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Revision: 1.3
Committed: Thu Oct 5 19:31:06 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_03, rel-2_02, rel-0_9965, rel-0_9964, rel-0_9963, rel-0_97, rel-2_05, rel-2_04, rel-0_98, rel-0_99, rel-0_9968, rel-0_9958, rel-0_9960, rel-0_53, rel-2_0, rel-0_9956, rel-2_10, rel-2_11, rel-0_9972, rel-0_9973, rel-0_9974, rel-0_9975, rel-0_9976, rel-0_9977, rel-0_9978, rel-0_9957, rel-0_9955, rel-0_9971, rel-0_9967, rel-1_21, rel-0_9959, rel-0_9966, rel-0_995
Changes since 1.2: +43 -32 lines
Log Message:
fix some typoes etc.

File Contents

# User Rev Content
1 elmex 1.1 =head1 X<jeweler_skill>Jeweler skill
2    
3 elmex 1.2 Last update: Fri Sep 2 18:46:53 CEST 2006
4 elmex 1.1
5 elmex 1.2 Here the system and usage of the B<new> jeweler skill is described.
6 elmex 1.1
7     =head2 Where to get it? How to!? What??
8    
9 root 1.3 You can learn the jeweler skill by reading a I<scroll of jewelers>. If
10     you want to make rings and amulets you also have to find a I<jewelers
11     workbench>. The easiest place to find that is in a I<Jewelers Workshop> which
12     can be found in towns (for example in Scorn).
13 elmex 1.1
14     =head2 Identifying jewelery
15    
16 root 1.3 The most basic function of the jeweler skill is identifying rings and
17     amulets, the higher your jeweler level is the more and the better you can
18     identify jewelery.
19 elmex 1.1
20 root 1.3 You identify jewelery by standing above it or having it in your inventory
21     and entering:
22 elmex 1.1
23     use_skill jeweler
24    
25 root 1.3 You will see the information about the identified jewelery and will gain
26     exp for the identified objects.
27 elmex 1.1
28     =head2 Generating blank rings and amulets
29    
30 root 1.3 For this you need to find a I<jewelers workbench>. You can generate blank
31     rings and amulets of adornment from B<large gold nuggets>, but you need
32     at least B<10 large gold nuggets> for a ring or an amulet! ou can place
33     multiples of 10 nuggets in the bench and such make multiple rings or
34     amulets of adornment at once.
35 elmex 1.1
36     So place 10 large gold nuggets in the bench and then enter:
37    
38     use_skill jeweler make ring
39    
40     Or if you want to make a blank amulet of adornment:
41    
42     use_skill jeweler make amulet
43    
44     =head2 Analyzing jewelery
45    
46 root 1.3 If you want to know what your chances are for crafting a specific ring or
47     amulet place it in the workbench and enter:
48 elmex 1.1
49     use_skill jeweler analyze
50    
51 root 1.3 You will get output like the following, which gives you a clue whether
52     it's futile or not to try to make this ring at your current level in the
53     jeweler skill:
54 elmex 1.1
55     ring (str+1)(dex+2): Projected success rate: Way above your skill
56     ring (resist electricity +22)(con-1): Projected success rate: Way above your skill
57    
58     =head2 Merging rings or amulets
59    
60 root 1.3 You can merge the abilities of two rings or amulets, or even between a
61     ring and an amulet. For example: toss two rings in the workbench, and
62     type:
63 elmex 1.1
64     use_skill jeweler merge analyze
65    
66 root 1.3 And you will get a similar output as for C<use_skill jeweler analyze>,
67     which tells you whether you have a chance. If you are confident enter this
68     command to merge the jewelery:
69 elmex 1.1
70     use_skill jeweler merge
71    
72     You either get the merged improved ring/amulet or a very bad ring/amulet.
73    
74     =head2 Improving rings and amulets
75    
76 root 1.3 Improving rings is a bit more complicated, but it generally follows this
77     schema: You have to put N base items, which indicate your plan, into the
78     workbench. For example two B<potions of strength> indicate that you want to
79     improve a ring from (Str+0) to (Str+1).
80 elmex 1.1
81 root 1.3 Then you just use your jeweler skill to calculate how many additional gems
82     you need to fullfill that plan:
83 elmex 1.1
84     use_skill jeweler
85    
86 root 1.3 You will get an output similar to this (here a B<ring (str+1)(dex+2)> and
87     two B<wisdom potions> were placed in the workbench):
88 elmex 1.1
89     You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50
90     You recognize that you are short of: 200 times gem, 1600 times ruby
91    
92 root 1.3 Next you put 200 diamonds and 1600 rubies in the bench and try your luck
93     with the same command. You either see:
94 elmex 1.1
95     You succeed.
96    
97 root 1.3 And have a B<ring (Str+1)(Dex+2)(Wis+1)> in your workbench, or you see:
98 elmex 1.1
99     You fail!
100    
101 root 1.3 And have a B<ring (Str-1)(Dex-2)(Wis-1)> in your workbench.
102    
103     If you succeed to make the ring, you will get more experience. The more
104     difficult crafting a ring is, the more experience you get.
105    
106 elmex 1.1