments, 100
232 diamonds for ten enchantments and so on.
233
234 Remember, once you prepare the weapon, it can only be wielded by you.
235
236 After that, you can apply improvement and enchantnment scrolls:
237
238 =over 4
239
240 =item Improve Damage
241
242 Each scroll read will increase the damage by five points, and likewise the
243 weight by five kilograms.
244
245 =item Lower Weight
246
247 This "improves" the weight of your weapon: each scroll reduces the weight
248 by one fifth (20%). It will not, however, create weightless weapons.
249
250 =item Enchant Weapon
251
252 Each scroll read increases the magic by one point.
253
254 =item Improve Stat
255
256 This scroll improves one of the basic stat improvements (Strength,
257 Dexterity and so on). For this it needs a further sacrifice in form of
258 stat potions. The stat potions must be of the same type and will determine
259 which stat gets improved.
260
261 The number of stat potions you need to improve it is twice the number of
262 stat points the weapon currently gives, plus one (the minimum is two stat
263 potions, however). That is, a weapon which gives no stat bonus needs two
264 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
265 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
266 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
267 will result in needing five stat potions only (C<2 × 2 + 1>).
268
269 =back
270
271 Keep in mind, however, that your character can only handle a limited
272 number of weapon improvements, see the L<skills> command. Item power will
273 also increase.
274
275 =head3 How can I enchant Armour?
276
277 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
278 the magic value will be increased by one, the speed, armour (physical
279 resistance) and weight are increased by some amount, as well as the item
280 power.
281
282 =head3 What is this item power business?
283
284 In general, the more interesting/powerful items have higher item power
285 values. Your character can handle only handle only a limited amount of
286 power - for each overall level you can handle C<1.25> item power points,
287 so if you are level 16 you can handle a total of 20 item power points (see
288 the L<skills> command for your current limit and remaining item power
289 points).
290
291 All the equipment you wear adds to this limit, so if you wield a weapon of
292 item power 30 plus two rings of item power 14 each you will need 58 item
293 power (and a level of 47).
294
295
296 =head2 Generic how do I...
297
298 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
299
300 You need a spell to uncurse or undamn items, but luckily, magic shops
301 commonly have scrolls of remove curse or remove damnation. In addition,
302 all of the gods except the Devourers can remove curses, and Gnarg,
303 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
304 grants the remove damnation spell at 300 grace.
305
306 To actually remove the curse or damnation with a scroll, you need to
307 L<mark> the item, and then L<apply> the scroll. Once the curse or
308 damnation is removed, you can unwear the item.
309
310 =head3 How do I use range weapons such as bows?
311
312 First, you have to L<apply> the bow, then it will show up in the lower
313 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
314 but not in the C<Range:> slot you have to unapply and reaply it.
315
316 When you have a bow (or similar weapons like guns or crossbows) applied,
317 you just shoot as with spells or other range attacks - C<Shift>+direction
318 key.
319
320 You need to have arrows (shells, bolts etc.) in your inventory or an
321 active container for this to work.
322
323 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
324 Playerbook => Settings >> tab.
325
326 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
327
328 The right-click context menu in the playerbook inventory has an entry
329 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
330 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
331 this to work!
332
333 An alternative would be to use the L<mark|command/mark> and
334 L<apply|command/apply> commands like this:
335
336 mark icecube
337 apply flint and steel
338
339 You can bind these commands to a key and invoke them repeatedly.
340
341 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
342
343 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
344 which has the desired effect with cone spells.
345
346 =head3 How do I pay for items from a shop?
347
348 You need to have the unpaid item in your inventory, and then walk out of
349 the store with the shop mat. It will automatically pay for the item, if
350 you have enough money. If you don't, you will be prevented from leaving,
351 until you drop the unpaid item, or if you obtain enough money.
352
353 =head3 How do I sell items to a shop?
354
355 Just drop the item in a shop. Some tiles in a shop might not be shop
356 tiles; usually, shop tiles are white brick floors. Try going over one of
357 them and dropping the item. If the shop is not interested, the item will
358 not leave your inventory.
359
360 =head3 How do I increase my attributes?
361
362 To increase your attributes (strength, dexterity, etc.) you can wear items
363 that can increase them as long as you have them worn. You can get your
364 attributes up to 30 like this. To increase them permanently, you can
365 drink a stat potion, which have special colors and a letter on the potion
366 named 'potion of <attribute>'. These potions can increase your attributes
367 up to the natural maximum of your race; which can be viewd with the
368 statistics command. It increases your 'natural' attribute, up to the
369 'maximum' attribute.
370
371 =head3 How do I get my literacy experience up?
372
373 You need to read books and scrolls to get literacy experience. You can
374 also use the literacy skill to identify scrolls and books. Identifying
375 them gives you literacy experience, and you are still able to read them
376 once you identify them.
377
378 =head3 How do I rent and maintain an apartment?
379
380 Payment for an apartment is done in 3 steps. First, there is an entry fee
381 in the apartment map that you need to pay only once. Then, the apartment
382 rental fee depends on the apartment model, not you. The taxes depend on
383 your character level, and need to be paid, even while you are offline (the
384 rental fee is only paid while you are online.)
385
386 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
387 deducted from your bank account.
388
389 =head3 How do I use passes/keys?
390
391 Whatever looks at your pass or key opens automatically, if you have it in
392 your inventory or in an applied container. Some keys might just open a
393 locked door, not a gate, and can be used by moving into the locked door.
394
395 =head3 How do I find out where the key is to a locked door?
396
397 Usually, bumping into the locked door will tell you what kind of key
398 you need. This key is probably hidden somewhere in the same or close maps.
399 Some of the characters near by might give you hints or explain something.
400
401 =head3 How do I see how much an altar or table costs to use?
402
403 You can move your mouse over it, and it will tell you how much currency it
404 needs.
405
406 =head3 How do I drop items?
407
408 To drop items, you can right click on the item in your inventory screen in
409 the playerbook, which you can get by pressing F5 or the Playerbook tab,
410 and selecting drop. You can also shift + left click an item to drop it, or
411 enter the command
412
413 drop <item>
414
415 This command drops items with the names that have <item> in it. If you are
416 unable to drop an item, this will probably be because it is locked. You
417 can unlock it by right clicking the item in your inventory, and selecting
418 unlock.
419
420 =head3 How do I pick up items?
421
422 You can pick up items by pressing the comma key (,) or by right clicking
423 the item on the floor, and selecting 'take'. You can also type the
424
425 take <item>
426
427 command.
428
429 =head3 How do I make money, fast?!
430
431 You should identify the items you sell. Unidentified items sell MUCH
432 lower. Make sure you have the bargaining skill. It lets you save lots of
433 money when you buy stuff, and gain more money when you sell stuff. You can
434 level it up by buying items or selling expensive items. The higher it is
435 priced, the more experience. You can get a scroll of bargaining in Scorn's
436 gem shop.
437
438 Quests also might give you something valuable as a reward.
439
440 =head2 Playing Together
441
442 =head3 How can I communicate with other players?
443
444 There are five commands you can use to talk to others. All of them can
445 be entered by just typing them in, followed by the message, followed by
446 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
447 in your message window you can also just type a text in there followed
448 by C<Return> (this is especially handy as C<Return> also activates the
449 current chat tab as well).
450
451 =over 4
452
453 =item chat <message> (short: C<c>)
454
455 The most-used communications command. Whatever you I<chat> will end up
456 in the I<Chat> tab of everybody else who is currently logged in.
457
458 Example:
459
460 c uh, that anchovis almost killed me
461
462 =item shout <message>
463
464 This is like C<chat>, but "louder". Everybody will get your message in red
465 in their C<Chat> tabs. You should not use C<shout> unless you are in an
466 emergency or there is something really important to be said, otherwise you
467 risk being ignored by people.
468
469 Example:
470
471 sh I am stuck! can anybody let me out?
472
473 =item say <message> (short: C<s>)
474
475 This command can be used to talk to NPCs (without going through the NPC
476 dialogue window), but all players anywhere on the same map can hear you as
477 well.
478
479 Example:
480
481 s good that schmorp cnanot hera us here!
482
483 =item tell <playername> <message> (short: C<te>)
484
485 This is your prototypical two-way, private, chat channel. You can talk to
486 any other player that is currently logged in, and only he can hear you.
487
488 =item gsay <message> (short: C<gs>)
489
490 The group say command sends a message to every member of the party/group
491 you are in. This is useful when playing in a team, to avoid cluttering the
492 chat channel.
493
494 =back
495
496 In addition to these, there are a large number of emotes you can use, use
497 the L<help> command to get a list.
498
499 =head3 Can I form parties? Which benefits does party-play have?
500
501 You can form I<new> parties using the C<< party form <name> >> name
502 command, and you can join I<existing> parties using the C<< party join
503 <name> >> command. There are other party commands, use C<help party> to
504 find out more.
505
506 The main benefit of party-play is sharing experience: All experience you
507 gain is distributed to all party members accoridng to their level (people
508 with twice the level as you gain twice as much experience).
509
510 This is great for training skills you are bad in, but somebody else is
511 good in, and of course vice versa!
512
513
514 =head2 Magic
515
516 =head3 How does an improvement potion work?
517
518 An improvement potion increases your hitpoints, spellpoints, or your grace,
519 permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
520 or grace, and increasing it. This way, if you drink enough improvement
521 potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
522
523 However, only lower levels roll for hitpoints, spellpoints, or grace. After level
524 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
525
526 =head3 How do I control golems I summon?
527
528 You can control golems by holding down shift + a direction key. It moves in the
529 direction you are holding.
530
531 =head3 How can I summon a specific monster with C<summon pet monster>?
532
533 Higher (effective) casting levels of L<skill_description/summoning> give
534 you access to higher level monsters, but not all monsters have equal
535 abilities. Instead of summoning the highest level monster allowed by your
536 level you can also summon any other monster you had before by adding its
537 I<archetype name> after the command, i.e. to summon bees you would use the
538 C<cast summon pet monster bee> (short: C<cspm bee>) command.
539
540 Level Monster
541 1 bat
542 3 bird
543 4 spider
544 6 killer_bee
545 7 pixie
546 8 skeleton
547 9 stalker
548 11 devil
549 13 beholder
550 15 dark_elf
551 17 skull
552 20 angel
553 25 vampire
554 30 spectre
555 35 lich
556 40 demilich
557 50 hellhound
558 60 unusual_kobold
559 70 chicken
560 80 gr_hellhound
561 90 dave
562 100 laoch
563 105 snitchangel
564
565 =head3 How does being attuned/repelled/denied affect casting level?
566
567 Some spells are attuned to one or more spell classes (such as wounding,
568 summoning, fire and so on). The player can likewise be attuned to some of
569 these classes, giving a bonus, or repelled to them, giving a malus, or
570 denied to them, making her unable to cast the spell at all.
571
572 The skill level is the level of the skill that the spell uses (e.g.
573 summoning or sorcery).
574
575 When attuned, the bonus is up to 16 levels, but never higher than the
576 skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
577 bonus is 10 and at level 50, the bonus is 16.
578
579 When repelled, the malus is 16 levels always.
580
581 These are added (or subtracted) to the skill level when checking whether
582 the player can cast the spell and when calculating the effective casting
583 level.
584
585 The effect on strength is as if the minimum spell level is lower (when
586 attuned) or higher (when repelled), and the strength will increase the
587 same as without any attunement.
588
589 =head3 What is the "effective" casting level?
590
591 Effective casting levels start at 1 (lowest spell strength) and go up to
592 100 (highest nominal spell strength). Higher levels are also possible and
593 make the spell correspondingly stronger.
594
595 The effective casting level is calculated from the skill level, after
596 adding/subtracting any bonus from attunements.
597
598 If the skill level plus bonus is lower than 100, then the minimum spell
599 level comes into play: the minimum level is not only the minimum level
600 a caster is required to have, it is also the level where the effective
601 casting level equals 1. From there it grows till it reaches casting level
602 100, whre the effective level will also be 100.
603
604 If the skill level plus bonus is 100 or higher, then this is the effective
605 spell level.
606
607 That means, when you have a spell with a minimum level of 90, then it's
608 effective range will be spread evenly over the 90..100 range, e.g. when
609 you cast this spell at skill level 90, the effective casting level will
610 be 1 (lowest). Casting at level 91 gives casting level 11, skill level
611 98 gives effective level 80, up to skill level 100, which then gives
612 effective level 100.
613
614
615 =head2 Praying, Gods and Cults
616
617 =head3 X<how_to_pray>How do I pray or get the praying skill?
618
619 First enter the "praying mode" by readying your L<skill_description/praying> skill
620 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
621 C<Shift> and a direction key (e.g. C<Shift-Up>).
622
623 You will now pray as long as you keep pressing the keys.
624
625 However, if you do not have the praying skill, you can obtain it by
626 reading a scroll of praying. This will let you learn the praying skill
627 depending on your intelligence. You can also use a holy symbol to use the
628 praying skill, as long as you have the holy symbol in your inventory. Holy
629 symbols can be found in shops and random dungeons.
630
631 =head3 How can I summon a specific monster with C<summon cult monster>?
632
633 You can't, your god selects the monsters for you.
634
635 =head3 How do I join a cult/become a follower of a god?
636
637 That is simple, just find an altar of a god of your choice and start
638 L<skill_description/praying>. Eventually, the god will recognize
639 you.
640
641 =head3 How do I change gods?
642
643 That is far more difficult: gods really hate it when you defect
644 them. Expect to lose a lot of L<skill_description/praying> experience in
645 the process.
646
647 First you should pray long enough to your god, until you gain 95%
648 resistance to god power. Then quickly go to the altar of your newly-chosen
649 god and pray on her/his altar. Your old god won't make it easy, but if you
650 are persistent your old god will let you go at one point.
651
652
653 =head2 Exploring / Quests
654
655 =head3 What areas are there to explore?
656
657 First, you should explore Scorn and find the port pass (and maybe also the
658 gate pass). Make sure you don't miss out the old city of scorn, many
659 a dangers, but also many treasures, can be found there.
660
661 When you finished most of the quests in Scorn you should investigate how
662 the pirates escape from the prison. This will lead to a number of nice
663 quests in and around Port Joseph.
664
665 Another nice series of quests, from low to medium level, can be found in
666 the King's Palace in Scorn. Who wouldn't want to meet the princess in
667 person?
668
669 The areas you can reach through the various transportation modes in Scorn
670 are Pupland (which has a lot of puzzles and quests from very low to very
671 high level), Stoneville and Santo Dominion (low and medium level quests,
672 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
673
674 Through the gate you can reach Euthville and Santo Dominion to the north,
675 Brest (medium level) and Lake Country (medium to high level) to the south,
676 and Navar (medium level quests) in the east (a long travel).
677
678 From Navar you can travel to Darcap in the far north (medium level
679 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
680 on the ocean, a rather dangerous area with many thieves and pirates
681 (medium level quests) and Valleynoy to the south, with medium and high
682 level quests (did you find the southpole yet?).
683
684 Also, it is said that Navar somehow has access to the mystical City
685 de Clouds, the biggest city ever seen (high level and very high level
686 quests). There are rumors about lands beyond (St. Bartholemew and other
687 cities) and other even more mystical places, but little is known about
688 that.
689
690 =head2 Where is that damn Goblin Chief?
691
692 In his cave to the north-east of the Scorn Gate. It is the one that starts
693 with a random maze (yes, there are multiple caves). Keep in mind that the
694 Goblin Chief's Head is fastened to his body, so you have to find and kill
695 him first.
696
697 =head2 Where can I find the I<comet> spell?
698
699 In the tower of stars, which is almost directly south of Scorn (but not
700 too near to it). You have to talk to people to solve this quest, and it
701 does not involve a random maze.
702
703
704 =head1 Authors
705
706 The following people contributed to this document: Robin Redeker, John O'Connel
707 and Marc Lehmann.
708