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Comparing deliantra/Deliantra-Client/pod/jeweler_skill.pod (file contents):
Revision 1.1 by elmex, Fri Sep 1 09:47:38 2006 UTC vs.
Revision 1.4 by root, Thu May 13 13:09:03 2010 UTC

1=head1 X<jeweler_skill>Jeweler skill 1=head1 X<jeweler_skill>Jeweler skill
2 2
3Last update: Fri Sep 1 00:46:53 CEST 2006
4
5B<(unfinished)>
6
7Here the system and usage of the B<new> jeweler skill is described. It's not yet completly 3Here the system and usage of the jeweler skill is described.
8finished, some details have to be implemented and the balancing isn't yet adjusted (improvements
9are just a little bit over expensive). But if the basic functionality is user ready (which maybe still
10takes a week), it will be online!
11 4
12=head2 Where to get it? How to!? What?? 5=head2 Where to get it? How to!? What??
13 6
14You can learn the jeweler skill by finding a I<scroll of jewelers>. If you 7You can learn the jeweler skill by reading a I<scroll of jewelers>. If
15want to make rings and amulets you also have to find a I<jewelers workbench>. The best 8you want to make rings and amulets you also have to find a I<jewelers
16place to find that is in a I<Jewelers Workshop> which can be found in towns (for example in Scorn). 9workbench>. The easiest place to find that is in a I<Jewelers Workshop> which
10can be found in towns (for example in Scorn).
17 11
18=head2 Identifying jewelery 12=head2 Identifying jewelery
19 13
20The most basic function of the jeweler skill is identifying rings and amulets, the higher 14The most basic function of the jeweler skill is identifying rings and
21your jeweler level is the more and the better you can identify jewelery. 15amulets, the higher your jeweler level is the more and the better you can
16identify jewelery.
22 17
23You identify jewelery by standing above it or having it in your inventory and entering: 18You identify jewelery by standing above it or having it in your inventory
19and entering:
24 20
25 use_skill jeweler 21 use_skill jeweler
26 22
27You will see the information about the identified jewelery and will gain exp for the identified objects. 23You will see the information about the identified jewelery and will gain
24exp for the identified objects.
28 25
29=head2 Generating blank rings and amulets 26=head2 Generating blank rings and amulets
30 27
31For this you need to find a I<jewelers workbench>. You can generate blank rings 28For this you need to find a I<jewelers workbench>. You can generate blank
32and amulets of adornment from B<large gold nuggets>. 29rings and amulets of adornment from B<large gold nuggets>, but you need
33But you need at least B<10 large gold nuggets> for a ring or an amulet! 30at least B<10 large gold nuggets> for a ring or an amulet! You can place
34You can place multiples of 10 nuggets in the bench and such make multiple rings or amulets of adornment at once. 31multiples of 10 nuggets in the bench and such make multiple rings or
32amulets of adornment at once.
35 33
36So place 10 large gold nuggets in the bench and then enter: 34So place 10 large gold nuggets in the bench and then enter:
37 35
38 use_skill jeweler make ring 36 use_skill jeweler make ring
39 37
41 39
42 use_skill jeweler make amulet 40 use_skill jeweler make amulet
43 41
44=head2 Analyzing jewelery 42=head2 Analyzing jewelery
45 43
46If you want to know what your chances are to make a specific rings or amulets place them 44If you want to know what your chances are for crafting a specific ring or
47in the workbench and enter: 45amulet place it in the workbench and enter:
48 46
49 use_skill jeweler analyze 47 use_skill jeweler analyze
50 48
51You will get output like this, which gives you a clue whether it's futile or not to try 49You will get output like the following, which gives you a clue whether
52to make this ring at your current level in the jeweler skill: 50it's futile or not to try to make this ring at your current level in the
51jeweler skill:
53 52
54 ring (str+1)(dex+2): Projected success rate: Way above your skill 53 ring (str+1)(dex+2): Projected success rate: Way above your skill
55 ring (resist electricity +22)(con-1): Projected success rate: Way above your skill 54 ring (resist electricity +22)(con-1): Projected success rate: Way above your skill
56 55
57=head2 Merging rings or amulets 56=head2 Merging rings or amulets
58 57
59You can merge the abilities of two rings or amulets, or even between a ring and an amulet. 58You can merge the abilities of two rings or amulets, or even between a
60For example: toss two rings in the workbench, and type: 59ring and an amulet. For example: toss two rings in the workbench, and
60type:
61 61
62 use_skill jeweler merge analyze 62 use_skill jeweler merge analyze
63 63
64And you will get a similar output as for C<use_skill jeweler analyze>, which tells you 64And you will get a similar output as for C<use_skill jeweler analyze>,
65whether you have a chance. If you are confident enter this command to merge the jewelery: 65which tells you whether you have a chance. If you are confident enter this
66command to merge the jewelery:
66 67
67 use_skill jeweler merge 68 use_skill jeweler merge
68 69
69You either get the merged improved ring/amulet or a very bad ring/amulet. 70You either get the merged improved ring/amulet or a very bad ring/amulet.
70 71
71=head2 Improving rings and amulets 72=head2 Improving rings and amulets
72 73
73Improving rings is a bit more complicated, but it generally follows this schema: 74Improving rings is a bit more complicated, but it generally follows this
74You have to put N base items, which indicate your plan, into the workbench. For example 75schema: You have to put N base items, which indicate your plan, into the
752 potions of strenght indicate that you want to improve a ring from (Str+0) to (Str+1). 76workbench. For example two B<potions of strength> indicate that you want to
77improve a ring from (Str+0) to (Str+1).
76 78
77Then you just execute the jeweler skill to calculate how many additional gems you need to 79Then you just use your jeweler skill to calculate how many additional gems
78fullfill that plan, just enter: 80you need to fullfill that plan:
79 81
80 use_skill jeweler 82 use_skill jeweler
81 83
82You will get an output similar to this (here a ring (str+1)(dex+2) and 2 wisdom potions were 84You will get an output similar to this (here a B<ring (str+1)(dex+2)> and
83placed in the workbench): 85two B<wisdom potions> were placed in the workbench):
84 86
85 You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50 87 You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50
86 You recognize that you are short of: 200 times gem, 1600 times ruby 88 You recognize that you are short of: 200 times gem, 1600 times ruby
87 89
88Next you put 200 diamonds and 1600 rubies in the bench and try your luck with the same command. 90Next you put 200 diamonds and 1600 rubies in the bench and try your luck
89You either see: 91with the same command. You either see:
90 92
91 You succeed. 93 You succeed.
92 94
93And have a ring (Str+1)(Dex+2)(Wis+1) in your workbench, or you see: 95And have a B<ring (Str+1)(Dex+2)(Wis+1)> in your workbench, or you see:
94 96
95 You fail! 97 You fail!
96 98
97And have a ring (Str-1)(Dex-2)(Wis-1) in your workbench. 99And have a B<ring (Str-1)(Dex-2)(Wis-1)> in your workbench.
98 100
99If you succeed to make the ring, you will get more experience. The more difficult a ring 101If you succeed to make the ring, you will get more experience. The more
100is, the more experience you get. 102difficult crafting a ring is, the more experience you get.
103
104

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