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=head1 X<jeweler_skill>Jeweler skill |
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Last update: Fri Sep 1 00:46:53 CEST 2006 |
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B<(unfinished)> |
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Here the system and usage of the B<new> jeweler skill is described. It's not yet completly |
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finished, some details have to be implemented and the balancing isn't yet adjusted (improvements |
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are just a little bit over expensive). But if the basic functionality is user ready (which maybe still |
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takes a week), it will be online! |
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=head2 Where to get it? How to!? What?? |
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You can learn the jeweler skill by finding a I<scroll of jewelers>. If you |
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want to make rings and amulets you also have to find a I<jewelers workbench>. The best |
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place to find that is in a I<Jewelers Workshop> which can be found in towns (for example in Scorn). |
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=head2 Identifying jewelery |
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The most basic function of the jeweler skill is identifying rings and amulets, the higher |
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your jeweler level is the more and the better you can identify jewelery. |
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You identify jewelery by standing above it or having it in your inventory and entering: |
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use_skill jeweler |
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You will see the information about the identified jewelery and will gain exp for the identified objects. |
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=head2 Generating blank rings and amulets |
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For this you need to find a I<jewelers workbench>. You can generate blank rings |
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and amulets of adornment from B<large gold nuggets>. |
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But you need at least B<10 large gold nuggets> for a ring or an amulet! |
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You can place multiples of 10 nuggets in the bench and such make multiple rings or amulets of adornment at once. |
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So place 10 large gold nuggets in the bench and then enter: |
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use_skill jeweler make ring |
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Or if you want to make a blank amulet of adornment: |
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use_skill jeweler make amulet |
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=head2 Analyzing jewelery |
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If you want to know what your chances are to make a specific rings or amulets place them |
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in the workbench and enter: |
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use_skill jeweler analyze |
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You will get output like this, which gives you a clue whether it's futile or not to try |
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to make this ring at your current level in the jeweler skill: |
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ring (str+1)(dex+2): Projected success rate: Way above your skill |
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ring (resist electricity +22)(con-1): Projected success rate: Way above your skill |
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=head2 Merging rings or amulets |
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You can merge the abilities of two rings or amulets, or even between a ring and an amulet. |
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For example: toss two rings in the workbench, and type: |
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use_skill jeweler merge analyze |
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And you will get a similar output as for C<use_skill jeweler analyze>, which tells you |
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whether you have a chance. If you are confident enter this command to merge the jewelery: |
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use_skill jeweler merge |
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You either get the merged improved ring/amulet or a very bad ring/amulet. |
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=head2 Improving rings and amulets |
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Improving rings is a bit more complicated, but it generally follows this schema: |
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You have to put N base items, which indicate your plan, into the workbench. For example |
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2 potions of strenght indicate that you want to improve a ring from (Str+0) to (Str+1). |
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Then you just execute the jeweler skill to calculate how many additional gems you need to |
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fullfill that plan, just enter: |
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use_skill jeweler |
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You will get an output similar to this (here a ring (str+1)(dex+2) and 2 wisdom potions were |
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placed in the workbench): |
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You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50 |
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You recognize that you are short of: 200 times gem, 1600 times ruby |
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Next you put 200 diamonds and 1600 rubies in the bench and try your luck with the same command. |
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You either see: |
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You succeed. |
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And have a ring (Str+1)(Dex+2)(Wis+1) in your workbench, or you see: |
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You fail! |
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And have a ring (Str-1)(Dex-2)(Wis-1) in your workbench. |
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If you succeed to make the ring, you will get more experience. The more difficult a ring |
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is, the more experience you get. |