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Revision: 1.45
Committed: Fri Dec 30 06:58:14 2011 UTC (12 years, 4 months ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.44: +24 -17 lines
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File Contents

# Content
1 =encoding utf-8
2
3 =head1 FAQ, Tips and Tricks
4
5 Here are some questions you might asked yourself over time.
6 Also some nice tips and tricks are listed here, which you may find informative.
7
8 =head2 Meta - About the Game and the Client
9
10 =head3 What is the relation between Deliantra and Crossfire?
11
12 Deliantra was originally a Crossfire server, but by now most of the code
13 has been rewritten. Still, most maps are very similar or identical to
14 Crossfire maps, so the games share a lot.
15
16 The major differences are a better client, better graphics, a stable
17 server (i.e. no crashes every few hours with players and maps getting
18 reset) and the ability to let more players play, by using less resources
19 and having a fully asynchronous design, and full support for sound effects
20 and background music.
21
22 =head3 I found a bug, how can I report it/what do I do?
23
24 Mail us at support@deliantra.net , which is best, unless it is a small,
25 temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
26
27 =head3 The client is very sluggish and slow, what can I do about this?
28
29 Most likely, you don't have accelerated OpenGL support. Try to find a
30 newer driver, or a driver from your hardware vendor, that features OpenGL
31 support.
32
33 If this is not an option, the following Setup options reduce the load and
34 will likely make the client playable with software rendering (it will
35 still be slow, though):
36
37 =over 4
38
39 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
40
41 =item * Enable B<Fast & Ugly> mode
42
43 =item * Disable B<Fog of War> and C<Map Smoothing>
44
45 =item * Increase B<Map Scale>
46
47 =back
48
49 =head3 The client doesn't correctly react to keypresses or mouseclicks.
50
51 =over 4
52
53 =item Make sure Numlock is off.
54
55 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
56 numerical keypad keys while Numlock is active.
57
58 =item Make sure no other Modifier is "pressed".
59
60 Mircosoft Windows versions have some accessability features that could
61 interfere with games like Deliantra. You might want to switch these off in
62 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
63 them down once.
64
65 =item Fullscreen switches confuse the keyboard modifiers.
66
67 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
68 pressed and which aren't. Doing another switch to/from fullscreen might
69 help.
70
71 =back
72
73 =head3 My client doesn't start anymore/graphics are corrupted!
74
75 If your computer crashed, the game client or any updates for it might have
76 become corrupted.
77
78 If you suspect this to be the case, you can delete the cached copy and any
79 updates - you lose software updates this way, but your personal settings
80 and minimap stay intact.
81
82 =over 4
83
84 =item To do that on Unix:
85
86 Open a terminal window as the user that starts the client and execute:
87
88 rm -rf ~/.urlader
89
90 =item To do that on Windows:
91
92 Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the
93 location bar and press return.
94
95 Find and delete the directory called F<urlader> - if you can't delete all
96 files, reboot first.
97
98 =back
99
100 Sometimes you hit a bug in the client. To reset the state of your client
101 you can delete your client database directory (your client will have to
102 re-download music and images and you will lose your minimap contents).
103
104 =over 4
105
106 =item To do that on Unix:
107
108 Open a terminal window as the user that starts the client and execute:
109
110 rm -rf ~/.deliantra/client-*
111
112 =item To do that on Windows:
113
114 window that will open, first open F<deliantra>, then delete the directory
115 starting with F<client->.
116
117 Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the
118 location bar and press return.
119
120 Find and enter the directory called F<deliantra> and delete all files
121 starting with F<client-> - if you can't delete all files, reboot first.
122
123 =back
124
125 Additionally, to completely reset the client and all your settings, you
126 can delete the F<.deliantra> or F<deliantra> directory itself.
127
128 =head2 Game Mechanics
129
130 =head3 What is this place I go to when I die?
131
132 When you die, you go to a place called the nimbus. In the nimbus, you are
133 able to play minesweeper for your experience. If you win and have applied
134 all the spaces except for bombs, you will automatically be teleported to
135 a hallway you can walk down to be teleported back to life, with your
136 experience intact.
137
138 If you lose by applying a bomb, you are teleported to a hallway
139 with a flower, and you can walk down to be teleported back to life,
140 without your experience you lost when you died. There are rumors
141 that the Key to Life can let the losers walk in the winner's
142 hallway, however...
143
144 =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
145
146 Here are the typical reasons why you lose health:
147
148 =over 4
149
150 =item * You are being attacked.
151
152 Sounds obvious, but sometimes you can't see the monster attacking
153 you. Check the C<Log> tab, as you usually get a message when this happens.
154
155 =item * You are out of food.
156
157 When your food reaches C<0> you will start to lose health. Eating (good)
158 food will replenish your food level.
159
160 =item * You are poisoned.
161
162 Poison will reduce your health. When your body heals fast enough it will
163 eventually get over the poison, otherwise you should seek professional
164 help such as the House of Healing in Scorn, or a player with the C<cure
165 poison> spell. It is rumored that neko san might sometimes cure poison.
166
167 =item * You have a disease.
168
169 Some diseases have such drastic effects on your organism that you can lose
170 health. Get help in the House of Healing in Scorn, or ask a player who can
171 cast C<cure disease> on you.
172
173 =item * Your stats change.
174
175 Switching items or being restored from depletion can affect your stats,
176 which in turn can affect your healthpoints. While this is not a regular
177 effect (it only happens when you change items or are restored from
178 depletion), it can sometimes look as if you are losing health. You can
179 restore depletion by drinking a potion of life.
180
181 =back
182
183 =head3 How do diseases work?
184
185 Diseases are obtained by things like traps or spells. Usually, they
186 will reduce some of your attributes, like strength. They might also
187 cause damage to you, or slow you down. Some of them infect monsters
188 and players around you, spreading the disease.
189
190 If your disease can be cured naturally, and if you do wait until
191 it is cured naturally, you develop immunity for that level of
192 disease. Higher level forms of that disease will still infect
193 you, but you can wait it out to get better immunity.
194
195 Some diseases, like rabies, cannot be cured by waiting.
196 Instead, you will have to cure it magically. For information on how
197 to do that, see the above entry.
198
199 =head3 I lost an item! How?
200
201 Well, we don't know. If you don't know, either, here is a partial list of
202 ways people typically lose stuff:
203
204 =over 4
205
206 =item You accidentally dropped it in a shop (or elswehere).
207
208 If in a shop, if it was money, you can just go there and pick it up again:
209 shops do not "buy" money. For other items you will have to buy it back.
210
211 =item Thieves or monsters stole your items.
212
213 Yes, thieves and many other monsters (such as demons) can actually steal
214 stuff. They can steal about anything that you don't currently wield, and
215 if they are good, you don't even notice it. Your only chance of getting
216 the item back is to kill the thief or steal the item back with the steal
217 skill before the map he is in resets.
218
219 Many adventurers find that the old road to Navar harbours a lot of thieves
220 and is best avoided by the beginning adventurers.
221
222 =back
223
224 =head3 When I log-in, I keep dying! Why is this?
225
226 What happened is that you died of a cave-in. Cave-ins kill you when you
227 unsafely log out. An unsafe log out is when you disconnect without using a
228 bed to reality, or when you time out (after 10-20 seconds without reply,
229 the server automatically kicks players). Safe log outs are when you log
230 out using a bed to realtiy, or when you are disconnected when the server
231 crashes or restarts.
232
233 If the disconnection was safe, then you will appear where you were before
234 you got logged out. If it was unsafe, and more than one hour has passed, you
235 will die of a cave-in. If the map you were in reset, but one hour has not
236 passed, then you will be recalled to your bed to reality.
237
238 =head3 Where do I find beds to reality?
239
240 Inns usually have them, and apartments almost always have beds to
241 reality. Almost every city has an inn. Taverns sometimes have them, and
242 they might be in surprising places. Scorn has an inn that is located in
243 the southern area.
244
245 =head3 How does the I<identify> spell work?
246
247 The I<identify> spell identifies your items, making it give it's full
248 description. The spell goes through your inventory in a psuedo-random
249 order, skipping past identified items. If it identifies all the items
250 in your inventory, or they are already identified, it then checks for
251 identified items on the ground, again in a psuedo-random order. If it
252 identifies all the items on the ground, then the remaining power is
253 wasted.
254
255 The I<identify> spell counts stacks of items, such as arrows or gems, as
256 one 'item'. It can only identify a certain amount of items. Therefore, the
257 only way to choose what it identifies is by dropping what you don't want
258 identified on the ground.
259
260 =head3 What do altars do?
261
262 There are different types of altars. Altars found in churches and
263 chapels are aligned to gods; they usually have decoration based
264 on the god they are aligned to. You can pray at these altars to
265 start worshipping the god the altar is aligned to, or pray to
266 get over your normal grace limit, get grace faster, or any
267 other effects the altar might have.
268
269 Pink altars usually require a sacrifice, which can be seen by
270 rolling your mouse over it at the bottom of the screen. If you
271 drop the sacrifiice, it will activate something, like a gate, or
272 maybe it will teleport something.
273
274 =head3 How come I don't get any change from an altar?
275
276 Altars do not give change. This means that you might drop a platinum piece
277 on a table that identifies for 2 gold, or equivalent, and get only one
278 identify. The equivalent means that you can make the price up in smaller
279 currency, like 200 silver, but higher currency won't get you any more
280 identifies.
281
282 =head3 What diseases cannot be cured naturally?
283
284 Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
285 and thus you cannot have an immunity against them.
286
287 =head3 Where can I use building materials?
288
289 You can only use them in tiles that are buildable. These tiles are found in
290 guild storages, and in some apartments.
291
292 =head3 How can I Prepare/Improve/Enchant Weapons?
293
294 This is done in two steps: first you have to I<prepare> your weapon
295 for the desired number of enchantments, then you apply the enchanments
296 (weapons remember how many times they can be enchanted further).
297
298 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
299 the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
300 then read the I<Prepare Weapon> scroll. The square root of the total
301 number of diamonds sacrificed this way determines the number of
302 enchantments the weapon accepts: one diamond for one enchanment, nine
303 diamonds for three enchantments, 100 diamonds for ten enchantments,
304 and so on.
305
306 Remember, once you prepare the weapon, it can only be wielded by you.
307
308 After that, you can apply improvement and enchantnment scrolls:
309
310 =over 4
311
312 =item Improve Damage
313
314 Each scroll read will increase the damage by five points, and likewise the
315 weight by five kilograms.
316
317 =item Lower Weight
318
319 This "improves" the weight of your weapon: each scroll reduces the weight
320 by one fifth (20%). It will not, however, create weightless weapons.
321
322 =item Enchant Weapon
323
324 Each scroll read increases the magic by one point.
325
326 =item Improve Stat
327
328 This scroll improves one of the basic stat improvements (Strength,
329 Dexterity and so on). For this it needs a further sacrifice in form of
330 stat potions. The stat potions must be of the same type and will determine
331 which stat gets improved.
332
333 The number of stat potions you need to improve it is twice the number of
334 stat points the weapon currently gives, plus one (the minimum is two stat
335 potions, however). That is, a weapon which gives no stat bonus needs two
336 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
337 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
338 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
339 will result in needing five stat potions only (C<2 × 2 + 1>).
340
341 =back
342
343 Keep in mind, however, that your character can only handle a limited
344 number of weapon improvements, see the L<skills> command. Item power will
345 also increase.
346
347 =head3 How can I enchant Armour?
348
349 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
350 the magic value will be increased by one, the speed, armour (physical
351 resistance) and weight are increased by some amount, as well as the item
352 power.
353
354 =head3 What is this item power business?
355
356 In general, the more interesting/powerful items have higher item power
357 values. Your character can handle only handle only a limited amount of
358 power - for each overall level you can handle C<1.25> item power points,
359 so if you are level 16 you can handle a total of 20 item power points (see
360 the L<skills> command for your current limit and remaining item power
361 points).
362
363 All the equipment you wear adds to this limit, so if you wield a weapon of
364 item power 30 plus two rings of item power 14 each you will need 58 item
365 power (and a level of 47).
366
367
368 =head2 Generic how do I...
369
370 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
371
372 You need a spell to uncurse or undamn items, but luckily, magic shops
373 commonly have scrolls of remove curse or remove damnation. In addition,
374 all of the gods except the Devourers can remove curses, and Gnarg,
375 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
376 grants the remove damnation spell at 300 grace.
377
378 To actually remove the curse or damnation with a scroll, you need to
379 L<mark> the item, and then L<apply> the scroll. Once the curse or
380 damnation is removed, you can unwear the item.
381
382 =head3 How do I use range weapons such as bows?
383
384 First, you have to L<apply> the bow, then it will show up in the lower
385 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
386 but not in the C<Range:> slot you have to unapply and reaply it.
387
388 When you have a bow (or similar weapons like guns or crossbows) applied,
389 you just shoot as with spells or other range attacks - C<Shift>+direction
390 key.
391
392 You need to have arrows (shells, bolts etc.) in your inventory or an
393 active container for this to work.
394
395 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
396 Playerbook => Settings >> tab.
397
398 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
399
400 The right-click context menu in the playerbook inventory has an entry
401 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
402 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
403 this to work!
404
405 An alternative would be to use the L<mark|command/mark> and
406 L<apply|command/apply> commands like this:
407
408 mark icecube
409 apply flint and steel
410
411 You can bind these commands to a key and invoke them repeatedly.
412
413 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
414
415 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
416 which has the desired effect with cone spells.
417
418 =head3 How do I pay for items from a shop?
419
420 You need to have the unpaid item in your inventory, and then walk out of
421 the store with the shop mat. It will automatically pay for the item, if
422 you have enough money. If you don't, you will be prevented from leaving,
423 until you drop the unpaid item, or if you obtain enough money.
424
425 =head3 How do I sell items to a shop?
426
427 Just drop the item in a shop. Some tiles in a shop might not be shop
428 tiles; usually, shop tiles are white brick floors. Try going over one of
429 them and dropping the item. If the shop is not interested, the item will
430 not leave your inventory.
431
432 =head3 How do I increase my attributes?
433
434 To increase your attributes (strength, dexterity, etc.) you can wear items
435 that can increase them as long as you have them worn. You can get your
436 attributes up to 30 like this. To increase them permanently, you can
437 drink a stat potion, which have special colors and a letter on the potion
438 named 'potion of <attribute>'. These potions can increase your attributes
439 up to the natural maximum of your race; which can be viewd with the
440 statistics command. It increases your 'natural' attribute, up to the
441 'maximum' attribute.
442
443 =head3 How do I get my literacy experience up?
444
445 You need to read books and scrolls to get literacy experience. You can
446 also use the literacy skill to identify scrolls and books. Identifying
447 them gives you literacy experience, and you are still able to read them
448 once you identify them.
449
450 =head3 How do I rent and maintain an apartment?
451
452 Payment for an apartment is done in 3 steps. First, there is an entry fee
453 in the apartment map that you need to pay only once. Then, the apartment
454 rental fee depends on the apartment model, not you. The taxes depend on
455 your character level, and need to be paid, even while you are offline (the
456 rental fee is only paid while you are online.)
457
458 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
459 deducted from your bank account.
460
461 =head3 How do I use passes/keys?
462
463 Whatever looks at your pass or key opens automatically, if you have it in
464 your inventory or in an applied container. Some keys might just open a
465 locked door, not a gate, and can be used by moving into the locked door.
466
467 =head3 How do I find out where the key is to a locked door?
468
469 Usually, bumping into the locked door will tell you what kind of key
470 you need. This key is probably hidden somewhere in the same or close maps.
471 Some of the characters near by might give you hints or explain something.
472
473 =head3 How do I see how much an altar or table costs to use?
474
475 You can move your mouse over it, and it will tell you how much currency it
476 needs.
477
478 =head3 How do I join a guild?
479
480 To join a player guild, such as the Black Shield or Laughing Skull (not
481 the Adventurer's Guild, the Guild of Freedom, or anything else like
482 them), you need to be given a key by one of its current members.
483 The players might have special tasks and requirements for you, but all that
484 is needed is to have the key to enter the guild building and use its features.
485
486 =head3 How do I drop items?
487
488 To drop items, you can right click on the item in your inventory screen in
489 the playerbook, which you can get by pressing F5 or the Playerbook tab,
490 and selecting drop. You can also shift + left click an item to drop it, or
491 enter the command
492
493 drop <item>
494
495 This command drops items with the names that have <item> in it. If you are
496 unable to drop an item, this will probably be because it is locked. You
497 can unlock it by right clicking the item in your inventory, and selecting
498 unlock.
499
500 =head3 How do I pick up items?
501
502 You can pick up items by pressing the comma key (,) or by right clicking
503 the item on the floor, and selecting 'take'. You can also type the
504
505 take <item>
506
507 command.
508
509 =head3 How do I make money, fast?!
510
511 You should identify the items you sell. Unidentified items sell MUCH
512 lower. Make sure you have the bargaining skill. It lets you save lots of
513 money when you buy stuff, and gain more money when you sell stuff. You can
514 level it up by buying items or selling expensive items. The higher it is
515 priced, the more experience. You can get a scroll of bargaining in Scorn's
516 gem shop.
517
518 Quests also might give you something valuable as a reward.
519
520 =head2 Playing Together
521
522 =head3 How can I communicate with other players?
523
524 There are five commands you can use to talk to others. All of them can
525 be entered by just typing them in, followed by the message, followed by
526 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
527 in your message window you can also just type a text in there followed
528 by C<Return> (this is especially handy as C<Return> also activates the
529 current chat tab as well).
530
531 =over 4
532
533 =item chat <message> (short: C<c>)
534
535 The most-used communications command. Whatever you I<chat> will end up
536 in the I<Chat> tab of everybody else who is currently logged in.
537
538 Example:
539
540 c uh, that anchovis almost killed me
541
542 =item shout <message>
543
544 This is like C<chat>, but "louder". Everybody will get your message in red
545 in their C<Chat> tabs. You should not use C<shout> unless you are in an
546 emergency or there is something really important to be said, otherwise you
547 risk being ignored by people.
548
549 Example:
550
551 sh I am stuck! can anybody let me out?
552
553 =item say <message> (short: C<s>)
554
555 This command can be used to talk to NPCs (without going through the NPC
556 dialogue window), but all players anywhere on the same map can hear you as
557 well.
558
559 Example:
560
561 s good that schmorp cnanot hera us here!
562
563 =item tell <playername> <message> (short: C<te>)
564
565 This is your prototypical two-way, private, chat channel. You can talk to
566 any other player that is currently logged in, and only he can hear you.
567
568 =item gsay <message> (short: C<gs>)
569
570 The group say command sends a message to every member of the party/group
571 you are in. This is useful when playing in a team, to avoid cluttering the
572 chat channel.
573
574 =back
575
576 In addition to these, there are a large number of emotes you can use, use
577 the L<help> command to get a list.
578
579 =head3 Can I form parties? Which benefits does party-play have?
580
581 You can form I<new> parties using the C<< party form <name> >> name
582 command, and you can join I<existing> parties using the C<< party join
583 <name> >> command. There are other party commands, use C<help party> to
584 find out more.
585
586 The main benefit of party-play is sharing experience: All experience you
587 gain is distributed to all party members accoridng to their level (people
588 with twice the level as you gain twice as much experience).
589
590 This is great for training skills you are bad in, but somebody else is
591 good in, and of course vice versa!
592
593
594 =head2 Magic
595
596 =head3 How does an improvement potion work?
597
598 An improvement potion increases your hitpoints, spellpoints, or your grace,
599 permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
600 or grace, and increasing it. This way, if you drink enough improvement
601 potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
602
603 However, only lower levels roll for hitpoints, spellpoints, or grace. After level
604 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
605
606 =head3 How do I control golems I summon?
607
608 You can control golems by holding down shift + a direction key. It moves in the
609 direction you are holding.
610
611 =head3 How can I summon a specific monster with C<summon pet monster>?
612
613 Higher (effective) casting levels of L<skill_description/summoning> give
614 you access to higher level monsters, but not all monsters have equal
615 abilities. Instead of summoning the highest level monster allowed by your
616 level you can also summon any other monster you had before by adding its
617 I<archetype name> after the command, i.e. to summon bees you would use the
618 C<cast summon pet monster bee> (short: C<cspm bee>) command.
619
620 Level Monster
621 1 bat
622 3 bird
623 4 bee
624 5 spider
625 6 killer_bee
626 7 pixie
627 8 skeleton
628 9 stalker
629 11 devil
630 13 beholder
631 15 dark_elf
632 17 skull
633 20 angel
634 25 vampire
635 30 spectre
636 35 lich
637 40 demilich
638 50 hellhound
639 60 unusual_kobold
640 70 chicken
641 80 gr_hellhound
642 90 dave
643 100 laoch
644 105 snitchangel
645
646 =head3 How does being attuned/repelled/denied affect casting level?
647
648 Some spells are attuned to one or more spell classes (such as wounding,
649 summoning, fire and so on). The player can likewise be attuned to some of
650 these classes, giving a bonus, or repelled to them, giving a malus, or
651 denied to them, making her unable to cast the spell at all.
652
653 The skill level is the level of the skill that the spell uses (e.g.
654 summoning or sorcery).
655
656 When attuned, the bonus is up to 16 levels, but never higher than the
657 skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
658 attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
659 level of 10, and at level 50, the bonus is 16, yielding 66.
660
661 When repelled, the malus is 16 levels always. If you are both attuned and
662 repelled at the same time, the effects will add.
663
664 These are added (or subtracted) to the skill level when checking whether
665 the player can cast the spell and when calculating the effective casting
666 level.
667
668 The effect on strength is as if the minimum spell level is lower (when
669 attuned) or higher (when repelled), and the strength will increase the
670 same as without any attunement.
671
672 =head3 What is the "effective" casting level?
673
674 Effective casting levels start at 1 (lowest spell strength) and go up to
675 100 (highest nominal spell strength). Higher levels are also possible and
676 make the spell correspondingly stronger.
677
678 The effective casting level is calculated from the skill level, after
679 adding/subtracting any bonus from attunements.
680
681 If the skill level plus bonus is lower than 100, then the minimum spell
682 level comes into play: the minimum level is not only the minimum level
683 a caster is required to have, it is also the level where the effective
684 casting level equals 1. From there it grows till it reaches casting level
685 100, where the effective level will also be 100.
686
687 If the skill level plus bonus is 100 or higher, then this is the effective
688 spell level.
689
690 That means, when you have a spell with a minimum level of 90, then it's
691 effective range will be spread evenly over the 90..100 range, e.g. when
692 you cast this spell at skill level 90, the effective casting level will
693 be 1 (lowest). Casting at level 91 gives casting level 11, skill level
694 98 gives effective level 80, up to skill level 100, which then gives
695 effective level 100.
696
697
698 =head2 Praying, Gods and Cults
699
700 =head3 X<how_to_pray>How do I pray or get the praying skill?
701
702 First enter the "praying mode" by readying your L<skill_description/praying> skill
703 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
704 C<Shift> and a direction key (e.g. C<Shift-Up>).
705
706 You will now pray as long as you keep pressing the keys.
707
708 However, if you do not have the praying skill, you can obtain it by
709 reading a scroll of praying. This will let you learn the praying skill
710 depending on your intelligence. You can also use a holy symbol to use the
711 praying skill, as long as you have the holy symbol in your inventory. Holy
712 symbols can be found in shops and random dungeons.
713
714 =head3 How can I summon a specific monster with C<summon cult monster>?
715
716 You can't, your god selects the monsters for you.
717
718 =head3 How do I join a cult/become a follower of a god?
719
720 That is simple, just find an altar of a god of your choice and start
721 L<skill_description/praying>. Eventually, the god will recognize
722 you.
723
724 =head3 How do I change gods?
725
726 That is far more difficult: gods really hate it when you defect
727 them. Expect to lose a lot of L<skill_description/praying> experience in
728 the process.
729
730 First you should pray long enough to your god, until you gain 95%
731 resistance to god power. Then quickly go to the altar of your newly-chosen
732 god and pray on her/his altar. Your old god won't make it easy, but if you
733 are persistent your old god will let you go at one point.
734
735
736 =head2 Exploring / Quests
737
738 =head3 What areas are there to explore?
739
740 First, you should explore Scorn and find the port pass (and maybe also the
741 gate pass). Make sure you don't miss out the old city of scorn, many
742 a dangers, but also many treasures, can be found there.
743
744 When you finished most of the quests in Scorn you should investigate how
745 the pirates escape from the prison. This will lead to a number of nice
746 quests in and around Port Joseph.
747
748 Another nice series of quests, from low to medium level, can be found in
749 the King's Palace in Scorn. Who wouldn't want to meet the princess in
750 person?
751
752 The areas you can reach through the various transportation modes in Scorn
753 are Pupland (which has a lot of puzzles and quests from very low to very
754 high level), Stoneville and Santo Dominion (low and medium level quests,
755 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
756
757 Through the gate you can reach Euthville and Santo Dominion to the north,
758 Brest (medium level) and Lake Country (medium to high level) to the south,
759 and Navar (medium level quests) in the east (a long travel).
760
761 From Navar you can travel to Darcap in the far north (medium level
762 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
763 on the ocean, a rather dangerous area with many thieves and pirates
764 (medium level quests) and Valleynoy to the south, with medium and high
765 level quests (did you find the southpole yet?).
766
767 Also, it is said that Navar somehow has access to the mystical City
768 de Clouds, the biggest city ever seen (high level and very high level
769 quests). There are rumors about lands beyond (St. Bartholemew and other
770 cities) and other even more mystical places, but little is known about
771 that.
772
773 =head3 Where is that damn Goblin Chief?
774
775 In his cave to the north-east of the Scorn Gate. It is the one that starts
776 with a random maze (yes, there are multiple caves). Keep in mind that the
777 Goblin Chief's Head is fastened to his body, so you have to find and kill
778 him first.
779
780 =head3 Where can I find the I<comet> spell?
781
782 In the tower of stars, which is almost directly south of Scorn (but not
783 too near to it). You have to talk to people to solve this quest, and it
784 does not involve a random maze.
785
786
787 =head1 Authors
788
789 The following people contributed to this document: Robin Redeker, John O'Donnell
790 and Marc Lehmann.