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Comparing deliantra/Deliantra-Client/pod/jeweler_skill.pod (file contents):
Revision 1.2 by elmex, Sat Sep 2 16:47:21 2006 UTC vs.
Revision 1.3 by root, Thu Oct 5 19:31:06 2006 UTC

4 4
5Here the system and usage of the B<new> jeweler skill is described. 5Here the system and usage of the B<new> jeweler skill is described.
6 6
7=head2 Where to get it? How to!? What?? 7=head2 Where to get it? How to!? What??
8 8
9You can learn the jeweler skill by finding a I<scroll of jewelers>. If you 9You can learn the jeweler skill by reading a I<scroll of jewelers>. If
10want to make rings and amulets you also have to find a I<jewelers workbench>. The best 10you want to make rings and amulets you also have to find a I<jewelers
11place to find that is in a I<Jewelers Workshop> which can be found in towns (for example in Scorn). 11workbench>. The easiest place to find that is in a I<Jewelers Workshop> which
12can be found in towns (for example in Scorn).
12 13
13=head2 Identifying jewelery 14=head2 Identifying jewelery
14 15
15The most basic function of the jeweler skill is identifying rings and amulets, the higher 16The most basic function of the jeweler skill is identifying rings and
16your jeweler level is the more and the better you can identify jewelery. 17amulets, the higher your jeweler level is the more and the better you can
18identify jewelery.
17 19
18You identify jewelery by standing above it or having it in your inventory and entering: 20You identify jewelery by standing above it or having it in your inventory
21and entering:
19 22
20 use_skill jeweler 23 use_skill jeweler
21 24
22You will see the information about the identified jewelery and will gain exp for the identified objects. 25You will see the information about the identified jewelery and will gain
26exp for the identified objects.
23 27
24=head2 Generating blank rings and amulets 28=head2 Generating blank rings and amulets
25 29
26For this you need to find a I<jewelers workbench>. You can generate blank rings 30For this you need to find a I<jewelers workbench>. You can generate blank
27and amulets of adornment from B<large gold nuggets>. 31rings and amulets of adornment from B<large gold nuggets>, but you need
28But you need at least B<10 large gold nuggets> for a ring or an amulet! 32at least B<10 large gold nuggets> for a ring or an amulet! ou can place
29You can place multiples of 10 nuggets in the bench and such make multiple rings or amulets of adornment at once. 33multiples of 10 nuggets in the bench and such make multiple rings or
34amulets of adornment at once.
30 35
31So place 10 large gold nuggets in the bench and then enter: 36So place 10 large gold nuggets in the bench and then enter:
32 37
33 use_skill jeweler make ring 38 use_skill jeweler make ring
34 39
36 41
37 use_skill jeweler make amulet 42 use_skill jeweler make amulet
38 43
39=head2 Analyzing jewelery 44=head2 Analyzing jewelery
40 45
41If you want to know what your chances are to make a specific rings or amulets place them 46If you want to know what your chances are for crafting a specific ring or
42in the workbench and enter: 47amulet place it in the workbench and enter:
43 48
44 use_skill jeweler analyze 49 use_skill jeweler analyze
45 50
46You will get output like this, which gives you a clue whether it's futile or not to try 51You will get output like the following, which gives you a clue whether
47to make this ring at your current level in the jeweler skill: 52it's futile or not to try to make this ring at your current level in the
53jeweler skill:
48 54
49 ring (str+1)(dex+2): Projected success rate: Way above your skill 55 ring (str+1)(dex+2): Projected success rate: Way above your skill
50 ring (resist electricity +22)(con-1): Projected success rate: Way above your skill 56 ring (resist electricity +22)(con-1): Projected success rate: Way above your skill
51 57
52=head2 Merging rings or amulets 58=head2 Merging rings or amulets
53 59
54You can merge the abilities of two rings or amulets, or even between a ring and an amulet. 60You can merge the abilities of two rings or amulets, or even between a
55For example: toss two rings in the workbench, and type: 61ring and an amulet. For example: toss two rings in the workbench, and
62type:
56 63
57 use_skill jeweler merge analyze 64 use_skill jeweler merge analyze
58 65
59And you will get a similar output as for C<use_skill jeweler analyze>, which tells you 66And you will get a similar output as for C<use_skill jeweler analyze>,
60whether you have a chance. If you are confident enter this command to merge the jewelery: 67which tells you whether you have a chance. If you are confident enter this
68command to merge the jewelery:
61 69
62 use_skill jeweler merge 70 use_skill jeweler merge
63 71
64You either get the merged improved ring/amulet or a very bad ring/amulet. 72You either get the merged improved ring/amulet or a very bad ring/amulet.
65 73
66=head2 Improving rings and amulets 74=head2 Improving rings and amulets
67 75
68Improving rings is a bit more complicated, but it generally follows this schema: 76Improving rings is a bit more complicated, but it generally follows this
69You have to put N base items, which indicate your plan, into the workbench. For example 77schema: You have to put N base items, which indicate your plan, into the
702 potions of strenght indicate that you want to improve a ring from (Str+0) to (Str+1). 78workbench. For example two B<potions of strength> indicate that you want to
79improve a ring from (Str+0) to (Str+1).
71 80
72Then you just execute the jeweler skill to calculate how many additional gems you need to 81Then you just use your jeweler skill to calculate how many additional gems
73fullfill that plan, just enter: 82you need to fullfill that plan:
74 83
75 use_skill jeweler 84 use_skill jeweler
76 85
77You will get an output similar to this (here a ring (str+1)(dex+2) and 2 wisdom potions were 86You will get an output similar to this (here a B<ring (str+1)(dex+2)> and
78placed in the workbench): 87two B<wisdom potions> were placed in the workbench):
79 88
80 You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50 89 You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50
81 You recognize that you are short of: 200 times gem, 1600 times ruby 90 You recognize that you are short of: 200 times gem, 1600 times ruby
82 91
83Next you put 200 diamonds and 1600 rubies in the bench and try your luck with the same command. 92Next you put 200 diamonds and 1600 rubies in the bench and try your luck
84You either see: 93with the same command. You either see:
85 94
86 You succeed. 95 You succeed.
87 96
88And have a ring (Str+1)(Dex+2)(Wis+1) in your workbench, or you see: 97And have a B<ring (Str+1)(Dex+2)(Wis+1)> in your workbench, or you see:
89 98
90 You fail! 99 You fail!
91 100
92And have a ring (Str-1)(Dex-2)(Wis-1) in your workbench. 101And have a B<ring (Str-1)(Dex-2)(Wis-1)> in your workbench.
93 102
94If you succeed to make the ring, you will get more experience. The more difficult a ring 103If you succeed to make the ring, you will get more experience. The more
95is, the more experience you get. 104difficult crafting a ring is, the more experience you get.
105
106

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