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Revision: 1.4
Committed: Thu May 13 13:09:03 2010 UTC (14 years, 1 month ago) by root
Branch: MAIN
Changes since 1.3: +3 -5 lines
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# User Rev Content
1 elmex 1.1 =head1 X<jeweler_skill>Jeweler skill
2    
3 root 1.4 Here the system and usage of the jeweler skill is described.
4 elmex 1.1
5     =head2 Where to get it? How to!? What??
6    
7 root 1.3 You can learn the jeweler skill by reading a I<scroll of jewelers>. If
8     you want to make rings and amulets you also have to find a I<jewelers
9     workbench>. The easiest place to find that is in a I<Jewelers Workshop> which
10     can be found in towns (for example in Scorn).
11 elmex 1.1
12     =head2 Identifying jewelery
13    
14 root 1.3 The most basic function of the jeweler skill is identifying rings and
15     amulets, the higher your jeweler level is the more and the better you can
16     identify jewelery.
17 elmex 1.1
18 root 1.3 You identify jewelery by standing above it or having it in your inventory
19     and entering:
20 elmex 1.1
21     use_skill jeweler
22    
23 root 1.3 You will see the information about the identified jewelery and will gain
24     exp for the identified objects.
25 elmex 1.1
26     =head2 Generating blank rings and amulets
27    
28 root 1.3 For this you need to find a I<jewelers workbench>. You can generate blank
29     rings and amulets of adornment from B<large gold nuggets>, but you need
30 root 1.4 at least B<10 large gold nuggets> for a ring or an amulet! You can place
31 root 1.3 multiples of 10 nuggets in the bench and such make multiple rings or
32     amulets of adornment at once.
33 elmex 1.1
34     So place 10 large gold nuggets in the bench and then enter:
35    
36     use_skill jeweler make ring
37    
38     Or if you want to make a blank amulet of adornment:
39    
40     use_skill jeweler make amulet
41    
42     =head2 Analyzing jewelery
43    
44 root 1.3 If you want to know what your chances are for crafting a specific ring or
45     amulet place it in the workbench and enter:
46 elmex 1.1
47     use_skill jeweler analyze
48    
49 root 1.3 You will get output like the following, which gives you a clue whether
50     it's futile or not to try to make this ring at your current level in the
51     jeweler skill:
52 elmex 1.1
53     ring (str+1)(dex+2): Projected success rate: Way above your skill
54     ring (resist electricity +22)(con-1): Projected success rate: Way above your skill
55    
56     =head2 Merging rings or amulets
57    
58 root 1.3 You can merge the abilities of two rings or amulets, or even between a
59     ring and an amulet. For example: toss two rings in the workbench, and
60     type:
61 elmex 1.1
62     use_skill jeweler merge analyze
63    
64 root 1.3 And you will get a similar output as for C<use_skill jeweler analyze>,
65     which tells you whether you have a chance. If you are confident enter this
66     command to merge the jewelery:
67 elmex 1.1
68     use_skill jeweler merge
69    
70     You either get the merged improved ring/amulet or a very bad ring/amulet.
71    
72     =head2 Improving rings and amulets
73    
74 root 1.3 Improving rings is a bit more complicated, but it generally follows this
75 root 1.4 schema: You have to put N base items, which indicate your plan, into the
76 root 1.3 workbench. For example two B<potions of strength> indicate that you want to
77     improve a ring from (Str+0) to (Str+1).
78 elmex 1.1
79 root 1.3 Then you just use your jeweler skill to calculate how many additional gems
80     you need to fullfill that plan:
81 elmex 1.1
82     use_skill jeweler
83    
84 root 1.3 You will get an output similar to this (here a B<ring (str+1)(dex+2)> and
85     two B<wisdom potions> were placed in the workbench):
86 elmex 1.1
87     You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50
88     You recognize that you are short of: 200 times gem, 1600 times ruby
89    
90 root 1.3 Next you put 200 diamonds and 1600 rubies in the bench and try your luck
91     with the same command. You either see:
92 elmex 1.1
93     You succeed.
94    
95 root 1.3 And have a B<ring (Str+1)(Dex+2)(Wis+1)> in your workbench, or you see:
96 elmex 1.1
97     You fail!
98    
99 root 1.3 And have a B<ring (Str-1)(Dex-2)(Wis-1)> in your workbench.
100    
101     If you succeed to make the ring, you will get more experience. The more
102     difficult crafting a ring is, the more experience you get.
103    
104 elmex 1.1