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Revision 1.3 by root, Thu Oct 5 19:31:06 2006 UTC vs.
Revision 1.5 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 X<jeweler_skill>Jeweler skill 3=head1 X<jeweler_skill>Jeweler skill
2 4
3Last update: Fri Sep 2 18:46:53 CEST 2006
4
5Here the system and usage of the B<new> jeweler skill is described. 5Here the system and usage of the jeweler skill is described.
6 6
7=head2 Where to get it? How to!? What?? 7=head2 Where to get it? How to!? What??
8 8
9You can learn the jeweler skill by reading a I<scroll of jewelers>. If 9You can learn the jeweler skill by reading a I<scroll of jewelers>. If
10you want to make rings and amulets you also have to find a I<jewelers 10you want to make rings and amulets you also have to find a I<jewelers
27 27
28=head2 Generating blank rings and amulets 28=head2 Generating blank rings and amulets
29 29
30For this you need to find a I<jewelers workbench>. You can generate blank 30For this you need to find a I<jewelers workbench>. You can generate blank
31rings and amulets of adornment from B<large gold nuggets>, but you need 31rings and amulets of adornment from B<large gold nuggets>, but you need
32at least B<10 large gold nuggets> for a ring or an amulet! ou can place 32at least B<10 large gold nuggets> for a ring or an amulet! You can place
33multiples of 10 nuggets in the bench and such make multiple rings or 33multiples of 10 nuggets in the bench and such make multiple rings or
34amulets of adornment at once. 34amulets of adornment at once.
35 35
36So place 10 large gold nuggets in the bench and then enter: 36So place 10 large gold nuggets in the bench and then enter:
37 37
72You either get the merged improved ring/amulet or a very bad ring/amulet. 72You either get the merged improved ring/amulet or a very bad ring/amulet.
73 73
74=head2 Improving rings and amulets 74=head2 Improving rings and amulets
75 75
76Improving rings is a bit more complicated, but it generally follows this 76Improving rings is a bit more complicated, but it generally follows this
77schema: You have to put N base items, which indicate your plan, into the 77schema: You have to put N base items, which indicate your plan, into the
78workbench. For example two B<potions of strength> indicate that you want to 78workbench. For example two B<potions of strength> indicate that you want to
79improve a ring from (Str+0) to (Str+1). 79improve a ring from (Str+0) to (Str+1).
80 80
81Then you just use your jeweler skill to calculate how many additional gems 81Then you just use your jeweler skill to calculate how many additional gems
82you need to fullfill that plan: 82you need to fullfill that plan:

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