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=encoding utf-8 |
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|
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=head1 FAQ, Tips and Tricks |
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|
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Here are some questions you might asked yourself over time. |
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Also some nice tips and tricks are listed here, which you may find informative. |
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|
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=head2 Meta - About the Game and the Client |
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|
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=head3 What is the relation between Deliantra and Crossfire? |
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|
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Deliantra was originally a Crossfire server, but by now most of the code |
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has been rewritten. Still, most maps are very similar or identical to |
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Crossfire maps, so the games share a lot. |
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|
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The major differences are a better client, better graphics, a stable |
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server (i.e. no crashes every few hours with players and maps getting |
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reset) and the ability to let more players play, by using less resources |
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and having a fully asynchronous design, and full support for sound effects |
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and background music. |
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|
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=head3 I found a bug, how can I report it/what do I do? |
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|
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Mail us at support@deliantra.net , which is best, unless it is a small, |
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temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth. |
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|
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=head3 The client is very sluggish and slow, what can I do about this? |
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|
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Most likely, you don't have accelerated OpenGL support. Try to find a |
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newer driver, or a driver from your hardware vendor, that features OpenGL |
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support. |
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|
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If this is not an option, the following Setup options reduce the load and |
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will likely make the client playable with software rendering (it will |
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still be slow, though): |
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|
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=over 4 |
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|
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=item * B<Video Mode> should be set as low as possible (e.g. 640x480) |
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|
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=item * Enable B<Fast & Ugly> mode |
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|
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=item * Disable B<Fog of War> and C<Map Smoothing> |
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|
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=item * Increase B<Map Scale> |
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|
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=back |
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|
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=head3 The client doesn't correctly react to keypresses or mouseclicks. |
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|
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=over 4 |
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|
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=item Make sure Numlock is off. |
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|
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Some Microsoft Windows versions/keyboard layouts do not report modifiers for the |
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numerical keypad keys while Numlock is active. |
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|
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=item Make sure no other Modifier is "pressed". |
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|
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Mircosoft Windows versions have some accessability features that could |
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interfere with games like Deliantra. You might want to switch these off in |
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the keyboard settings. Sometimes modifiers can be "unstuck" by pressing |
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them down once. |
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|
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=item Fullscreen switches confuse the keyboard modifiers. |
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|
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Fullscreen switches on Microsoft Windows sometimes confuse which keys are |
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pressed and which aren't. Doing another switch to/from fullscreen might |
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help. |
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|
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=back |
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|
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=head3 My client doesn't start anymore/graphics are corrupted! |
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|
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If your computer crashed, the game client or any updates for it might have |
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become corrupted. |
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|
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If you suspect this to be the case, you can delete the cached copy and any |
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updates - you lose software updates this way, but your personal settings |
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and minimap stay intact. |
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|
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=over 4 |
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|
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=item To do that on Unix: |
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|
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Open a terminal window as the user that starts the client and execute: |
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|
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rm -rf ~/.urlader |
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|
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=item To do that on Windows: |
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|
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Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the |
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location bar and press return. |
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|
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Find and delete the directory called F<urlader> - if you can't delete all |
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files, reboot first. |
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|
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=back |
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|
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Sometimes you hit a bug in the client. To reset the state of your client |
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you can delete your client database directory (your client will have to |
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re-download music and images and you will lose your minimap contents). |
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|
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=over 4 |
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|
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=item To do that on Unix: |
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|
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Open a terminal window as the user that starts the client and execute: |
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|
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rm -rf ~/.deliantra/client-* |
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|
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=item To do that on Windows: |
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|
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window that will open, first open F<deliantra>, then delete the directory |
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starting with F<client->. |
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|
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Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the |
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location bar and press return. |
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|
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Find and enter the directory called F<deliantra> and delete all files |
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starting with F<client-> - if you can't delete all files, reboot first. |
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|
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=back |
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|
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Additionally, to completely reset the client and all your settings, you |
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can delete the F<.deliantra> or F<deliantra> directory itself. |
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|
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=head2 Game Mechanics |
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|
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=head3 What is this place I go to when I die? |
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|
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When you die, you go to a place called the nimbus. In the nimbus, you are |
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able to play minesweeper for your experience. If you win and have applied |
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all the spaces except for bombs, you will automatically be teleported to |
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a hallway you can walk down to be teleported back to life, with your |
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experience intact. |
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|
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If you lose by applying a bomb, you are teleported to a hallway |
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with a flower, and you can walk down to be teleported back to life, |
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without your experience you lost when you died. There are rumors |
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that the Key to Life can let the losers walk in the winner's |
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hallway, however... |
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|
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=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
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|
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Here are the typical reasons why you lose health: |
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|
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=over 4 |
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|
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=item * You are being attacked. |
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|
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Sounds obvious, but sometimes you can't see the monster attacking |
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you. Check the C<Log> tab, as you usually get a message when this happens. |
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|
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=item * You are out of food. |
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|
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When your food reaches C<0> you will start to lose health. Eating (good) |
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food will replenish your food level. |
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|
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=item * You are poisoned. |
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|
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Poison will reduce your health. When your body heals fast enough it will |
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eventually get over the poison, otherwise you should seek professional |
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help such as the House of Healing in Scorn, or a player with the C<cure |
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poison> spell. It is rumored that neko san might sometimes cure poison. |
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|
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=item * You have a disease. |
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|
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Some diseases have such drastic effects on your organism that you can lose |
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health. Get help in the House of Healing in Scorn, or ask a player who can |
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cast C<cure disease> on you. |
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|
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=item * Your stats change. |
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|
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Switching items or being restored from depletion can affect your stats, |
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which in turn can affect your healthpoints. While this is not a regular |
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effect (it only happens when you change items or are restored from |
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depletion), it can sometimes look as if you are losing health. You can |
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restore depletion by drinking a potion of life. |
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|
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=back |
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|
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=head3 How do diseases work? |
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|
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Diseases are obtained by things like traps or spells. Usually, they |
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will reduce some of your attributes, like strength. They might also |
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cause damage to you, or slow you down. Some of them infect monsters |
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and players around you, spreading the disease. |
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|
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If your disease can be cured naturally, and if you do wait until |
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it is cured naturally, you develop immunity for that level of |
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disease. Higher level forms of that disease will still infect |
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you, but you can wait it out to get better immunity. |
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|
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Some diseases, like rabies, cannot be cured by waiting. |
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Instead, you will have to cure it magically. For information on how |
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to do that, see the above entry. |
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|
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=head3 I lost an item! How? |
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|
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Well, we don't know. If you don't know, either, here is a partial list of |
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ways people typically lose stuff: |
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|
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=over 4 |
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|
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=item You accidentally dropped it in a shop (or elswehere). |
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|
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If in a shop, if it was money, you can just go there and pick it up again: |
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shops do not "buy" money. For other items you will have to buy it back. |
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|
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=item Thieves or monsters stole your items. |
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|
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Yes, thieves and many other monsters (such as demons) can actually steal |
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stuff. They can steal about anything that you don't currently wield, and |
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if they are good, you don't even notice it. Your only chance of getting |
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the item back is to kill the thief or steal the item back with the steal |
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skill before the map he is in resets. |
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|
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Many adventurers find that the old road to Navar harbours a lot of thieves |
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and is best avoided by the beginning adventurers. |
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|
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=back |
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|
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=head3 When I log-in, I keep dying! Why is this? |
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|
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What happened is that you died of a cave-in. Cave-ins kill you when you |
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unsafely log out. An unsafe log out is when you disconnect without using a |
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bed to reality, or when you time out (after 10-20 seconds without reply, |
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the server automatically kicks players). Safe log outs are when you log |
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out using a bed to realtiy, or when you are disconnected when the server |
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crashes or restarts. |
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|
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If the disconnection was safe, then you will appear where you were before |
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you got logged out. If it was unsafe, and more than one hour has passed, you |
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will die of a cave-in. If the map you were in reset, but one hour has not |
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passed, then you will be recalled to your bed to reality. |
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|
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=head3 Where do I find beds to reality? |
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|
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Inns usually have them, and apartments almost always have beds to |
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reality. Almost every city has an inn. Taverns sometimes have them, and |
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they might be in surprising places. Scorn has an inn that is located in |
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the southern area. |
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|
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=head3 How does the I<identify> spell work? |
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|
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The I<identify> spell identifies your items, making it give it's full |
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description. The spell goes through your inventory in a psuedo-random |
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order, skipping past identified items. If it identifies all the items |
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in your inventory, or they are already identified, it then checks for |
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identified items on the ground, again in a psuedo-random order. If it |
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identifies all the items on the ground, then the remaining power is |
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wasted. |
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|
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The I<identify> spell counts stacks of items, such as arrows or gems, as |
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one 'item'. It can only identify a certain amount of items. Therefore, the |
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only way to choose what it identifies is by dropping what you don't want |
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identified on the ground. |
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|
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=head3 What do altars do? |
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|
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There are different types of altars. Altars found in churches and |
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chapels are aligned to gods; they usually have decoration based |
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on the god they are aligned to. You can pray at these altars to |
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start worshipping the god the altar is aligned to, or pray to |
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get over your normal grace limit, get grace faster, or any |
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other effects the altar might have. |
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|
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Pink altars usually require a sacrifice, which can be seen by |
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rolling your mouse over it at the bottom of the screen. If you |
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drop the sacrifiice, it will activate something, like a gate, or |
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maybe it will teleport something. |
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|
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=head3 How come I don't get any change from an altar? |
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|
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Altars do not give change. This means that you might drop a platinum piece |
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on a table that identifies for 2 gold, or equivalent, and get only one |
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identify. The equivalent means that you can make the price up in smaller |
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currency, like 200 silver, but higher currency won't get you any more |
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identifies. |
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|
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=head3 What diseases cannot be cured naturally? |
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|
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Tapeworms, leprosy, and arthritis are all unable to be cured naturally, |
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and thus you cannot have an immunity against them. |
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|
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=head3 Where can I use building materials? |
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|
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You can only use them in tiles that are buildable. These tiles are found in |
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guild storages, and in some apartments. |
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|
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=head3 How can I Prepare/Improve/Enchant Weapons? |
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|
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This is done in two steps: first you have to I<prepare> your weapon |
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for the desired number of enchantments, then you apply the enchanments |
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(weapons remember how many times they can be enchanted further). |
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|
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To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
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the inventory) it. Then, as a sacrifice, drop some diamonds on the floor |
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then read the I<Prepare Weapon> scroll. The square root of the total |
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number of diamonds sacrificed this way determines the number of |
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enchantments the weapon accepts: one diamond for one enchanment, nine |
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diamonds for three enchantments, 100 diamonds for ten enchantments, |
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and so on. |
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|
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Remember, once you prepare the weapon, it can only be wielded by you. |
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|
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After that, you can apply improvement and enchantnment scrolls: |
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|
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=over 4 |
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|
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=item Improve Damage |
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|
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Each scroll read will increase the damage by five points, and likewise the |
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weight by five kilograms. |
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|
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=item Lower Weight |
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|
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This "improves" the weight of your weapon: each scroll reduces the weight |
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by one fifth (20%). It will not, however, create weightless weapons. |
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|
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=item Enchant Weapon |
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|
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Each scroll read increases the magic by one point. |
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|
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=item Improve Stat |
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|
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This scroll improves one of the basic stat improvements (Strength, |
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Dexterity and so on). For this it needs a further sacrifice in form of |
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stat potions. The stat potions must be of the same type and will determine |
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which stat gets improved. |
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|
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The number of stat potions you need to improve it is twice the number of |
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stat points the weapon currently gives, plus one (the minimum is two stat |
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potions, however). That is, a weapon which gives no stat bonus needs two |
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(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that |
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already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat |
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potions. Negative stats are summed normally, so I<Str +4> and I<Int -2> |
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will result in needing five stat potions only (C<2 × 2 + 1>). |
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|
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=back |
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|
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Keep in mind, however, that your character can only handle a limited |
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number of weapon improvements, see the L<skills> command. Item power will |
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also increase. |
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|
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=head3 How can I enchant Armour? |
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|
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Enchanting armour is easy: each time you read an I<Enchant Armour> scroll, |
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the magic value will be increased by one, the speed, armour (physical |
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resistance) and weight are increased by some amount, as well as the item |
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power. |
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|
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=head3 What is this item power business? |
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|
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In general, the more interesting/powerful items have higher item power |
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values. Your character can handle only handle only a limited amount of |
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power - for each overall level you can handle C<1.25> item power points, |
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so if you are level 16 you can handle a total of 20 item power points (see |
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the L<skills> command for your current limit and remaining item power |
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points). |
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|
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All the equipment you wear adds to this limit, so if you wield a weapon of |
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item power 30 plus two rings of item power 14 each you will need 58 item |
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power (and a level of 47). |
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|
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|
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=head2 Generic how do I... |
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|
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=head3 How do I uncurse/undamn items or unwear cursed/damned items? |
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|
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You need a spell to uncurse or undamn items, but luckily, magic shops |
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commonly have scrolls of remove curse or remove damnation. In addition, |
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all of the gods except the Devourers can remove curses, and Gnarg, |
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Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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grants the remove damnation spell at 300 grace. |
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|
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To actually remove the curse or damnation with a scroll, you need to |
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L<mark> the item, and then L<apply> the scroll. Once the curse or |
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damnation is removed, you can unwear the item. |
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|
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=head3 How do I use range weapons such as bows? |
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|
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First, you have to L<apply> the bow, then it will show up in the lower |
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right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
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but not in the C<Range:> slot you have to unapply and reaply it. |
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|
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When you have a bow (or similar weapons like guns or crossbows) applied, |
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you just shoot as with spells or other range attacks - C<Shift>+direction |
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key. |
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|
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You need to have arrows (shells, bolts etc.) in your inventory or an |
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active container for this to work. |
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|
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You can influence how you shoot via the L<Bow Mode|bowmode> in the C<< |
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Playerbook => Settings >> tab. |
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|
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=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
399 |
|
400 |
The right-click context menu in the playerbook inventory has an entry |
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B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
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need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for |
403 |
this to work! |
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|
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An alternative would be to use the L<mark|command/mark> and |
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L<apply|command/apply> commands like this: |
407 |
|
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mark icecube |
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apply flint and steel |
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|
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You can bind these commands to a key and invoke them repeatedly. |
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|
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=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
414 |
|
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Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
416 |
which has the desired effect with cone spells. |
417 |
|
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=head3 How do I pay for items from a shop? |
419 |
|
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You need to have the unpaid item in your inventory, and then walk out of |
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the store with the shop mat. It will automatically pay for the item, if |
422 |
you have enough money. If you don't, you will be prevented from leaving, |
423 |
until you drop the unpaid item, or if you obtain enough money. |
424 |
|
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=head3 How do I sell items to a shop? |
426 |
|
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Just drop the item in a shop. Some tiles in a shop might not be shop |
428 |
tiles; usually, shop tiles are white brick floors. Try going over one of |
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them and dropping the item. If the shop is not interested, the item will |
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not leave your inventory. |
431 |
|
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=head3 How do I increase my attributes? |
433 |
|
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To increase your attributes (strength, dexterity, etc.) you can wear items |
435 |
that can increase them as long as you have them worn. You can get your |
436 |
attributes up to 30 like this. To increase them permanently, you can |
437 |
drink a stat potion, which have special colors and a letter on the potion |
438 |
named 'potion of <attribute>'. These potions can increase your attributes |
439 |
up to the natural maximum of your race; which can be viewd with the |
440 |
statistics command. It increases your 'natural' attribute, up to the |
441 |
'maximum' attribute. |
442 |
|
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=head3 How do I get my literacy experience up? |
444 |
|
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You need to read books and scrolls to get literacy experience. You can |
446 |
also use the literacy skill to identify scrolls and books. Identifying |
447 |
them gives you literacy experience, and you are still able to read them |
448 |
once you identify them. |
449 |
|
450 |
=head3 How do I rent and maintain an apartment? |
451 |
|
452 |
Payment for an apartment is done in 3 steps. First, there is an entry fee |
453 |
in the apartment map that you need to pay only once. Then, the apartment |
454 |
rental fee depends on the apartment model, not you. The taxes depend on |
455 |
your character level, and need to be paid, even while you are offline (the |
456 |
rental fee is only paid while you are online.) |
457 |
|
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You can rent apartments in Scorn's Apartment Shop, and the hourly fees are |
459 |
deducted from your bank account. |
460 |
|
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=head3 How do I use passes/keys? |
462 |
|
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Whatever looks at your pass or key opens automatically, if you have it in |
464 |
your inventory or in an applied container. Some keys might just open a |
465 |
locked door, not a gate, and can be used by moving into the locked door. |
466 |
|
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=head3 How do I find out where the key is to a locked door? |
468 |
|
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Usually, bumping into the locked door will tell you what kind of key |
470 |
you need. This key is probably hidden somewhere in the same or close maps. |
471 |
Some of the characters near by might give you hints or explain something. |
472 |
|
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=head3 How do I see how much an altar or table costs to use? |
474 |
|
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You can move your mouse over it, and it will tell you how much currency it |
476 |
needs. |
477 |
|
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=head3 How do I join a guild? |
479 |
|
480 |
To join a player guild, such as the Black Shield or Laughing Skull (not |
481 |
the Adventurer's Guild, the Guild of Freedom, or anything else like |
482 |
them), you need to be given a key by one of its current members. |
483 |
The players might have special tasks and requirements for you, but all that |
484 |
is needed is to have the key to enter the guild building and use its features. |
485 |
|
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=head3 How do I drop items? |
487 |
|
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To drop items, you can right click on the item in your inventory screen in |
489 |
the playerbook, which you can get by pressing F5 or the Playerbook tab, |
490 |
and selecting drop. You can also shift + left click an item to drop it, or |
491 |
enter the command |
492 |
|
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drop <item> |
494 |
|
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This command drops items with the names that have <item> in it. If you are |
496 |
unable to drop an item, this will probably be because it is locked. You |
497 |
can unlock it by right clicking the item in your inventory, and selecting |
498 |
unlock. |
499 |
|
500 |
=head3 How do I pick up items? |
501 |
|
502 |
You can pick up items by pressing the comma key (,) or by right clicking |
503 |
the item on the floor, and selecting 'take'. You can also type the |
504 |
|
505 |
take <item> |
506 |
|
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command. |
508 |
|
509 |
=head3 How do I make money, fast?! |
510 |
|
511 |
You should identify the items you sell. Unidentified items sell MUCH |
512 |
lower. Make sure you have the bargaining skill. It lets you save lots of |
513 |
money when you buy stuff, and gain more money when you sell stuff. You can |
514 |
level it up by buying items or selling expensive items. The higher it is |
515 |
priced, the more experience. You can get a scroll of bargaining in Scorn's |
516 |
gem shop. |
517 |
|
518 |
Quests also might give you something valuable as a reward. |
519 |
|
520 |
=head2 Playing Together |
521 |
|
522 |
=head3 How can I communicate with other players? |
523 |
|
524 |
There are five commands you can use to talk to others. All of them can |
525 |
be entered by just typing them in, followed by the message, followed by |
526 |
C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open |
527 |
in your message window you can also just type a text in there followed |
528 |
by C<Return> (this is especially handy as C<Return> also activates the |
529 |
current chat tab as well). |
530 |
|
531 |
=over 4 |
532 |
|
533 |
=item chat <message> (short: C<c>) |
534 |
|
535 |
The most-used communications command. Whatever you I<chat> will end up |
536 |
in the I<Chat> tab of everybody else who is currently logged in. |
537 |
|
538 |
Example: |
539 |
|
540 |
c uh, that anchovis almost killed me |
541 |
|
542 |
=item shout <message> |
543 |
|
544 |
This is like C<chat>, but "louder". Everybody will get your message in red |
545 |
in their C<Chat> tabs. You should not use C<shout> unless you are in an |
546 |
emergency or there is something really important to be said, otherwise you |
547 |
risk being ignored by people. |
548 |
|
549 |
Example: |
550 |
|
551 |
sh I am stuck! can anybody let me out? |
552 |
|
553 |
=item say <message> (short: C<s>) |
554 |
|
555 |
This command can be used to talk to NPCs (without going through the NPC |
556 |
dialogue window), but all players anywhere on the same map can hear you as |
557 |
well. |
558 |
|
559 |
Example: |
560 |
|
561 |
s good that schmorp cnanot hera us here! |
562 |
|
563 |
=item tell <playername> <message> (short: C<te>) |
564 |
|
565 |
This is your prototypical two-way, private, chat channel. You can talk to |
566 |
any other player that is currently logged in, and only he can hear you. |
567 |
|
568 |
=item gsay <message> (short: C<gs>) |
569 |
|
570 |
The group say command sends a message to every member of the party/group |
571 |
you are in. This is useful when playing in a team, to avoid cluttering the |
572 |
chat channel. |
573 |
|
574 |
=back |
575 |
|
576 |
In addition to these, there are a large number of emotes you can use, use |
577 |
the L<help> command to get a list. |
578 |
|
579 |
=head3 Can I form parties? Which benefits does party-play have? |
580 |
|
581 |
You can form I<new> parties using the C<< party form <name> >> name |
582 |
command, and you can join I<existing> parties using the C<< party join |
583 |
<name> >> command. There are other party commands, use C<help party> to |
584 |
find out more. |
585 |
|
586 |
The main benefit of party-play is sharing experience: All experience you |
587 |
gain is distributed to all party members accoridng to their level (people |
588 |
with twice the level as you gain twice as much experience). |
589 |
|
590 |
This is great for training skills you are bad in, but somebody else is |
591 |
good in, and of course vice versa! |
592 |
|
593 |
|
594 |
=head2 Magic |
595 |
|
596 |
=head3 How does an improvement potion work? |
597 |
|
598 |
An improvement potion increases your hitpoints, spellpoints, or your grace, |
599 |
permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
600 |
or grace, and increasing it. This way, if you drink enough improvement |
601 |
potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly. |
602 |
|
603 |
However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
604 |
10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount. |
605 |
|
606 |
=head3 How do I control golems I summon? |
607 |
|
608 |
You can control golems by holding down shift + a direction key. It moves in the |
609 |
direction you are holding. |
610 |
|
611 |
=head3 How can I summon a specific monster with C<summon pet monster>? |
612 |
|
613 |
Higher (effective) casting levels of L<skill_description/summoning> give |
614 |
you access to higher level monsters, but not all monsters have equal |
615 |
abilities. Instead of summoning the highest level monster allowed by your |
616 |
level you can also summon any other monster you had before by adding its |
617 |
I<archetype name> after the command, i.e. to summon bees you would use the |
618 |
C<cast summon pet monster bee> (short: C<cspm bee>) command. |
619 |
|
620 |
Level Monster |
621 |
1 bat |
622 |
3 bird |
623 |
4 bee |
624 |
5 spider |
625 |
6 killer_bee |
626 |
7 pixie |
627 |
8 skeleton |
628 |
9 stalker |
629 |
11 devil |
630 |
13 beholder |
631 |
15 dark_elf |
632 |
17 skull |
633 |
20 angel |
634 |
25 vampire |
635 |
30 spectre |
636 |
35 lich |
637 |
40 demilich |
638 |
50 hellhound |
639 |
60 unusual_kobold |
640 |
70 chicken |
641 |
80 gr_hellhound |
642 |
90 dave |
643 |
100 laoch |
644 |
105 snitchangel |
645 |
|
646 |
=head3 How does being attuned/repelled/denied affect casting level? |
647 |
|
648 |
Some spells are attuned to one or more spell classes (such as wounding, |
649 |
summoning, fire and so on). The player can likewise be attuned to some of |
650 |
these classes, giving a bonus, or repelled to them, giving a malus, or |
651 |
denied to them, making her unable to cast the spell at all. |
652 |
|
653 |
The skill level is the level of the skill that the spell uses (e.g. |
654 |
summoning or sorcery). |
655 |
|
656 |
When attuned, the bonus is up to 16 levels, but never higher than the |
657 |
skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an |
658 |
attuned casting level of 4, at level 5, the bonus is 5, yielding a casting |
659 |
level of 10, and at level 50, the bonus is 16, yielding 66. |
660 |
|
661 |
When repelled, the malus is 16 levels always. If you are both attuned and |
662 |
repelled at the same time, the effects will add. |
663 |
|
664 |
These are added (or subtracted) to the skill level when checking whether |
665 |
the player can cast the spell and when calculating the effective casting |
666 |
level. |
667 |
|
668 |
The effect on strength is as if the minimum spell level is lower (when |
669 |
attuned) or higher (when repelled), and the strength will increase the |
670 |
same as without any attunement. |
671 |
|
672 |
=head3 What is the "effective" casting level? |
673 |
|
674 |
Effective casting levels start at 1 (lowest spell strength) and go up to |
675 |
100 (highest nominal spell strength). Higher levels are also possible and |
676 |
make the spell correspondingly stronger. |
677 |
|
678 |
The effective casting level is calculated from the skill level, after |
679 |
adding/subtracting any bonus from attunements. |
680 |
|
681 |
If the skill level plus bonus is lower than 100, then the minimum spell |
682 |
level comes into play: the minimum level is not only the minimum level |
683 |
a caster is required to have, it is also the level where the effective |
684 |
casting level equals 1. From there it grows till it reaches casting level |
685 |
100, where the effective level will also be 100. |
686 |
|
687 |
If the skill level plus bonus is 100 or higher, then this is the effective |
688 |
spell level. |
689 |
|
690 |
That means, when you have a spell with a minimum level of 90, then it's |
691 |
effective range will be spread evenly over the 90..100 range, e.g. when |
692 |
you cast this spell at skill level 90, the effective casting level will |
693 |
be 1 (lowest). Casting at level 91 gives casting level 11, skill level |
694 |
98 gives effective level 80, up to skill level 100, which then gives |
695 |
effective level 100. |
696 |
|
697 |
|
698 |
=head2 Praying, Gods and Cults |
699 |
|
700 |
=head3 X<how_to_pray>How do I pray or get the praying skill? |
701 |
|
702 |
First enter the "praying mode" by readying your L<skill_description/praying> skill |
703 |
(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
704 |
C<Shift> and a direction key (e.g. C<Shift-Up>). |
705 |
|
706 |
You will now pray as long as you keep pressing the keys. |
707 |
|
708 |
However, if you do not have the praying skill, you can obtain it by |
709 |
reading a scroll of praying. This will let you learn the praying skill |
710 |
depending on your intelligence. You can also use a holy symbol to use the |
711 |
praying skill, as long as you have the holy symbol in your inventory. Holy |
712 |
symbols can be found in shops and random dungeons. |
713 |
|
714 |
=head3 How can I summon a specific monster with C<summon cult monster>? |
715 |
|
716 |
You can't, your god selects the monsters for you. |
717 |
|
718 |
=head3 How do I join a cult/become a follower of a god? |
719 |
|
720 |
That is simple, just find an altar of a god of your choice and start |
721 |
L<skill_description/praying>. Eventually, the god will recognize |
722 |
you. |
723 |
|
724 |
=head3 How do I change gods? |
725 |
|
726 |
That is far more difficult: gods really hate it when you defect |
727 |
them. Expect to lose a lot of L<skill_description/praying> experience in |
728 |
the process. |
729 |
|
730 |
First you should pray long enough to your god, until you gain 95% |
731 |
resistance to god power. Then quickly go to the altar of your newly-chosen |
732 |
god and pray on her/his altar. Your old god won't make it easy, but if you |
733 |
are persistent your old god will let you go at one point. |
734 |
|
735 |
|
736 |
=head2 Exploring / Quests |
737 |
|
738 |
=head3 What areas are there to explore? |
739 |
|
740 |
First, you should explore Scorn and find the port pass (and maybe also the |
741 |
gate pass). Make sure you don't miss out the old city of scorn, many |
742 |
a dangers, but also many treasures, can be found there. |
743 |
|
744 |
When you finished most of the quests in Scorn you should investigate how |
745 |
the pirates escape from the prison. This will lead to a number of nice |
746 |
quests in and around Port Joseph. |
747 |
|
748 |
Another nice series of quests, from low to medium level, can be found in |
749 |
the King's Palace in Scorn. Who wouldn't want to meet the princess in |
750 |
person? |
751 |
|
752 |
The areas you can reach through the various transportation modes in Scorn |
753 |
are Pupland (which has a lot of puzzles and quests from very low to very |
754 |
high level), Stoneville and Santo Dominion (low and medium level quests, |
755 |
also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
756 |
|
757 |
Through the gate you can reach Euthville and Santo Dominion to the north, |
758 |
Brest (medium level) and Lake Country (medium to high level) to the south, |
759 |
and Navar (medium level quests) in the east (a long travel). |
760 |
|
761 |
From Navar you can travel to Darcap in the far north (medium level |
762 |
quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
763 |
on the ocean, a rather dangerous area with many thieves and pirates |
764 |
(medium level quests) and Valleynoy to the south, with medium and high |
765 |
level quests (did you find the southpole yet?). |
766 |
|
767 |
Also, it is said that Navar somehow has access to the mystical City |
768 |
de Clouds, the biggest city ever seen (high level and very high level |
769 |
quests). There are rumors about lands beyond (St. Bartholemew and other |
770 |
cities) and other even more mystical places, but little is known about |
771 |
that. |
772 |
|
773 |
=head3 Where is that damn Goblin Chief? |
774 |
|
775 |
In his cave to the north-east of the Scorn Gate. It is the one that starts |
776 |
with a random maze (yes, there are multiple caves). Keep in mind that the |
777 |
Goblin Chief's Head is fastened to his body, so you have to find and kill |
778 |
him first. |
779 |
|
780 |
=head3 Where can I find the I<comet> spell? |
781 |
|
782 |
In the tower of stars, which is almost directly south of Scorn (but not |
783 |
too near to it). You have to talk to people to solve this quest, and it |
784 |
does not involve a random maze. |
785 |
|
786 |
|
787 |
=head1 Authors |
788 |
|
789 |
The following people contributed to this document: Robin Redeker, John O'Donnell |
790 |
and Marc Lehmann. |