1 | =head1 X<jeweler_skill>Jeweler skill |
1 | =head1 X<jeweler_skill>Jeweler skill |
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3 | Last update: Fri Sep 2 18:46:53 CEST 2006 |
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5 | Here the system and usage of the B<new> jeweler skill is described. |
3 | Here the system and usage of the jeweler skill is described. |
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7 | =head2 Where to get it? How to!? What?? |
5 | =head2 Where to get it? How to!? What?? |
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9 | You can learn the jeweler skill by reading a I<scroll of jewelers>. If |
7 | You can learn the jeweler skill by reading a I<scroll of jewelers>. If |
10 | you want to make rings and amulets you also have to find a I<jewelers |
8 | you want to make rings and amulets you also have to find a I<jewelers |
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28 | =head2 Generating blank rings and amulets |
26 | =head2 Generating blank rings and amulets |
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30 | For this you need to find a I<jewelers workbench>. You can generate blank |
28 | For this you need to find a I<jewelers workbench>. You can generate blank |
31 | rings and amulets of adornment from B<large gold nuggets>, but you need |
29 | rings and amulets of adornment from B<large gold nuggets>, but you need |
32 | at least B<10 large gold nuggets> for a ring or an amulet! ou can place |
30 | at least B<10 large gold nuggets> for a ring or an amulet! You can place |
33 | multiples of 10 nuggets in the bench and such make multiple rings or |
31 | multiples of 10 nuggets in the bench and such make multiple rings or |
34 | amulets of adornment at once. |
32 | amulets of adornment at once. |
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36 | So place 10 large gold nuggets in the bench and then enter: |
34 | So place 10 large gold nuggets in the bench and then enter: |
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72 | You either get the merged improved ring/amulet or a very bad ring/amulet. |
70 | You either get the merged improved ring/amulet or a very bad ring/amulet. |
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74 | =head2 Improving rings and amulets |
72 | =head2 Improving rings and amulets |
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76 | Improving rings is a bit more complicated, but it generally follows this |
74 | Improving rings is a bit more complicated, but it generally follows this |
77 | schema: You have to put N base items, which indicate your plan, into the |
75 | schema: You have to put N base items, which indicate your plan, into the |
78 | workbench. For example two B<potions of strength> indicate that you want to |
76 | workbench. For example two B<potions of strength> indicate that you want to |
79 | improve a ring from (Str+0) to (Str+1). |
77 | improve a ring from (Str+0) to (Str+1). |
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81 | Then you just use your jeweler skill to calculate how many additional gems |
79 | Then you just use your jeweler skill to calculate how many additional gems |
82 | you need to fullfill that plan: |
80 | you need to fullfill that plan: |