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5 | Here the system and usage of the B<new> jeweler skill is described. |
5 | Here the system and usage of the B<new> jeweler skill is described. |
6 | |
6 | |
7 | =head2 Where to get it? How to!? What?? |
7 | =head2 Where to get it? How to!? What?? |
8 | |
8 | |
9 | You can learn the jeweler skill by finding a I<scroll of jewelers>. If you |
9 | You can learn the jeweler skill by reading a I<scroll of jewelers>. If |
10 | want to make rings and amulets you also have to find a I<jewelers workbench>. The best |
10 | you want to make rings and amulets you also have to find a I<jewelers |
11 | place to find that is in a I<Jewelers Workshop> which can be found in towns (for example in Scorn). |
11 | workbench>. The easiest place to find that is in a I<Jewelers Workshop> which |
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12 | can be found in towns (for example in Scorn). |
12 | |
13 | |
13 | =head2 Identifying jewelery |
14 | =head2 Identifying jewelery |
14 | |
15 | |
15 | The most basic function of the jeweler skill is identifying rings and amulets, the higher |
16 | The most basic function of the jeweler skill is identifying rings and |
16 | your jeweler level is the more and the better you can identify jewelery. |
17 | amulets, the higher your jeweler level is the more and the better you can |
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18 | identify jewelery. |
17 | |
19 | |
18 | You identify jewelery by standing above it or having it in your inventory and entering: |
20 | You identify jewelery by standing above it or having it in your inventory |
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21 | and entering: |
19 | |
22 | |
20 | use_skill jeweler |
23 | use_skill jeweler |
21 | |
24 | |
22 | You will see the information about the identified jewelery and will gain exp for the identified objects. |
25 | You will see the information about the identified jewelery and will gain |
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26 | exp for the identified objects. |
23 | |
27 | |
24 | =head2 Generating blank rings and amulets |
28 | =head2 Generating blank rings and amulets |
25 | |
29 | |
26 | For this you need to find a I<jewelers workbench>. You can generate blank rings |
30 | For this you need to find a I<jewelers workbench>. You can generate blank |
27 | and amulets of adornment from B<large gold nuggets>. |
31 | rings and amulets of adornment from B<large gold nuggets>, but you need |
28 | But you need at least B<10 large gold nuggets> for a ring or an amulet! |
32 | at least B<10 large gold nuggets> for a ring or an amulet! ou can place |
29 | You can place multiples of 10 nuggets in the bench and such make multiple rings or amulets of adornment at once. |
33 | multiples of 10 nuggets in the bench and such make multiple rings or |
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34 | amulets of adornment at once. |
30 | |
35 | |
31 | So place 10 large gold nuggets in the bench and then enter: |
36 | So place 10 large gold nuggets in the bench and then enter: |
32 | |
37 | |
33 | use_skill jeweler make ring |
38 | use_skill jeweler make ring |
34 | |
39 | |
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36 | |
41 | |
37 | use_skill jeweler make amulet |
42 | use_skill jeweler make amulet |
38 | |
43 | |
39 | =head2 Analyzing jewelery |
44 | =head2 Analyzing jewelery |
40 | |
45 | |
41 | If you want to know what your chances are to make a specific rings or amulets place them |
46 | If you want to know what your chances are for crafting a specific ring or |
42 | in the workbench and enter: |
47 | amulet place it in the workbench and enter: |
43 | |
48 | |
44 | use_skill jeweler analyze |
49 | use_skill jeweler analyze |
45 | |
50 | |
46 | You will get output like this, which gives you a clue whether it's futile or not to try |
51 | You will get output like the following, which gives you a clue whether |
47 | to make this ring at your current level in the jeweler skill: |
52 | it's futile or not to try to make this ring at your current level in the |
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53 | jeweler skill: |
48 | |
54 | |
49 | ring (str+1)(dex+2): Projected success rate: Way above your skill |
55 | ring (str+1)(dex+2): Projected success rate: Way above your skill |
50 | ring (resist electricity +22)(con-1): Projected success rate: Way above your skill |
56 | ring (resist electricity +22)(con-1): Projected success rate: Way above your skill |
51 | |
57 | |
52 | =head2 Merging rings or amulets |
58 | =head2 Merging rings or amulets |
53 | |
59 | |
54 | You can merge the abilities of two rings or amulets, or even between a ring and an amulet. |
60 | You can merge the abilities of two rings or amulets, or even between a |
55 | For example: toss two rings in the workbench, and type: |
61 | ring and an amulet. For example: toss two rings in the workbench, and |
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62 | type: |
56 | |
63 | |
57 | use_skill jeweler merge analyze |
64 | use_skill jeweler merge analyze |
58 | |
65 | |
59 | And you will get a similar output as for C<use_skill jeweler analyze>, which tells you |
66 | And you will get a similar output as for C<use_skill jeweler analyze>, |
60 | whether you have a chance. If you are confident enter this command to merge the jewelery: |
67 | which tells you whether you have a chance. If you are confident enter this |
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68 | command to merge the jewelery: |
61 | |
69 | |
62 | use_skill jeweler merge |
70 | use_skill jeweler merge |
63 | |
71 | |
64 | You either get the merged improved ring/amulet or a very bad ring/amulet. |
72 | You either get the merged improved ring/amulet or a very bad ring/amulet. |
65 | |
73 | |
66 | =head2 Improving rings and amulets |
74 | =head2 Improving rings and amulets |
67 | |
75 | |
68 | Improving rings is a bit more complicated, but it generally follows this schema: |
76 | Improving rings is a bit more complicated, but it generally follows this |
69 | You have to put N base items, which indicate your plan, into the workbench. For example |
77 | schema: You have to put N base items, which indicate your plan, into the |
70 | 2 potions of strenght indicate that you want to improve a ring from (Str+0) to (Str+1). |
78 | workbench. For example two B<potions of strength> indicate that you want to |
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79 | improve a ring from (Str+0) to (Str+1). |
71 | |
80 | |
72 | Then you just execute the jeweler skill to calculate how many additional gems you need to |
81 | Then you just use your jeweler skill to calculate how many additional gems |
73 | fullfill that plan, just enter: |
82 | you need to fullfill that plan: |
74 | |
83 | |
75 | use_skill jeweler |
84 | use_skill jeweler |
76 | |
85 | |
77 | You will get an output similar to this (here a ring (str+1)(dex+2) and 2 wisdom potions were |
86 | You will get an output similar to this (here a B<ring (str+1)(dex+2)> and |
78 | placed in the workbench): |
87 | two B<wisdom potions> were placed in the workbench): |
79 | |
88 | |
80 | You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50 |
89 | You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50 |
81 | You recognize that you are short of: 200 times gem, 1600 times ruby |
90 | You recognize that you are short of: 200 times gem, 1600 times ruby |
82 | |
91 | |
83 | Next you put 200 diamonds and 1600 rubies in the bench and try your luck with the same command. |
92 | Next you put 200 diamonds and 1600 rubies in the bench and try your luck |
84 | You either see: |
93 | with the same command. You either see: |
85 | |
94 | |
86 | You succeed. |
95 | You succeed. |
87 | |
96 | |
88 | And have a ring (Str+1)(Dex+2)(Wis+1) in your workbench, or you see: |
97 | And have a B<ring (Str+1)(Dex+2)(Wis+1)> in your workbench, or you see: |
89 | |
98 | |
90 | You fail! |
99 | You fail! |
91 | |
100 | |
92 | And have a ring (Str-1)(Dex-2)(Wis-1) in your workbench. |
101 | And have a B<ring (Str-1)(Dex-2)(Wis-1)> in your workbench. |
93 | |
102 | |
94 | If you succeed to make the ring, you will get more experience. The more difficult a ring |
103 | If you succeed to make the ring, you will get more experience. The more |
95 | is, the more experience you get. |
104 | difficult crafting a ring is, the more experience you get. |
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