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Revision: 1.1
Committed: Fri Sep 1 09:47:38 2006 UTC (17 years, 9 months ago) by elmex
Branch: MAIN
Log Message:
added jeweler_skill.pod

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# Content
1 =head1 X<jeweler_skill>Jeweler skill
2
3 Last update: Fri Sep 1 00:46:53 CEST 2006
4
5 B<(unfinished)>
6
7 Here the system and usage of the B<new> jeweler skill is described. It's not yet completly
8 finished, some details have to be implemented and the balancing isn't yet adjusted (improvements
9 are just a little bit over expensive). But if the basic functionality is user ready (which maybe still
10 takes a week), it will be online!
11
12 =head2 Where to get it? How to!? What??
13
14 You can learn the jeweler skill by finding a I<scroll of jewelers>. If you
15 want to make rings and amulets you also have to find a I<jewelers workbench>. The best
16 place to find that is in a I<Jewelers Workshop> which can be found in towns (for example in Scorn).
17
18 =head2 Identifying jewelery
19
20 The most basic function of the jeweler skill is identifying rings and amulets, the higher
21 your jeweler level is the more and the better you can identify jewelery.
22
23 You identify jewelery by standing above it or having it in your inventory and entering:
24
25 use_skill jeweler
26
27 You will see the information about the identified jewelery and will gain exp for the identified objects.
28
29 =head2 Generating blank rings and amulets
30
31 For this you need to find a I<jewelers workbench>. You can generate blank rings
32 and amulets of adornment from B<large gold nuggets>.
33 But you need at least B<10 large gold nuggets> for a ring or an amulet!
34 You can place multiples of 10 nuggets in the bench and such make multiple rings or amulets of adornment at once.
35
36 So place 10 large gold nuggets in the bench and then enter:
37
38 use_skill jeweler make ring
39
40 Or if you want to make a blank amulet of adornment:
41
42 use_skill jeweler make amulet
43
44 =head2 Analyzing jewelery
45
46 If you want to know what your chances are to make a specific rings or amulets place them
47 in the workbench and enter:
48
49 use_skill jeweler analyze
50
51 You will get output like this, which gives you a clue whether it's futile or not to try
52 to make this ring at your current level in the jeweler skill:
53
54 ring (str+1)(dex+2): Projected success rate: Way above your skill
55 ring (resist electricity +22)(con-1): Projected success rate: Way above your skill
56
57 =head2 Merging rings or amulets
58
59 You can merge the abilities of two rings or amulets, or even between a ring and an amulet.
60 For example: toss two rings in the workbench, and type:
61
62 use_skill jeweler merge analyze
63
64 And you will get a similar output as for C<use_skill jeweler analyze>, which tells you
65 whether you have a chance. If you are confident enter this command to merge the jewelery:
66
67 use_skill jeweler merge
68
69 You either get the merged improved ring/amulet or a very bad ring/amulet.
70
71 =head2 Improving rings and amulets
72
73 Improving rings is a bit more complicated, but it generally follows this schema:
74 You have to put N base items, which indicate your plan, into the workbench. For example
75 2 potions of strenght indicate that you want to improve a ring from (Str+0) to (Str+1).
76
77 Then you just execute the jeweler skill to calculate how many additional gems you need to
78 fullfill that plan, just enter:
79
80 use_skill jeweler
81
82 You will get an output similar to this (here a ring (str+1)(dex+2) and 2 wisdom potions were
83 placed in the workbench):
84
85 You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50
86 You recognize that you are short of: 200 times gem, 1600 times ruby
87
88 Next you put 200 diamonds and 1600 rubies in the bench and try your luck with the same command.
89 You either see:
90
91 You succeed.
92
93 And have a ring (Str+1)(Dex+2)(Wis+1) in your workbench, or you see:
94
95 You fail!
96
97 And have a ring (Str-1)(Dex-2)(Wis-1) in your workbench.
98
99 If you succeed to make the ring, you will get more experience. The more difficult a ring
100 is, the more experience you get.