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=head1 X<jeweler_skill>Jeweler skill |
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elmex |
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Last update: Fri Sep 2 18:46:53 CEST 2006 |
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Here the system and usage of the B<new> jeweler skill is described. |
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=head2 Where to get it? How to!? What?? |
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root |
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You can learn the jeweler skill by reading a I<scroll of jewelers>. If |
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you want to make rings and amulets you also have to find a I<jewelers |
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workbench>. The easiest place to find that is in a I<Jewelers Workshop> which |
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can be found in towns (for example in Scorn). |
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=head2 Identifying jewelery |
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root |
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The most basic function of the jeweler skill is identifying rings and |
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amulets, the higher your jeweler level is the more and the better you can |
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identify jewelery. |
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root |
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You identify jewelery by standing above it or having it in your inventory |
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and entering: |
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use_skill jeweler |
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You will see the information about the identified jewelery and will gain |
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exp for the identified objects. |
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=head2 Generating blank rings and amulets |
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root |
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For this you need to find a I<jewelers workbench>. You can generate blank |
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rings and amulets of adornment from B<large gold nuggets>, but you need |
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at least B<10 large gold nuggets> for a ring or an amulet! ou can place |
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multiples of 10 nuggets in the bench and such make multiple rings or |
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amulets of adornment at once. |
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So place 10 large gold nuggets in the bench and then enter: |
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use_skill jeweler make ring |
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Or if you want to make a blank amulet of adornment: |
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use_skill jeweler make amulet |
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=head2 Analyzing jewelery |
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root |
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If you want to know what your chances are for crafting a specific ring or |
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amulet place it in the workbench and enter: |
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use_skill jeweler analyze |
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You will get output like the following, which gives you a clue whether |
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it's futile or not to try to make this ring at your current level in the |
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jeweler skill: |
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ring (str+1)(dex+2): Projected success rate: Way above your skill |
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ring (resist electricity +22)(con-1): Projected success rate: Way above your skill |
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=head2 Merging rings or amulets |
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You can merge the abilities of two rings or amulets, or even between a |
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ring and an amulet. For example: toss two rings in the workbench, and |
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type: |
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use_skill jeweler merge analyze |
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And you will get a similar output as for C<use_skill jeweler analyze>, |
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which tells you whether you have a chance. If you are confident enter this |
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command to merge the jewelery: |
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use_skill jeweler merge |
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You either get the merged improved ring/amulet or a very bad ring/amulet. |
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=head2 Improving rings and amulets |
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Improving rings is a bit more complicated, but it generally follows this |
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schema: You have to put N base items, which indicate your plan, into the |
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workbench. For example two B<potions of strength> indicate that you want to |
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improve a ring from (Str+0) to (Str+1). |
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Then you just use your jeweler skill to calculate how many additional gems |
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you need to fullfill that plan: |
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use_skill jeweler |
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You will get an output similar to this (here a B<ring (str+1)(dex+2)> and |
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two B<wisdom potions> were placed in the workbench): |
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You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50 |
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You recognize that you are short of: 200 times gem, 1600 times ruby |
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Next you put 200 diamonds and 1600 rubies in the bench and try your luck |
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with the same command. You either see: |
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You succeed. |
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And have a B<ring (Str+1)(Dex+2)(Wis+1)> in your workbench, or you see: |
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You fail! |
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And have a B<ring (Str-1)(Dex-2)(Wis-1)> in your workbench. |
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If you succeed to make the ring, you will get more experience. The more |
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difficult crafting a ring is, the more experience you get. |
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