--- deliantra/Deliantra-Client/pod/jeweler_skill.pod 2006/09/02 16:47:21 1.2 +++ deliantra/Deliantra-Client/pod/jeweler_skill.pod 2006/10/05 19:31:06 1.3 @@ -6,27 +6,32 @@ =head2 Where to get it? How to!? What?? -You can learn the jeweler skill by finding a I. If you -want to make rings and amulets you also have to find a I. The best -place to find that is in a I which can be found in towns (for example in Scorn). +You can learn the jeweler skill by reading a I. If +you want to make rings and amulets you also have to find a I. The easiest place to find that is in a I which +can be found in towns (for example in Scorn). =head2 Identifying jewelery -The most basic function of the jeweler skill is identifying rings and amulets, the higher -your jeweler level is the more and the better you can identify jewelery. +The most basic function of the jeweler skill is identifying rings and +amulets, the higher your jeweler level is the more and the better you can +identify jewelery. -You identify jewelery by standing above it or having it in your inventory and entering: +You identify jewelery by standing above it or having it in your inventory +and entering: use_skill jeweler -You will see the information about the identified jewelery and will gain exp for the identified objects. +You will see the information about the identified jewelery and will gain +exp for the identified objects. =head2 Generating blank rings and amulets -For this you need to find a I. You can generate blank rings -and amulets of adornment from B. -But you need at least B<10 large gold nuggets> for a ring or an amulet! -You can place multiples of 10 nuggets in the bench and such make multiple rings or amulets of adornment at once. +For this you need to find a I. You can generate blank +rings and amulets of adornment from B, but you need +at least B<10 large gold nuggets> for a ring or an amulet! ou can place +multiples of 10 nuggets in the bench and such make multiple rings or +amulets of adornment at once. So place 10 large gold nuggets in the bench and then enter: @@ -38,26 +43,29 @@ =head2 Analyzing jewelery -If you want to know what your chances are to make a specific rings or amulets place them -in the workbench and enter: +If you want to know what your chances are for crafting a specific ring or +amulet place it in the workbench and enter: use_skill jeweler analyze -You will get output like this, which gives you a clue whether it's futile or not to try -to make this ring at your current level in the jeweler skill: +You will get output like the following, which gives you a clue whether +it's futile or not to try to make this ring at your current level in the +jeweler skill: ring (str+1)(dex+2): Projected success rate: Way above your skill ring (resist electricity +22)(con-1): Projected success rate: Way above your skill =head2 Merging rings or amulets -You can merge the abilities of two rings or amulets, or even between a ring and an amulet. -For example: toss two rings in the workbench, and type: +You can merge the abilities of two rings or amulets, or even between a +ring and an amulet. For example: toss two rings in the workbench, and +type: use_skill jeweler merge analyze -And you will get a similar output as for C, which tells you -whether you have a chance. If you are confident enter this command to merge the jewelery: +And you will get a similar output as for C, +which tells you whether you have a chance. If you are confident enter this +command to merge the jewelery: use_skill jeweler merge @@ -65,31 +73,34 @@ =head2 Improving rings and amulets -Improving rings is a bit more complicated, but it generally follows this schema: -You have to put N base items, which indicate your plan, into the workbench. For example -2 potions of strenght indicate that you want to improve a ring from (Str+0) to (Str+1). +Improving rings is a bit more complicated, but it generally follows this +schema: You have to put N base items, which indicate your plan, into the +workbench. For example two B indicate that you want to +improve a ring from (Str+0) to (Str+1). -Then you just execute the jeweler skill to calculate how many additional gems you need to -fullfill that plan, just enter: +Then you just use your jeweler skill to calculate how many additional gems +you need to fullfill that plan: use_skill jeweler -You will get an output similar to this (here a ring (str+1)(dex+2) and 2 wisdom potions were -placed in the workbench): +You will get an output similar to this (here a B and +two B were placed in the workbench): You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50 You recognize that you are short of: 200 times gem, 1600 times ruby -Next you put 200 diamonds and 1600 rubies in the bench and try your luck with the same command. -You either see: +Next you put 200 diamonds and 1600 rubies in the bench and try your luck +with the same command. You either see: You succeed. -And have a ring (Str+1)(Dex+2)(Wis+1) in your workbench, or you see: +And have a B in your workbench, or you see: You fail! -And have a ring (Str-1)(Dex-2)(Wis-1) in your workbench. +And have a B in your workbench. + +If you succeed to make the ring, you will get more experience. The more +difficult crafting a ring is, the more experience you get. + -If you succeed to make the ring, you will get more experience. The more difficult a ring -is, the more experience you get.