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Revision: 1.42
Committed: Wed Sep 22 19:07:50 2010 UTC (13 years, 9 months ago) by elmex
Branch: MAIN
Changes since 1.41: +0 -11 lines
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# Content
1 =encoding utf-8
2
3 =head1 FAQ, Tips and Tricks
4
5 Here are some questions you might asked yourself over time.
6 Also some nice tips and tricks are listed here, which you may find informative.
7
8 =head2 Meta - About the Game and the Client
9
10 =head3 What is the relation between Deliantra and Crossfire?
11
12 Deliantra was originally a Crossfire server, but by now most of the code
13 has been rewritten. Still, most maps are very similar or identical to
14 Crossfire maps, so the games share a lot.
15
16 The major differences are a better client, better graphics, a stable
17 server (i.e. no crashes every few hours with players and maps getting
18 reset) and the ability to let more players play, by using less resources
19 and having a fully asynchronous design, and full support for sound effects
20 and background music.
21
22 =head3 I found a bug, how can I report it/what do I do?
23
24 Mail us at support@deliantra.net , which is best, unless it is a small,
25 temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
26
27 =head3 The client is very sluggish and slow, what can I do about this?
28
29 Most likely, you don't have accelerated OpenGL support. Try to find a
30 newer driver, or a driver from your hardware vendor, that features OpenGL
31 support.
32
33 If this is not an option, the following Setup options reduce the load and
34 will likely make the client playable with software rendering (it will
35 still be slow, though):
36
37 =over 4
38
39 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
40
41 =item * Enable B<Fast & Ugly> mode
42
43 =item * Disable B<Fog of War> and C<Map Smoothing>
44
45 =item * Increase B<Map Scale>
46
47 =back
48
49 =head3 The client doesn't correctly react to keypresses or mouseclicks.
50
51 =over 4
52
53 =item Make sure Numlock is off.
54
55 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
56 numerical keypad keys while Numlock is active.
57
58 =item Make sure no other Modifier is "pressed".
59
60 Mircosoft Windows versions have some accessability features that could
61 interfere with games like Deliantra. You might want to switch these off in
62 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
63 them down once.
64
65 =item Fullscreen switches confuse the keyboard modifiers.
66
67 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
68 pressed and which aren't. Doing another switch to/from fullscreen might
69 help.
70
71 =back
72
73 =head3 My client doesn't start anymore/graphics are corrupted!
74
75 Sometimes you hit a bug in the client. To reset the state of your client
76 you can delete your client database directory (your client will have to
77 re-download music and images and you will lose your minimap contents).
78
79 =over 4
80
81 To do that, on Unix:
82
83 rm -rf ~/.deliantra/client-*
84
85 On windows:
86
87 Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
88 window that will open, first open F<deliantra>, then delete the directory
89 starting with F<client->.
90
91 =back
92
93 Alternatively you can delete the F<.deliantra> or F<deliantra> directory
94 itself, but this will also delete your settings and keybindings.
95
96
97 =head2 Game Mechanics
98
99 =head3 What is this place I go to when I die?
100
101 When you die, you go to a place called the nimbus. In the nimbus, you are
102 able to play minesweeper for your experience. If you win and have applied
103 all the spaces except for bombs, you will automatically be teleported to
104 a hallway you can walk down to be teleported back to life, with your
105 experience intact.
106
107 If you lose by applying a bomb, you are teleported to a hallway
108 with a flower, and you can walk down to be teleported back to life,
109 without your experience you lost when you died. There are rumors
110 that the Key to Life can let the losers walk in the winner's
111 hallway, however...
112
113 =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
114
115 Here are the typical reasons why you lose health:
116
117 =over 4
118
119 =item * You are being attacked.
120
121 Sounds obvious, but sometimes you can't see the monster attacking
122 you. Check the C<Log> tab, as you usually get a message when this happens.
123
124 =item * You are out of food.
125
126 When your food reaches C<0> you will start to lose health. Eating (good)
127 food will replenish your food level.
128
129 =item * You are poisoned.
130
131 Poison will reduce your health. When your body heals fast enough it will
132 eventually get over the poison, otherwise you should seek professional
133 help such as the House of Healing in Scorn, or a player with the C<cure
134 poison> spell. It is rumored that neko san might sometimes cure poison.
135
136 =item * You have a disease.
137
138 Some diseases have such drastic effects on your organism that you can lose
139 health. Get help in the House of Healing in Scorn, or ask a player who can
140 cast C<cure disease> on you.
141
142 =item * Your stats change.
143
144 Switching items or being restored from depletion can affect your stats,
145 which in turn can affect your healthpoints. While this is not a regular
146 effect (it only happens when you change items or are restored from
147 depletion), it can sometimes look as if you are losing health. You can
148 restore depletion by drinking a potion of life.
149
150 =back
151
152 =head3 How do diseases work?
153
154 Diseases are obtained by things like traps or spells. Usually, they
155 will reduce some of your attributes, like strength. They might also
156 cause damage to you, or slow you down. Some of them infect monsters
157 and players around you, spreading the disease.
158
159 If your disease can be cured naturally, and if you do wait until
160 it is cured naturally, you develop immunity for that level of
161 disease. Higher level forms of that disease will still infect
162 you, but you can wait it out to get better immunity.
163
164 Some diseases, like rabies, cannot be cured by waiting.
165 Instead, you will have to cure it magically. For information on how
166 to do that, see the above entry.
167
168 =head3 I lost an item! How?
169
170 Well, we don't know. If you don't know, either, here is a partial list of
171 ways people typically lose stuff:
172
173 =over 4
174
175 =item You accidentally dropped it in a shop (or elswehere).
176
177 If in a shop, if it was money, you can just go there and pick it up again:
178 shops do not "buy" money. For other items you will have to buy it back.
179
180 =item Thieves or monsters stole your items.
181
182 Yes, thieves and many other monsters (such as demons) can actually steal
183 stuff. They can steal about anything that you don't currently wield, and
184 if they are good, you don't even notice it. Your only chance of getting
185 the item back is to kill the thief or steal the item back with the steal
186 skill before the map he is in resets.
187
188 Many adventurers find that the old road to Navar harbours a lot of thieves
189 and is best avoided by the beginning adventurers.
190
191 =back
192
193 =head3 When I log-in, I keep dying! Why is this?
194
195 What happened is that you died of a cave-in. Cave-ins kill you when you
196 unsafely log out. An unsafe log out is when you disconnect without using a
197 bed to reality, or when you time out (after 10-20 seconds without reply,
198 the server automatically kicks players). Safe log outs are when you log
199 out using a bed to realtiy, or when you are disconnected when the server
200 crashes or restarts.
201
202 If the disconnection was safe, then you will appear where you were before
203 you got logged out. If it was unsafe, and more than one hour has passed, you
204 will die of a cave-in. If the map you were in reset, but one hour has not
205 passed, then you will be recalled to your bed to reality.
206
207 =head3 Where do I find beds to reality?
208
209 Inns usually have them, and apartments almost always have beds to
210 reality. Almost every city has an inn. Taverns sometimes have them, and
211 they might be in surprising places. Scorn has an inn that is located in
212 the southern area.
213
214 =head3 How does the I<identify> spell work?
215
216 The I<identify> spell identifies your items, making it give it's full
217 description. The spell goes through your inventory in a psuedo-random
218 order, skipping past identified items. If it identifies all the items
219 in your inventory, or they are already identified, it then checks for
220 identified items on the ground, again in a psuedo-random order. If it
221 identifies all the items on the ground, then the remaining power is
222 wasted.
223
224 The I<identify> spell counts stacks of items, such as arrows or gems, as
225 one 'item'. It can only identify a certain amount of items. Therefore, the
226 only way to choose what it identifies is by dropping what you don't want
227 identified on the ground.
228
229 =head3 What do altars do?
230
231 There are different types of altars. Altars found in churches and
232 chapels are aligned to gods; they usually have decoration based
233 on the god they are aligned to. You can pray at these altars to
234 start worshipping the god the altar is aligned to, or pray to
235 get over your normal grace limit, get grace faster, or any
236 other effects the altar might have.
237
238 Pink altars usually require a sacrifice, which can be seen by
239 rolling your mouse over it at the bottom of the screen. If you
240 drop the sacrifiice, it will activate something, like a gate, or
241 maybe it will teleport something.
242
243 =head3 How come I don't get any change from an altar?
244
245 Altars do not give change. This means that you might drop a platinum piece
246 on a table that identifies for 2 gold, or equivalent, and get only one
247 identify. The equivalent means that you can make the price up in smaller
248 currency, like 200 silver, but higher currency won't get you any more
249 identifies.
250
251 =head3 What diseases cannot be cured naturally?
252
253 Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
254 and thus you cannot have an immunity against them.
255
256 =head3 Where can I use building materials?
257
258 You can only use them in tiles that are buildable. These tiles are found in
259 guild storages, and in some apartments.
260
261 =head3 How can I Prepare/Improve/Enchant Weapons?
262
263 This is done in two steps: first you have to I<prepare> your weapon
264 for the desired number of enchantments, then you apply the enchanments
265 (weapons remember how many times they can be enchanted further).
266
267 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
268 the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
269 then read the I<Prepare Weapon> scroll. The square root of the total
270 number of diamonds sacrificed this way determines the number of
271 enchantments the weapon accepts: one diamond for one enchanment, nine
272 diamonds for three enchantments, 100 diamonds for ten enchantments,
273 and so on.
274
275 Remember, once you prepare the weapon, it can only be wielded by you.
276
277 After that, you can apply improvement and enchantnment scrolls:
278
279 =over 4
280
281 =item Improve Damage
282
283 Each scroll read will increase the damage by five points, and likewise the
284 weight by five kilograms.
285
286 =item Lower Weight
287
288 This "improves" the weight of your weapon: each scroll reduces the weight
289 by one fifth (20%). It will not, however, create weightless weapons.
290
291 =item Enchant Weapon
292
293 Each scroll read increases the magic by one point.
294
295 =item Improve Stat
296
297 This scroll improves one of the basic stat improvements (Strength,
298 Dexterity and so on). For this it needs a further sacrifice in form of
299 stat potions. The stat potions must be of the same type and will determine
300 which stat gets improved.
301
302 The number of stat potions you need to improve it is twice the number of
303 stat points the weapon currently gives, plus one (the minimum is two stat
304 potions, however). That is, a weapon which gives no stat bonus needs two
305 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
306 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
307 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
308 will result in needing five stat potions only (C<2 × 2 + 1>).
309
310 =back
311
312 Keep in mind, however, that your character can only handle a limited
313 number of weapon improvements, see the L<skills> command. Item power will
314 also increase.
315
316 =head3 How can I enchant Armour?
317
318 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
319 the magic value will be increased by one, the speed, armour (physical
320 resistance) and weight are increased by some amount, as well as the item
321 power.
322
323 =head3 What is this item power business?
324
325 In general, the more interesting/powerful items have higher item power
326 values. Your character can handle only handle only a limited amount of
327 power - for each overall level you can handle C<1.25> item power points,
328 so if you are level 16 you can handle a total of 20 item power points (see
329 the L<skills> command for your current limit and remaining item power
330 points).
331
332 All the equipment you wear adds to this limit, so if you wield a weapon of
333 item power 30 plus two rings of item power 14 each you will need 58 item
334 power (and a level of 47).
335
336
337 =head2 Generic how do I...
338
339 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
340
341 You need a spell to uncurse or undamn items, but luckily, magic shops
342 commonly have scrolls of remove curse or remove damnation. In addition,
343 all of the gods except the Devourers can remove curses, and Gnarg,
344 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
345 grants the remove damnation spell at 300 grace.
346
347 To actually remove the curse or damnation with a scroll, you need to
348 L<mark> the item, and then L<apply> the scroll. Once the curse or
349 damnation is removed, you can unwear the item.
350
351 =head3 How do I use range weapons such as bows?
352
353 First, you have to L<apply> the bow, then it will show up in the lower
354 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
355 but not in the C<Range:> slot you have to unapply and reaply it.
356
357 When you have a bow (or similar weapons like guns or crossbows) applied,
358 you just shoot as with spells or other range attacks - C<Shift>+direction
359 key.
360
361 You need to have arrows (shells, bolts etc.) in your inventory or an
362 active container for this to work.
363
364 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
365 Playerbook => Settings >> tab.
366
367 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
368
369 The right-click context menu in the playerbook inventory has an entry
370 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
371 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
372 this to work!
373
374 An alternative would be to use the L<mark|command/mark> and
375 L<apply|command/apply> commands like this:
376
377 mark icecube
378 apply flint and steel
379
380 You can bind these commands to a key and invoke them repeatedly.
381
382 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
383
384 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
385 which has the desired effect with cone spells.
386
387 =head3 How do I pay for items from a shop?
388
389 You need to have the unpaid item in your inventory, and then walk out of
390 the store with the shop mat. It will automatically pay for the item, if
391 you have enough money. If you don't, you will be prevented from leaving,
392 until you drop the unpaid item, or if you obtain enough money.
393
394 =head3 How do I sell items to a shop?
395
396 Just drop the item in a shop. Some tiles in a shop might not be shop
397 tiles; usually, shop tiles are white brick floors. Try going over one of
398 them and dropping the item. If the shop is not interested, the item will
399 not leave your inventory.
400
401 =head3 How do I increase my attributes?
402
403 To increase your attributes (strength, dexterity, etc.) you can wear items
404 that can increase them as long as you have them worn. You can get your
405 attributes up to 30 like this. To increase them permanently, you can
406 drink a stat potion, which have special colors and a letter on the potion
407 named 'potion of <attribute>'. These potions can increase your attributes
408 up to the natural maximum of your race; which can be viewd with the
409 statistics command. It increases your 'natural' attribute, up to the
410 'maximum' attribute.
411
412 =head3 How do I get my literacy experience up?
413
414 You need to read books and scrolls to get literacy experience. You can
415 also use the literacy skill to identify scrolls and books. Identifying
416 them gives you literacy experience, and you are still able to read them
417 once you identify them.
418
419 =head3 How do I rent and maintain an apartment?
420
421 Payment for an apartment is done in 3 steps. First, there is an entry fee
422 in the apartment map that you need to pay only once. Then, the apartment
423 rental fee depends on the apartment model, not you. The taxes depend on
424 your character level, and need to be paid, even while you are offline (the
425 rental fee is only paid while you are online.)
426
427 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
428 deducted from your bank account.
429
430 =head3 How do I use passes/keys?
431
432 Whatever looks at your pass or key opens automatically, if you have it in
433 your inventory or in an applied container. Some keys might just open a
434 locked door, not a gate, and can be used by moving into the locked door.
435
436 =head3 How do I find out where the key is to a locked door?
437
438 Usually, bumping into the locked door will tell you what kind of key
439 you need. This key is probably hidden somewhere in the same or close maps.
440 Some of the characters near by might give you hints or explain something.
441
442 =head3 How do I see how much an altar or table costs to use?
443
444 You can move your mouse over it, and it will tell you how much currency it
445 needs.
446
447 =head3 How do I join a guild?
448
449 To join a player guild, such as the Black Shield or Laughing Skull (not
450 the Adventurer's Guild, the Guild of Freedom, or anything else like
451 them), you need to be given a key by one of its current members.
452 The players might have special tasks and requirements for you, but all that
453 is needed is to have the key to enter the guild building and use its features.
454
455 =head3 How do I drop items?
456
457 To drop items, you can right click on the item in your inventory screen in
458 the playerbook, which you can get by pressing F5 or the Playerbook tab,
459 and selecting drop. You can also shift + left click an item to drop it, or
460 enter the command
461
462 drop <item>
463
464 This command drops items with the names that have <item> in it. If you are
465 unable to drop an item, this will probably be because it is locked. You
466 can unlock it by right clicking the item in your inventory, and selecting
467 unlock.
468
469 =head3 How do I pick up items?
470
471 You can pick up items by pressing the comma key (,) or by right clicking
472 the item on the floor, and selecting 'take'. You can also type the
473
474 take <item>
475
476 command.
477
478 =head3 How do I make money, fast?!
479
480 You should identify the items you sell. Unidentified items sell MUCH
481 lower. Make sure you have the bargaining skill. It lets you save lots of
482 money when you buy stuff, and gain more money when you sell stuff. You can
483 level it up by buying items or selling expensive items. The higher it is
484 priced, the more experience. You can get a scroll of bargaining in Scorn's
485 gem shop.
486
487 Quests also might give you something valuable as a reward.
488
489 =head2 Playing Together
490
491 =head3 How can I communicate with other players?
492
493 There are five commands you can use to talk to others. All of them can
494 be entered by just typing them in, followed by the message, followed by
495 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
496 in your message window you can also just type a text in there followed
497 by C<Return> (this is especially handy as C<Return> also activates the
498 current chat tab as well).
499
500 =over 4
501
502 =item chat <message> (short: C<c>)
503
504 The most-used communications command. Whatever you I<chat> will end up
505 in the I<Chat> tab of everybody else who is currently logged in.
506
507 Example:
508
509 c uh, that anchovis almost killed me
510
511 =item shout <message>
512
513 This is like C<chat>, but "louder". Everybody will get your message in red
514 in their C<Chat> tabs. You should not use C<shout> unless you are in an
515 emergency or there is something really important to be said, otherwise you
516 risk being ignored by people.
517
518 Example:
519
520 sh I am stuck! can anybody let me out?
521
522 =item say <message> (short: C<s>)
523
524 This command can be used to talk to NPCs (without going through the NPC
525 dialogue window), but all players anywhere on the same map can hear you as
526 well.
527
528 Example:
529
530 s good that schmorp cnanot hera us here!
531
532 =item tell <playername> <message> (short: C<te>)
533
534 This is your prototypical two-way, private, chat channel. You can talk to
535 any other player that is currently logged in, and only he can hear you.
536
537 =item gsay <message> (short: C<gs>)
538
539 The group say command sends a message to every member of the party/group
540 you are in. This is useful when playing in a team, to avoid cluttering the
541 chat channel.
542
543 =back
544
545 In addition to these, there are a large number of emotes you can use, use
546 the L<help> command to get a list.
547
548 =head3 Can I form parties? Which benefits does party-play have?
549
550 You can form I<new> parties using the C<< party form <name> >> name
551 command, and you can join I<existing> parties using the C<< party join
552 <name> >> command. There are other party commands, use C<help party> to
553 find out more.
554
555 The main benefit of party-play is sharing experience: All experience you
556 gain is distributed to all party members accoridng to their level (people
557 with twice the level as you gain twice as much experience).
558
559 This is great for training skills you are bad in, but somebody else is
560 good in, and of course vice versa!
561
562
563 =head2 Magic
564
565 =head3 How does an improvement potion work?
566
567 An improvement potion increases your hitpoints, spellpoints, or your grace,
568 permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
569 or grace, and increasing it. This way, if you drink enough improvement
570 potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
571
572 However, only lower levels roll for hitpoints, spellpoints, or grace. After level
573 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
574
575 =head3 How do I control golems I summon?
576
577 You can control golems by holding down shift + a direction key. It moves in the
578 direction you are holding.
579
580 =head3 How can I summon a specific monster with C<summon pet monster>?
581
582 Higher (effective) casting levels of L<skill_description/summoning> give
583 you access to higher level monsters, but not all monsters have equal
584 abilities. Instead of summoning the highest level monster allowed by your
585 level you can also summon any other monster you had before by adding its
586 I<archetype name> after the command, i.e. to summon bees you would use the
587 C<cast summon pet monster bee> (short: C<cspm bee>) command.
588
589 Level Monster
590 1 bat
591 3 bird
592 4 spider
593 6 killer_bee
594 7 pixie
595 8 skeleton
596 9 stalker
597 11 devil
598 13 beholder
599 15 dark_elf
600 17 skull
601 20 angel
602 25 vampire
603 30 spectre
604 35 lich
605 40 demilich
606 50 hellhound
607 60 unusual_kobold
608 70 chicken
609 80 gr_hellhound
610 90 dave
611 100 laoch
612 105 snitchangel
613
614 =head3 How does being attuned/repelled/denied affect casting level?
615
616 Some spells are attuned to one or more spell classes (such as wounding,
617 summoning, fire and so on). The player can likewise be attuned to some of
618 these classes, giving a bonus, or repelled to them, giving a malus, or
619 denied to them, making her unable to cast the spell at all.
620
621 The skill level is the level of the skill that the spell uses (e.g.
622 summoning or sorcery).
623
624 When attuned, the bonus is up to 16 levels, but never higher than the
625 skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
626 attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
627 level of 10, and at level 50, the bonus is 16, yielding 66.
628
629 When repelled, the malus is 16 levels always. If you are both attuned and
630 repelled at the same time, the effects will add.
631
632 These are added (or subtracted) to the skill level when checking whether
633 the player can cast the spell and when calculating the effective casting
634 level.
635
636 The effect on strength is as if the minimum spell level is lower (when
637 attuned) or higher (when repelled), and the strength will increase the
638 same as without any attunement.
639
640 =head3 What is the "effective" casting level?
641
642 Effective casting levels start at 1 (lowest spell strength) and go up to
643 100 (highest nominal spell strength). Higher levels are also possible and
644 make the spell correspondingly stronger.
645
646 The effective casting level is calculated from the skill level, after
647 adding/subtracting any bonus from attunements.
648
649 If the skill level plus bonus is lower than 100, then the minimum spell
650 level comes into play: the minimum level is not only the minimum level
651 a caster is required to have, it is also the level where the effective
652 casting level equals 1. From there it grows till it reaches casting level
653 100, where the effective level will also be 100.
654
655 If the skill level plus bonus is 100 or higher, then this is the effective
656 spell level.
657
658 That means, when you have a spell with a minimum level of 90, then it's
659 effective range will be spread evenly over the 90..100 range, e.g. when
660 you cast this spell at skill level 90, the effective casting level will
661 be 1 (lowest). Casting at level 91 gives casting level 11, skill level
662 98 gives effective level 80, up to skill level 100, which then gives
663 effective level 100.
664
665
666 =head2 Praying, Gods and Cults
667
668 =head3 X<how_to_pray>How do I pray or get the praying skill?
669
670 First enter the "praying mode" by readying your L<skill_description/praying> skill
671 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
672 C<Shift> and a direction key (e.g. C<Shift-Up>).
673
674 You will now pray as long as you keep pressing the keys.
675
676 However, if you do not have the praying skill, you can obtain it by
677 reading a scroll of praying. This will let you learn the praying skill
678 depending on your intelligence. You can also use a holy symbol to use the
679 praying skill, as long as you have the holy symbol in your inventory. Holy
680 symbols can be found in shops and random dungeons.
681
682 =head3 How can I summon a specific monster with C<summon cult monster>?
683
684 You can't, your god selects the monsters for you.
685
686 =head3 How do I join a cult/become a follower of a god?
687
688 That is simple, just find an altar of a god of your choice and start
689 L<skill_description/praying>. Eventually, the god will recognize
690 you.
691
692 =head3 How do I change gods?
693
694 That is far more difficult: gods really hate it when you defect
695 them. Expect to lose a lot of L<skill_description/praying> experience in
696 the process.
697
698 First you should pray long enough to your god, until you gain 95%
699 resistance to god power. Then quickly go to the altar of your newly-chosen
700 god and pray on her/his altar. Your old god won't make it easy, but if you
701 are persistent your old god will let you go at one point.
702
703
704 =head2 Exploring / Quests
705
706 =head3 What areas are there to explore?
707
708 First, you should explore Scorn and find the port pass (and maybe also the
709 gate pass). Make sure you don't miss out the old city of scorn, many
710 a dangers, but also many treasures, can be found there.
711
712 When you finished most of the quests in Scorn you should investigate how
713 the pirates escape from the prison. This will lead to a number of nice
714 quests in and around Port Joseph.
715
716 Another nice series of quests, from low to medium level, can be found in
717 the King's Palace in Scorn. Who wouldn't want to meet the princess in
718 person?
719
720 The areas you can reach through the various transportation modes in Scorn
721 are Pupland (which has a lot of puzzles and quests from very low to very
722 high level), Stoneville and Santo Dominion (low and medium level quests,
723 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
724
725 Through the gate you can reach Euthville and Santo Dominion to the north,
726 Brest (medium level) and Lake Country (medium to high level) to the south,
727 and Navar (medium level quests) in the east (a long travel).
728
729 From Navar you can travel to Darcap in the far north (medium level
730 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
731 on the ocean, a rather dangerous area with many thieves and pirates
732 (medium level quests) and Valleynoy to the south, with medium and high
733 level quests (did you find the southpole yet?).
734
735 Also, it is said that Navar somehow has access to the mystical City
736 de Clouds, the biggest city ever seen (high level and very high level
737 quests). There are rumors about lands beyond (St. Bartholemew and other
738 cities) and other even more mystical places, but little is known about
739 that.
740
741 =head3 Where is that damn Goblin Chief?
742
743 In his cave to the north-east of the Scorn Gate. It is the one that starts
744 with a random maze (yes, there are multiple caves). Keep in mind that the
745 Goblin Chief's Head is fastened to his body, so you have to find and kill
746 him first.
747
748 =head3 Where can I find the I<comet> spell?
749
750 In the tower of stars, which is almost directly south of Scorn (but not
751 too near to it). You have to talk to people to solve this quest, and it
752 does not involve a random maze.
753
754
755 =head1 Authors
756
757 The following people contributed to this document: Robin Redeker, John O'Donnell
758 and Marc Lehmann.